mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
627 lines
27 KiB
C#
627 lines
27 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Menu;
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using CounterStrikeSharp.API.Modules.Utils;
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using MySqlConnector;
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using Dapper;
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using System.Runtime.ExceptionServices;
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using System.Reflection;
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namespace WeaponPaints;
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[MinimumApiVersion(54)]
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public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{
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public override string ModuleName => "WeaponPaints";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints, and standalone for knife.";
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleVersion => "0.9";
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public WeaponPaintsConfig Config { get; set; } = new();
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private string DatabaseConnectionString = string.Empty;
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private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponPaints = new();
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private Dictionary<ulong, Dictionary<nint, int>> gPlayerWeaponSeed = new();
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private Dictionary<ulong, Dictionary<nint, float>> gPlayerWeaponWear = new();
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private Dictionary<int, string> g_playersKnife = new();
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private static readonly Dictionary<string, string> knifeTypes = new()
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{
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{ "m9", "weapon_knife_m9_bayonet" },
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{ "karambit", "weapon_knife_karambit" },
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{ "bayonet", "weapon_bayonet" },
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{ "bowie", "weapon_knife_survival_bowie" },
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{ "butterfly", "weapon_knife_butterfly" },
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{ "falchion", "weapon_knife_falchion" },
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{ "flip", "weapon_knife_flip" },
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{ "gut", "weapon_knife_gut" },
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{ "tactical", "weapon_knife_tactical" },
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{ "shadow", "weapon_knife_push" },
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{ "navaja", "weapon_knife_gypsy_jackknife" },
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{ "stiletto", "weapon_knife_stiletto" },
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{ "talon", "weapon_knife_widowmaker" },
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{ "ursus", "weapon_knife_ursus" },
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{ "css", "weapon_knife_css" },
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{ "paracord", "weapon_knife_cord" },
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{ "survival", "weapon_knife_canis" },
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{ "nomad", "weapon_knife_outdoor" },
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{ "skeleton", "weapon_knife_skeleton" },
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{ "default", "weapon_knife" }
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};
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private static readonly List<string> weaponList = new()
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{
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"weapon_deagle", "weapon_elite", "weapon_fiveseven", "weapon_glock",
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"weapon_ak47", "weapon_aug", "weapon_awp", "weapon_famas",
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"weapon_g3sg1", "weapon_galilar", "weapon_m249", "weapon_m4a1",
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"weapon_mac10", "weapon_p90", "weapon_mp5sd", "weapon_ump45",
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"weapon_xm1014", "weapon_bizon", "weapon_mag7", "weapon_negev",
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"weapon_sawedoff", "weapon_tec9", "weapon_hkp2000", "weapon_mp7",
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"weapon_mp9", "weapon_nova", "weapon_p250", "weapon_scar20",
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"weapon_sg556", "weapon_ssg08", "weapon_m4a1_silencer", "weapon_usp_silencer",
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"weapon_cz75a", "weapon_revolver", "weapon_bayonet", "weapon_knife"
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};
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public override void Load(bool hotReload)
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{
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base.Load(hotReload);
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BuildDatabaseConnectionString();
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TestDatabaseConnection();
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SetGlobalExceptionHandler();
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//MySql = new MySqlDb(Config.DatabaseHost, Config.DatabaseUser, Config.DatabasePassword, Config.DatabaseName!, Config.DatabasePort);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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//RegisterEventHandler<EventRoundPrestart>(OnRoundPreStart);
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if (Config.Additional.KnifeEnabled)
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SetupMenus();
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RegisterCommands();
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}
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public void OnConfigParsed(WeaponPaintsConfig config)
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{
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if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
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{
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throw new Exception("You need to setup Database credentials in config!");
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}
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Config = config;
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}
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private void BuildDatabaseConnectionString()
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{
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var builder = new MySqlConnectionStringBuilder
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{
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Server = Config.DatabaseHost,
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UserID = Config.DatabaseUser,
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Password = Config.DatabasePassword,
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Database = Config.DatabaseName,
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Port = (uint)Config.DatabasePort,
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};
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DatabaseConnectionString = builder.ConnectionString;
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}
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private void TestDatabaseConnection()
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{
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try
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{
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using var connection = new MySqlConnection(DatabaseConnectionString);
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connection.Open();
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if (connection.State != System.Data.ConnectionState.Open)
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{
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throw new Exception("Unable connect to database!");
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}
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}
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catch (Exception ex)
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{
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throw new Exception("Unknown mysql exception! " + ex.Message);
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}
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CheckDatabaseTables();
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}
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async private void CheckDatabaseTables()
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{
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try
