Files
cs2-WeaponPaints/WeaponPaints.cs
2023-11-26 18:19:15 +01:00

1146 lines
38 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Menu;
using CounterStrikeSharp.API.Modules.Utils;
using MySqlConnector;
using Dapper;
using System.Runtime.ExceptionServices;
using System.Reflection;
using CounterStrikeSharp.API.Modules.Cvars;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace WeaponPaints;
[MinimumApiVersion(61)]
public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
public override string ModuleName => "WeaponPaints";
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleVersion => "1.2a";
public WeaponPaintsConfig Config { get; set; } = new();
private string DatabaseConnectionString = string.Empty;
private Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
public bool IsMatchZy = false;
public int GlobalShareServerId = 0;
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponPaints = new();
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponSeed = new();
private Dictionary<int, Dictionary<int, float>> gPlayerWeaponWear = new();
private Dictionary<int, string> g_playersKnife = new();
private List<int> g_changedKnife = new();
private static List<JObject> skinsList = new List<JObject>();
private static readonly Dictionary<string, string> weaponList = new()
{
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
{"weapon_fiveseven", "Five-SeveN"},
{"weapon_glock", "Glock-18"},
{"weapon_ak47", "AK-47"},
{"weapon_aug", "AUG"},
{"weapon_awp", "AWP"},
{"weapon_famas", "FAMAS"},
{"weapon_g3sg1", "G3SG1"},
{"weapon_galilar", "Galil AR"},
{"weapon_m249", "M249"},
{"weapon_m4a1", "M4A1"},
{"weapon_mac10", "MAC-10"},
{"weapon_p90", "P90"},
{"weapon_mp5sd", "MP5-SD"},
{"weapon_ump45", "UMP-45"},
{"weapon_xm1014", "XM1014"},
{"weapon_bizon", "PP-Bizon"},
{"weapon_mag7", "MAG-7"},
{"weapon_negev", "Negev"},
{"weapon_sawedoff", "Sawed-Off"},
{"weapon_tec9", "Tec-9"},
{"weapon_hkp2000", "P2000"},
{"weapon_mp7", "MP7"},
{"weapon_mp9", "MP9"},
{"weapon_nova", "Nova"},
{"weapon_p250", "P250"},
{"weapon_scar20", "SCAR-20"},
{"weapon_sg556", "SG 553"},
{"weapon_ssg08", "SSG 08"},
{"weapon_m4a1_silencer", "M4A1-S"},
{"weapon_usp_silencer", "USP-S"},
{"weapon_cz75a", "CZ75-Auto"},
{"weapon_revolver", "R8 Revolver"},
{ "weapon_knife", "Default Knife" },
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
{ "weapon_knife_karambit", "Karambit" },
{ "weapon_bayonet", "Bayonet" },
{ "weapon_knife_survival_bowie", "Bowie Knife" },
{ "weapon_knife_butterfly", "Butterfly Knife" },
{ "weapon_knife_falchion", "Falchion Knife" },
{ "weapon_knife_flip", "Flip Knife" },
{ "weapon_knife_gut", "Gut Knife" },
{ "weapon_knife_tactical", "Huntsman Knife" },
{ "weapon_knife_push", "Shadow Daggers" },
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
{ "weapon_knife_stiletto", "Stiletto Knife" },
{ "weapon_knife_widowmaker", "Talon Knife" },
{ "weapon_knife_ursus", "Ursus Knife" },
{ "weapon_knife_css", "Classic Knife" },
{ "weapon_knife_cord", "Paracord Knife" },
{ "weapon_knife_canis", "Survival Knife" },
{ "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" }
};
public override void Load(bool hotReload)
{
if (!Config.GlobalShare)
{
BuildDatabaseConnectionString();
TestDatabaseConnection();
}
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventItemPickup>(OnItemPickup, HookMode.Pre);
RegisterEventHandler<EventItemRemove>(OnItemRemove);
if (hotReload)
{
OnMapStart(string.Empty);
Task.Run(async () =>
{
for (int i = 1; i <= Server.MaxPlayers; i++)
{
if (Config.Additional.SkinEnabled)
await GetWeaponPaintsFromDatabase(i);
if (Config.Additional.KnifeEnabled)
await GetKnifeFromDatabase(i);
}
});
}
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
SetupSkinsMenu();
RegisterCommands();
LoadSkinsFromFile(ModuleDirectory + "/skins.json");
}
private HookResult OnItemRemove(EventItemRemove @event, GameEventInfo info)
{
Console.WriteLine(@event.Defindex);
return HookResult.Continue;
}
public void OnConfigParsed(WeaponPaintsConfig config)
{
if (!config.GlobalShare)
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
}
}
Config = config;
Utility.Config = config;
Utility.ShowAd(ModuleVersion);
}
private void BuildDatabaseConnectionString()
{
var builder = new MySqlConnectionStringBuilder
{
Server = Config.DatabaseHost,
UserID = Config.DatabaseUser,
Password = Config.DatabasePassword,
Database = Config.DatabaseName,
Port = (uint)Config.DatabasePort,
};
DatabaseConnectionString = builder.ConnectionString;
