mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-18 02:41:55 +00:00
Fun menu done without guns, need to test
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@@ -40,13 +40,10 @@ namespace CS2_SimpleAdmin.Menus
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{
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options.Add(new ChatMenuOptionData("Strip All Weapons", () => PlayersMenu.OpenMenu(admin, "Strip All Weapons", StripWeapons)));
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options.Add(new ChatMenuOptionData("Freeze", () => PlayersMenu.OpenMenu(admin, "Freeze", Freeze)));
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options.Add(new ChatMenuOptionData("HP", () => PlayersMenu.OpenMenu(admin, "HP", HP)));
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options.Add(new ChatMenuOptionData("Speed", () => PlayersMenu.OpenMenu(admin, "Speed", Speed)));
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options.Add(new ChatMenuOptionData("HP", () => PlayersMenu.OpenMenu(admin, "HP", SetHpMenu)));
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options.Add(new ChatMenuOptionData("Speed", () => PlayersMenu.OpenMenu(admin, "Speed", SetSpeedMenu)));
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}
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options.Add(new ChatMenuOptionData("Restart Game", () => CS2_SimpleAdmin.Instance.RestartGame(admin)));
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foreach (ChatMenuOptionData menuOptionData in options)
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{
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string menuName = menuOptionData.name;
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@@ -57,20 +54,97 @@ namespace CS2_SimpleAdmin.Menus
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}
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private static void GodMode(CCSPlayerController admin, CCSPlayerController player) { }
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private static void GodMode(CCSPlayerController admin, CCSPlayerController player)
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{
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CS2_SimpleAdmin.Instance.God(admin, player);
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}
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private static void NoClip(CCSPlayerController admin, CCSPlayerController player) { }
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private static void NoClip(CCSPlayerController admin, CCSPlayerController player)
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{
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CS2_SimpleAdmin.Instance.NoClip(admin, player);
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}
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private static void Respawn(CCSPlayerController admin, CCSPlayerController player) { }
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private static void Respawn(CCSPlayerController admin, CCSPlayerController player)
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{
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CS2_SimpleAdmin.Instance.Respawn(admin, player);
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}
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private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player) { }
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private static void GiveWeaponMenu(CCSPlayerController admin, CCSPlayerController player)
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{
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// TODO: show weapon menu
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}
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private static void StripWeapons(CCSPlayerController admin, CCSPlayerController player) { }
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private static void StripWeapons(CCSPlayerController admin, CCSPlayerController player)
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{
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CS2_SimpleAdmin.Instance.StripWeapons(admin, player);
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}
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private static void Freeze(CCSPlayerController admin, CCSPlayerController player) { }
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private static void Freeze(CCSPlayerController admin, CCSPlayerController player)
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{
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if (player.PlayerPawn.Value.MoveType == MoveType_t.MOVETYPE_OBSOLETE)
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CS2_SimpleAdmin.Instance.Freeze(admin, player, -1);
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else
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CS2_SimpleAdmin.Instance.Unfreeze(admin, player);
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}
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private static void HP(CCSPlayerController admin, CCSPlayerController player) { }
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private static void SetHpMenu(CCSPlayerController admin, CCSPlayerController player)
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{
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Tuple<string, int>[] _hpArray = new[]
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{
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new Tuple<string, int>("1", 1),
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new Tuple<string, int>("10", 10),
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new Tuple<string, int>("25", 25),
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new Tuple<string, int>("50", 50),
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new Tuple<string, int>("100", 100),
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new Tuple<string, int>("200", 200),
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new Tuple<string, int>("500", 500),
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new Tuple<string, int>("999", 999)
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};
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private static void Speed(CCSPlayerController admin, CCSPlayerController player) { }
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BaseMenu menu = AdminMenu.CreateMenu("Set HP");
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foreach (Tuple<string, int> hpTuple in _hpArray)
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{
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string optionName = hpTuple.Item1;
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menu.AddMenuOption(optionName, (_, _) => { SetHP(admin, player, hpTuple.Item2); });
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}
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AdminMenu.OpenMenu(admin, menu);
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}
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private static void SetHP(CCSPlayerController admin, CCSPlayerController player, int hp)
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{
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CS2_SimpleAdmin.Instance.SetHp(admin, player, hp);
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}
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private static void SetSpeedMenu(CCSPlayerController admin, CCSPlayerController player)
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{
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Tuple<string, float>[] _speedArray = new[]
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{
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new Tuple<string, float>("0.1", .1f),
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new Tuple<string, float>("0.25", .25f),
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new Tuple<string, float>("0.5", .5f),
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new Tuple<string, float>("0.75", .75f),
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new Tuple<string, float>("1", 1),
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new Tuple<string, float>("2", 2),
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new Tuple<string, float>("3", 3),
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new Tuple<string, float>("4", 4),
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};
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BaseMenu menu = AdminMenu.CreateMenu("Set Speed");
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foreach (Tuple<string, float> speedTuple in _speedArray)
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{
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string optionName = speedTuple.Item1;
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menu.AddMenuOption(optionName, (_, _) => { SetSpeed(admin, player, speedTuple.Item2); });
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}
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AdminMenu.OpenMenu(admin, menu);
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}
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private static void SetSpeed(CCSPlayerController admin, CCSPlayerController player, float speed)
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{
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CS2_SimpleAdmin.Instance.SetSpeed(admin, player, speed);
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}
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}
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}
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