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{
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using var connection = new MySqlConnection(DatabaseConnectionString);
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await connection.OpenAsync();
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using var transaction = await connection.BeginTransactionAsync();
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try
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{
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string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
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string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
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await connection.ExecuteAsync(createTable1, transaction: transaction);
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await connection.ExecuteAsync(createTable2, transaction: transaction);
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await transaction.CommitAsync();
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}
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catch (Exception)
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{
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await transaction.RollbackAsync();
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throw new Exception("Unable to create tables!");
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}
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}
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catch (Exception ex)
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{
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throw new Exception("Unknown mysql exception! " + ex.Message);
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}
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}
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// TODO: fix for map which change mp_t_default_melee
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/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
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{
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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return HookResult.Continue;
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}
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*/
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public override void Unload(bool hotReload)
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{
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RemoveGlobalExceptionHandler();
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base.Unload(hotReload);
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}
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private void GlobalExceptionHandler(object? sender, FirstChanceExceptionEventArgs @event)
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{
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Log(@event.Exception.ToString());
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}
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private void SetGlobalExceptionHandler()
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{
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AppDomain.CurrentDomain.FirstChanceException += this.GlobalExceptionHandler;
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}
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private void RemoveGlobalExceptionHandler()
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{
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AppDomain.CurrentDomain.FirstChanceException -= this.GlobalExceptionHandler;
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}
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public void RegisterCommands()
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{
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AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) => { if (player == null) return; OnCommandWS(player, info); });
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AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) => { if (player == null) return; OnCommandRefresh(player, info); });
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if (Config.Additional.CommandKillEnabled) {
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AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) => {
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if(player == null || !player.IsValid || !player.PlayerPawn.IsValid)
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return;
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player.PlayerPawn.Value.CommitSuicide(true, false);
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});
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}
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}
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private void OnMapStart(string mapName)
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{
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if (!Config.Additional.KnifeEnabled) return;
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// TODO
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// needed for now
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base.AddTimer(2.0f, () => {
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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});
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}
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private void OnClientPutInServer(int playerSlot)
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{
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int playerIndex = playerSlot + 1;
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Task.Run(async () =>
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{
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if (Config.Additional.KnifeEnabled)
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await GetKnifeFromDatabase(playerIndex);
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if (Config.Additional.SkinEnabled)
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await GetWeaponPaintsFromDatabase(playerIndex);
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});
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}
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private void OnClientDisconnect(int playerSlot)
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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// TODO: Clean up after player
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.Remove(playerSlot+1);
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if (Config.Additional.SkinEnabled)
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gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
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}
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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{
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var player = @event.Userid;
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if (!player.IsValid || !player.PlayerPawn.IsValid)
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{
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return HookResult.Continue;
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}
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if (Config.Additional.KnifeEnabled) {
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GiveKnifeToPlayer(player);
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AddTimer(0.1f, () => RefreshPlayerKnife(player));
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}
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if (Config.Additional.SkinVisibilityFix)
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{
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// Check the best slot and set it. Weird solution but works xD
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}
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return HookResult.Continue;
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}
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private void OnEntitySpawned(CEntityInstance entity)
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{
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if (!Config.Additional.SkinEnabled) return;
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var designerName = entity.DesignerName;
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if (!weaponList.Contains(designerName)) return;
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bool isKnife = false;
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var weapon = new CBasePlayerWeapon(entity.Handle);
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if (designerName.Contains("knife") || designerName.Contains("bayonet"))
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{
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isKnife = true;
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}
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Server.NextFrame(() =>