}
private void TestDatabaseConnection()
{
try
{
using var connection = new MySqlConnection(DatabaseConnectionString);
connection.Open();
if (connection.State != System.Data.ConnectionState.Open)
{
throw new Exception("[WeaponPaints] Unable connect to database!");
}
}
catch (Exception ex)
{
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
}
CheckDatabaseTables();
}
async private void CheckDatabaseTables()
{
try
{
using var connection = new MySqlConnection(DatabaseConnectionString);
await connection.OpenAsync();
using var transaction = await connection.BeginTransactionAsync();
try
{
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.0001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
await connection.ExecuteAsync(createTable1, transaction: transaction);
await connection.ExecuteAsync(createTable2, transaction: transaction);
await transaction.CommitAsync();
}
catch (Exception)
{
await transaction.RollbackAsync();
throw new Exception("[WeaponPaints] Unable to create tables!");
}
}
catch (Exception ex)
{
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
}
}
// TODO: fix for map which change mp_t_default_melee
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
{
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
return HookResult.Continue;
}
*/
public override void Unload(bool hotReload)
{
base.Unload(hotReload);
}
private void RegisterCommands()
{
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandWS(player, info);
});
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandRefresh(player, info);
});
if (Config.Additional.CommandKillEnabled)
{
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !player!.PlayerPawn.IsValid) return;
player.PlayerPawn.Value.CommitSuicide(true, false);
});
}
}
private void IncompatibilityCheck()
{
// MatchZy
if (Directory.Exists(Path.GetDirectoryName(ModuleDirectory) + "/MatchZy"))
{
Console.WriteLine("[WeaponPaints] Incompatibility found: MatchZy");
IsMatchZy = true;
}
}
private void OnMapStart(string mapName)
{
if (!Config.Additional.KnifeEnabled) return;
// TODO
// needed for now
AddTimer(2.0f, () =>
{
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
IncompatibilityCheck();
});
if (Config.GlobalShare)
GlobalShareConnect();
}
private void GlobalShareConnect()
{
if (!Config.GlobalShare) return;
var values = new Dictionary<string, string>
{
{ "server_address", $"{ConVar.Find("ip")!.StringValue}:{ConVar.Find("hostport")!.GetPrimitiveValue<int>().ToString()}" },
{ "server_hostname", ConVar.Find("hostname")!.StringValue }
};
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = GlobalShareApi;
var formContent = new FormUrlEncodedContent(values);
Task<HttpResponseMessage> responseTask = httpClient.PostAsync("", formContent);
responseTask.Wait();
HttpResponseMessage response = responseTask.Result;
if (response.IsSuccessStatusCode)
{
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
responseBodyTask.Wait();
string responseBody = responseBodyTask.Result;
GlobalShareServerId = Int32.Parse(responseBody);
}
else
{
throw new Exception("[WeaponPaints] Unable to retrieve serverid from GlobalShare!");
}
}
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
}
private void OnClientPutInServer(int playerSlot)
{
int playerIndex = playerSlot + 1;
Task.Run(async () =>
{
if (Config.Additional.KnifeEnabled)
await GetKnifeFromDatabase(playerIndex);
if (Config.Additional.SkinEnabled)
await GetWeaponPaintsFromDatabase(playerIndex);
});
}
private void OnClientDisconnect(int playerSlot)
{
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
if (!Utility.IsPlayerValid(player)) return;
if (Config.Additional.KnifeEnabled)
g_playersKnife.Remove((int)player.EntityIndex!.Value.Value);
if (Config.Additional.SkinEnabled)
gPlayerWeaponPaints.Remove((int)player.EntityIndex!.Value.Value);
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
{
return HookResult.Continue;
}
if (Config.Additional.KnifeEnabled)
{
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
}
if (Config.Additional.SkinVisibilityFix)
{
AddTimer(0.3f, () => RefreshSkins(player));
}
return HookResult.Continue;
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
/*
if (!IsMatchZy) return HookResult.Continue;
*/
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
return HookResult.Continue;
}
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
{
if (@event.Defindex == 42 || @event.Defindex == 59)
{
CCSPlayerController? player = @event.Userid;
