- Fixed css_warn (unfreeze player after 5s)
- Fixed server loading from database (reduced delay)
- Added checking the player in an earlier phase of the connection
- Fixed admin name when using action from menu
This commit is contained in:
Dawid Bepierszcz
2024-12-16 01:55:38 +01:00
parent 8c94a867d3
commit 8af805632a
11 changed files with 111 additions and 25 deletions

View File

@@ -19,7 +19,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
public override string ModuleName => "CS2-SimpleAdmin" + (Helper.IsDebugBuild ? " (DEBUG)" : " (RELEASE)");
public override string ModuleDescription => "Simple admin plugin for Counter-Strike 2 :)";
public override string ModuleAuthor => "daffyy & Dliix66";
public override string ModuleVersion => "1.6.9c";
public override string ModuleVersion => "1.7.0a";
public override void Load(bool hotReload)
{

View File

@@ -56,7 +56,9 @@ public partial class CS2_SimpleAdmin
if (!CheckValidBan(caller, time)) return;
// Set default caller name if not provided
callerName ??= _localizer?["sa_console"] ?? "Console";
callerName = !string.IsNullOrEmpty(caller?.PlayerName)
? caller.PlayerName
: (_localizer?["sa_console"] ?? "Console");
// Freeze player pawn if alive
if (player.PawnIsAlive)
@@ -321,12 +323,15 @@ public partial class CS2_SimpleAdmin
if (!CheckValidBan(caller, time)) return;
// Set default caller name if not provided
callerName ??= _localizer?["sa_console"] ?? "Console";
callerName = !string.IsNullOrEmpty(caller?.PlayerName)
? caller.PlayerName
: (_localizer?["sa_console"] ?? "Console");
// Freeze player pawn if alive
if (player.PawnIsAlive)
{
player.Pawn.Value?.Freeze();
AddTimer(5.0f, () => player.Pawn.Value?.Unfreeze(), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
// Get player and admin information

View File

@@ -378,11 +378,13 @@ public partial class CS2_SimpleAdmin
await Server.NextWorldUpdateAsync(() =>
{
if (!string.IsNullOrEmpty(adminsFile))
AddTimer(0.5f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
AddTimer(1.8f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
if (!string.IsNullOrEmpty(groupsFile))
AddTimer(0.8f, () => AdminManager.LoadAdminGroups(ModuleDirectory + "/data/groups.json"));
AddTimer(2.5f, () => AdminManager.LoadAdminGroups(ModuleDirectory + "/data/groups.json"));
if (!string.IsNullOrEmpty(adminsFile))
AddTimer(1.1f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
AddTimer(3.0f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
_logger?.LogInformation("Loaded admins!");
});
});

View File

@@ -1,4 +1,5 @@
using System.Globalization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
@@ -755,15 +756,43 @@ public partial class CS2_SimpleAdmin
// Process each player to teleport
foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true }).Where(caller.CanTarget))
{
if (caller.PlayerPawn.Value == null)
if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
continue;
// Teleport the caller to the player and toggle noclip
caller.TeleportPlayer(player);
caller.PlayerPawn.Value.ToggleNoclip();
// caller.PlayerPawn.Value.ToggleNoclip();
// Set a timer to toggle noclip back after 3 seconds
AddTimer(3, () => caller.PlayerPawn.Value.ToggleNoclip());
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
// Set a timer to toggle collision back after 4 seconds
AddTimer(4, () =>
{
if (!caller.IsValid || !caller.PawnIsAlive)
return;
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
});
// Prepare message key and arguments for the teleport notification
var activityMessageKey = "sa_admin_tp_message";
@@ -798,15 +827,43 @@ public partial class CS2_SimpleAdmin
// Process each player to teleport
foreach (var player in playersToTarget.Where(player => player is { Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true }).Where(caller.CanTarget))
{
if (caller.PlayerPawn.Value == null)
if (caller.PlayerPawn.Value == null || player.PlayerPawn.Value == null)
continue;
// Teleport the player to the caller and toggle noclip
player.TeleportPlayer(caller);
caller.PlayerPawn.Value.ToggleNoclip();
// caller.PlayerPawn.Value.ToggleNoclip();
// Set a timer to toggle noclip back after 3 seconds
AddTimer(3, () => caller.PlayerPawn.Value.ToggleNoclip());
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_DISSOLVING;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
// Set a timer to toggle collision back after 4 seconds
AddTimer(4, () =>
{
if (!player.IsValid || !player.PawnIsAlive)
return;
caller.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
caller.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(caller, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(caller, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
player.PlayerPawn.Value.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
player.PlayerPawn.Value.Collision.CollisionAttribute.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER;
Utilities.SetStateChanged(player, "CCollisionProperty", "m_CollisionGroup");
Utilities.SetStateChanged(player, "VPhysicsCollisionAttribute_t", "m_nCollisionGroup");
});
// Prepare message key and arguments for the bring notification
var activityMessageKey = "sa_admin_bring_message";