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{
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try {
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if (!weapon.IsValid) return;
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if (weapon.OwnerEntity.Value == null) return;
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if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
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int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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var player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid || player.IsBot) return;
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// TODO: Remove knife crashes here, needs another solution
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/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
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{
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RemoveKnifeFromPlayer(player);
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return;
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}*/
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var steamId = new SteamID(player.SteamID);
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if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
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if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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weapon.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex];
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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skeleton.ModelState.MeshGroupMask = 2;
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}
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} catch(Exception) {}
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});
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}
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public void GiveKnifeToPlayer(CCSPlayerController player)
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{
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if (!Config.Additional.KnifeEnabled) return;
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if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
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{
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player.GiveNamedItem(knife);
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}
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else
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{
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if (Config.Additional.GiveRandomKnife)
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{
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Random random = new Random();
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int index = random.Next(knifeTypes.Count);
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player.GiveNamedItem(knifeTypes.Values.ElementAt(index));
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}
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else
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{
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player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
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}
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}
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}
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public void RemoveKnifeFromPlayer(CCSPlayerController player)
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{
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var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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foreach (var weapon in weapons)
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{
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if (weapon.IsValid && weapon.Value.IsValid)
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{
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife"))
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{
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weapon.Value.Remove();
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return;
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}
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}
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}
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}
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public void RefreshPlayerKnife(CCSPlayerController player)
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{
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if (!player.IsValid || !player.PawnIsAlive) return;
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if (!PlayerHasKnife(player))
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GiveKnifeToPlayer(player);
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AddTimer(0.2f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
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AddTimer(0.32f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
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AddTimer(0.42f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
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}
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// Unused method, only for testing
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// public void RefreshPlayerKnife(CCSPlayerController player)
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// {
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// if (!Config.Additional.KnifeEnabled) return;
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// // if (!g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)) return;
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// // if (!PlayerHasKnife(player))
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// // player.GiveNamedItem((CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife");
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// var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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// foreach (var weapon in weapons)
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// {
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// if (weapon.IsValid && weapon.Value.IsValid)
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// {
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// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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// if (weapon.Value.DesignerName.Contains("knife"))
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// {
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// weapon.Value.Remove();
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// break;
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// }
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// }
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// }
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// weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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// foreach (var weapon in weapons)
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// {
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// if (weapon.IsValid && weapon.Value.IsValid)
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// {
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// //if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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// if (weapon.Value.DesignerName.Contains("knife"))
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// {
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// var temp = weapon.Value;
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// var steamId = new SteamID(player.SteamID);
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// if (!gPlayerWeaponPaints.ContainsKey(steamId.SteamId64)) return;
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// if (!gPlayerWeaponPaints[steamId.SteamId64].ContainsKey(temp.AttributeManager.Item.ItemDefinitionIndex)) return;
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// //Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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// temp.AttributeManager.Item.ItemID = 16384;
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// temp.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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// temp.AttributeManager.Item.ItemIDHigh = temp.AttributeManager.Item.ItemIDLow >> 32;
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// temp.FallbackPaintKit = gPlayerWeaponPaints[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
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// temp.FallbackSeed = gPlayerWeaponSeed[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
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// temp.FallbackWear = gPlayerWeaponWear[steamId.SteamId64][temp.AttributeManager.Item.ItemDefinitionIndex];
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// break;
