Files
cs2-WeaponPaints/website/index.php

541 lines
20 KiB
PHP

<?php
require_once 'class/config.php';
require_once 'class/database.php';
require_once 'steamauth/steamauth.php';
require_once 'class/utils.php';
$db = new DataBase();
if (isset($_SESSION['steamid'])) {
$steamid = $_SESSION['steamid'];
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$querySelected = $db->select("
SELECT `weapon_defindex`, MAX(`weapon_paint_id`) AS `weapon_paint_id`, MAX(`weapon_wear`) AS `weapon_wear`, MAX(`weapon_seed`) AS `weapon_seed`
FROM `wp_player_skins`
WHERE `steamid` = :steamid
GROUP BY `weapon_defindex`, `steamid`
", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid LIMIT 1", ["steamid" => $steamid]);
$knifes = UtilsClass::getKnifeTypes();
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES(:steamid, :knife, 2) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES(:steamid, :knife, 3) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']);
$seed = intval($_POST['seed']);
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id, weapon_wear = :weapon_wear, weapon_seed = :weapon_seed WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`, `weapon_team`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed, 2)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`, `weapon_team`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed, 3)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
header("Location: {$_SERVER['PHP_SELF']}");
}
// Organize weapons by categories
$weaponCategories = [
'Knives' => [],
'Gloves' => [],
'Rifles' => [7, 8, 10, 13, 16, 60, 39, 40, 38],
'Pistols' => [1, 2, 3, 4, 30, 32, 36, 61, 63, 64],
'SMGs' => [17, 19, 24, 26, 33, 34],
'Shotguns' => [25, 27, 29, 35],
'Snipers' => [9, 11, 38],
'Machine Guns' => [14, 28],
'Grenades' => [43, 44, 45, 46, 47, 48]
];
// Add knives to categories
foreach ($knifes as $knifeKey => $knife) {
if ($knifeKey != 0) {
$weaponCategories['Knives'][$knifeKey] = $knife;
}
}
}
?>
<!DOCTYPE html>
<html lang="en" data-theme="dark">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="style.css">
<title>CS2 Weapon Paints</title>
</head>
<body>
<?php if (!isset($_SESSION['steamid'])): ?>
<div class="login-container">
<div class="login-card">
<h1>CS2 Weapon Paints</h1>
<p>Connect your Steam account to customize your weapon loadout</p>
<?php loginbutton("rectangle"); ?>
</div>
</div>
<?php else: ?>
<div class="app-container">
<!-- Header -->
<header class="app-header">
<div class="header-left">
<h1>CS2 Weapon Paints</h1>
</div>
<div class="header-right">
<span class="user-info">Welcome, <?php echo $_SESSION['steam_personaname'] ?? 'Player'; ?></span>
<a href="<?php echo $_SERVER['PHP_SELF']; ?>?logout" class="logout-btn">Logout</a>
</div>
</header>
<div class="app-main">
<!-- Sidebar -->
<aside class="sidebar">
<div class="sidebar-header">
<h3>Weapons</h3>
<div class="search-container">
<input type="text" id="weaponSearch" placeholder="Search weapons..." onkeyup="searchWeapons(this.value)">
</div>
</div>
<nav class="sidebar-nav">
<?php foreach ($weaponCategories as $categoryName => $categoryWeapons): ?>
<?php
// Count weapons in this category
$weaponCount = 0;
if ($categoryName == 'Knives') {
$weaponCount = count($knifes) - 1; // Exclude default knife
} else {
foreach ($categoryWeapons as $weaponDefindex) {
if (isset($weapons[$weaponDefindex])) {
$weaponCount++;
}
}
}
?>
<div class="nav-category">
<div class="nav-item category-header" data-category="<?php echo strtolower($categoryName); ?>" onclick="toggleCategory('<?php echo strtolower($categoryName); ?>')">
<span class="nav-icon">
<?php echo $categoryName == 'Knives' ? '🗡️' : ($categoryName == 'Gloves' ? '🧤' : ($categoryName == 'Rifles' ? '🔫' : ($categoryName == 'Pistols' ? '🔫' : ($categoryName == 'SMGs' ? '🔫' : ($categoryName == 'Shotguns' ? '🔫' : ($categoryName == 'Snipers' ? '🎯' : ($categoryName == 'Machine Guns' ? '⚡' : '💣'))))))); ?>
</span>
<div class="nav-content">
<span class="nav-text"><?php echo $categoryName; ?></span>
<span class="nav-count"><?php echo $weaponCount; ?></span>
</div>
<span class="nav-arrow">▶</span>
</div>
