mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
28
Database.cs
Normal file
28
Database.cs
Normal file
@@ -0,0 +1,28 @@
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using MySqlConnector;
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namespace WeaponPaints
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{
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public class Database
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{
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private readonly string _dbConnectionString;
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||||
public Database(string dbConnectionString)
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{
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_dbConnectionString = dbConnectionString;
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}
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public async Task<MySqlConnection> GetConnectionAsync()
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{
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try
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{
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var connection = new MySqlConnection(_dbConnectionString);
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await connection.OpenAsync();
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return connection;
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}
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catch (Exception)
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{
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throw;
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}
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}
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}
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}
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136
Events.cs
136
Events.cs
@@ -22,34 +22,34 @@ namespace WeaponPaints
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if (!gPlayerWeaponsInfo.ContainsKey((int)player.Index))
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{
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Task.Run(async () =>
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_ = Task.Run(async () =>
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{
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if (Config.Additional.SkinEnabled)
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await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
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if (Config.Additional.KnifeEnabled)
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await weaponSync.GetKnifeFromDatabase(playerInfo);
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});
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}
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}
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private void OnClientDisconnect(int playerSlot)
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null) return;
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null)
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return;
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.TryRemove((int)player.Index, out _);
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if (Config.Additional.SkinEnabled)
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if (Config.Additional.SkinEnabled && gPlayerWeaponsInfo.TryGetValue((int)player.Index, out var innerDictionary))
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{
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if (gPlayerWeaponsInfo.TryRemove((int)player.Index, out var innerDictionary))
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{
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innerDictionary.Clear();
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}
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}
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if (commandsCooldown.ContainsKey((int)player.UserId))
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{
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commandsCooldown.Remove((int)player.UserId);
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innerDictionary.Clear();
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gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
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}
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commandsCooldown.Remove((int)player.UserId);
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}
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private void OnEntityCreated(CEntityInstance entity)
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@@ -133,26 +133,34 @@ namespace WeaponPaints
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{
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CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
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if (player == null || player.IsBot || player.IsHLTV)
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return HookResult.Continue;
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if (player == null || !player.IsValid || player.SteamID.ToString() == "" ||
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!g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index))
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if (player == null || player.IsBot || player.IsHLTV ||
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player.SteamID.ToString() == "" || !g_knifePickupCount.TryGetValue((int)player.Index, out var pickupCount) ||
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!g_playersKnife.ContainsKey((int)player.Index))
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{
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return HookResult.Continue;
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}
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CBasePlayerWeapon weapon = new(caller.Handle);
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
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{
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return HookResult.Continue;
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}
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if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
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if (pickupCount >= 2)
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{
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||||
return HookResult.Continue;
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}
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if (g_playersKnife[(int)player.Index] != "weapon_knife")
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{
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g_knifePickupCount[(int)player.Index]++;
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pickupCount++;
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g_knifePickupCount[(int)player.Index] = pickupCount;
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player.RemoveItemByDesignerName(weapon.DesignerName);
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if (Config.Additional.GiveKnifeAfterRemove)
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{
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AddTimer(0.2f, () => GiveKnifeToPlayer(player));
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}
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}
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return HookResult.Continue;
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@@ -160,20 +168,21 @@ namespace WeaponPaints
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private void OnMapStart(string mapName)
