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build-1.7.
...
build-1.7.
| Author | SHA1 | Date | |
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099e91b43b | ||
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206c18db66 |
6
.github/workflows/build.yml
vendored
6
.github/workflows/build.yml
vendored
@@ -16,6 +16,8 @@ env:
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PROJECT_NAME_CS2_SIMPLEADMIN: "CS2-SimpleAdmin"
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PROJECT_PATH_CS2_SIMPLEADMINAPI: "CS2-SimpleAdminApi/CS2-SimpleAdminApi.csproj"
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PROJECT_NAME_CS2_SIMPLEADMINAPI: "CS2-SimpleAdminApi"
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PROJECT_PATH_FUNCOMMANDSMODULE: "Modules/CS2-SimpleAdmin_FunCommands/CS2-SimpleAdmin_FunCommands/CS2-SimpleAdmin_FunCommands.csproj"
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PROJECT_NAME_FUNCOMMANDSMODULE: "CS2-SimpleAdmin_FunCommands"
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PROJECT_PATH_STEALTHMODULE: "Modules/CS2-SimpleAdmin_StealthModule/CS2-SimpleAdmin_StealthModule.csproj"
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PROJECT_NAME_STEALTHMODULE: "CS2-SimpleAdmin_StealthModule"
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OUTPUT_PATH: "./counterstrikesharp"
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@@ -45,16 +47,20 @@ jobs:
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dotnet build ${{ env.PROJECT_PATH_CS2_SIMPLEADMIN }} -c Release -o ${{ env.TMP_PATH }}/${{ env.PROJECT_NAME_CS2_SIMPLEADMIN }}
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dotnet restore ${{ env.PROJECT_PATH_CS2_SIMPLEADMINAPI }}
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dotnet build ${{ env.PROJECT_PATH_CS2_SIMPLEADMINAPI }} -c Release -o ${{ env.TMP_PATH }}/${{ env.PROJECT_NAME_CS2_SIMPLEADMINAPI }}
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dotnet restore ${{ env.PROJECT_PATH_FUNCOMMANDSMODULE }}
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dotnet build ${{ env.PROJECT_PATH_FUNCOMMANDSMODULE }} -c Release -o ${{ env.TMP_PATH }}/${{ env.PROJECT_NAME_FUNCOMMANDSMODULE }}
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dotnet restore ${{ env.PROJECT_PATH_STEALTHMODULE }}
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dotnet build ${{ env.PROJECT_PATH_STEALTHMODULE }} -c Release -o ${{ env.TMP_PATH }}/${{ env.PROJECT_NAME_STEALTHMODULE }}
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- name: Combine projects
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run: |
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mkdir -p ${{ env.OUTPUT_PATH }}/plugins/CS2-SimpleAdmin
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mkdir -p ${{ env.OUTPUT_PATH }}/plugins/CS2-SimpleAdmin_FunCommands
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mkdir -p ${{ env.OUTPUT_PATH }}/plugins/CS2-SimpleAdmin_StealthModule
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mkdir -p ${{ env.OUTPUT_PATH }}/shared/CS2-SimpleAdminApi
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cp -r ${{ env.TMP_PATH }}/${{ env.PROJECT_NAME_CS2_SIMPLEADMIN }}/* ${{ env.OUTPUT_PATH }}/plugins/CS2-SimpleAdmin/
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cp -r ${{ env.TMP_PATH }}/${{ env.PROJECT_NAME_FUNCOMMANDSMODULE }}/* ${{ env.OUTPUT_PATH }}/plugins/CS2-SimpleAdmin_FunCommands
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cp -r ${{ env.TMP_PATH }}/${{ env.PROJECT_NAME_STEALTHMODULE }}/* ${{ env.OUTPUT_PATH }}/plugins/CS2-SimpleAdmin_StealthModule
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cp -r ${{ env.TMP_PATH }}/${{ env.PROJECT_NAME_CS2_SIMPLEADMINAPI }}/* ${{ env.OUTPUT_PATH }}/shared/CS2-SimpleAdminApi/
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@@ -206,9 +206,9 @@ public class CS2_SimpleAdminApi : ICS2_SimpleAdminApi
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}
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public void RegisterMenu(string categoryId, string menuId, string menuName,
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Func<CCSPlayerController, object> menuFactory, string? permission = null)
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Func<CCSPlayerController, object> menuFactory, string? permission = null, string? commandName = null)
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{
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Menus.MenuManager.Instance.RegisterMenu(categoryId, menuId, menuName, BuilderFactory, permission);
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Menus.MenuManager.Instance.RegisterMenu(categoryId, menuId, menuName, BuilderFactory, permission, commandName);
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return;
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MenuBuilder BuilderFactory(CCSPlayerController player)
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@@ -22,7 +22,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
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public override string ModuleName => "CS2-SimpleAdmin" + (Helper.IsDebugBuild ? " (DEBUG)" : " (RELEASE)");
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public override string ModuleDescription => "Simple admin plugin for Counter-Strike 2 :)";
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public override string ModuleAuthor => "daffyy & Dliix66";
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public override string ModuleVersion => "1.7.8-beta-1";
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public override string ModuleVersion => "1.7.8-beta-2";
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public override void Load(bool hotReload)
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{
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@@ -120,6 +120,7 @@ public partial class CS2_SimpleAdmin
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// Apply slap damage to the player
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player.Pawn.Value?.Slap(damage);
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player.EmitSound("BaseGrenade.JumpThrowM");
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// Log the command
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if (command == null)
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@@ -1,6 +1,6 @@
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CREATE TABLE IF NOT EXISTS `sa_players_ips` (
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`steamid` INTEGER NOT NULL,
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`address` VARCHAR(64) NOT NULL,
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`address` INTEGER NOT NULL
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`used_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
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PRIMARY KEY (`steamid`, `address`)
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);
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@@ -1,9 +1,4 @@
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DELETE FROM `sa_players_ips`
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WHERE `id` NOT IN (
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SELECT MIN(`id`)
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FROM `sa_players_ips`
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GROUP BY `steamid`
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);
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TRUNCATE TABLE `sa_players_ips`;
