- Fixed css_warn (unfreeze player after 5s)
- Fixed server loading from database (reduced delay)
- Added checking the player in an earlier phase of the connection
- Fixed admin name when using action from menu
This commit is contained in:
Dawid Bepierszcz
2024-12-16 01:55:38 +01:00
parent 8c94a867d3
commit 8af805632a
11 changed files with 111 additions and 25 deletions

View File

@@ -19,7 +19,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
public override string ModuleName => "CS2-SimpleAdmin" + (Helper.IsDebugBuild ? " (DEBUG)" : " (RELEASE)"); public override string ModuleName => "CS2-SimpleAdmin" + (Helper.IsDebugBuild ? " (DEBUG)" : " (RELEASE)");
public override string ModuleDescription => "Simple admin plugin for Counter-Strike 2 :)"; public override string ModuleDescription => "Simple admin plugin for Counter-Strike 2 :)";
public override string ModuleAuthor => "daffyy & Dliix66"; public override string ModuleAuthor => "daffyy & Dliix66";
public override string ModuleVersion => "1.6.9c"; public override string ModuleVersion => "1.7.0a";
public override void Load(bool hotReload) public override void Load(bool hotReload)
{ {
@@ -94,7 +94,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
DbConnectionString = builder.ConnectionString; DbConnectionString = builder.ConnectionString;
Database = new Database.Database(DbConnectionString); Database = new Database.Database(DbConnectionString);
if (!Database.CheckDatabaseConnection(out var exception)) if (!Database.CheckDatabaseConnection(out var exception))
{ {
if (exception != null) if (exception != null)

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@@ -56,7 +56,9 @@ public partial class CS2_SimpleAdmin
if (!CheckValidBan(caller, time)) return; if (!CheckValidBan(caller, time)) return;
// Set default caller name if not provided // Set default caller name if not provided
callerName ??= _localizer?["sa_console"] ?? "Console"; callerName = !string.IsNullOrEmpty(caller?.PlayerName)
? caller.PlayerName
: (_localizer?["sa_console"] ?? "Console");
// Freeze player pawn if alive // Freeze player pawn if alive
if (player.PawnIsAlive) if (player.PawnIsAlive)
@@ -321,12 +323,15 @@ public partial class CS2_SimpleAdmin
if (!CheckValidBan(caller, time)) return; if (!CheckValidBan(caller, time)) return;
// Set default caller name if not provided // Set default caller name if not provided
callerName ??= _localizer?["sa_console"] ?? "Console"; callerName = !string.IsNullOrEmpty(caller?.PlayerName)
? caller.PlayerName
: (_localizer?["sa_console"] ?? "Console");
// Freeze player pawn if alive // Freeze player pawn if alive
if (player.PawnIsAlive) if (player.PawnIsAlive)
{ {
player.Pawn.Value?.Freeze(); player.Pawn.Value?.Freeze();
AddTimer(5.0f, () => player.Pawn.Value?.Unfreeze(), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
} }
// Get player and admin information // Get player and admin information

View File

@@ -371,18 +371,20 @@ public partial class CS2_SimpleAdmin
{ {
await PermissionManager.CrateGroupsJsonFile(); await PermissionManager.CrateGroupsJsonFile();
await PermissionManager.CreateAdminsJsonFile(); await PermissionManager.CreateAdminsJsonFile();
var adminsFile = await File.ReadAllTextAsync(Instance.ModuleDirectory + "/data/admins.json"); var adminsFile = await File.ReadAllTextAsync(Instance.ModuleDirectory + "/data/admins.json");
var groupsFile = await File.ReadAllTextAsync(Instance.ModuleDirectory + "/data/groups.json"); var groupsFile = await File.ReadAllTextAsync(Instance.ModuleDirectory + "/data/groups.json");
await Server.NextWorldUpdateAsync(() => await Server.NextWorldUpdateAsync(() =>
{ {
if (!string.IsNullOrEmpty(adminsFile)) if (!string.IsNullOrEmpty(adminsFile))
AddTimer(0.5f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json")); AddTimer(1.8f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
if (!string.IsNullOrEmpty(groupsFile)) if (!string.IsNullOrEmpty(groupsFile))
AddTimer(0.8f, () => AdminManager.LoadAdminGroups(ModuleDirectory + "/data/groups.json")); AddTimer(2.5f, () => AdminManager.LoadAdminGroups(ModuleDirectory + "/data/groups.json"));
if (!string.IsNullOrEmpty(adminsFile)) if (!string.IsNullOrEmpty(adminsFile))
AddTimer(1.1f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json")); AddTimer(3.0f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
_logger?.LogInformation("Loaded admins!");
}); });
}); });

