mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-23 04:00:38 +00:00
1.7.6a
- Changed PawnIsAlive to LifeState - Changed AdminCache - now it only removes flags added in the database - not all assigned to player - Added config variable `IgnoredIps` to ignore ip check on connect, useful when proxying
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@@ -390,16 +390,7 @@ public partial class CS2_SimpleAdmin
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public void ReloadAdmins(CCSPlayerController? caller)
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{
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if (Database == null) return;
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for (var index = 0; index < PermissionManager.AdminCache.Keys.ToList().Count; index++)
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{
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var steamId = PermissionManager.AdminCache.Keys.ToList()[index];
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if (!PermissionManager.AdminCache.TryRemove(steamId, out _)) continue;
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AdminManager.ClearPlayerPermissions(steamId);
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AdminManager.RemovePlayerAdminData(steamId);
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}
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Task.Run(async () =>
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{
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await PermissionManager.CrateGroupsJsonFile();
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@@ -411,11 +402,11 @@ public partial class CS2_SimpleAdmin
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await Server.NextWorldUpdateAsync(() =>
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{
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if (!string.IsNullOrEmpty(adminsFile))
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AddTimer(1.8f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
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AddTimer(1.3f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
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if (!string.IsNullOrEmpty(groupsFile))
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AddTimer(2.5f, () => AdminManager.LoadAdminGroups(ModuleDirectory + "/data/groups.json"));
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if (!string.IsNullOrEmpty(adminsFile))
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AddTimer(3.0f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
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AddTimer(3.5f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
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_logger?.LogInformation("Loaded admins!");
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});
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@@ -443,8 +434,8 @@ public partial class CS2_SimpleAdmin
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{
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Server.ExecuteCommand("sv_disable_teamselect_menu 1");
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if (caller.PlayerPawn.Value != null && caller.PawnIsAlive)
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caller.PlayerPawn.Value.CommitSuicide(true, false);
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if (caller.PlayerPawn?.Value?.LifeState == (int)LifeState_t.LIFE_ALIVE)
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caller.PlayerPawn.Value?.CommitSuicide(true, false);
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AddTimer(1.0f, () => { Server.NextFrame(() => caller.ChangeTeam(CsTeam.Spectator)); }, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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AddTimer(1.4f, () => { Server.NextFrame(() => caller.ChangeTeam(CsTeam.None)); }, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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