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{
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if (!Config.Additional.KnifeEnabled) return;
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if (!Config.Additional.KnifeEnabled && !Config.Additional.SkinEnabled) return;
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if (_database != null)
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weaponSync = new WeaponSynchronization(_database, Config, GlobalShareApi, GlobalShareServerId);
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// TODO
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// needed for now
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AddTimer(2.0f, () =>
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{
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
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NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
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if (Config.GlobalShare)
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GlobalShareConnect();
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weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
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});
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/*
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@@ -237,24 +246,13 @@ namespace WeaponPaints
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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{
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CCSPlayerController? player = @event.Userid;
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if (player == null || !player.IsValid)
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if (player == null || !player.IsValid || !Config.Additional.KnifeEnabled || PlayerHasKnife(player))
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{
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return HookResult.Continue;
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}
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if (Config.Additional.KnifeEnabled && !PlayerHasKnife(player))
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{
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g_knifePickupCount[(int)player.Index] = 0;
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GiveKnifeToPlayer(player);
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//AddTimer(0.1f, () => GiveKnifeToPlayer(player));
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}
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/*
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if (Config.Additional.SkinVisibilityFix)
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{
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AddTimer(0.3f, () => RefreshSkins(player));
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}
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*/
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g_knifePickupCount[(int)player.Index] = 0;
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GiveKnifeToPlayer(player);
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return HookResult.Continue;
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}
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@@ -282,49 +280,51 @@ namespace WeaponPaints
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{
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try
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected == PlayerConnectedState.PlayerDisconnecting) continue;
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if (player is null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
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continue;
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var viewModels = GetPlayerViewModels(player);
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if (viewModels == null) continue;
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if (viewModels == null || viewModels.Length == 0)
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continue;
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var viewModel = viewModels[0];
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if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null) continue;
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CBasePlayerWeapon weapon = viewModel.Value.Weapon.Value;
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if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
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continue;
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if (weapon == null || !weapon.IsValid) continue;
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var weapon = viewModel.Value.Weapon.Value;
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if (weapon == null || !weapon.IsValid)
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continue;
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var isKnife = viewModel.Value.VMName.Contains("knife");
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if (viewModel.Value.VMName.Contains("knife"))
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continue;
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if (!isKnife)
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var sceneNode = viewModel.Value.CBodyComponent?.SceneNode;
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if (sceneNode == null)
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continue;
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var skeleton = GetSkeletonInstance(sceneNode);
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if (skeleton == null)
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continue;
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int[] knifePaintKits = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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if (knifePaintKits.Contains(weapon.FallbackPaintKit))
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{
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if (
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viewModel.Value.CBodyComponent != null
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&& viewModel.Value.CBodyComponent.SceneNode != null
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)
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{
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var skeleton = GetSkeletonInstance(viewModel.Value.CBodyComponent.SceneNode);
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int[] array = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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int fallbackPaintKit = weapon.FallbackPaintKit;
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if (array.Contains(fallbackPaintKit))
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{
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skeleton.ModelState.MeshGroupMask = 1;
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
|
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}
|
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}
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}
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Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
|
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skeleton.ModelState.MeshGroupMask = 1;
|
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}
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else
|
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{
|
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if (skeleton.ModelState.MeshGroupMask != 2)
|
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
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}
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catch (Exception)