if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive) return HookResult.Continue;
if (g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)
&&
g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
{
if (PlayerHasKnife(player))
RemoveKnifeFromPlayer(player);
AddTimer(0.3f, () =>
{
if (!PlayerHasKnife(player))
GiveKnifeToPlayer(player);
});
if (Config.Additional.SkinVisibilityFix)
{
AddTimer(0.25f, () => RefreshSkins(player));
}
}
}
return HookResult.Continue;
}
private void OnEntitySpawned(CEntityInstance entity)
{
if (!Config.Additional.SkinEnabled) return;
var designerName = entity.DesignerName;
if (!weaponList.ContainsKey(designerName)) return;
bool isKnife = false;
var weapon = new CBasePlayerWeapon(entity.Handle);
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
{
isKnife = true;
}
Server.NextFrame(() =>
{
try
{
if (!weapon.IsValid) return;
if (weapon.OwnerEntity.Value == null) return;
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue)
{
for (int i = 1; i <= Server.MaxPlayers; i++)
{
CCSPlayerController? ghostPlayer = Utilities.GetPlayerFromIndex(i);
if (!Utility.IsPlayerValid(ghostPlayer)) continue;
if (g_changedKnife.Contains((int)ghostPlayer.EntityIndex!.Value.Value))
{
ChangeWeaponAttributes(weapon, ghostPlayer, isKnife);
g_changedKnife.Remove((int)ghostPlayer.EntityIndex!.Value.Value);
break;
}
}
return;
}
if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
var player = Utilities.GetPlayerFromIndex(playerIndex);
if (!Utility.IsPlayerValid(player)) return;
// TODO: Remove knife crashes here, needs another solution
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
{
RemoveKnifeFromPlayer(player);
return;
}*/
ChangeWeaponAttributes(weapon, player, isKnife);
}
catch (Exception) { }
});
}
private void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
{
if (weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player!.EntityIndex!.Value.Value;
if (!gPlayerWeaponPaints.ContainsKey(playerIndex)) return;
if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
if (Config.Additional.GiveRandomSkin &&
!gPlayerWeaponPaints[playerIndex].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex))
{
// Random skins
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weapon.AttributeManager.Item.ItemDefinitionIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.0f;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
return;
}
if (!gPlayerWeaponPaints[playerIndex].ContainsKey(weapon.AttributeManager.Item.ItemDefinitionIndex)) return;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = gPlayerWeaponPaints[playerIndex][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackSeed = gPlayerWeaponSeed[playerIndex][weapon.AttributeManager.Item.ItemDefinitionIndex];
weapon.FallbackWear = gPlayerWeaponWear[playerIndex][weapon.AttributeManager.Item.ItemDefinitionIndex];
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
}
private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid) return HookResult.Continue;
if (Config.Additional.SkinVisibilityFix)
AddTimer(0.2f, () => RefreshSkins(player));
return HookResult.Continue;
}
private void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!Config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
{
player.GiveNamedItem(knife);
}
else if (Config.Additional.GiveRandomKnife)
{
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value);
Random random = new();
int index = random.Next(knifeTypes.Count);
var randomKnifeClass = knifeTypes.Keys.ElementAt(index);
player.GiveNamedItem(randomKnifeClass);
}
else
{
var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(defaultKnife);
}
}
private void RemoveKnifeFromPlayer(CCSPlayerController? player)
{
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons != null && weapons.Count > 0)
{
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
foreach (var weapon in weapons)
{
if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
{
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
AddTimer(0.5f, () => service.DropActivePlayerWeapon(weapon.Value));
/*
CEntityInstance knife = new(weapon.Value.Handle);
AddTimer(1.0f, () => {
knife.Remove();
if (knife != null && knife.IsValid && player.PawnIsAlive)
});
*/
break;
}
}
}
}
}
/* Causing crashes
private void RefreshPlayerKnife(CCSPlayerController? player, bool remove = false)
{
if (player == null || !player.IsValid || player.IsBot || !player.PawnIsAlive) return;
AddTimer(0.1f, () =>
{
if (remove == true)
{
if (PlayerHasKnife(player))