<div class="weapon-list" data-category="<?php echo strtolower($categoryName); ?>">
<?php if ($categoryName == 'Knives'): ?>
<?php foreach ($knifes as $knifeKey => $knife): ?>
<?php if ($knifeKey != 0): ?>
<div class="weapon-item" onclick="showKnifeSkins()">
<img src="<?php echo $knife['image_url']; ?>" alt="<?php echo $knife['paint_name']; ?>" class="weapon-icon">
<span class="weapon-name"><?php echo $knife['paint_name']; ?></span>
</div>
<?php endif; ?>
<?php endforeach; ?>
<?php else: ?>
<?php foreach ($categoryWeapons as $weaponDefindex): ?>
<?php if (isset($weapons[$weaponDefindex])): ?>
<div class="weapon-item" onclick="showWeaponSkins(<?php echo $weaponDefindex; ?>)">
<img src="<?php echo $weapons[$weaponDefindex]['image_url']; ?>" alt="<?php echo $weapons[$weaponDefindex]['paint_name']; ?>" class="weapon-icon">
<span class="weapon-name"><?php echo ucfirst(strtolower(str_replace('weapon_', '', $weapons[$weaponDefindex]['weapon_name']))); ?></span>
</div>
<?php endif; ?>
<?php endforeach; ?>
<?php endif; ?>
</div>
</div>
<?php endforeach; ?>
</nav>
</aside>
<!-- Main Content -->
<main class="main-content">
<div class="loadout-header">
<h2>Current Loadout</h2>
<p>Hover over items to customize</p>
</div>
<div class="loadout-grid">
<!-- Knife -->
<div class="loadout-item" data-weapon-type="knife">
<?php
$actualKnife = $knifes[0];
if ($selectedKnife != null) {
foreach ($knifes as $knife) {
if ($selectedKnife[0]['knife'] == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
}
?>
<div class="item-image-container">
<img src="<?php echo $actualKnife['image_url']; ?>" alt="<?php echo $actualKnife['paint_name']; ?>" class="item-image">
<div class="item-overlay">
<button class="customize-btn" onclick="openCustomizeModal('knife', 0)">Customize</button>
</div>
</div>
<div class="item-info">
<div class="item-category">Knife</div>
<div class="item-name"><?php echo $actualKnife['paint_name']; ?></div>
</div>
</div>
<!-- Only show equipped weapons -->
<?php foreach ($selectedSkins as $defindex => $selectedSkin): ?>
<?php if (isset($weapons[$defindex])): ?>
<div class="loadout-item" data-weapon-id="<?php echo $defindex; ?>" data-equipped="true">
<div class="item-image-container">
<img src="<?php echo $skins[$defindex][$selectedSkin['weapon_paint_id']]['image_url']; ?>"
alt="<?php echo $skins[$defindex][$selectedSkin['weapon_paint_id']]['paint_name']; ?>"
class="item-image">
<div class="item-overlay">
<button class="customize-btn" onclick="openCustomizeModal('weapon', <?php echo $defindex; ?>)">Customize</button>
</div>
</div>
<div class="item-info">
<div class="item-category"><?php echo ucfirst(strtolower(str_replace('weapon_', '', $weapons[$defindex]['weapon_name']))); ?></div>
<div class="item-name"><?php echo $skins[$defindex][$selectedSkin['weapon_paint_id']]['paint_name']; ?></div>
</div>
</div>
<?php endif; ?>
<?php endforeach; ?>
<!-- Show message if no weapons equipped -->
<?php if (empty($selectedSkins)): ?>
<div class="empty-loadout">
<div class="empty-message">
<h3>No weapons equipped</h3>
<p>Browse weapons in the sidebar to equip skins</p>
</div>
</div>
<?php endif; ?>
</div>
</main>
</div>
</div>
<!-- Skin Selection Overlay -->
<div id="skinSelectionOverlay" class="overlay hidden">
<div class="overlay-content">
<div class="overlay-header">
<h3 id="overlayTitle">Select Skin</h3>
<button class="close-btn" onclick="closeSkinSelection()">&times;</button>
</div>
<div class="skin-grid" id="skinGrid">
<!-- Skins will be populated here by JavaScript -->
</div>
</div>
</div>
<!-- Customize Modal -->
<div id="customizeModal" class="modal hidden">
<div class="modal-content">
<div class="modal-header">
<h3 id="modalTitle">Customize Weapon</h3>
<button class="close-btn" onclick="closeCustomizeModal()">&times;</button>
</div>
<div class="modal-body">
<form id="customizeForm" method="POST">
<input type="hidden" id="customizeWeaponId" name="forma" value="">
<div class="customize-grid">
<div class="customize-section">
<label for="wearSelect">Wear Condition</label>
<select id="wearSelect" name="wearSelect" onchange="updateWearValue(this.value)">
<option value="0.00">Factory New</option>
