Update WeaponAction.cs

This commit is contained in:
Dawid Bepierszcz
2025-09-18 12:16:29 +02:00
committed by GitHub
parent 3f174a5013
commit 1ef12ed6b2

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@@ -452,12 +452,11 @@ namespace WeaponPaints
private void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false) private void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{ {
if (!weapon.DesignerName.Contains("ak47")) return;
if (weapon.CBodyComponent?.SceneNode == null) return; if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance(); //var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
// skeleton.ModelState.MeshGroupMask = isLegacy ? 2UL : 1UL;
weapon.AcceptInput("SetBodygroup", value: $"body,{(isLegacy ? 1 : 0)}"); weapon.AcceptInput("SetBodygroup", value: $"body,{(isLegacy ? 1 : 0)}");
// skeleton.ModelState.MeshGroupMask = isLegacy ? 2UL : 1UL;
} }
private void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy) private void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)