【UPDATE 1.7.1a】

🆕  What's new and what's changed:
- Fixed 2x player lock text
- Added immunity check when using css_addX
- MenuManagerCS2 has been updated
- Added return of lock ID by api (check example_module)
- Fixed reasons for locks, no longer need to use `“”` if there is a space in them
- Improved handling of lock times, from now on you can use:
-- 1mo - 1 month
-- 1w - 1 week
-- 1d - 1 day
-- 1h - 1 hour
-- 1m - 1 minute
-- 1 - 1 minute
You can also combine it, e.g:
10d5h - 10 days and 5 hours
2w3d - 2 weeks and 3 days
1w1d1h1 - 1 week, 1 day and 1 minute
So for example css_ban player 10d5h Super reason for my ban
- Added a `rcon_password` column in the `sa_servers` table that populates with the rcon password
- Fixed `banid` and banning
- Fixed too fast kick (it was caused by checking players online)

⚠️  **Remember to update all files + api**
This commit is contained in:
Dawid Bepierszcz
2025-01-08 19:24:47 +01:00
parent 8af805632a
commit 3f1b6b3bf7
25 changed files with 532 additions and 253 deletions

View File

@@ -59,7 +59,7 @@ public partial class CS2_SimpleAdmin
new ServerManager().LoadServerData();
}
[GameEventHandler]
[GameEventHandler(HookMode.Pre)]
public HookResult OnClientDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
var player = @event.Userid;
@@ -101,9 +101,14 @@ public partial class CS2_SimpleAdmin
GodPlayers.Remove(player.Slot);
SpeedPlayers.Remove(player.Slot);
GravityPlayers.Remove(player);
if (player.UserId.HasValue)
{
if (@event.Reason == 149)
info.DontBroadcast = true;
PlayersInfo.TryRemove(player.UserId.Value, out _);
}
var authorizedSteamId = player.AuthorizedSteamID;
if (authorizedSteamId == null || !PermissionManager.AdminCache.TryGetValue(authorizedSteamId,
@@ -150,8 +155,12 @@ public partial class CS2_SimpleAdmin
if (player == null || !player.IsValid || player.IsBot)
return HookResult.Continue;
if (player.UserId.HasValue && PlayersInfo.TryGetValue(player.UserId.Value, out PlayerInfo? value) &&
value.WaitingForKick)
return HookResult.Continue;
new PlayerManager().LoadPlayerData(player);
new PlayerManager().LoadPlayerData(player, true);
return HookResult.Continue;
}