mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-17 18:39:07 +00:00
1.7.0a
- Fixed css_warn (unfreeze player after 5s) - Fixed server loading from database (reduced delay) - Added checking the player in an earlier phase of the connection - Fixed admin name when using action from menu
This commit is contained in:
@@ -19,7 +19,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
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public override string ModuleName => "CS2-SimpleAdmin" + (Helper.IsDebugBuild ? " (DEBUG)" : " (RELEASE)");
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public override string ModuleDescription => "Simple admin plugin for Counter-Strike 2 :)";
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public override string ModuleAuthor => "daffyy & Dliix66";
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public override string ModuleVersion => "1.6.9c";
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public override string ModuleVersion => "1.7.0a";
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public override void Load(bool hotReload)
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{
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@@ -94,7 +94,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
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DbConnectionString = builder.ConnectionString;
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Database = new Database.Database(DbConnectionString);
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if (!Database.CheckDatabaseConnection(out var exception))
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{
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if (exception != null)
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@@ -56,7 +56,9 @@ public partial class CS2_SimpleAdmin
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if (!CheckValidBan(caller, time)) return;
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// Set default caller name if not provided
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callerName ??= _localizer?["sa_console"] ?? "Console";
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callerName = !string.IsNullOrEmpty(caller?.PlayerName)
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? caller.PlayerName
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: (_localizer?["sa_console"] ?? "Console");
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// Freeze player pawn if alive
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if (player.PawnIsAlive)
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@@ -321,12 +323,15 @@ public partial class CS2_SimpleAdmin
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if (!CheckValidBan(caller, time)) return;
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// Set default caller name if not provided
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callerName ??= _localizer?["sa_console"] ?? "Console";
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callerName = !string.IsNullOrEmpty(caller?.PlayerName)
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? caller.PlayerName
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: (_localizer?["sa_console"] ?? "Console");
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// Freeze player pawn if alive
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if (player.PawnIsAlive)
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{
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player.Pawn.Value?.Freeze();
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AddTimer(5.0f, () => player.Pawn.Value?.Unfreeze(), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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// Get player and admin information
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@@ -371,18 +371,20 @@ public partial class CS2_SimpleAdmin
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{
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await PermissionManager.CrateGroupsJsonFile();
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await PermissionManager.CreateAdminsJsonFile();
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var adminsFile = await File.ReadAllTextAsync(Instance.ModuleDirectory + "/data/admins.json");
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var groupsFile = await File.ReadAllTextAsync(Instance.ModuleDirectory + "/data/groups.json");
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await Server.NextWorldUpdateAsync(() =>
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{
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if (!string.IsNullOrEmpty(adminsFile))
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AddTimer(0.5f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
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AddTimer(1.8f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
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if (!string.IsNullOrEmpty(groupsFile))
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AddTimer(0.8f, () => AdminManager.LoadAdminGroups(ModuleDirectory + "/data/groups.json"));
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AddTimer(2.5f, () => AdminManager.LoadAdminGroups(ModuleDirectory + "/data/groups.json"));
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if (!string.IsNullOrEmpty(adminsFile))
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AddTimer(1.1f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
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AddTimer(3.0f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
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_logger?.LogInformation("Loaded admins!");
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});
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});
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@@ -1,4 +1,5 @@
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using System.Globalization;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Commands;
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@@ -755,15 +756,43 @@ public partial class CS2_SimpleAdmin
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// Process each player to teleport
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foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true }).Where(caller.CanTarget))
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{
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if (caller.PlayerPawn.Value == null)
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if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
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continue;
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// Teleport the caller to the player and toggle noclip
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caller.TeleportPlayer(player);
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caller.PlayerPawn.Value.ToggleNoclip();
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// caller.PlayerPawn.Value.ToggleNoclip();
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// Set a timer to toggle noclip back after 3 seconds
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AddTimer(3, () => caller.PlayerPawn.Value.ToggleNoclip());
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caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
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caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
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Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
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Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
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player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
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player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
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Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
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Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
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// Set a timer to toggle collision back after 4 seconds
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AddTimer(4, () =>
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{
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if (!caller.IsValid || !caller.PawnIsAlive)
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return;
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caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
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caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
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Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
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Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
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player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
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player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
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Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
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Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
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});
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// Prepare message key and arguments for the teleport notification
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var activityMessageKey = "sa_admin_tp_message";
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@@ -798,15 +827,43 @@ public partial class CS2_SimpleAdmin
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// Process each player to teleport
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foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true }).Where(caller.CanTarget))
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{
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if (caller.PlayerPawn.Value == null)
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if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
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continue;
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// Teleport the player to the caller and toggle noclip
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player.TeleportPlayer(caller);
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caller.PlayerPawn.Value.ToggleNoclip();
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// caller.PlayerPawn.Value.ToggleNoclip();
