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CS2-SimpleAdmin/CS2-SimpleAdmin-docs/docs/developer/api/commands.md
Dawid Bepierszcz b0d8696756 Add CS2-SimpleAdmin documentation site
Introduces a new documentation site for CS2-SimpleAdmin using Docusaurus, including developer API references, tutorials, user guides, and module documentation. Removes the CleanModule example and updates FunCommands and ExampleModule. Also updates main plugin and API files to support new documentation and module structure.
2025-10-20 01:27:01 +02:00

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Commands API

Complete reference for command registration and management.

Command Registration

RegisterCommand

Register a new command that integrates with CS2-SimpleAdmin.

void RegisterCommand(string name, string? description, CommandInfo.CommandCallback callback)

Parameters:

  • name - Command name (e.g., "css_mycommand")
  • description - Command description (optional)
  • callback - Method to call when command is executed

Example:

_api.RegisterCommand("css_mycommand", "My custom command", OnMyCommand);

private void OnMyCommand(CCSPlayerController? caller, CommandInfo command)
{
    // Command logic here
}

Throws:

  • ArgumentException - If command name is null or empty
  • ArgumentNullException - If callback is null

UnRegisterCommand

Unregister a previously registered command.

void UnRegisterCommand(string commandName)

Parameters:

  • commandName - Name of command to unregister

Example:

_api.UnRegisterCommand("css_mycommand");

Best Practice: Always unregister commands in your plugin's Unload() method:

public override void Unload(bool hotReload)
{
    if (_api == null) return;

    _api.UnRegisterCommand("css_mycommand");
}

Target Parsing

GetTarget

Parse player targets from command arguments.

TargetResult? GetTarget(CommandInfo command)

Parameters:

  • command - Command info containing arguments

Returns:

  • TargetResult - Contains matched players
  • null - If no targets found or error

Example:

[CommandHelper(1, "<#userid or name>")]
private void OnMyCommand(CCSPlayerController? caller, CommandInfo command)
{
    var targets = _api!.GetTarget(command);
    if (targets == null) return;

    foreach (var player in targets.Players)
    {
        // Do something with player
    }
}

Supported Target Syntax:

  • @all - All players
  • @ct - All Counter-Terrorists
  • @t - All Terrorists
  • @spec - All spectators
  • @alive - All alive players
  • @dead - All dead players
  • @bot - All bots
  • @human - All human players
  • @me - Command caller
  • #123 - Player by user ID
  • PlayerName - Player by name (partial match)

Command Logging

LogCommand (with CommandInfo)

Log a command execution with full command info.

void LogCommand(CCSPlayerController? caller, CommandInfo command)

Parameters:

  • caller - Player who executed command (null for console)
  • command - Command info object

Example:

private void OnMyCommand(CCSPlayerController? caller, CommandInfo command)
{
    // Execute command logic

    // Log the command
    _api!.LogCommand(caller, command);
}

LogCommand (with string)

Log a command execution with custom command string.

void LogCommand(CCSPlayerController? caller, string command)

Parameters:

  • caller - Player who executed command (null for console)
  • command - Command string to log

Example:

private void DoAction(CCSPlayerController? caller, CCSPlayerController target)
{
    // Perform action

    // Log with custom string
    _api!.LogCommand(caller, $"css_mycommand {target.PlayerName}");
}

Complete Example

Basic Command

private void RegisterCommands()
{
    _api!.RegisterCommand("css_hello", "Say hello to a player", OnHelloCommand);
}

[CommandHelper(1, "<#userid or name>")]
[RequiresPermissions("@css/generic")]
private void OnHelloCommand(CCSPlayerController? caller, CommandInfo command)
{
    var targets = _api!.GetTarget(command);
    if (targets == null) return;

    foreach (var player in targets.Players.Where(p => p.IsValid))
    {
        player.PrintToChat($"Hello {player.PlayerName}!");
    }

    _api.LogCommand(caller, command);
}

public override void Unload(bool hotReload)
{
    _api?.UnRegisterCommand("css_hello");
}

Command with Permission Check

[CommandHelper(1, "<#userid or name>")]
[RequiresPermissions("@css/ban")]
private void OnBanCommand(CCSPlayerController? caller, CommandInfo command)
{
    // Get targets
    var targets = _api!.GetTarget(command);
    if (targets == null) return;

    // Filter for players caller can target
    var validPlayers = targets.Players
        .Where(p => p.IsValid && !p.IsBot && caller!.CanTarget(p))
        .ToList();

    foreach (var player in validPlayers)
    {
        // Issue ban
        _api.IssuePenalty(player, caller, PenaltyType.Ban, "Banned via command", 1440);
    }

