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CS2-SimpleAdmin/CS2-SimpleAdmin-docs/docs/developer/api/commands.md
Dawid Bepierszcz b0d8696756 Add CS2-SimpleAdmin documentation site
Introduces a new documentation site for CS2-SimpleAdmin using Docusaurus, including developer API references, tutorials, user guides, and module documentation. Removes the CleanModule example and updates FunCommands and ExampleModule. Also updates main plugin and API files to support new documentation and module structure.
2025-10-20 01:27:01 +02:00

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---
sidebar_position: 2
---
# Commands API
Complete reference for command registration and management.
## Command Registration
### RegisterCommand
Register a new command that integrates with CS2-SimpleAdmin.
```csharp
void RegisterCommand(string name, string? description, CommandInfo.CommandCallback callback)
```
**Parameters:**
- `name` - Command name (e.g., "css_mycommand")
- `description` - Command description (optional)
- `callback` - Method to call when command is executed
**Example:**
```csharp
_api.RegisterCommand("css_mycommand", "My custom command", OnMyCommand);
private void OnMyCommand(CCSPlayerController? caller, CommandInfo command)
{
// Command logic here
}
```
**Throws:**
- `ArgumentException` - If command name is null or empty
- `ArgumentNullException` - If callback is null
---
### UnRegisterCommand
Unregister a previously registered command.
```csharp
void UnRegisterCommand(string commandName)
```
**Parameters:**
- `commandName` - Name of command to unregister
**Example:**
```csharp
_api.UnRegisterCommand("css_mycommand");
```
**Best Practice:**
Always unregister commands in your plugin's `Unload()` method:
```csharp
public override void Unload(bool hotReload)
{
if (_api == null) return;
_api.UnRegisterCommand("css_mycommand");
}
```
---
## Target Parsing
### GetTarget
Parse player targets from command arguments.
```csharp
TargetResult? GetTarget(CommandInfo command)
```
**Parameters:**
- `command` - Command info containing arguments
**Returns:**
- `TargetResult` - Contains matched players
- `null` - If no targets found or error
**Example:**
```csharp
[CommandHelper(1, "<#userid or name>")]
private void OnMyCommand(CCSPlayerController? caller, CommandInfo command)
{
var targets = _api!.GetTarget(command);
if (targets == null) return;
foreach (var player in targets.Players)
{
// Do something with player
}
}
```
**Supported Target Syntax:**
- `@all` - All players
- `@ct` - All Counter-Terrorists
- `@t` - All Terrorists
- `@spec` - All spectators
- `@alive` - All alive players
- `@dead` - All dead players
- `@bot` - All bots
- `@human` - All human players
- `@me` - Command caller
- `#123` - Player by user ID
- `PlayerName` - Player by name (partial match)
---
## Command Logging
### LogCommand (with CommandInfo)
Log a command execution with full command info.
```csharp
void LogCommand(CCSPlayerController? caller, CommandInfo command)
```
**Parameters:**
- `caller` - Player who executed command (null for console)
- `command` - Command info object
**Example:**
```csharp
private void OnMyCommand(CCSPlayerController? caller, CommandInfo command)
{
// Execute command logic
// Log the command
_api!.LogCommand(caller, command);
}
```
---
### LogCommand (with string)
Log a command execution with custom command string.
```csharp
void LogCommand(CCSPlayerController? caller, string command)
```
**Parameters:**
- `caller` - Player who executed command (null for console)
- `command` - Command string to log
**Example:**
```csharp
private void DoAction(CCSPlayerController? caller, CCSPlayerController target)
{
// Perform action
// Log with custom string
_api!.LogCommand(caller, $"css_mycommand {target.PlayerName}");
}
```
---
## Complete Example
### Basic Command
```csharp
private void RegisterCommands()
{
_api!.RegisterCommand("css_hello", "Say hello to a player", OnHelloCommand);
}
[CommandHelper(1, "<#userid or name>")]
[RequiresPermissions("@css/generic")]
private void OnHelloCommand(CCSPlayerController? caller, CommandInfo command)
{
var targets = _api!.GetTarget(command);
if (targets == null) return;
foreach (var player in targets.Players.Where(p => p.IsValid))
{
player.PrintToChat($"Hello {player.PlayerName}!");
}
_api.LogCommand(caller, command);
}
public override void Unload(bool hotReload)
{
_api?.UnRegisterCommand("css_hello");
}
```
---
### Command with Permission Check
```csharp
[CommandHelper(1, "<#userid or name>")]
[RequiresPermissions("@css/ban")]
private void OnBanCommand(CCSPlayerController? caller, CommandInfo command)
{
// Get targets
var targets = _api!.GetTarget(command);
if (targets == null) return;