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caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
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caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
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Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
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Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
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player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
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player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
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Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
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Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
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// Set a timer to toggle noclip back after 3 seconds
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AddTimer(3, () => caller.PlayerPawn.Value.ToggleNoclip());
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// Set a timer to toggle collision back after 4 seconds
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AddTimer(4, () =>
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{
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if (!player.IsValid || !player.PawnIsAlive)
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return;
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caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
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caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
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Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
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Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
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player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
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player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
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Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
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Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
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});
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// Prepare message key and arguments for the bring notification
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var activityMessageKey = "sa_admin_bring_message";
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@@ -22,6 +22,7 @@ public partial class CS2_SimpleAdmin
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private void RegisterEvents()
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{
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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RegisterListener<Listeners.OnClientConnect>(OnClientConnect);
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RegisterListener<Listeners.OnGameServerSteamAPIActivated>(OnGameServerSteamAPIActivated);
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if (Config.OtherSettings.UserMessageGagChatType)
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HookUserMessage(118, HookUmChat);
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@@ -120,10 +121,31 @@ public partial class CS2_SimpleAdmin
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return HookResult.Continue;
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}
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}
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private void OnClientConnect(int playerslot, string name, string ipaddress)
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{
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#if DEBUG
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Logger.LogCritical("[OnClientConnect]");
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#endif
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Server.NextFrame(() =>
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{
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var player = Utilities.GetPlayerFromSlot(playerslot);
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if (player == null || !player.IsValid || player.IsBot)
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return;
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new PlayerManager().LoadPlayerData(player);
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});
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}
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[GameEventHandler]
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public HookResult OnPlayerFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
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{
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#if DEBUG
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Logger.LogCritical("[OnPlayerFullConnect]");
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#endif
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var player = @event.Userid;
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if (player == null || !player.IsValid || player.IsBot)
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@@ -307,7 +307,7 @@ internal static class Helper
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var arg = currentMessageArgs[i];
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currentMessageArgs[i] = CS2_SimpleAdmin.Instance.Config.OtherSettings.ShowActivityType switch
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{
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1 => arg.Replace("CALLER", AdminManager.PlayerHasPermissions(controller, "@css/kick") || AdminManager.PlayerHasPermissions(controller, "@css/ban") ? callerName : CS2_SimpleAdmin._localizer["sa_admin"]),
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1 => arg.Replace("CALLER", AdminManager.PlayerHasPermissions(new SteamID(controller.SteamID), "@css/kick") || AdminManager.PlayerHasPermissions(new SteamID(controller.SteamID), "@css/ban") ? callerName : CS2_SimpleAdmin._localizer["sa_admin"]),
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2 => arg.Replace("CALLER", callerName ?? CS2_SimpleAdmin._localizer["sa_console"]),
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_ => arg
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};
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@@ -96,7 +96,7 @@ public class PermissionManager(Database.Database? database)
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// Console.WriteLine($"Player SteamID: {player.PlayerSteamId}, Name: {player.PlayerName}, Flags: {string.Join(", ", player.Flags)}, Immunity: {player.Immunity}, Ends: {player.Ends}");
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// }
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List<(string, string, List<string>, int, DateTime?)> filteredFlagsWithImmunity = [];
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List<(string, string, List<string>, int, DateTime?)> filteredFlagsWithImmunity = [];
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// Add the grouped players to the list
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filteredFlagsWithImmunity.AddRange(groupedPlayers);
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@@ -124,7 +124,7 @@ public class PlayerManager
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var victim = Utilities.GetPlayerFromUserid(userId);
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if (victim == null || !victim.UserId.HasValue) return;
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if (CS2_SimpleAdmin.UnlockedCommands)
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Server.ExecuteCommand($"banid 1 {userId}");
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@@ -27,7 +27,7 @@ public class ServerManager
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{
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ipAddress = Helper.GetServerIp();
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if (_getIpTryCount <= 32)
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if (_getIpTryCount <= 32 && (string.IsNullOrEmpty(ipAddress) || ipAddress.StartsWith("0.0.0")))
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{
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_getIpTryCount++;
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@@ -148,7 +148,7 @@ public static class ManagePlayersMenu
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{
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if (player is not { IsValid: true }) return;
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CS2_SimpleAdmin.Instance.Kick(admin, player, reason);
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CS2_SimpleAdmin.Instance.Kick(admin, player, reason, admin.PlayerName);
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}
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internal static void BanMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
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@@ -180,7 +180,7 @@ public static class ManagePlayersMenu
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{
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if (player is not { IsValid: true }) return;
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CS2_SimpleAdmin.Instance.Ban(admin, player, duration, reason);
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CS2_SimpleAdmin.Instance.Ban(admin, player, duration, reason, admin.PlayerName);
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}
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private static void WarnMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
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@@ -210,7 +210,7 @@ public static class ManagePlayersMenu
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{
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if (player is not { IsValid: true }) return;
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CS2_SimpleAdmin.Instance.Warn(admin, player, duration, reason);
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CS2_SimpleAdmin.Instance.Warn(admin, player, duration, reason, admin.PlayerName);
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}
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internal static void GagMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
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@@ -1 +1 @@
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1.6.9c
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1.7.0a
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