mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
Merge pull request #76 from daffyyyy/some-changes
Improved player index
This commit is contained in:
22
Commands.cs
22
Commands.cs
@@ -23,7 +23,7 @@ namespace WeaponPaints
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{
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AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player) || !player!.PlayerPawn.IsValid) return;
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if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
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player.PlayerPawn.Value.CommitSuicide(true, false);
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});
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@@ -60,11 +60,11 @@ namespace WeaponPaints
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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g_playersKnife[(int)player!.EntityIndex!.Value.Value] = knifeKey;
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g_playersKnife[(int)player!.Index] = knifeKey;
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if (player!.PawnIsAlive && g_bCommandsAllowed)
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{
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g_changedKnife.Add((int)player.EntityIndex!.Value.Value);
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//g_changedKnife.Add((int)player.Index);
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RefreshWeapons(player);
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//RefreshPlayerKnife(player);
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@@ -73,7 +73,7 @@ namespace WeaponPaints
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*/
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}
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if (weaponSync != null)
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Task.Run(() => weaponSync.SyncKnifeToDatabase((int)player.EntityIndex!.Value.Value, knifeKey));
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Task.Run(() => weaponSync.SyncKnifeToDatabase((int)player.Index, knifeKey));
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}
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}
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};
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@@ -84,7 +84,7 @@ namespace WeaponPaints
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AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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int playerIndex = (int)player!.Index;
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if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
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{
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@@ -110,7 +110,7 @@ namespace WeaponPaints
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{
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if (!Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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int playerIndex = (int)player!.Index;
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string selectedWeapon = option.Text;
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if (classNamesByWeapon.TryGetValue(selectedWeapon, out string? selectedWeaponClassname))
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{
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@@ -126,9 +126,9 @@ namespace WeaponPaints
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// Function to handle skin selection for the chosen weapon
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var handleSkinSelection = (CCSPlayerController? p, ChatMenuOption opt) =>
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{
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if (p == null || !p.IsValid || !p.EntityIndex.HasValue) return;
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if (p == null || !p.IsValid || p.Index <= 0) return;
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playerIndex = (int)p.EntityIndex.Value.Value;
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playerIndex = (int)p.Index;
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var steamId = new SteamID(p.SteamID);
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var firstSkin = skinsList?.FirstOrDefault(skin =>
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@@ -204,7 +204,7 @@ namespace WeaponPaints
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AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
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{
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if (!Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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int playerIndex = (int)player!.Index;
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if (commandCooldown != null && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds) && playerIndex > 0 && playerIndex < commandCooldown.Length)
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{
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@@ -226,8 +226,8 @@ namespace WeaponPaints
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if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
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if (!Utility.IsPlayerValid(player)) return;
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string temp = "";
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if (!player!.EntityIndex.HasValue) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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if (player == null || player.Index <= 0) return;
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int playerIndex = (int)player!.Index;
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if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
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{
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commandCooldown[playerIndex] = DateTime.UtcNow;
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33
Events.cs
33
Events.cs
@@ -85,9 +85,9 @@ namespace WeaponPaints
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if (player == null || !player.IsValid || player.IsHLTV) return;
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.Remove((int)player.EntityIndex!.Value.Value);
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g_playersKnife.Remove((int)player.Index);
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if (Config.Additional.SkinEnabled)
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gPlayerWeaponsInfo.Remove((int)player.EntityIndex!.Value.Value);
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gPlayerWeaponsInfo.Remove((int)player.Index);
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}
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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@@ -100,7 +100,7 @@ namespace WeaponPaints
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if (Config.Additional.KnifeEnabled)
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{
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g_knifePickupCount[(int)player.EntityIndex!.Value.Value] = 0;
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g_knifePickupCount[(int)player.Index] = 0;
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if (!PlayerHasKnife(player))
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GiveKnifeToPlayer(player);
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}
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@@ -134,13 +134,13 @@ namespace WeaponPaints
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if (@event.Defindex == 42 || @event.Defindex == 59)
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{
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CCSPlayerController? player = @event.Userid;
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if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive || g_knifePickupCount[(int)player.EntityIndex!.Value.Value] >= 2) return HookResult.Continue;
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if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive || g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
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if (g_playersKnife.ContainsKey((int)player.EntityIndex!.Value.Value)
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if (g_playersKnife.ContainsKey((int)player.Index)
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&&
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g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife")
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g_playersKnife[(int)player.Index] != "weapon_knife")
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{
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g_knifePickupCount[(int)player.EntityIndex!.Value.Value]++;
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g_knifePickupCount[(int)player.Index]++;
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RemovePlayerKnife(player, true);
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AddTimer(0.3f, ()=> GiveKnifeToPlayer(player));
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@@ -176,29 +176,32 @@ namespace WeaponPaints
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{
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try
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{
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if (!weapon.IsValid) return;
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if (weapon.OwnerEntity.Value == null) return;
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if (!weapon.OwnerEntity.Value.EntityIndex.HasValue)
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/*
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if (weapon.OwnerEntity.Index > 0)
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{
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for (int i = 1; i <= Server.MaxPlayers; i++)
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{
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CCSPlayerController? ghostPlayer = Utilities.GetPlayerFromIndex(i);
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if (!Utility.IsPlayerValid(ghostPlayer)) continue;
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if (g_changedKnife.Contains((int)ghostPlayer.EntityIndex!.Value.Value))
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if (g_changedKnife.Contains((int)ghostPlayer.Index))
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{
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ChangeWeaponAttributes(weapon, ghostPlayer, isKnife);
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g_changedKnife.Remove((int)ghostPlayer.EntityIndex!.Value.Value);
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g_changedKnife.Remove((int)ghostPlayer.Index);
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break;
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}
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}
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return;
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}
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if (!weapon.OwnerEntity.Value.EntityIndex.HasValue) return;
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int weaponOwner = (int)weapon.OwnerEntity.Value.EntityIndex.Value.Value;
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*/
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if (weapon.OwnerEntity.Index <= 0) return;
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int weaponOwner = (int)weapon.OwnerEntity.Index;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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var playerIndex = (int)pawn.Controller.Index;
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var player = Utilities.GetPlayerFromIndex(playerIndex);
