Files
CS2-SimpleAdmin/Managers/PlayerPenaltyManager.cs
Dawid Bepierszcz 229b8d73a3 1.3.4a
- Minor changes
- Escape kick reason @poggu suggestion
- Auto-updater for config
- Using UTC time
- Added expiring IP bans after x days (`ExpireOldIpBans` in config => value = days, 0 = disabled)
- Added exception message to database error
- Fixed? ungag/unmute/unsilence commands
- Updated css version to `178`
- Changed `css_adminhelp` command to use new file `admin_help.txt` as output
2024-03-01 12:38:46 +01:00

138 lines
4.3 KiB
C#

using System.Collections.Concurrent;
namespace CS2_SimpleAdmin;
public enum PenaltyType
{
Mute,
Gag,
Silence
}
public class PlayerPenaltyManager
{
private static ConcurrentDictionary<int, Dictionary<PenaltyType, List<(DateTime EndDateTime, int Duration)>>> penalties =
new ConcurrentDictionary<int, Dictionary<PenaltyType, List<(DateTime, int)>>>();
// Add a penalty for a player
public void AddPenalty(int slot, PenaltyType penaltyType, DateTime endDateTime, int durationSeconds)
{
if (!penalties.ContainsKey(slot))
{
penalties[slot] = new Dictionary<PenaltyType, List<(DateTime, int)>>();
}
if (!penalties[slot].ContainsKey(penaltyType))
{
penalties[slot][penaltyType] = new List<(DateTime, int)>();
}
penalties[slot][penaltyType].Add((endDateTime, durationSeconds));
}
public bool IsPenalized(int slot, PenaltyType penaltyType)
{
//Console.WriteLine($"Checking penalties for player with slot {slot} and penalty type {penaltyType}");
if (penalties.TryGetValue(slot, out var penaltyDict) && penaltyDict.TryGetValue(penaltyType, out var penaltiesList))
{
//Console.WriteLine($"Found penalties for player with slot {slot} and penalty type {penaltyType}");
DateTime now = DateTime.Now;
// Check if any active penalties exist
foreach (var penalty in penaltiesList.ToList())
{
// Check if the penalty is still active
if (penalty.Duration > 0 && now >= penalty.EndDateTime.AddSeconds(penalty.Duration))
{
//Console.WriteLine($"Removing expired penalty for player with slot {slot} and penalty type {penaltyType}");
penaltiesList.Remove(penalty); // Remove expired penalty
if (penaltiesList.Count == 0)
{
//Console.WriteLine($"No more penalties of type {penaltyType} for player with slot {slot}. Removing penalty type.");
penaltyDict.Remove(penaltyType); // Remove penalty type if no more penalties exist
}
}
else if (penalty.Duration == 0 || now < penalty.EndDateTime)
{
//Console.WriteLine($"Player with slot {slot} is penalized for type {penaltyType}");
// Return true if there's an active penalty
return true;
}
}
// Return false if no active penalties are found
//Console.WriteLine($"Player with slot {slot} is not penalized for type {penaltyType}");
return false;
}
// Return false if no penalties of the specified type were found for the player
//Console.WriteLine($"No penalties found for player with slot {slot} and penalty type {penaltyType}");
return false;
}
// Get the end datetime and duration of penalties for a player and penalty type
public List<(DateTime EndDateTime, int Duration)> GetPlayerPenalties(int slot, PenaltyType penaltyType)
{
if (penalties.TryGetValue(slot, out Dictionary<PenaltyType, List<(DateTime EndDateTime, int Duration)>>? penaltyDict) &&
penaltyDict.TryGetValue(penaltyType, out List<(DateTime EndDateTime, int Duration)>? penaltiesList) && penaltiesList != null)
{
return penaltiesList;
}
return new List<(DateTime EndDateTime, int Duration)>();
}
public bool IsSlotInPenalties(int slot)
{
return penalties.ContainsKey(slot);
}
// Remove all penalties for a player slot
public void RemoveAllPenalties(int slot)
{
if (penalties.ContainsKey(slot))
{
penalties.TryRemove(slot, out _);
}
}
// Remove all penalties
public void RemoveAllPenalties()
{
penalties.Clear();
}
// Remove all penalties of a selected type from a specific player
public void RemovePenaltiesByType(int slot, PenaltyType penaltyType)
{
if (penalties.TryGetValue(slot, out Dictionary<PenaltyType, List<(DateTime EndDateTime, int Duration)>>? penaltyDict) &&
penaltyDict.ContainsKey(penaltyType))
{
penaltyDict.Remove(penaltyType);
}
}
// Remove all expired penalties for all players and penalty types
public void RemoveExpiredPenalties()
{
DateTime now = DateTime.Now;
foreach (var kvp in penalties.ToList()) // Use ToList to avoid modification while iterating
{
var playerSlot = kvp.Key;
var penaltyDict = kvp.Value;
// Remove expired penalties for the player
foreach (var penaltiesList in penaltyDict.Values)
{
penaltiesList.RemoveAll(p => p.Duration > 0 && now >= p.EndDateTime.AddSeconds(p.Duration));
}
// Remove player slot if no penalties left
if (penaltyDict.Count == 0)
{
penalties.TryRemove(playerSlot, out _);
}
}
}
}