mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
190 lines
7.5 KiB
C#
190 lines
7.5 KiB
C#
using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Translations;
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using Dapper;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace WeaponPaints
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{
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internal static class Utility
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{
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internal static WeaponPaintsConfig? Config { get; set; }
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internal static async Task CheckDatabaseTables()
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{
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if (WeaponPaints._database is null) return;
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try
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{
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await using var connection = await WeaponPaints._database.GetConnectionAsync();
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await using var transaction = await connection.BeginTransactionAsync();
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try
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{
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var createTableQueries = new[]
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{
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"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `last_online` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
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"CREATE TABLE IF NOT EXISTS `wp_users_skins` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
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"CREATE TABLE IF NOT EXISTS `wp_users_knives` (`user_id` INT UNSIGNED NOT NULL, `knife` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
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"CREATE TABLE IF NOT EXISTS `wp_users_gloves` (`user_id` INT UNSIGNED NOT NULL, `weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
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"CREATE TABLE IF NOT EXISTS `wp_users_musics` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
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"CREATE TABLE IF NOT EXISTS `wp_users_agents` (`user_id` INT UNSIGNED NOT NULL,`agent_ct` varchar(64) DEFAULT NULL,`agent_t` varchar(64) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
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"CREATE TABLE IF NOT EXISTS `wp_users_pins` (`user_id` INT UNSIGNED NOT NULL, `pin` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
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};
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foreach (var query in createTableQueries)
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{
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await connection.ExecuteAsync(query, transaction: transaction);
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}
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await transaction.CommitAsync();
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}
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catch (Exception)
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{
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await transaction.RollbackAsync();
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throw new Exception("[WeaponPaints] Unable to create tables!");
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}
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}
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catch (Exception ex)
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{
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throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
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}
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}
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internal static bool IsPlayerValid(CCSPlayerController? player)
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{
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if (player is null || WeaponPaints.weaponSync is null) return false;
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return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
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}
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internal static void LoadSkinsFromFile(string filePath, ILogger logger)
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{
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var json = File.ReadAllText(filePath);
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try
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{
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var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
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WeaponPaints.skinsList = deserializedSkins ?? [];
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}
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catch (FileNotFoundException)
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{
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logger?.LogError("Not found \"skins.json\" file");
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}
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}
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internal static void LoadGlovesFromFile(string filePath, ILogger logger)
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{
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try
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{
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var json = File.ReadAllText(filePath);
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var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
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WeaponPaints.glovesList = deserializedSkins ?? [];
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}
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catch (FileNotFoundException)
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{
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logger?.LogError("Not found \"gloves.json\" file");
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}
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}
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internal static void LoadAgentsFromFile(string filePath, ILogger logger)
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{
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try
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{
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var json = File.ReadAllText(filePath);
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var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
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WeaponPaints.agentsList = deserializedSkins ?? [];
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}
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catch (FileNotFoundException)
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{
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logger?.LogError("Not found \"agents.json\" file");
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}
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}
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internal static void LoadMusicFromFile(string filePath, ILogger logger)
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{
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try
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{
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var json = File.ReadAllText(filePath);
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var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
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WeaponPaints.musicList = deserializedSkins ?? [];
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}
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catch (FileNotFoundException)
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{
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logger?.LogError("Not found \"music.json\" file");
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}
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}
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internal static void Log(string message)
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{
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Console.BackgroundColor = ConsoleColor.DarkGray;
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine("[WeaponPaints] " + message);
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Console.ResetColor();
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}
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internal static string ReplaceTags(string message)
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{
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return message.ReplaceColorTags();
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}
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internal static async Task CheckVersion(string version, ILogger logger)
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{
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using HttpClient client = new();
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try
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{
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var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
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if (response.IsSuccessStatusCode)
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{
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var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
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remoteVersion = remoteVersion.Trim();
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var comparisonResult = string.CompareOrdinal(version, remoteVersion);
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switch (comparisonResult)
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{
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case < 0:
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logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
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break;
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case > 0:
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logger.LogInformation("Probably dev version detected");
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break;
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default:
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logger.LogInformation("Plugin is up to date");
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break;
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}
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}
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else
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{
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logger.LogWarning("Failed to check version");
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}
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}
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catch (HttpRequestException ex)
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{
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logger.LogError(ex, "Failed to connect to the version server.");
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}
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catch (Exception ex)
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{
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logger.LogError(ex, "An error occurred while checking version.");
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}
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}
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internal static void ShowAd(string moduleVersion)
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{
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Console.WriteLine(" ");
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Console.WriteLine(" _ _ _______ _______ _______ _______ __ _ _______ _______ ___ __ _ _______ _______ ");
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Console.WriteLine("| | _ | || || _ || || || | | || || _ || | | | | || || |");
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Console.WriteLine("| || || || ___|| |_| || _ || _ || |_| || _ || |_| || | | |_| ||_ _|| _____|");
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Console.WriteLine("| || |___ | || |_| || | | || || |_| || || | | | | | | |_____ ");
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Console.WriteLine("| || ___|| || ___|| |_| || _ || ___|| || | | _ | | | |_____ |");
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Console.WriteLine("| _ || |___ | _ || | | || | | || | | _ || | | | | | | | _____| |");
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Console.WriteLine("|__| |__||_______||__| |__||___| |_______||_| |__||___| |__| |__||___| |_| |__| |___| |_______|");
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Console.WriteLine(" >> Version: " + moduleVersion);
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Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
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Console.WriteLine(" ");
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}
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}
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} |