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{ }
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{
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// Handle exceptions silently
|
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}
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}
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}
|
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25
Utility.cs
25
Utility.cs
@@ -1,11 +1,11 @@
|
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
|
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using Dapper;
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using MySqlConnector;
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using Newtonsoft.Json.Linq;
|
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using Newtonsoft.Json;
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using System.Reflection;
|
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using Microsoft.Extensions.Logging;
|
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using MySqlConnector;
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using Newtonsoft.Json;
|
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using Newtonsoft.Json.Linq;
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using System.Reflection;
|
||||
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||||
namespace WeaponPaints
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||||
{
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@@ -23,6 +23,7 @@ namespace WeaponPaints
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Password = Config.DatabasePassword,
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Database = Config.DatabaseName,
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Port = (uint)Config.DatabasePort,
|
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Pooling = true
|
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};
|
||||
|
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return builder.ConnectionString;
|
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@@ -65,15 +66,15 @@ namespace WeaponPaints
|
||||
}
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath))
|
||||
try
|
||||
{
|
||||
string json = File.ReadAllText(filePath);
|
||||
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
|
||||
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
|
||||
}
|
||||
else
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw new FileNotFoundException("File not found.", filePath);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,11 +115,11 @@ namespace WeaponPaints
|
||||
{
|
||||
try
|
||||
{
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION");
|
||||
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync();
|
||||
string remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
|
||||
remoteVersion = remoteVersion.Trim();
|
||||
|
||||
int comparisonResult = string.Compare(version, remoteVersion);
|
||||
@@ -141,9 +142,13 @@ namespace WeaponPaints
|
||||
logger.LogWarning("Failed to check version");
|
||||
}
|
||||
}
|
||||
catch (HttpRequestException ex)
|
||||
{
|
||||
logger.LogError(ex, "Failed to connect to the version server.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
logger.LogError(ex, "An error occurred while checking version.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
141
WeaponAction.cs
141
WeaponAction.cs
@@ -21,7 +21,6 @@ namespace WeaponPaints
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
weapon.AttributeManager.Item.EntityQuality = 3;
|
||||
@@ -91,25 +90,31 @@ namespace WeaponPaints
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
|
||||
string knifeToGive;
|
||||
if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
|
||||
{
|
||||
player.GiveNamedItem(knife);
|
||||
knifeToGive = knife;
|
||||
}
|
||||
else if (_config.Additional.GiveRandomKnife)
|
||||
{
|
||||
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
|
||||
|
||||
if (knifeTypes.Count == 0)
|
||||
{
|
||||
Utility.Log("No valid knife types found.");
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
int index = random.Next(knifeTypes.Count);
|
||||
var randomKnifeClass = knifeTypes.Keys.ElementAt(index);
|
||||
|
||||
player.GiveNamedItem(randomKnifeClass);
|
||||
knifeToGive = knifeTypes[index].Key;
|
||||
}
|
||||
else
|
||||
{
|
||||
var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
player.GiveNamedItem(defaultKnife);
|
||||
knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
||||
}
|
||||
|
||||
player.GiveNamedItem(knifeToGive);
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
@@ -141,6 +146,7 @@ namespace WeaponPaints
|
||||
|
||||
internal void RefreshPlayerKnife(CCSPlayerController? player)
|
||||
{
|
||||
return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
@@ -209,65 +215,68 @@ namespace WeaponPaints
|
||||
|
||||
internal void RefreshWeapons(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn?.Value == null || !player.PawnIsAlive)
|
||||
return;
|
||||
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
|
||||
return;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
if (weapons == null || weapons.Count == 0)
|
||||
return;
|
||||
|
||||
var itemServices = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
if (weapon == null || !weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid || weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_"))
|
||||
continue;
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
try
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
string? weaponByDefindex = null;
|
||||
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_")) continue;
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
try
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (weaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out weaponByDefindex) && weaponByDefindex != null)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
int clip1 = weapon.Value.Clip1;
|
||||
int reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, false);
|
||||
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(weaponByDefindex));
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
|
||||
GiveKnifeToPlayer(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!weaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
|
||||
int clip1, reservedAmmo;
|
||||
|
||||
clip1 = weapon.Value.Clip1;
|
||||
reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
|
||||
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
|
||||
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
|
||||
|
||||
Server.NextFrame(() =>
|
||||
try
|
||||
{
|
||||
if (newWeapon == null) return;
|
||||
try
|
||||
if (newWeapon != null)
|
||||
{
|
||||
newWeapon.Clip1 = clip1;
|
||||
newWeapon.ReserveAmmo[0] = reservedAmmo;
|
||||
}
|
||||
catch (Exception)
|
||||
{ }
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
|
||||
}
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
else
|
||||
{
|
||||
Logger.LogWarning("Refreshing weapons exception");
|
||||
Console.WriteLine("[WeaponPaints] Refreshing weapons exception");
|
||||
Console.WriteLine(ex.Message);
|
||||
Logger.LogWarning("Unable to find weapon by defindex.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
RefreshSkins(player);
|
||||
*/
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning("Refreshing weapons exception: " + ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -280,13 +289,11 @@ namespace WeaponPaints
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!force)
|
||||
@@ -318,26 +325,22 @@ namespace WeaponPaints
|
||||
}
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
if (skinsList == null || skinsList.Count == 0)
|
||||
return 0;
|
||||
|
||||
if (skinsList != null)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
|
||||
Random rnd = new Random();
|
||||
|
||||
// Filter weapons by the provided defindex
|
||||