View File

@@ -1,4 +1,5 @@
using System.Globalization; using System.Globalization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin; using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands; using CounterStrikeSharp.API.Modules.Commands;
@@ -755,15 +756,43 @@ public partial class CS2_SimpleAdmin
// Process each player to teleport // Process each player to teleport
foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true }).Where(caller.CanTarget)) foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true }).Where(caller.CanTarget))
{ {
if (caller.PlayerPawn.Value == null) if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
continue; continue;
// Teleport the caller to the player and toggle noclip // Teleport the caller to the player and toggle noclip
caller.TeleportPlayer(player); caller.TeleportPlayer(player);
caller.PlayerPawn.Value.ToggleNoclip(); // caller.PlayerPawn.Value.ToggleNoclip();
// Set a timer to toggle noclip back after 3 seconds caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
AddTimer(3, () => caller.PlayerPawn.Value.ToggleNoclip()); caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
// Set a timer to toggle collision back after 4 seconds
AddTimer(4, () =>
{
if (!caller.IsValid || !caller.PawnIsAlive)
return;
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
});
// Prepare message key and arguments for the teleport notification // Prepare message key and arguments for the teleport notification
var activityMessageKey = "sa_admin_tp_message"; var activityMessageKey = "sa_admin_tp_message";
@@ -798,15 +827,43 @@ public partial class CS2_SimpleAdmin
// Process each player to teleport // Process each player to teleport
foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true }).Where(caller.CanTarget)) foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true }).Where(caller.CanTarget))
{ {
if (caller.PlayerPawn.Value == null) if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
continue; continue;
// Teleport the player to the caller and toggle noclip // Teleport the player to the caller and toggle noclip
player.TeleportPlayer(caller); player.TeleportPlayer(caller);
caller.PlayerPawn.Value.ToggleNoclip(); // caller.PlayerPawn.Value.ToggleNoclip();
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
// Set a timer to toggle noclip back after 3 seconds // Set a timer to toggle collision back after 4 seconds
AddTimer(3, () => caller.PlayerPawn.Value.ToggleNoclip()); AddTimer(4, () =>
{
if (!player.IsValid || !player.PawnIsAlive)
return;
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
});
// Prepare message key and arguments for the bring notification // Prepare message key and arguments for the bring notification
var activityMessageKey = "sa_admin_bring_message"; var activityMessageKey = "sa_admin_bring_message";

View File

@@ -22,6 +22,7 @@ public partial class CS2_SimpleAdmin
private void RegisterEvents() private void RegisterEvents()
{ {
RegisterListener<Listeners.OnMapStart>(OnMapStart); RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterListener<Listeners.OnClientConnect>(OnClientConnect);
RegisterListener<Listeners.OnGameServerSteamAPIActivated>(OnGameServerSteamAPIActivated); RegisterListener<Listeners.OnGameServerSteamAPIActivated>(OnGameServerSteamAPIActivated);
if (Config.OtherSettings.UserMessageGagChatType) if (Config.OtherSettings.UserMessageGagChatType)
HookUserMessage(118, HookUmChat); HookUserMessage(118, HookUmChat);
@@ -120,10 +121,31 @@ public partial class CS2_SimpleAdmin
return HookResult.Continue; return HookResult.Continue;
} }
} }
private void OnClientConnect(int playerslot, string name, string ipaddress)
{
#if DEBUG
Logger.LogCritical("[OnClientConnect]");
#endif
Server.NextFrame(() =>
{
var player = Utilities.GetPlayerFromSlot(playerslot);
if (player == null || !player.IsValid || player.IsBot)
return;
new PlayerManager().LoadPlayerData(player);
});
}
[GameEventHandler] [GameEventHandler]
public HookResult OnPlayerFullConnect(EventPlayerConnectFull @event, GameEventInfo info) public HookResult OnPlayerFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
{ {
#if DEBUG
Logger.LogCritical("[OnPlayerFullConnect]");
#endif
var player = @event.Userid; var player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot) if (player == null || !player.IsValid || player.IsBot)

