Fixed server printing map instead of given weapon

This commit is contained in:
BuildTools
2023-12-09 10:49:19 +03:30
parent 59975bb49d
commit b8048e1500

View File

@@ -927,7 +927,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
string weapon = command.GetArg(2);
player.GiveNamedItem(weapon);
Server.PrintToChatAll(Helper.ReplaceTags($" {Config.Prefix} {Config.Messages.AdminChangeMap}".Replace("{ADMIN}", caller?.PlayerName == null ? "Console" : caller.PlayerName).Replace("{WEAPON}", weapon)));
Server.PrintToChatAll(Helper.ReplaceTags($" {Config.Prefix} {Config.Messages.AdminGiveMessage}".Replace("{ADMIN}", caller?.PlayerName == null ? "Console" : caller.PlayerName).Replace("{WEAPON}", weapon)));
}
private static bool GetTarget(CommandInfo command, out CCSPlayerController? player)