<option value="0.07">Minimal Wear</option>
<option value="0.15">Field-Tested</option>
<option value="0.38">Well-Worn</option>
<option value="0.45">Battle-Scarred</option>
</select>
</div>
<div class="customize-section">
<label for="wearInput">Float Value</label>
<input type="number" id="wearInput" name="wear" min="0" max="1" step="0.001" value="0.00">
</div>
<div class="customize-section">
<label for="seedInput">Pattern Seed</label>
<input type="number" id="seedInput" name="seed" min="0" max="1000" value="0">
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" onclick="closeCustomizeModal()">Cancel</button>
<button type="submit" class="btn btn-primary">Apply Changes</button>
</div>
</form>
</div>
</div>
</div>
<script>
// Store weapon and skin data for JavaScript
const weaponsData = <?php echo json_encode($weapons); ?>;
const skinsData = <?php echo json_encode($skins); ?>;
const selectedSkinsData = <?php echo json_encode($selectedSkins); ?>;
const knivesData = <?php echo json_encode($knifes); ?>;
const weaponCategories = <?php echo json_encode($weaponCategories); ?>;
function toggleCategory(category) {
const categoryHeader = document.querySelector(`.category-header[data-category="${category}"]`);
const weaponList = document.querySelector(`.weapon-list[data-category="${category}"]`);
const arrow = categoryHeader.querySelector('.nav-arrow');
// Toggle the weapon list
if (weaponList.classList.contains('expanded')) {
// Collapse
weaponList.classList.remove('expanded');
arrow.textContent = '▶';
categoryHeader.classList.remove('active');
} else {
// Collapse all other categories first
document.querySelectorAll('.weapon-list').forEach(list => {
list.classList.remove('expanded');
});
document.querySelectorAll('.category-header').forEach(header => {
header.classList.remove('active');
header.querySelector('.nav-arrow').textContent = '▶';
});
// Expand this category
weaponList.classList.add('expanded');
arrow.textContent = '▼';
categoryHeader.classList.add('active');
}
}
function showKnifeSkins() {
const overlay = document.getElementById('skinSelectionOverlay');
const title = document.getElementById('overlayTitle');
const skinGrid = document.getElementById('skinGrid');
title.textContent = 'Select Knife Skin';
// Clear previous skins
skinGrid.innerHTML = '';
// Populate knife skins (all knife types)
Object.entries(knivesData).forEach(([knifeId, knife]) => {
if (knifeId != 0) { // Skip default knife
const skinItem = document.createElement('div');
skinItem.className = 'skin-item';
skinItem.onclick = () => equipKnife(knifeId);
skinItem.innerHTML = `
<img src="${knife.image_url}" alt="${knife.paint_name}" class="skin-image">
<div class="skin-name">${knife.paint_name}</div>
`;
skinGrid.appendChild(skinItem);
}
});
overlay.classList.remove('hidden');
}
function equipKnife(knifeId) {
// Create form and submit
const form = document.createElement('form');
form.method = 'POST';
form.style.display = 'none';
const formaInput = document.createElement('input');
formaInput.name = 'forma';
formaInput.value = `knife-${knifeId}`;
form.appendChild(formaInput);
document.body.appendChild(form);
form.submit();
}
function searchWeapons(query) {
if (!query.trim()) {
// Reset search - show all categories and hide all weapon lists
document.querySelectorAll('.nav-category').forEach(category => {
category.style.display = 'block';
});
document.querySelectorAll('.weapon-list').forEach(list => {
list.classList.remove('expanded');
});
document.querySelectorAll('.category-header').forEach(header => {
header.classList.remove('active');
header.querySelector('.nav-arrow').textContent = '▶';
});
return;
}
const searchTerm = query.toLowerCase();
// Search through categories and weapons
document.querySelectorAll('.nav-category').forEach(category => {
const categoryName = category.querySelector('.nav-text').textContent.toLowerCase();
const weaponItems = category.querySelectorAll('.weapon-item');
let categoryMatches = categoryName.includes(searchTerm);
let hasMatchingWeapons = false;
// Check if any weapons in this category match
weaponItems.forEach(weaponItem => {
const weaponName = weaponItem.querySelector('.weapon-name').textContent.toLowerCase();