RemoveKnifeFromPlayer(player);
}
GiveKnifeToPlayer(player);
});
if (Config.Additional.SkinVisibilityFix)
{
AddTimer(0.25f, () => RefreshSkins(player));
}
}
*/
private void RefreshSkins(CCSPlayerController? player)
{
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
}
private bool PlayerHasKnife(CCSPlayerController? player)
{
if (!Config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || !player.PawnIsAlive)
{
return false;
}
var weapons = player.PlayerPawn.Value.WeaponServices!.MyWeapons;
if (weapons == null || weapons.Count <= 0) return false;
foreach (var weapon in weapons)
{
if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
{
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
return true;
}
}
}
return false;
}
private void SetupKnifeMenu()
{
if (!Config.Additional.KnifeEnabled) return;
var knivesOnly = weaponList
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = new ChatMenu(Utility.ReplaceTags($" {Config.Messages.KnifeMenuTitle}"));
var handleGive = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (Utility.IsPlayerValid(player))
{
var knifeName = option.Text;
var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
if (!string.IsNullOrEmpty(knifeKey))
{
string temp = "";
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenu))
{
temp = $" {Config.Prefix} {Config.Messages.ChosenKnifeMenu}".Replace("{KNIFE}", knifeName);
player!.PrintToChat(Utility.ReplaceTags(temp));
}
if (!string.IsNullOrEmpty(Config.Messages.ChosenKnifeMenuKill) && Config.Additional.CommandKillEnabled)
{
temp = $" {Config.Prefix} {Config.Messages.ChosenKnifeMenuKill}";
player!.PrintToChat(Utility.ReplaceTags(temp));
}
g_playersKnife[(int)player!.EntityIndex!.Value.Value] = knifeKey;
if (player!.PawnIsAlive)
{
if (PlayerHasKnife(player))
{
RemoveKnifeFromPlayer(player);
}
g_changedKnife.Add((int)player.EntityIndex!.Value.Value);
GiveKnifeToPlayer(player);
}
Task.Run(() => SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knifeKey));
}
}
};
foreach (var knifePair in knivesOnly)
{
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
}
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player!.EntityIndex!.Value.Value;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
{
commandCooldown[playerIndex] = DateTime.UtcNow;
ChatMenus.OpenMenu(player, giveItemMenu);
return;
}
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
{
string temp = $" {Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
player.PrintToChat(Utility.ReplaceTags(temp));
}
});
}
private void SetupSkinsMenu()
{
var classNamesByWeapon = weaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = new ChatMenu(Utility.ReplaceTags($" {Config.Messages.WeaponMenuTitle}"));
// Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player!.EntityIndex!.Value.Value;
string selectedWeapon = option.Text;
if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
{
if (selectedWeaponClassname == null) return;
var skinsForSelectedWeapon = skinsList?.Where(skin =>
skin != null &&
skin.TryGetValue("weapon_name", out var weaponName) &&
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
var skinSubMenu = new ChatMenu(Utility.ReplaceTags($" {Config.Messages.SkinMenuTitle}").Replace("{WEAPON}", selectedWeapon));
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
{
if (p == null || !p.IsValid) return;
var steamId = new SteamID(player.SteamID);
var firstSkin = skinsList?.FirstOrDefault(skin =>
{
if (skin != null && skin.TryGetValue("weapon_name", out var weaponName))
{
return weaponName?.ToString() == selectedWeaponClassname;
}
return false;
});
string selectedSkin = opt.Text;
string selectedPaintID = selectedSkin.Split('(')[1].Trim(')').Trim();
if (firstSkin != null &&
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
weaponDefIndexObj != null &&
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
int.TryParse(selectedPaintID, out var paintID))
{
string temp = $" {Config.Prefix} {Config.Messages.ChosenSkinMenu}".Replace("{SKIN}", selectedSkin);
p.PrintToChat(Utility.ReplaceTags(temp));
gPlayerWeaponPaints[playerIndex][weaponDefIndex] = paintID;
gPlayerWeaponWear[playerIndex][weaponDefIndex] = 0.0f;
gPlayerWeaponSeed[playerIndex][weaponDefIndex] = 0;
Task.Run(async () =>
{
await SyncWeaponPaintsToDatabase(player);
});
}
};
// Add skin options to the submenu for the selected weapon
if (skinsForSelectedWeapon != null)
{
foreach (var skin in skinsForSelectedWeapon.Where(s => s != null))
{