View File

@@ -307,7 +307,7 @@ internal static class Helper
var arg = currentMessageArgs[i]; var arg = currentMessageArgs[i];
currentMessageArgs[i] = CS2_SimpleAdmin.Instance.Config.OtherSettings.ShowActivityType switch currentMessageArgs[i] = CS2_SimpleAdmin.Instance.Config.OtherSettings.ShowActivityType switch
{ {
1 => arg.Replace("CALLER", AdminManager.PlayerHasPermissions(controller, "@css/kick") || AdminManager.PlayerHasPermissions(controller, "@css/ban") ? callerName : CS2_SimpleAdmin._localizer["sa_admin"]), 1 => arg.Replace("CALLER", AdminManager.PlayerHasPermissions(new SteamID(controller.SteamID), "@css/kick") || AdminManager.PlayerHasPermissions(new SteamID(controller.SteamID), "@css/ban") ? callerName : CS2_SimpleAdmin._localizer["sa_admin"]),
2 => arg.Replace("CALLER", callerName ?? CS2_SimpleAdmin._localizer["sa_console"]), 2 => arg.Replace("CALLER", callerName ?? CS2_SimpleAdmin._localizer["sa_console"]),
_ => arg _ => arg
}; };

View File

@@ -96,7 +96,7 @@ public class PermissionManager(Database.Database? database)
// Console.WriteLine($"Player SteamID: {player.PlayerSteamId}, Name: {player.PlayerName}, Flags: {string.Join(", ", player.Flags)}, Immunity: {player.Immunity}, Ends: {player.Ends}"); // Console.WriteLine($"Player SteamID: {player.PlayerSteamId}, Name: {player.PlayerName}, Flags: {string.Join(", ", player.Flags)}, Immunity: {player.Immunity}, Ends: {player.Ends}");
// } // }
List<(string, string, List<string>, int, DateTime?)> filteredFlagsWithImmunity = []; List<(string, string, List<string>, int, DateTime?)> filteredFlagsWithImmunity = [];
// Add the grouped players to the list // Add the grouped players to the list
filteredFlagsWithImmunity.AddRange(groupedPlayers); filteredFlagsWithImmunity.AddRange(groupedPlayers);

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@@ -124,7 +124,7 @@ public class PlayerManager
var victim = Utilities.GetPlayerFromUserid(userId); var victim = Utilities.GetPlayerFromUserid(userId);
if (victim == null || !victim.UserId.HasValue) return; if (victim == null || !victim.UserId.HasValue) return;
if (CS2_SimpleAdmin.UnlockedCommands) if (CS2_SimpleAdmin.UnlockedCommands)
Server.ExecuteCommand($"banid 1 {userId}"); Server.ExecuteCommand($"banid 1 {userId}");

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@@ -27,7 +27,7 @@ public class ServerManager
{ {
ipAddress = Helper.GetServerIp(); ipAddress = Helper.GetServerIp();
if (_getIpTryCount <= 32) if (_getIpTryCount <= 32 && (string.IsNullOrEmpty(ipAddress) || ipAddress.StartsWith("0.0.0")))
{ {
_getIpTryCount++; _getIpTryCount++;

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@@ -148,7 +148,7 @@ public static class ManagePlayersMenu
{ {
if (player is not { IsValid: true }) return; if (player is not { IsValid: true }) return;
CS2_SimpleAdmin.Instance.Kick(admin, player, reason); CS2_SimpleAdmin.Instance.Kick(admin, player, reason, admin.PlayerName);
} }
internal static void BanMenu(CCSPlayerController admin, CCSPlayerController player, int duration) internal static void BanMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
@@ -180,7 +180,7 @@ public static class ManagePlayersMenu
{ {
if (player is not { IsValid: true }) return; if (player is not { IsValid: true }) return;
CS2_SimpleAdmin.Instance.Ban(admin, player, duration, reason); CS2_SimpleAdmin.Instance.Ban(admin, player, duration, reason, admin.PlayerName);
} }
private static void WarnMenu(CCSPlayerController admin, CCSPlayerController player, int duration) private static void WarnMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
@@ -210,7 +210,7 @@ public static class ManagePlayersMenu
{ {
if (player is not { IsValid: true }) return; if (player is not { IsValid: true }) return;
CS2_SimpleAdmin.Instance.Warn(admin, player, duration, reason); CS2_SimpleAdmin.Instance.Warn(admin, player, duration, reason, admin.PlayerName);
} }
internal static void GagMenu(CCSPlayerController admin, CCSPlayerController player, int duration) internal static void GagMenu(CCSPlayerController admin, CCSPlayerController player, int duration)

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@@ -1 +1 @@
1.6.9c 1.7.0a