mirror of
https://github.com/daffyyyy/CS2-SimpleAdmin.git
synced 2026-02-17 10:31:01 +00:00
Refactor admin and server loading timing logic
Adjusted timers for admin and server data loading to improve reliability and reduce delays. Admin data is now loaded more promptly on map changes and during command execution. ServerManager now initializes the cache after setting the server ID, and redundant admin reloads have been removed. Version bumped to 1.7.8-beta-10.
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@@ -22,7 +22,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
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public override string ModuleName => "CS2-SimpleAdmin" + (Helper.IsDebugBuild ? " (DEBUG)" : " (RELEASE)");
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public override string ModuleDescription => "Simple admin plugin for Counter-Strike 2 :)";
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public override string ModuleAuthor => "daffyy";
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public override string ModuleVersion => "1.7.8-beta-9";
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public override string ModuleVersion => "1.7.8-beta-10";
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public override void Load(bool hotReload)
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{
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@@ -83,9 +83,9 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
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Unload(false);
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}
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AddTimer(6.0f, () => ReloadAdmins(null));
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RegisterEvents();
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AddTimer(0.5f, RegisterCommands.InitializeCommands);
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AddTimer(1.0f, () => ReloadAdmins(null));
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if (!CoreConfig.UnlockConCommands)
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{
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@@ -512,11 +512,11 @@ public partial class CS2_SimpleAdmin
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AddTimer(1, () =>
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{
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if (!string.IsNullOrEmpty(adminsFile))
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AddTimer(2.0f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
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AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json");
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if (!string.IsNullOrEmpty(groupsFile))
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AddTimer(3.0f, () => AdminManager.LoadAdminGroups(ModuleDirectory + "/data/groups.json"));
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AdminManager.LoadAdminGroups(ModuleDirectory + "/data/groups.json");
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if (!string.IsNullOrEmpty(adminsFile))
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AddTimer(4.0f, () => AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json"));
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AdminManager.LoadAdminData(ModuleDirectory + "/data/admins.json");
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_logger?.LogInformation("Loaded admins!");
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});
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@@ -448,13 +448,13 @@ public partial class CS2_SimpleAdmin
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private void OnMapStart(string mapName)
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{
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if (!ServerLoaded || ServerId == null)
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AddTimer(2.0f, OnGameServerSteamAPIActivated);
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if (Config.OtherSettings.ReloadAdminsEveryMapChange && ServerLoaded && ServerId != null)
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AddTimer(5.0f, () => ReloadAdmins(null));
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ReloadAdmins(null);
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AddTimer(1.0f, ServerManager.CheckHibernationStatus);
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if (!ServerLoaded || ServerId == null)
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AddTimer(1.5f, OnGameServerSteamAPIActivated);
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// AddTimer(34, () =>
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// {
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@@ -31,7 +31,7 @@ public class ServerManager
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/// </summary>
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public void LoadServerData()
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{
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CS2_SimpleAdmin.Instance.AddTimer(2.0f, () =>
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CS2_SimpleAdmin.Instance.AddTimer(1.0f, () =>
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{
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if (CS2_SimpleAdmin.ServerLoaded || CS2_SimpleAdmin.DatabaseProvider == null) return;
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@@ -103,14 +103,12 @@ public class ServerManager
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CS2_SimpleAdmin.ServerId = serverId;
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CS2_SimpleAdmin._logger?.LogInformation("Loaded server with ip {ip}", ipAddress);
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if (CS2_SimpleAdmin.ServerId != null)
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{
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await Server.NextWorldUpdateAsync(() => CS2_SimpleAdmin.Instance.ReloadAdmins(null));
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}
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CS2_SimpleAdmin.ServerLoaded = true;
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if (CS2_SimpleAdmin.Instance.CacheManager != null)
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{
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await CS2_SimpleAdmin.Instance.CacheManager.InitializeCacheAsync();
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}
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CS2_SimpleAdmin.ServerLoaded = true;
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}
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catch (Exception ex)
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{
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@@ -1 +1 @@
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1.7.8-beta-9
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1.7.8-beta-10
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