- Ability to set the plugin mode (MultiServerMode) - When its `true`, then plugin respects penalties from all servers, when its `false` then plugin respects penalties only from this server
- Renamed command `css_reladmin` to `css_reloadadmins` (It reload admins and groups)
- Groups
This commit is contained in:
Dawid Bepierszcz
2024-04-25 20:33:37 +02:00
parent 270b36fa26
commit 1cfff8684f
9 changed files with 448 additions and 37 deletions

View File

@@ -97,9 +97,19 @@ internal class MuteManager(Database database)
{
await using MySqlConnection connection = await _database.GetConnectionAsync();
DateTime currentTime = DateTime.Now.ToLocalTime();
string sql = "SELECT * FROM sa_mutes WHERE player_steamid = @PlayerSteamID AND status = 'ACTIVE' AND (duration = 0 OR ends > @CurrentTime)";
string sql = "";
var parameters = new { PlayerSteamID = steamId, CurrentTime = currentTime };
if (CS2_SimpleAdmin.Instance.Config.MultiServerMode)
{
sql = "SELECT * FROM sa_mutes WHERE player_steamid = @PlayerSteamID AND status = 'ACTIVE' AND (duration = 0 OR ends > @CurrentTime) " +
"AND server_id = @serverid";
}
else
{
sql = "SELECT * FROM sa_mutes WHERE player_steamid = @PlayerSteamID AND status = 'ACTIVE' AND (duration = 0 OR ends > @CurrentTime)";
}
var parameters = new { PlayerSteamID = steamId, CurrentTime = currentTime, serverid = CS2_SimpleAdmin.ServerId };
var activeMutes = (await connection.QueryAsync(sql, parameters)).ToList();
return activeMutes;
}
@@ -116,9 +126,18 @@ internal class MuteManager(Database database)
await using MySqlConnection connection = await _database.GetConnectionAsync();
int muteCount;
string sql = "SELECT COUNT(*) FROM sa_mutes WHERE player_steamid = @PlayerSteamID";
string sql = "";
muteCount = await connection.ExecuteScalarAsync<int>(sql, new { PlayerSteamID = steamId });
if (CS2_SimpleAdmin.Instance.Config.MultiServerMode)
{
sql = "SELECT COUNT(*) FROM sa_mutes WHERE player_steamid = @PlayerSteamID AND server_id = @serverid";
}
else
{
sql = "SELECT COUNT(*) FROM sa_mutes WHERE player_steamid = @PlayerSteamID";
}
muteCount = await connection.ExecuteScalarAsync<int>(sql, new { PlayerSteamID = steamId, serverid = CS2_SimpleAdmin.ServerId });
return muteCount;
}
catch (Exception)
@@ -146,8 +165,20 @@ internal class MuteManager(Database database)
else if (type == 2)
muteType = "SILENCE";
string sqlRetrieveMutes = "SELECT id FROM sa_mutes WHERE (player_steamid = @pattern OR player_name = @pattern) AND type = @muteType AND status = 'ACTIVE'";
var mutes = await connection.QueryAsync(sqlRetrieveMutes, new { pattern = playerPattern, muteType });
string sqlRetrieveMutes = "";
if (CS2_SimpleAdmin.Instance.Config.MultiServerMode)
{
sqlRetrieveMutes = "SELECT id FROM sa_mutes WHERE (player_steamid = @pattern OR player_name = @pattern) AND " +
"type = @muteType AND status = 'ACTIVE' AND server_id = @serverid";
}
else
{
sqlRetrieveMutes = "SELECT id FROM sa_mutes WHERE (player_steamid = @pattern OR player_name = @pattern) AND " +
"type = @muteType AND status = 'ACTIVE'";
}
var mutes = await connection.QueryAsync(sqlRetrieveMutes, new { pattern = playerPattern, muteType, serverid = CS2_SimpleAdmin.ServerId });
if (!mutes.Any())
return;
@@ -191,8 +222,17 @@ internal class MuteManager(Database database)
{
await using MySqlConnection connection = await _database.GetConnectionAsync();
string sql = "UPDATE sa_mutes SET status = 'EXPIRED' WHERE status = 'ACTIVE' AND `duration` > 0 AND ends <= @CurrentTime";
await connection.ExecuteAsync(sql, new { CurrentTime = DateTime.Now.ToLocalTime() });
string sql = "";
if (CS2_SimpleAdmin.Instance.Config.MultiServerMode)
{
sql = "UPDATE sa_mutes SET status = 'EXPIRED' WHERE status = 'ACTIVE' AND `duration` > 0 AND ends <= @CurrentTime AND server_id = @serverid";
}
else
{
sql = "UPDATE sa_mutes SET status = 'EXPIRED' WHERE status = 'ACTIVE' AND `duration` > 0 AND ends <= @CurrentTime";
}
await connection.ExecuteAsync(sql, new { CurrentTime = DateTime.Now.ToLocalTime(), serverid = CS2_SimpleAdmin.ServerId });
}
catch (Exception)
{