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// }
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// }
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// }
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// }
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public bool PlayerHasKnife(CCSPlayerController player)
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{
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if (!Config.Additional.KnifeEnabled) return false;
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if (!player.IsValid || !player.PawnIsAlive)
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{
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return false;
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}
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var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
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if (weapons == null) return false;
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foreach (var weapon in weapons)
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{
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if (weapon.IsValid && weapon.Value.IsValid)
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{
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if (weapon.Value.DesignerName.Contains("knife"))
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{
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return true;
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}
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}
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}
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return false;
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}
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private void SetupMenus()
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{
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if (!Config.Additional.KnifeEnabled) return;
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var giveItemMenu = new ChatMenu(ReplaceTags(Config.Messages.KnifeMenuTitle));
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var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
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{
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string temp = "";
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if (knifeTypes.TryGetValue(option.Text, out var knife))
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{
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g_playersKnife[(int)player.EntityIndex!.Value.Value] = knifeTypes[option.Text];
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if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu)) {
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temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", option.Text);
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player.PrintToChat(ReplaceTags(temp));
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}
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if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled) {
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temp = $"{Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
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player.PrintToChat(ReplaceTags(temp));
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}
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Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knife));
|
|
RemoveKnifeFromPlayer(player);
|
|
AddTimer(0.1f, () => GiveKnifeToPlayer(player));
|
|
}
|
|
};
|
|
foreach (var knife in knifeTypes)
|
|
{
|
|
giveItemMenu.AddMenuOption(knife.Key, handleGive);
|
|
}
|
|
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) => { if (player == null) return; ChatMenus.OpenMenu(player, giveItemMenu); });
|
|
}
|
|
// [ConsoleCommand($"css_{Config.Additional.CommandRefresh}", "refreshskins")]
|
|
public void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
|
|
{
|
|
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
|
|
if (player == null) return;
|
|
string temp = "";
|
|
int playerIndex = (int)player.EntityIndex!.Value.Value;
|
|
if (DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
|
|
{
|
|
commandCooldown[playerIndex] = DateTime.UtcNow;
|
|
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
|
|
if (Config.Additional.KnifeEnabled)
|
|
Task.Run(async () => await GetKnifeFromDatabase(playerIndex));
|
|
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand)) {
|
|
temp = $"{Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
|
|
player.PrintToChat(ReplaceTags(temp));
|
|
}
|
|
return;
|
|
}
|
|
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand)) {
|
|
temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
|
|
player.PrintToChat(ReplaceTags(temp));
|
|
}
|
|
}
|
|
// [ConsoleCommand($"css_{Config.Additional.CommandSkin}", "weaponskins")]
|
|
public void OnCommandWS(CCSPlayerController? player, CommandInfo command)
|
|
{
|
|
if (!Config.Additional.SkinEnabled) return;
|
|
if (player == null) return;
|
|
|
|
string temp = "";
|
|
|
|
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand)) {
|
|
temp = $"{Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
|
|
player.PrintToChat(ReplaceTags(temp));
|
|
}
|
|
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand)) {
|
|
temp = $"{Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
|
|
player.PrintToChat(ReplaceTags(temp));
|
|
}
|
|
if (!Config.Additional.KnifeEnabled) return;
|
|
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand)) {
|
|
temp = $"{Config.Prefix} {Config.Messages.KnifeMessageCommand}";
|
|
player.PrintToChat(ReplaceTags(temp));
|
|
}
|
|
}
|
|
public static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
|
{
|
|
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
|
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
|
}
|
|
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
|
|
{
|
|
if (!Config.Additional.SkinEnabled) return;
|
|
try
|
|
{
|
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
|
if (player == null || !player.IsValid || player.IsBot) return;
|
|
var steamId = new SteamID(player.SteamID);
|
|
|
|
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
|
{
|
|
await connection.OpenAsync();
|
|
|
|
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
|
|
|
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
|
|
|
|
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
|
{
|
|
gPlayerWeaponPaints[steamId.SteamId64] = new Dictionary<nint, int>();
|
|
gPlayerWeaponWear[steamId.SteamId64] = new Dictionary<nint, float>();
|
|
gPlayerWeaponSeed[steamId.SteamId64] = new Dictionary<nint, int>();
|
|
|
|
PlayerSkins.ToList().ForEach(row =>
|
|
{
|
|
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
|
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
|
float weaponWear = row.weapon_wear ?? default(float);
|
|
int weaponSeed = row.weapon_seed ?? default(int);
|
|
|
|
gPlayerWeaponPaints[steamId.SteamId64][weaponDefIndex] = weaponPaintId;
|
|
gPlayerWeaponWear[steamId.SteamId64][weaponDefIndex] = weaponWear;
|
|
gPlayerWeaponSeed[steamId.SteamId64][weaponDefIndex] = weaponSeed;
|
|
});
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log(e.Message);
|
|
return;
|
|
}
|
|
}
|
|
private async Task GetKnifeFromDatabase(int playerIndex)
|
|
{
|
|
if (!Config.Additional.KnifeEnabled) return;
|
|
try
|
|
{
|
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
|
if (player == null || !player.IsValid || player.IsBot) return;
|
|
var steamId = new SteamID(player.SteamID);
|
|
|
|
using (var connection = new MySqlConnection(DatabaseConnectionString))
|
|
{
|
|
await connection.OpenAsync();
|
|
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
|
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
|
|
|
|
if (PlayerKnife != null)
|
|
{
|
|
g_playersKnife[playerIndex] = PlayerKnife;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log(e.Message);
|
|
return;
|
|
}
|
|
}
|
|
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
|
{
|
|
if (!Config.Additional.KnifeEnabled) return;
|
|
try
|
|
{
|
|
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
|
if (player == null || !player.IsValid) return;
|
|
var steamId = new SteamID(player.SteamID);
|
|
|
|
using var connection = new MySqlConnection(DatabaseConnectionString);
|
|
await connection.OpenAsync();
|
|
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
|
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log(e.Message);
|
|
return;
|
|
}
|
|
}
|
|
|
|
private string ReplaceTags(string message)
|
|
{
|
|
if (message.Contains('{'))
|
|
{
|
|
string modifiedValue = message;
|
|
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
|
|
foreach (FieldInfo field in typeof(ChatColors).GetFields())
|
|
{
|
|
string pattern = $"{{{field.Name}}}";
|
|
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
|
|
}
|
|
}
|
|
return modifiedValue;
|
|
}
|
|
|
|
return message;
|
|
}
|
|
|
|
private static void Log(string message)
|
|
{
|
|
Console.BackgroundColor = ConsoleColor.DarkGray;
|
|
Console.ForegroundColor = ConsoleColor.Cyan;
|
|
Console.WriteLine(message);
|
|
Console.ResetColor();
|
|
}
|
|
}
|