Files
CS2-SimpleAdmin/CS2-SimpleAdmin/Variables.cs
Dawid Bepierszcz c2e8b4a898 Refactor player cache and ban checks, update version
Improves player cache handling and ban status checks for race condition safety. Removes unused GodPlayers logic and related event handler. Refactors event handlers for disconnect and team changes, and fixes warn reason field naming. Updates version to 1.7.8-beta-7.
2025-12-02 17:37:14 +01:00

86 lines
3.2 KiB
C#

using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CS2_SimpleAdmin.Models;
using CS2_SimpleAdminApi;
using MenuManager;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
using CS2_SimpleAdmin.Database;
using CS2_SimpleAdmin.Managers;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
namespace CS2_SimpleAdmin;
public partial class CS2_SimpleAdmin
{
// Config
public CS2_SimpleAdminConfig Config { get; set; } = new();
// HttpClient
internal static readonly HttpClient HttpClient = new();
// Paths
internal static readonly string ConfigDirectory =
Path.Combine(Application.RootDirectory, "configs/plugins/CS2-SimpleAdmin");
// Localization
public static IStringLocalizer? _localizer;
// Voting System
public static readonly Dictionary<string, int> VoteAnswers = [];
public static bool VoteInProgress;
// Command and Server Settings
public static readonly bool UnlockedCommands = CoreConfig.UnlockConCommands;
internal static string IpAddress = string.Empty;
internal static bool ServerLoaded;
internal static int? ServerId = null;
internal static readonly HashSet<ulong> AdminDisabledJoinComms = [];
// Player Management
internal static readonly HashSet<int> SilentPlayers = [];
internal static readonly Dictionary<ulong, string> RenamedPlayers = [];
internal static readonly ConcurrentDictionary<ulong, PlayerInfo> PlayersInfo = [];
internal static readonly List<CCSPlayerController> CachedPlayers = [];
internal static readonly List<CCSPlayerController> BotPlayers = [];
private static readonly List<DisconnectedPlayer> DisconnectedPlayers = [];
// Discord Integration
internal static DiscordManager? DiscordWebhookClientLog;
// Database Settings
internal string DbConnectionString = string.Empty;
// internal static Database.Database? Database;
internal static IDatabaseProvider? DatabaseProvider;
// Logger
internal static ILogger? _logger;
// Memory Function (Game-related)
private static MemoryFunctionVoid<CBasePlayerController, CCSPlayerPawn, bool, bool>?
_cBasePlayerControllerSetPawnFunc;
// Menu API and Capabilities
internal static IMenuApi? MenuApi;
private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
// Shared API
internal static Api.CS2_SimpleAdminApi? SimpleAdminApi { get; private set; }
// Managers
internal PermissionManager PermissionManager = new(DatabaseProvider);
internal BanManager BanManager = new(DatabaseProvider);
internal MuteManager MuteManager = new(DatabaseProvider);
internal WarnManager WarnManager = new(DatabaseProvider);
internal CacheManager? CacheManager = new();
private static readonly PlayerManager PlayerManager = new();
// Timers
internal Timer? PlayersTimer = null;
// Funny list
private readonly List<string> _requiredPlugins = ["MenuManagerCore", "PlayerSettings"];
private readonly List<string> _requiredShared = ["MenuManagerApi", "PlayerSettingsApi", "AnyBaseLib", "CS2-SimpleAdminApi"];
}