if (skin.TryGetValue("paint_name", out var paintNameObj) && skin.TryGetValue("paint", out var paintObj))
{
var paintName = paintNameObj?.ToString();
var paint = paintObj?.ToString();
if (!string.IsNullOrEmpty(paintName) && !string.IsNullOrEmpty(paint))
{
skinSubMenu.AddMenuOption($"{paintName} ({paint})", handleSkinSelection);
}
}
}
}
// Open the submenu for skin selection of the chosen weapon
ChatMenus.OpenMenu(player, skinSubMenu);
}
};
// Add weapon options to the weapon selection menu
foreach (var weaponClass in weaponList.Keys)
{
string weaponName = weaponList[weaponClass];
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player!.EntityIndex!.Value.Value;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
{
commandCooldown[playerIndex] = DateTime.UtcNow;
ChatMenus.OpenMenu(player, weaponSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
{
string temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
player.PrintToChat(Utility.ReplaceTags(temp));
}
});
}
// [ConsoleCommand($"css_{Config.Additional.CommandRefresh}", "refreshskins")]
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled) return;
if (!Utility.IsPlayerValid(player)) return;
string temp = "";
int playerIndex = (int)player!.EntityIndex!.Value.Value;
if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
{
commandCooldown[playerIndex] = DateTime.UtcNow;
Task.Run(async () => await GetWeaponPaintsFromDatabase(playerIndex));
if (Config.Additional.KnifeEnabled)
{
if (PlayerHasKnife(player))
RemoveKnifeFromPlayer(player);
AddTimer(0.3f, () =>
{
GiveKnifeToPlayer(player);
});
Task.Run(async () => await GetKnifeFromDatabase(playerIndex));
/*
RemoveKnifeFromPlayer(player);
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
*/
}
if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
{
temp = $" {Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
player.PrintToChat(Utility.ReplaceTags(temp));
}
return;
}
if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
{
temp = $" {Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
player.PrintToChat(Utility.ReplaceTags(temp));
}
}
// [ConsoleCommand($"css_{Config.Additional.CommandSkin}", "weaponskins")]
private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.SkinEnabled) return;
if (!Utility.IsPlayerValid(player)) return;
string temp = "";
if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
{
temp = $" {Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
player!.PrintToChat(Utility.ReplaceTags(temp));
}
if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
{
temp = $" {Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
player!.PrintToChat(Utility.ReplaceTags(temp));
}
if (!Config.Additional.KnifeEnabled) return;
if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
{
temp = $" {Config.Prefix} {Config.Messages.KnifeMessageCommand}";
player!.PrintToChat(Utility.ReplaceTags(temp));
}
}
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
{
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
}
private async Task GetWeaponPaintsFromDatabase(int playerIndex)
{
if (!Config.Additional.SkinEnabled) return;
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
if (!Utility.IsPlayerValid(player)) return;
var steamId = new SteamID(player.SteamID);
gPlayerWeaponPaints[playerIndex] = new Dictionary<int, int>();
gPlayerWeaponWear[playerIndex] = new Dictionary<int, float>();
gPlayerWeaponSeed[playerIndex] = new Dictionary<int, int>();
try
{
if (Config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", GlobalShareServerId.ToString() },
{ "steamid", steamId.SteamId64.ToString() },
{ "skins", "1" }
};
UriBuilder builder = new UriBuilder(GlobalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = GlobalShareApi;
var formContent = new FormUrlEncodedContent(values);
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
if (response.IsSuccessStatusCode)
{
string responseBody = await response.Content.ReadAsStringAsync();
JArray jsonArray = JArray.Parse(responseBody);
if (jsonArray != null && jsonArray.Count > 0)
{
foreach (var weapon in jsonArray)
{
int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
{
gPlayerWeaponPaints[playerIndex][weaponDefIndex.Value] = weaponPaintId.Value;
gPlayerWeaponWear[playerIndex][weaponDefIndex.Value] = weaponWear.Value;
gPlayerWeaponSeed[playerIndex][weaponDefIndex.Value] = weaponSeed.Value;
}
}
}
return;
}
else
{
return;
}
}
}
using (var connection = new MySqlConnection(DatabaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = steamId.SteamId64.ToString() });