View File

@@ -22,6 +22,7 @@ public partial class CS2_SimpleAdmin
private void RegisterEvents()
{
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterListener<Listeners.OnClientConnect>(OnClientConnect);
RegisterListener<Listeners.OnGameServerSteamAPIActivated>(OnGameServerSteamAPIActivated);
if (Config.OtherSettings.UserMessageGagChatType)
HookUserMessage(118, HookUmChat);
@@ -121,9 +122,30 @@ public partial class CS2_SimpleAdmin
}
}
private void OnClientConnect(int playerslot, string name, string ipaddress)
{
#if DEBUG
Logger.LogCritical("[OnClientConnect]");
#endif
Server.NextFrame(() =>
{
var player = Utilities.GetPlayerFromSlot(playerslot);
if (player == null || !player.IsValid || player.IsBot)
return;
new PlayerManager().LoadPlayerData(player);
});
}
[GameEventHandler]
public HookResult OnPlayerFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
{
#if DEBUG
Logger.LogCritical("[OnPlayerFullConnect]");
#endif
var player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot)

View File

@@ -307,7 +307,7 @@ internal static class Helper
var arg = currentMessageArgs[i];
currentMessageArgs[i] = CS2_SimpleAdmin.Instance.Config.OtherSettings.ShowActivityType switch
{
1 => arg.Replace("CALLER", AdminManager.PlayerHasPermissions(controller, "@css/kick") || AdminManager.PlayerHasPermissions(controller, "@css/ban") ? callerName : CS2_SimpleAdmin._localizer["sa_admin"]),
1 => arg.Replace("CALLER", AdminManager.PlayerHasPermissions(new SteamID(controller.SteamID), "@css/kick") || AdminManager.PlayerHasPermissions(new SteamID(controller.SteamID), "@css/ban") ? callerName : CS2_SimpleAdmin._localizer["sa_admin"]),
2 => arg.Replace("CALLER", callerName ?? CS2_SimpleAdmin._localizer["sa_console"]),
_ => arg
};

View File

@@ -27,7 +27,7 @@ public class ServerManager
{
ipAddress = Helper.GetServerIp();
if (_getIpTryCount <= 32)
if (_getIpTryCount <= 32 && (string.IsNullOrEmpty(ipAddress) || ipAddress.StartsWith("0.0.0")))
{
_getIpTryCount++;

View File

@@ -148,7 +148,7 @@ public static class ManagePlayersMenu
{
if (player is not { IsValid: true }) return;
CS2_SimpleAdmin.Instance.Kick(admin, player, reason);
CS2_SimpleAdmin.Instance.Kick(admin, player, reason, admin.PlayerName);
}
internal static void BanMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
@@ -180,7 +180,7 @@ public static class ManagePlayersMenu
{
if (player is not { IsValid: true }) return;
CS2_SimpleAdmin.Instance.Ban(admin, player, duration, reason);
CS2_SimpleAdmin.Instance.Ban(admin, player, duration, reason, admin.PlayerName);
}
private static void WarnMenu(CCSPlayerController admin, CCSPlayerController player, int duration)
@@ -210,7 +210,7 @@ public static class ManagePlayersMenu
{
if (player is not { IsValid: true }) return;
CS2_SimpleAdmin.Instance.Warn(admin, player, duration, reason);
CS2_SimpleAdmin.Instance.Warn(admin, player, duration, reason, admin.PlayerName);
}
internal static void GagMenu(CCSPlayerController admin, CCSPlayerController player, int duration)

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@@ -1 +1 @@
1.6.9c
1.7.0a