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if (!Utility.IsPlayerValid(player)) return;
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@@ -19,7 +19,7 @@ namespace WeaponPaints
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internal static string BuildDatabaseConnectionString()
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{
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if (Config == null) return String.Empty;
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if (Config == null) return string.Empty;
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var builder = new MySqlConnectionStringBuilder
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{
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Server = Config.DatabaseHost,
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@@ -9,9 +9,9 @@ namespace WeaponPaints
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{
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internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
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{
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if (weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
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if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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int playerIndex = (int)player.Index;
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if (!gPlayerWeaponsInfo.ContainsKey(playerIndex)) return;
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@@ -55,7 +55,7 @@ namespace WeaponPaints
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internal static void GiveKnifeToPlayer(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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if (g_playersKnife.TryGetValue((int)player.EntityIndex!.Value.Value, out var knife))
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if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
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{
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player.GiveNamedItem(knife);
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}
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@@ -77,7 +77,7 @@ namespace WeaponPaints
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}
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internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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@@ -88,16 +88,16 @@ namespace WeaponPaints
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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if (!force)
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{
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if (!weapon.Value.EntityIndex.HasValue) return;
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int weaponEntityIndex = (int)weapon.Value.EntityIndex!.Value.Value;
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NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
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if ((int)weapon.Index <= 0) return;
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int weaponEntityIndex = (int)weapon.Index;
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NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
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AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
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AddTimer(1.0f, () =>
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@@ -123,35 +123,35 @@ namespace WeaponPaints
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internal void RefreshPlayerKnife(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons != null && weapons.Count > 0)
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{
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CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
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CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
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//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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if (!weapon.Value.EntityIndex.HasValue) return;
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int weaponEntityIndex = (int)weapon.Value.EntityIndex!.Value.Value;
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NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
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if (weapon.Index <= 0) return;
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int weaponEntityIndex = (int)weapon.Index;
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NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
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AddTimer(0.22f, () =>
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{
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if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value.DesignerName.Contains("knife")
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if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("knife")
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||
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player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value.DesignerName.Contains("bayonet")
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player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("bayonet")
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)
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{
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if (player.PawnIsAlive)
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{
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NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3");
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NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
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service.DropActivePlayerWeapon(weapon.Value);
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GiveKnifeToPlayer(player);
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}
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@@ -164,7 +164,7 @@ namespace WeaponPaints
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{
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CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
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if (knife != null && knife.IsValid && knife.Handle != -1 && knife.EntityIndex.HasValue)
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if (knife != null && knife.IsValid && knife.Handle != -1 && knife.Index > 0)
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{
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knife.Remove();
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}
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@@ -183,14 +183,14 @@ namespace WeaponPaints
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{
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if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
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AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
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AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
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AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
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AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
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AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
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AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
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}
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internal void RefreshWeapons(CCSPlayerController? player)
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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@@ -201,9 +201,9 @@ namespace WeaponPaints
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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if (!weapon.Value.EntityIndex.HasValue || !weapon.Value.DesignerName.Contains("weapon_")) continue;
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if (weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_")) continue;
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//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
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try
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{
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@@ -249,14 +249,14 @@ namespace WeaponPaints
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return false;
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}
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if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
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if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
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return false;
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var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
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if (weapons == null || weapons.Count <= 0) return false;
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foreach (var weapon in weapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value.IsValid)
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
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{
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@@ -31,7 +31,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>();
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internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
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internal static Dictionary<int, string> g_playersKnife = new();
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internal static List<int> g_changedKnife = new();
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//internal static List<int> g_changedKnife = new();
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internal bool g_bCommandsAllowed = true;
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internal static List<JObject> skinsList = new List<JObject>();
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@@ -8,16 +8,9 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.80" />
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.84" />
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<PackageReference Include="Dapper" Version="2.1.24" />
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<PackageReference Include="MySqlConnector" Version="2.3.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="CounterStrikeSharp.API">
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<HintPath>deps\CounterStrikeSharp.API.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -229,9 +229,9 @@ namespace WeaponPaints
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internal async Task SyncWeaponPaintsToDatabase(CCSPlayerController? player)
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{
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if (!Utility.IsPlayerValid(player)) return;
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if (player == null || !Utility.IsPlayerValid(player)) return;
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int playerIndex = (int)player!.EntityIndex!.Value.Value;
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int playerIndex = (int)player.Index;
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string steamId = new SteamID(player.SteamID).SteamId64.ToString();
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using var connection = new MySqlConnection(_databaseConnectionString);
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