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
{
PlayerSkins.ToList().ForEach(row =>
{
int weaponDefIndex = row.weapon_defindex ?? default(int);
int weaponPaintId = row.weapon_paint_id ?? default(int);
float weaponWear = row.weapon_wear ?? default(float);
int weaponSeed = row.weapon_seed ?? default(int);
gPlayerWeaponPaints[playerIndex][weaponDefIndex] = weaponPaintId;
gPlayerWeaponWear[playerIndex][weaponDefIndex] = weaponWear;
gPlayerWeaponSeed[playerIndex][weaponDefIndex] = weaponSeed;
});
}
else
{
return;
}
await connection.CloseAsync();
}
}
catch (Exception e)
{
Utility.Log(e.Message);
return;
}
}
private async Task GetKnifeFromDatabase(int playerIndex)
{
if (!Config.Additional.KnifeEnabled) return;
try
{
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
if (!Utility.IsPlayerValid(player)) return;
var steamId = new SteamID(player.SteamID);
if (Config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", GlobalShareServerId.ToString() },
{ "steamid", steamId.SteamId64.ToString() },
{ "knife", "1" }
};
UriBuilder builder = new UriBuilder(GlobalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = GlobalShareApi;
var formContent = new FormUrlEncodedContent(values);
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
if (response.IsSuccessStatusCode)
{
string result = await response.Content.ReadAsStringAsync();
if (!string.IsNullOrEmpty(result))
{
g_playersKnife[playerIndex] = result;
}
else
{
return;
}
}
else
{
return;
}
}
return;
}
using (var connection = new MySqlConnection(DatabaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = steamId.SteamId64.ToString() });
if (PlayerKnife != null)
{
g_playersKnife[playerIndex] = PlayerKnife;
}
else
{
return;
}
await connection.CloseAsync();
}
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
}
catch (Exception e)
{
Utility.Log(e.Message);
return;
}
}
private async Task SyncKnifeToDatabase(int playerIndex, string knife)
{
if (!Config.Additional.KnifeEnabled) return;
try
{
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
if (player == null || !player.IsValid) return;
var steamId = new SteamID(player.SteamID);
using var connection = new MySqlConnection(DatabaseConnectionString);
await connection.OpenAsync();
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { steamid = steamId.SteamId64.ToString(), newKnife = knife });
await connection.CloseAsync();
}
catch (Exception e)
{
Utility.Log(e.Message);
return;
}
}
private async Task SyncWeaponPaintsToDatabase(CCSPlayerController? player)
{
if (!Utility.IsPlayerValid(player)) return;
int playerIndex = (int)player!.EntityIndex!.Value.Value;
string steamId = new SteamID(player.SteamID).SteamId64.ToString();
using var connection = new MySqlConnection(DatabaseConnectionString);
await connection.OpenAsync();
if (!gPlayerWeaponPaints.ContainsKey(playerIndex))
return;
foreach (var weaponDefIndex in gPlayerWeaponPaints[playerIndex].Keys)
{
int paintId = gPlayerWeaponPaints[playerIndex][weaponDefIndex];
float wear = gPlayerWeaponWear.TryGetValue(playerIndex, out var wearDictionary)
&& wearDictionary.TryGetValue(weaponDefIndex, out var retrievedWear)
? retrievedWear
: 0.0f;
// Assigning values for gPlayerWeaponSeed
int seed = gPlayerWeaponSeed.TryGetValue(playerIndex, out var seedDictionary)
&& seedDictionary.TryGetValue(weaponDefIndex, out var retrievedSeed)
? retrievedSeed
: 0;
string updateSql = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, " +
"`weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid " +
"AND `weapon_defindex` = @weaponDefIndex";
var updateParams = new { paintId, wear, seed, steamid = steamId, weaponDefIndex };
int rowsAffected = await connection.ExecuteAsync(updateSql, updateParams);
if (rowsAffected == 0)
{
string insertSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
await connection.ExecuteAsync(insertSql, updateParams);
}
}
await connection.CloseAsync();
}
private static int GetRandomPaint(int defindex)
{
Random rnd = new Random();
if (skinsList != null)
{
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
if (filteredWeapons.Count > 0)
{
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
{
return paintValue;
}
else
{
return 0;
}
}
}
return 0;
}
private static void LoadSkinsFromFile(string filePath)
{
if (File.Exists(filePath))
{
string json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
skinsList = deserializedSkins ?? new List<JObject>();
}
else
{
throw new FileNotFoundException("File not found.", filePath);
}
}
}