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ALTER TABLE `sa_players_ips` ADD `name` VARCHAR(64) NULL DEFAULT NULL;
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CREATE INDEX IF NOT EXISTS `idx_sa_players_ips_used_at` ON `sa_players_ips` (`used_at` DESC);
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@@ -46,7 +46,8 @@ public class MenuManager
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/// <param name="menuName">Display name of the menu.</param>
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/// <param name="menuFactory">Factory function that creates the menu for a player.</param>
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/// <param name="permission">Required permission to access this menu (optional).</param>
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public void RegisterMenu(string categoryId, string menuId, string menuName, Func<CCSPlayerController, MenuBuilder> menuFactory, string? permission = null)
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/// <param name="commandName">Command name for permission override checking (optional, e.g., "css_god").</param>
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public void RegisterMenu(string categoryId, string menuId, string menuName, Func<CCSPlayerController, MenuBuilder> menuFactory, string? permission = null, string? commandName = null)
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{
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if (!_menuCategories.ContainsKey(categoryId))
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{
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@@ -59,6 +60,10 @@ public class MenuManager
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{
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_menuCategories[categoryId].MenuPermissions[menuId] = permission;
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}
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if (commandName != null)
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{
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_menuCategories[categoryId].MenuCommandNames[menuId] = commandName;
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}
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}
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/// <summary>
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@@ -72,6 +77,7 @@ public class MenuManager
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category.MenuFactories.Remove(menuId);
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_menuCategories[categoryId].MenuNames.Remove(menuId);
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_menuCategories[categoryId].MenuPermissions.Remove(menuId);
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_menuCategories[categoryId].MenuCommandNames.Remove(menuId);
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}
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/// <summary>
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@@ -116,11 +122,39 @@ public class MenuManager
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var menuFactory = kvp.Value;
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var menuName = category.MenuNames.TryGetValue(menuId, out var name) ? name : menuId;
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var permission = category.MenuPermissions.TryGetValue(menuId, out var perm) ? perm : null;
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var commandName = category.MenuCommandNames.TryGetValue(menuId, out var cmd) ? cmd : null;
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// Check permissions
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if (!string.IsNullOrEmpty(permission))
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// Check permissions with command override support
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var steamId = new SteamID(player.SteamID);
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// If commandName is provided, check for permission overrides
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if (!string.IsNullOrEmpty(commandName))
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{
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bool hasPermission;
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// Check if command has overridden permissions
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if (AdminManager.CommandIsOverriden(commandName))
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{
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var overriddenPermission = AdminManager.GetPermissionOverrides(commandName);
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hasPermission = AdminManager.PlayerHasPermissions(steamId, overriddenPermission);
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}
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else if (!string.IsNullOrEmpty(permission))
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{
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// Use default permission if no override exists
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hasPermission = AdminManager.PlayerHasPermissions(steamId, permission);
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}
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else
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{
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// No permission required
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hasPermission = true;
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}
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if (!hasPermission)
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continue;
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}
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// Fallback to standard permission check if no commandName provided
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else if (!string.IsNullOrEmpty(permission))
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{
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var steamId = new SteamID(player.SteamID);
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if (!AdminManager.PlayerHasPermissions(steamId, permission))
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continue;
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}
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@@ -187,4 +221,5 @@ public class MenuCategory
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public Dictionary<string, Func<CCSPlayerController, MenuBuilder>> MenuFactories { get; set; } = [];
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public Dictionary<string, string> MenuNames { get; set; } = [];
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public Dictionary<string, string> MenuPermissions { get; set; } = [];
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public Dictionary<string, string> MenuCommandNames { get; set; } = [];
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}
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@@ -1 +1 @@
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1.7.8-beta-1
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1.7.8-beta-2
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@@ -143,7 +143,13 @@ public interface ICS2_SimpleAdminApi
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/// <summary>
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/// Registers a menu in a category.