var filteredWeapons = skinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
|
||||
|
||||
if (filteredWeapons.Count == 0)
|
||||
return 0;
|
||||
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
return paintValue;
|
||||
|
||||
if (filteredWeapons.Count > 0)
|
||||
{
|
||||
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
|
||||
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
|
||||
{
|
||||
return paintValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ using CounterStrikeSharp.API.Core.Attributes;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using Microsoft.Extensions.Localization;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
@@ -84,7 +85,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
|
||||
internal int GlobalShareServerId = 0;
|
||||
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
internal static Database? _database;
|
||||
//private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
@@ -149,7 +150,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "1.5a";
|
||||
public override string ModuleVersion => "1.6a";
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
@@ -158,27 +159,18 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
if (!Config.GlobalShare)
|
||||
{
|
||||
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
|
||||
Utility.TestDatabaseConnection();
|
||||
}
|
||||
|
||||
if (hotReload)
|
||||
if (hotReload && weaponSync != null)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
|
||||
List<CCSPlayerController> players = Utilities.GetPlayers();
|
||||
|
||||
foreach (CCSPlayerController player in players)
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) continue;
|
||||
//if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
|
||||
if (weaponSync == null || player is null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
|
||||
continue;
|
||||
|
||||
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index))
|
||||
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
|
||||
if (g_playersKnife.ContainsKey((int)player.Index))
|
||||
g_playersKnife.TryRemove((int)player.Index, out _);
|
||||
g_knifePickupCount[(int)player.Index] = 0;
|
||||
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
|
||||
g_playersKnife.TryRemove((int)player.Index, out _);
|
||||
|
||||
PlayerInfo playerInfo = new PlayerInfo
|
||||
{
|
||||
@@ -189,15 +181,12 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
IpAddress = player?.IpAddress?.Split(":")[0]
|
||||
};
|
||||
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
if (Config.Additional.SkinEnabled)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
|
||||
|
||||
g_knifePickupCount[(int)player!.Index] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (Config.Additional.KnifeEnabled)
|
||||
SetupKnifeMenu();
|
||||
if (Config.Additional.SkinEnabled)
|
||||
@@ -218,6 +207,22 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Logger.LogError("You need to setup Database credentials in config!");
|
||||
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
|
||||
}
|
||||
/*
|
||||
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
|
||||
Utility.TestDatabaseConnection();
|
||||
*/
|
||||
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = config.DatabaseHost,
|
||||
UserID = config.DatabaseUser,
|
||||
Password = config.DatabasePassword,
|
||||
Database = config.DatabaseName,
|
||||
Port = (uint)config.DatabasePort,
|
||||
Pooling = true
|
||||
};
|
||||
|
||||
_database = new(builder.ConnectionString);
|
||||
}
|
||||
|
||||
Config = config;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
@@ -8,13 +7,13 @@ namespace WeaponPaints
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
private readonly string _databaseConnectionString;
|
||||
private readonly Database _database;
|
||||
private readonly Uri _globalShareApi;
|
||||
private readonly int _globalShareServerId;
|
||||
|
||||
internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
|
||||
internal WeaponSynchronization(Database database, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
|
||||
{
|
||||
_databaseConnectionString = databaseConnectionString;
|
||||
_database = database;
|
||||
_config = config;
|
||||
_globalShareApi = globalShareApi;
|
||||
_globalShareServerId = globalShareServerId;
|
||||
@@ -64,21 +63,16 @@ namespace WeaponPaints
|
||||
return;
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(_databaseConnectionString))
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (PlayerKnife != null)
|
||||
await using (var connection = await _database.GetConnectionAsync())
|
||||
{
|
||||
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
|
||||
string? playerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (playerKnife != null)
|
||||
{
|
||||
WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
|
||||
WeaponPaints.g_playersKnife[player.Index] = playerKnife;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -150,36 +144,26 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
using (var connection = new MySqlConnection(_databaseConnectionString))
|
||||
await using (var connection = await _database.GetConnectionAsync())
|
||||
{
|
||||
await connection.OpenAsync();
|
||||
|
||||
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
|
||||
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
|
||||
var playerSkins = await connection.QueryAsync(query, new { steamid = player.SteamId });
|
||||
|
||||
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
PlayerSkins.ToList().ForEach(row =>
|
||||
int weaponDefIndex = row.weapon_defindex ?? default;
|
||||
int weaponPaintId = row.weapon_paint_id ?? default;
|
||||
float weaponWear = row.weapon_wear ?? default;
|
||||
int weaponSeed = row.weapon_seed ?? default;
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
int weaponDefIndex = row.weapon_defindex ?? default(int);
|
||||
int weaponPaintId = row.weapon_paint_id ?? default(int);
|
||||
float weaponWear = row.weapon_wear ?? default(float);
|
||||
int weaponSeed = row.weapon_seed ?? default(int);
|
||||
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
|
||||
});
|
||||
Paint = weaponPaintId,
|
||||
Seed = weaponSeed,
|
||||
Wear = weaponWear
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -192,28 +176,24 @@ namespace WeaponPaints
|
||||
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
try
|
||||
{
|
||||
if (player.SteamId == null || player.Index == 0) return;
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
|
||||
{
|
||||
if (player == null || player.Index <= 0 || player.SteamId == null) return;
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(player.Index))
|
||||
return;
|
||||
@@ -227,23 +207,15 @@ namespace WeaponPaints
|
||||
float wear = weaponInfo.Wear;
|
||||
int seed = weaponInfo.Seed;
|
||||
|
||||
string updateSql = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, " +
|
||||
"`weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid " +
|
||||
"AND `weapon_defindex` = @weaponDefIndex";
|
||||
string updateSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
|
||||
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed) " +
|
||||
"ON DUPLICATE KEY UPDATE `weapon_paint_id` = @paintId, " +
|
||||
"`weapon_wear` = @wear, `weapon_seed` = @seed";
|
||||
|
||||
var updateParams = new { paintId, wear, seed, steamid = player.SteamId, weaponDefIndex };
|
||||
int rowsAffected = await connection.ExecuteAsync(updateSql, updateParams);
|
||||
|
||||
if (rowsAffected == 0)
|
||||
{
|
||||
string insertSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
|
||||
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
|
||||
|
||||
await connection.ExecuteAsync(insertSql, updateParams);
|
||||
}
|
||||
var updateParams = new { steamid = player.SteamId, weaponDefIndex, paintId, wear, seed };
|
||||
await connection.ExecuteAsync(updateSql, updateParams);
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user