const matches = weaponName.includes(searchTerm);
if (matches) {
hasMatchingWeapons = true;
weaponItem.style.display = 'flex';
} else {
weaponItem.style.display = 'none';
}
});
// Show/hide category based on matches
if (categoryMatches || hasMatchingWeapons) {
category.style.display = 'block';
if (hasMatchingWeapons) {
// Expand the category to show matching weapons
const weaponList = category.querySelector('.weapon-list');
const header = category.querySelector('.category-header');
weaponList.classList.add('expanded');
header.classList.add('active');
header.querySelector('.nav-arrow').textContent = '▼';
}
} else {
category.style.display = 'none';
}
});
}
function showWeaponSkins(weaponId) {
const overlay = document.getElementById('skinSelectionOverlay');
const title = document.getElementById('overlayTitle');
const skinGrid = document.getElementById('skinGrid');
if (!skinsData[weaponId]) return;
title.textContent = `Select ${weaponsData[weaponId].weapon_name.replace('weapon_', '').toUpperCase()} Skin`;
// Clear previous skins
skinGrid.innerHTML = '';
// Populate skins
Object.entries(skinsData[weaponId]).forEach(([paintId, skin]) => {
const skinItem = document.createElement('div');
skinItem.className = 'skin-item';
skinItem.onclick = () => equipSkin(weaponId, paintId);
skinItem.innerHTML = `
<img src="${skin.image_url}" alt="${skin.paint_name}" class="skin-image">
<div class="skin-name">${skin.paint_name}</div>
`;
skinGrid.appendChild(skinItem);
});
overlay.classList.remove('hidden');
}
function closeSkinSelection() {
document.getElementById('skinSelectionOverlay').classList.add('hidden');
}
function equipSkin(weaponId, paintId) {
// Create form and submit
const form = document.createElement('form');
form.method = 'POST';
form.style.display = 'none';
const formaInput = document.createElement('input');
formaInput.name = 'forma';
formaInput.value = `${weaponId}-${paintId}`;
const wearInput = document.createElement('input');
wearInput.name = 'wear';
wearInput.value = '0.00';
const seedInput = document.createElement('input');
seedInput.name = 'seed';
seedInput.value = '0';
form.appendChild(formaInput);
form.appendChild(wearInput);
form.appendChild(seedInput);
document.body.appendChild(form);
form.submit();
}
function openCustomizeModal(type, weaponId) {
const modal = document.getElementById('customizeModal');
const title = document.getElementById('modalTitle');
const form = document.getElementById('customizeForm');
const weaponIdInput = document.getElementById('customizeWeaponId');
const wearSelect = document.getElementById('wearSelect');
const wearInput = document.getElementById('wearInput');
const seedInput = document.getElementById('seedInput');
if (type === 'knife') {
title.textContent = 'Customize Knife';
weaponIdInput.value = 'knife-0';
} else {
title.textContent = `Customize ${weaponsData[weaponId].weapon_name.replace('weapon_', '').toUpperCase()}`;
weaponIdInput.value = `${weaponId}-${selectedSkinsData[weaponId]?.weapon_paint_id || 0}`;
// Set current values
if (selectedSkinsData[weaponId]) {
wearInput.value = selectedSkinsData[weaponId].weapon_wear;
seedInput.value = selectedSkinsData[weaponId].weapon_seed;
// Set wear select based on value
const wear = parseFloat(selectedSkinsData[weaponId].weapon_wear);
if (wear <= 0.00) wearSelect.value = "0.00";
else if (wear <= 0.07) wearSelect.value = "0.07";
else if (wear <= 0.15) wearSelect.value = "0.15";
else if (wear <= 0.38) wearSelect.value = "0.38";
else wearSelect.value = "0.45";
}
}
modal.classList.remove('hidden');
}
function closeCustomizeModal() {
document.getElementById('customizeModal').classList.add('hidden');
}
function updateWearValue(selectedValue) {
document.getElementById('wearInput').value = selectedValue;
}
// Close overlays when clicking outside
document.addEventListener('click', function(e) {
const overlay = document.getElementById('skinSelectionOverlay');
const modal = document.getElementById('customizeModal');
if (e.target === overlay) {
closeSkinSelection();
}
if (e.target === modal) {
closeCustomizeModal();
}
});
</script>
<?php endif; ?>
</body>
</html>