mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
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Merge branch 'main' into feature/menu
# Conflicts: # CS2-SimpleAdmin.cs
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@@ -1,5 +1,8 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using System.Text;
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using CounterStrikeSharp.API;
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@@ -23,7 +26,9 @@ public static class PlayerUtils
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public static bool CanTarget(this CCSPlayerController controller, CCSPlayerController target)
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{
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if (target.IsBot) return true;
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return AdminManager.CanPlayerTarget(controller, target);
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if (controller is null) return true;
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return AdminManager.CanPlayerTarget(controller, target) || AdminManager.CanPlayerTarget(new SteamID(controller.SteamID), new SteamID(target.SteamID));
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}
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public static void SetSpeed(this CCSPlayerController controller, float speed)
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@@ -81,19 +86,56 @@ public static class PlayerUtils
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public static void Freeze(this CBasePlayerPawn pawn)
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{
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pawn.MoveType = MoveType_t.MOVETYPE_OBSOLETE;
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Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 1); // obsolete
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Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
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}
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public static void Unfreeze(this CBasePlayerPawn pawn)
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{
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pawn.MoveType = MoveType_t.MOVETYPE_WALK;
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Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 2); // walk
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Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
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}
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public static void ToggleNoclip(this CBasePlayerPawn pawn)
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{
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if (pawn.MoveType == MoveType_t.MOVETYPE_NOCLIP)
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{
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pawn.MoveType = MoveType_t.MOVETYPE_WALK;
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Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 2); // walk
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Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
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}
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else
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{
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pawn.MoveType = MoveType_t.MOVETYPE_NOCLIP;
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Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 8); // noclip
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Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
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}
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}
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public static void Rename(this CCSPlayerController controller, string newName = "Unknown")
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{
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if (CS2_SimpleAdmin._plugin == null)
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return;
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SchemaString<CBasePlayerController> playerName = new SchemaString<CBasePlayerController>(controller, "m_iszPlayerName");
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playerName.Set(newName + " ");
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CS2_SimpleAdmin._plugin.AddTimer(0.25f, () =>
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{
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Utilities.SetStateChanged(controller, "CCSPlayerController", "m_szClan");
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Utilities.SetStateChanged(controller, "CBasePlayerController", "m_iszPlayerName");
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});
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CS2_SimpleAdmin._plugin.AddTimer(0.3f, () =>
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{
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playerName.Set(newName);
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});
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CS2_SimpleAdmin._plugin.AddTimer(0.4f, () =>
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{
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Utilities.SetStateChanged(controller, "CBasePlayerController", "m_iszPlayerName");
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});
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}
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private static void PerformSlap(CBasePlayerPawn pawn, int damage = 0)
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