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/// </summary>
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void RegisterMenu(string categoryId, string menuId, string menuName, Func<CCSPlayerController, object> menuFactory, string? permission = null);
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/// <param name="categoryId">The category to add this menu to.</param>
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/// <param name="menuId">Unique identifier for the menu.</param>
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/// <param name="menuName">Display name of the menu.</param>
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/// <param name="menuFactory">Factory function that creates the menu for a player.</param>
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/// <param name="permission">Required permission to access this menu (optional).</param>
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/// <param name="commandName">Command name for permission override checking (optional, e.g., "css_god").</param>
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void RegisterMenu(string categoryId, string menuId, string menuName, Func<CCSPlayerController, object> menuFactory, string? permission = null, string? commandName = null);
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/// <summary>
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/// Unregisters a menu from a category.
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Binary file not shown.
@@ -368,60 +368,64 @@ public partial class CS2_SimpleAdmin_FunCommands : BasePlugin, IPluginConfig<Con
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{
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_sharedApi.RegisterMenuCategory("fun", Localizer?["fun_category_name"] ?? "Fun Commands", "@css/generic");
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// Register menus with command names for permission override support
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// Server admins can override default permissions via CounterStrikeSharp admin system
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// Example: If "css_god" is overridden to "@css/vip", only VIPs will see the God Mode menu
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if (Config.GodCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "god",
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Localizer?["fun_menu_god"] ?? "God Mode",
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CreateGodModeMenu, "@css/cheats");
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CreateGodModeMenu, "@css/cheats", "css_god");
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if (Config.NoclipCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "noclip",
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Localizer?["fun_menu_noclip"] ?? "No Clip",
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CreateNoClipMenu, "@css/cheats");
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CreateNoClipMenu, "@css/cheats", "css_noclip");
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if (Config.RespawnCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "respawn",
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Localizer?["fun_menu_respawn"] ?? "Respawn",
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CreateRespawnMenu, "@css/cheats");
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CreateRespawnMenu, "@css/cheats", "css_respawn");
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if (Config.GiveCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "give",
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Localizer?["fun_menu_give"] ?? "Give Weapon",
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CreateGiveWeaponMenu, "@css/cheats");
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CreateGiveWeaponMenu, "@css/cheats", "css_give");
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if (Config.StripCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "strip",
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Localizer?["fun_menu_strip"] ?? "Strip Weapons",
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CreateStripWeaponsMenu, "@css/slay");
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CreateStripWeaponsMenu, "@css/slay", "css_strip");
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if (Config.FreezeCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "freeze",
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Localizer?["fun_menu_freeze"] ?? "Freeze",
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CreateFreezeMenu, "@css/slay");
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CreateFreezeMenu, "@css/slay", "css_freeze");
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if (Config.HpCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "hp",
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Localizer?["fun_menu_hp"] ?? "Set HP",
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CreateSetHpMenu, "@css/slay");
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CreateSetHpMenu, "@css/slay", "css_hp");
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if (Config.SpeedCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "speed",
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Localizer?["fun_menu_speed"] ?? "Set Speed",
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CreateSetSpeedMenu, "@css/slay");
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CreateSetSpeedMenu, "@css/slay", "css_speed");
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if (Config.GravityCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "gravity",
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Localizer?["fun_menu_gravity"] ?? "Set Gravity",
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CreateSetGravityMenu, "@css/slay");
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CreateSetGravityMenu, "@css/slay", "css_gravity");
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if (Config.MoneyCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "money",
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Localizer?["fun_menu_money"] ?? "Set Money",
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CreateSetMoneyMenu, "@css/slay");
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CreateSetMoneyMenu, "@css/slay", "css_money");
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if (Config.ResizeCommands.Count > 0)
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_sharedApi.RegisterMenu("fun", "resize",
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Localizer?["fun_menu_resize"] ?? "Resize Player",
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CreateSetResizeMenu, "@css/slay");
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CreateSetResizeMenu, "@css/slay", "css_resize");
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_menusRegistered = true;
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Logger.LogInformation("Fun menus registered successfully!");
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@@ -7,6 +7,26 @@ namespace CS2_SimpleAdmin_FunCommands;
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/// <summary>
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/// Menu creation methods for Fun Commands module.
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/// This file demonstrates different menu patterns using SimpleAdmin API.
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///
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/// PERMISSION OVERRIDE SUPPORT:
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/// ============================
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/// When registering menus in RegisterFunMenus(), you can pass a command name (e.g., "css_god")
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/// as the last parameter. This enables automatic permission override checking via CounterStrikeSharp's
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/// admin system.
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///
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/// How it works:
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/// 1. Server admin overrides a command's permissions (e.g., css_god requires @css/vip instead of @css/cheats)
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/// 2. SimpleAdmin's menu system automatically checks for overrides when displaying menus
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/// 3. If override exists, it uses the overridden permission; otherwise, uses the default permission
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///
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/// Example from RegisterFunMenus():
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/// _sharedApi.RegisterMenu("fun", "god",
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/// Localizer?["fun_menu_god"] ?? "God Mode",
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/// CreateGodModeMenu,
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/// "@css/cheats", // Default permission
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/// "css_god"); // Command name for override checking
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///
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/// This means developers don't need to manually check permissions in their menu factory methods!
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/// </summary>
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public partial class CS2_SimpleAdmin_FunCommands
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{
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