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https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-21 11:28:14 +00:00
Created fun menu
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76
Menus/FunActionsMenu.cs
Normal file
76
Menus/FunActionsMenu.cs
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@@ -0,0 +1,76 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Menu;
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namespace CS2_SimpleAdmin.Menus
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{
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public static class FunActionsMenu
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{
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public static void OpenMenu(CCSPlayerController admin)
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{
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if (admin == null || admin.IsValid == false)
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return;
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if (AdminManager.PlayerHasPermissions(admin, "@css/generic") == false)
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{
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// TODO: Localize
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admin.PrintToChat("[Simple Admin] You do not have permissions to use this command.");
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return;
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}
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BaseMenu menu = AdminMenu.CreateMenu("Fun Actions");
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List<ChatMenuOptionData> options = new();
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// permissions
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bool hasCheats = AdminManager.PlayerHasPermissions(admin, "@css/cheats");
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bool hasSlay = AdminManager.PlayerHasPermissions(admin, "@css/slay");
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// TODO: Localize options
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// options added in order
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if (hasCheats)
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{
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options.Add(new ChatMenuOptionData("God Mode", () => PlayersMenu.OpenMenu(admin, "God Mode", GodMode)));
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options.Add(new ChatMenuOptionData("No Clip", () => PlayersMenu.OpenMenu(admin, "No Clip", NoClip)));
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options.Add(new ChatMenuOptionData("Respawn", () => PlayersMenu.OpenMenu(admin, "Respawn", Respawn)));
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options.Add(new ChatMenuOptionData("Give Weapon", () => PlayersMenu.OpenMenu(admin, "Give Weapon", GiveWeaponMenu)));
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}
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if (hasSlay)
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{
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options.Add(new ChatMenuOptionData("Strip All Weapons", () => PlayersMenu.OpenMenu(admin, "Strip All Weapons", StripWeapons)));
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options.Add(new ChatMenuOptionData("Freeze", () => PlayersMenu.OpenMenu(admin, "Freeze", Freeze)));
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options.Add(new ChatMenuOptionData("HP", () => PlayersMenu.OpenMenu(admin, "HP", HP)));
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options.Add(new ChatMenuOptionData("Speed", () => PlayersMenu.OpenMenu(admin, "Speed", Speed)));
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}
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options.Add(new ChatMenuOptionData("Restart Game", () => CS2_SimpleAdmin.Instance.RestartGame(admin)));
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foreach (ChatMenuOptionData menuOptionData in options)
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{
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string menuName = menuOptionData.name;
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menu.AddMenuOption(menuName, (_, _) => { menuOptionData.action?.Invoke(); }, menuOptionData.disabled);
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}
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AdminMenu.OpenMenu(admin, menu);
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}
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private static void GodMode(CCSPlayerController admin, CCSPlayerController player) { }
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private static void NoClip(CCSPlayerController admin, CCSPlayerController player) { }
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private static void Respawn(CCSPlayerController admin, CCSPlayerController player) { }
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private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player) { }
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private static void StripWeapons(CCSPlayerController admin, CCSPlayerController player) { }
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private static void Freeze(CCSPlayerController admin, CCSPlayerController player) { }
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private static void HP(CCSPlayerController admin, CCSPlayerController player) { }
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private static void Speed(CCSPlayerController admin, CCSPlayerController player) { }
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}
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}
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