// Filter for players caller can target
var validPlayers = targets.Players
.Where(p => p.IsValid && !p.IsBot && caller!.CanTarget(p))
.ToList();
foreach (var player in validPlayers)
{
// Issue ban
_api.IssuePenalty(player, caller, PenaltyType.Ban, "Banned via command", 1440);
}
_api.LogCommand(caller, command);
}
```
---
### Command with Arguments
```csharp
[CommandHelper(2, "<#userid or name> <value>")]
[RequiresPermissions("@css/slay")]
private void OnSetHpCommand(CCSPlayerController? caller, CommandInfo command)
{
// Parse HP value
if (!int.TryParse(command.GetArg(2), out int hp))
{
caller?.PrintToChat("Invalid HP value!");
return;
}
// Get targets
var targets = _api!.GetTarget(command);
if (targets == null) return;
foreach (var player in targets.Players.Where(p => p.IsValid && p.PawnIsAlive))
{
player.PlayerPawn?.Value?.SetHealth(hp);
}
_api.LogCommand(caller, $"css_sethp {hp}");
}
```
---
## Best Practices
### 1. Always Validate Targets
```csharp
var targets = _api!.GetTarget(command);
if (targets == null) return; // No targets found
// Filter for valid players
var validPlayers = targets.Players
.Where(p => p.IsValid && !p.IsBot)
.ToList();
if (validPlayers.Count == 0)
{
caller?.PrintToChat("No valid targets found!");
return;
}
```
### 2. Check Immunity
```csharp
foreach (var player in targets.Players)
{
// Check if caller can target this player (immunity check)
if (!caller!.CanTarget(player))
{
caller.PrintToChat($"You cannot target {player.PlayerName}!");
continue;
}
// Safe to target player
DoAction(player);
}
```
### 3. Always Log Commands
```csharp
// Log every admin command execution
_api.LogCommand(caller, command);
```
### 4. Use CommandHelper Attribute
```csharp
// Specify minimum args and usage
[CommandHelper(minArgs: 1, usage: "<#userid or name>")]
[RequiresPermissions("@css/generic")]
private void OnCommand(CCSPlayerController? caller, CommandInfo command)
{
// CounterStrikeSharp validates args automatically
}
```
### 5. Cleanup on Unload
```csharp
public override void Unload(bool hotReload)
{
if (_api == null) return;
// Unregister ALL commands
_api.UnRegisterCommand("css_command1");
_api.UnRegisterCommand("css_command2");
}
```
---
## Common Patterns
### Multiple Aliases
```csharp
// Register same command with multiple aliases
var aliases = new[] { "css_mycommand", "css_mycmd", "css_mc" };
foreach (var alias in aliases)
{
_api.RegisterCommand(alias, "My command", OnMyCommand);
}
// Unregister all
public override void Unload(bool hotReload)
{
foreach (var alias in aliases)
{
_api?.UnRegisterCommand(alias);
}
}
```
### Command from Config
```csharp
// In Config.cs
public List<string> MyCommands { get; set; } = ["css_mycommand"];
// In Plugin
private void RegisterCommands()
{
foreach (var cmd in Config.MyCommands)
{
_api!.RegisterCommand(cmd, "Description", OnMyCommand);
}
}
// Allows users to add aliases or disable by clearing list
```
### Target Filtering
```csharp
// Get only alive players
var alivePlayers = targets.Players
.Where(p => p.IsValid && p.PawnIsAlive)
.ToList();
// Get only enemy team
var enemies = targets.Players
.Where(p => p.IsValid && p.Team != caller!.Team)
.ToList();
// Get targetable players
var targetable = targets.Players
.Where(p => p.IsValid && caller!.CanTarget(p))
.ToList();
```
---
## Error Handling
### Command Registration Errors
```csharp
try
{
_api.RegisterCommand("css_mycommand", "Description", OnMyCommand);
}
catch (ArgumentException ex)
{
Logger.LogError($"Failed to register command: {ex.Message}");
}
```
### Target Parsing Errors
```csharp
var targets = _api!.GetTarget(command);
if (targets == null)
{
// Target parsing failed
// Error message already sent to caller by SimpleAdmin
return;
}
if (targets.Players.Count == 0)
{
caller?.PrintToChat("No players matched your target!");
return;
}
```
---
## Performance Tips
### Cache Command Lists
```csharp
// Don't create new list every time
private readonly List<string> _commandAliases = new() { "css_cmd1", "css_cmd2" };
private void RegisterCommands()
{
foreach (var cmd in _commandAliases)
{
_api!.RegisterCommand(cmd, "Description", OnCommand);
}
}
```
### Efficient Target Filtering
```csharp
// ✅ Good - single LINQ query
var players = targets.Players
.Where(p => p.IsValid && !p.IsBot && p.PawnIsAlive && caller!.CanTarget(p))
.ToList();
// ❌ Bad - multiple iterations
var players = targets.Players.Where(p => p.IsValid).ToList();
players = players.Where(p => !p.IsBot).ToList();
players = players.Where(p => p.PawnIsAlive).ToList();
```
---
## Related APIs
- **[Menus API](menus)** - Create interactive menus
- **[Penalties API](penalties)** - Issue penalties from commands
- **[Utilities API](utilities)** - Helper functions for commands