    _api.LogCommand(caller, command);
}

Command with Arguments

[CommandHelper(2, "<#userid or name> <value>")]
[RequiresPermissions("@css/slay")]
private void OnSetHpCommand(CCSPlayerController? caller, CommandInfo command)
{
    // Parse HP value
    if (!int.TryParse(command.GetArg(2), out int hp))
    {
        caller?.PrintToChat("Invalid HP value!");
        return;
    }

    // Get targets
    var targets = _api!.GetTarget(command);
    if (targets == null) return;

    foreach (var player in targets.Players.Where(p => p.IsValid && p.PawnIsAlive))
    {
        player.PlayerPawn?.Value?.SetHealth(hp);
    }

    _api.LogCommand(caller, $"css_sethp {hp}");
}

Best Practices

1. Always Validate Targets

var targets = _api!.GetTarget(command);
if (targets == null) return;  // No targets found

// Filter for valid players
var validPlayers = targets.Players
    .Where(p => p.IsValid && !p.IsBot)
    .ToList();

if (validPlayers.Count == 0)
{
    caller?.PrintToChat("No valid targets found!");
    return;
}

2. Check Immunity

foreach (var player in targets.Players)
{
    // Check if caller can target this player (immunity check)
    if (!caller!.CanTarget(player))
    {
        caller.PrintToChat($"You cannot target {player.PlayerName}!");
        continue;
    }

    // Safe to target player
    DoAction(player);
}

3. Always Log Commands

// Log every admin command execution
_api.LogCommand(caller, command);

4. Use CommandHelper Attribute

// Specify minimum args and usage
[CommandHelper(minArgs: 1, usage: "<#userid or name>")]
[RequiresPermissions("@css/generic")]
private void OnCommand(CCSPlayerController? caller, CommandInfo command)
{
    // CounterStrikeSharp validates args automatically
}

5. Cleanup on Unload

public override void Unload(bool hotReload)
{
    if (_api == null) return;

    // Unregister ALL commands
    _api.UnRegisterCommand("css_command1");
    _api.UnRegisterCommand("css_command2");
}

Common Patterns

Multiple Aliases

// Register same command with multiple aliases
var aliases = new[] { "css_mycommand", "css_mycmd", "css_mc" };

foreach (var alias in aliases)
{
    _api.RegisterCommand(alias, "My command", OnMyCommand);
}

// Unregister all
public override void Unload(bool hotReload)
{
    foreach (var alias in aliases)
    {
        _api?.UnRegisterCommand(alias);
    }
}

Command from Config

// In Config.cs
public List<string> MyCommands { get; set; } = ["css_mycommand"];

// In Plugin
private void RegisterCommands()
{
    foreach (var cmd in Config.MyCommands)
    {
        _api!.RegisterCommand(cmd, "Description", OnMyCommand);
    }
}

// Allows users to add aliases or disable by clearing list

Target Filtering

// Get only alive players
var alivePlayers = targets.Players
    .Where(p => p.IsValid && p.PawnIsAlive)
    .ToList();

// Get only enemy team
var enemies = targets.Players
    .Where(p => p.IsValid && p.Team != caller!.Team)
    .ToList();

// Get targetable players
var targetable = targets.Players
    .Where(p => p.IsValid && caller!.CanTarget(p))
    .ToList();

Error Handling

Command Registration Errors

try
{
    _api.RegisterCommand("css_mycommand", "Description", OnMyCommand);
}
catch (ArgumentException ex)
{
    Logger.LogError($"Failed to register command: {ex.Message}");
}

Target Parsing Errors

var targets = _api!.GetTarget(command);

if (targets == null)
{
    // Target parsing failed
    // Error message already sent to caller by SimpleAdmin
    return;
}

if (targets.Players.Count == 0)
{
    caller?.PrintToChat("No players matched your target!");
    return;
}

Performance Tips

Cache Command Lists

// Don't create new list every time
private readonly List<string> _commandAliases = new() { "css_cmd1", "css_cmd2" };

private void RegisterCommands()
{
    foreach (var cmd in _commandAliases)
    {
        _api!.RegisterCommand(cmd, "Description", OnCommand);
    }
}

Efficient Target Filtering

// ✅ Good - single LINQ query
var players = targets.Players
    .Where(p => p.IsValid && !p.IsBot && p.PawnIsAlive && caller!.CanTarget(p))
    .ToList();

// ❌ Bad - multiple iterations
var players = targets.Players.Where(p => p.IsValid).ToList();
players = players.Where(p => !p.IsBot).ToList();
players = players.Where(p => p.PawnIsAlive).ToList();