Files
CS2-SimpleAdmin/Extensions/PlayerExtensions.cs
Dawid Bepierszcz bcbcb83a35 1.5.0a
- Fixed immunity in menu
- Added new command `css_prename` to  perm rename player (until the server restarts - don't set new name to remove perm rename) // @css/ban)
2024-07-03 22:59:26 +02:00

196 lines
5.9 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using System.Text;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
namespace CS2_SimpleAdmin;
public static class PlayerExtensions
{
public static void Slap(this CBasePlayerPawn pawn, int damage = 0)
{
PerformSlap(pawn, damage);
}
public static void Print(this CCSPlayerController controller, string message = "")
{
StringBuilder _message = new(CS2_SimpleAdmin._localizer!["sa_prefix"]);
_message.Append(message);
controller.PrintToChat(_message.ToString());
}
public static bool CanTarget(this CCSPlayerController? controller, CCSPlayerController? target)
{
if (controller is null || target is null) return true;
if (target.IsBot) return true;
return AdminManager.CanPlayerTarget(controller, target) ||
AdminManager.CanPlayerTarget(new SteamID(controller.SteamID),
new SteamID(target.SteamID));
}
public static void SetSpeed(this CCSPlayerController? controller, float speed)
{
var playerPawnValue = controller?.PlayerPawn.Value;
if (playerPawnValue == null) return;
playerPawnValue.VelocityModifier = speed;
}
public static void SetGravity(this CCSPlayerController? controller, float gravity)
{
var playerPawnValue = controller?.PlayerPawn.Value;
if (playerPawnValue == null) return;
playerPawnValue.GravityScale = gravity;
}
public static void SetMoney(this CCSPlayerController? controller, int money)
{
var moneyServices = controller?.InGameMoneyServices;
if (moneyServices == null) return;
moneyServices.Account = money;
if (controller != null) Utilities.SetStateChanged(controller, "CCSPlayerController", "m_pInGameMoneyServices");
}
public static void SetHp(this CCSPlayerController? controller, int health = 100)
{
if (controller == null) return;
if ((health <= 0 || !controller.PawnIsAlive || controller.PlayerPawn.Value == null)) return;
controller.PlayerPawn.Value.Health = health;
if (health > 100)
{
controller.PlayerPawn.Value.MaxHealth = health;
}
Utilities.SetStateChanged(controller.PlayerPawn.Value, "CBaseEntity", "m_iHealth");
}
public static void Bury(this CBasePlayerPawn pawn, float depth = 10f)
{
var newPos = new Vector(pawn.AbsOrigin!.X, pawn.AbsOrigin.Y,
pawn.AbsOrigin!.Z - depth);
pawn.Teleport(newPos, pawn.AbsRotation!, pawn.AbsVelocity);
}
public static void Unbury(this CBasePlayerPawn pawn, float depth = 15f)
{
var newPos = new Vector(pawn.AbsOrigin!.X, pawn.AbsOrigin.Y,
pawn.AbsOrigin!.Z + depth);
pawn.Teleport(newPos, pawn.AbsRotation!, pawn.AbsVelocity);
}
public static void Freeze(this CBasePlayerPawn pawn)
{
pawn.MoveType = MoveType_t.MOVETYPE_OBSOLETE;
Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 1); // obsolete
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
}
public static void Unfreeze(this CBasePlayerPawn pawn)
{
pawn.MoveType = MoveType_t.MOVETYPE_WALK;
Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 2); // walk
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
}
public static void ToggleNoclip(this CBasePlayerPawn pawn)
{
if (pawn.MoveType == MoveType_t.MOVETYPE_NOCLIP)
{
pawn.MoveType = MoveType_t.MOVETYPE_WALK;
Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 2); // walk
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
}
else
{
pawn.MoveType = MoveType_t.MOVETYPE_NOCLIP;
Schema.SetSchemaValue(pawn.Handle, "CBaseEntity", "m_nActualMoveType", 8); // noclip
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_MoveType");
}
}
public static void Rename(this CCSPlayerController? controller, string newName = "Unknown")
{
newName ??= CS2_SimpleAdmin._localizer?["sa_unknown"] ?? "Unknown";
if (controller != null)
{
var playerName = new SchemaString<CBasePlayerController>(controller, "m_iszPlayerName");
playerName.Set(newName + " ");
CS2_SimpleAdmin.Instance.AddTimer(0.25f, () =>
{
Utilities.SetStateChanged(controller, "CCSPlayerController", "m_szClan");
Utilities.SetStateChanged(controller, "CBasePlayerController", "m_iszPlayerName");
});
CS2_SimpleAdmin.Instance.AddTimer(0.3f, () =>
{
playerName.Set(newName);
});
}
CS2_SimpleAdmin.Instance.AddTimer(0.4f, () =>
{
if (controller != null) Utilities.SetStateChanged(controller, "CBasePlayerController", "m_iszPlayerName");
});
}
public static void TeleportPlayer(this CCSPlayerController? controller, CCSPlayerController? target)
{
if (controller?.PlayerPawn?.Value == null && target!.PlayerPawn?.Value == null)
return;
if (
controller?.PlayerPawn?.Value?.AbsOrigin != null &&
controller?.PlayerPawn?.Value?.AbsRotation != null &&
target?.PlayerPawn?.Value?.AbsOrigin != null &&
target?.PlayerPawn?.Value?.AbsRotation != null
)
{
controller.PlayerPawn.Value.Teleport(
target.PlayerPawn.Value.AbsOrigin,
target.PlayerPawn.Value.AbsRotation,
target.PlayerPawn.Value.AbsVelocity
);
}
}
private static void PerformSlap(CBasePlayerPawn pawn, int damage = 0)
{
if (pawn.LifeState != (int)LifeState_t.LIFE_ALIVE)
return;
/* Teleport in a random direction - thank you, Mani!*/
/* Thank you AM & al!*/
var random = new Random();
var vel = new Vector(pawn.AbsVelocity.X, pawn.AbsVelocity.Y, pawn.AbsVelocity.Z);
vel.X += ((random.Next(180) + 50) * ((random.Next(2) == 1) ? -1 : 1));
vel.Y += ((random.Next(180) + 50) * ((random.Next(2) == 1) ? -1 : 1));
vel.Z += random.Next(200) + 100;
pawn.AbsVelocity.X = vel.X;
pawn.AbsVelocity.Y = vel.Y;
pawn.AbsVelocity.Z = vel.Z;
if (damage <= 0)
return;
pawn.Health -= damage;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
if (pawn.Health <= 0)
pawn.CommitSuicide(true, true);
}
}