mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
187
Commands.cs
187
Commands.cs
@@ -1,7 +1,9 @@
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using CounterStrikeSharp.API.Core;
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using System.Collections.Concurrent;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Menu;
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using CounterStrikeSharp.API.Modules.Timers;
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using CounterStrikeSharp.API.Modules.Utils;
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using Newtonsoft.Json.Linq;
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namespace WeaponPaints;
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@@ -150,6 +152,11 @@ public partial class WeaponPaints
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{
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if (!Utility.IsPlayerValid(player)) return;
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var playerKnives = GPlayersKnife.GetOrAdd(player.Slot, new ConcurrentDictionary<CsTeam, string>());
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var teamsToCheck = player.TeamNum < 2
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? new[] { CsTeam.Terrorist, CsTeam.CounterTerrorist }
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: [player.Team];
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var knifeName = option.Text;
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var knifeKey = knivesOnly.FirstOrDefault(x => x.Value == knifeName).Key;
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if (string.IsNullOrEmpty(knifeKey)) return;
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@@ -172,14 +179,18 @@ public partial class WeaponPaints
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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GPlayersKnife[player.Slot] = knifeKey;
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foreach (var team in teamsToCheck)
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{
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// Attempt to get the existing knives
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playerKnives[team] = knifeKey;
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}
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if (_gBCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
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RefreshWeapons(player);
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if (WeaponSync != null)
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_ = Task.Run(async () => await WeaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
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_ = Task.Run(async () => await WeaponSync.SyncKnifeToDatabase(playerInfo, knifeKey, teamsToCheck));
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};
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foreach (var knifePair in knivesOnly)
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{
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@@ -229,7 +240,7 @@ public partial class WeaponPaints
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var selectedWeapon = option.Text;
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if (!classNamesByWeapon.TryGetValue(selectedWeapon, out var selectedWeaponClassname)) return;
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var skinsForSelectedWeapon = SkinsList?.Where(skin =>
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var skinsForSelectedWeapon = SkinsList.Where(skin =>
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skin.TryGetValue("weapon_name", out var weaponName) &&
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weaponName?.ToString() == selectedWeaponClassname
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)?.ToList();
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@@ -241,8 +252,7 @@ public partial class WeaponPaints
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{
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if (!Utility.IsPlayerValid(p)) return;
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var steamId = p.SteamID.ToString();
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var firstSkin = SkinsList?.FirstOrDefault(skin =>
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var firstSkin = SkinsList.FirstOrDefault(skin =>
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{
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if (skin.TryGetValue("weapon_name", out var weaponName))
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{
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@@ -259,29 +269,38 @@ public partial class WeaponPaints
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!int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) ||
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!int.TryParse(selectedPaintId, out var paintId)) return;
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{
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if (Config.Additional.ShowSkinImage && SkinsList != null)
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if (Config.Additional.ShowSkinImage)
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{
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var foundSkin = SkinsList.FirstOrDefault(skin =>
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((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin?["paint"] ?? 0) == paintId &&
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skin?["image"] != null
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((int?)skin["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin["paint"] ?? 0) == paintId &&
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skin["image"] != null
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);
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var image = foundSkin?["image"]?.ToString() ?? "";
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_playerWeaponImage[p.Slot] = image;
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AddTimer(2.0f, () => _playerWeaponImage.Remove(p.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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AddTimer(2.0f, () => _playerWeaponImage.Remove(p.Slot), TimerFlags.STOP_ON_MAPCHANGE);
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}
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p.Print(Localizer["wp_skin_menu_select", selectedSkin]);
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var playerSkins = GPlayerWeaponsInfo.GetOrAdd(p.Slot, new ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>());
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if (!GPlayerWeaponsInfo[p.Slot].TryGetValue(weaponDefIndex, out var value))
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var teamsToCheck = p.TeamNum < 2
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? new[] { CsTeam.Terrorist, CsTeam.CounterTerrorist }
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: [p.Team];
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foreach (var team in teamsToCheck)
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{
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value = new WeaponInfo();
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GPlayerWeaponsInfo[p.Slot][weaponDefIndex] = value;
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}
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// Ensure there's an entry for the team in playerSkins
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var teamWeapons = playerSkins.GetOrAdd(team, _ => new ConcurrentDictionary<int, WeaponInfo>());
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value.Paint = paintId;
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value.Wear = 0.01f;
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value.Seed = 0;
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// Attempt to get or add the existing WeaponInfo
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var value = teamWeapons.GetOrAdd(weaponDefIndex, _ => new WeaponInfo());
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// Update the properties of WeaponInfo
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value.Paint = paintId;
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value.Wear = 0.01f;
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value.Seed = 0;
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}
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PlayerInfo playerInfo = new PlayerInfo
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{
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@@ -371,6 +390,11 @@ public partial class WeaponPaints
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if (!Utility.IsPlayerValid(player) || player is null) return;
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var selectedPaintName = option.Text;
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var playerGloves = GPlayersGlove.GetOrAdd(player.Slot, new ConcurrentDictionary<CsTeam, ushort>());
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var teamsToCheck = player.TeamNum < 2
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? new[] { CsTeam.Terrorist, CsTeam.CounterTerrorist }
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: [player.Team];
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var selectedGlove = GlovesList.FirstOrDefault(g => g.ContainsKey("paint_name") && g["paint_name"]?.ToString() == selectedPaintName);
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var image = selectedGlove?["image"]?.ToString() ?? "";
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@@ -397,15 +421,32 @@ public partial class WeaponPaints
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if (paint != 0)
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{
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GPlayersGlove[player.Slot] = (ushort)weaponDefindex;
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if (!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
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// Ensure that player weapons info exists for the player
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if (!GPlayerWeaponsInfo.ContainsKey(player.Slot))
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{
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WeaponInfo weaponInfo = new()
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GPlayerWeaponsInfo[player.Slot] = new ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>();
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}
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// Ensure teams are initialized
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foreach (var team in teamsToCheck)
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{
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if (!GPlayerWeaponsInfo[player.Slot].ContainsKey(team))
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{
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Paint = paint
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};
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GPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
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GPlayerWeaponsInfo[player.Slot][team] = new ConcurrentDictionary<int, WeaponInfo>();
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}
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// Update the glove for the player in the specified team
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playerGloves[team] = (ushort)weaponDefindex;
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// Check if the glove information already exists for the player
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if (!GPlayerWeaponsInfo[player.Slot][team].ContainsKey(weaponDefindex))
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{
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WeaponInfo weaponInfo = new()
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{
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Paint = paint
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};
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GPlayerWeaponsInfo[player.Slot][team][weaponDefindex] = weaponInfo;
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}
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}
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}
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else
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@@ -413,28 +454,30 @@ public partial class WeaponPaints
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GPlayersGlove.TryRemove(player.Slot, out _);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
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{
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player.Print(Localizer["wp_glove_menu_select", selectedPaintName]);
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}
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if (WeaponSync == null) return;
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_ = Task.Run(async () =>
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{
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await WeaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
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if (!GPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
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// Sync glove to database for all teams
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foreach (var team in teamsToCheck)
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{
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value = new WeaponInfo();
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GPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
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await WeaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex, teamsToCheck);
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// Check if the weapon info exists for the glove
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if (!GPlayerWeaponsInfo[playerInfo.Slot][team].TryGetValue(weaponDefindex, out var value))
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{
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value = new WeaponInfo();
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GPlayerWeaponsInfo[playerInfo.Slot][team][weaponDefindex] = value;
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}
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// Update weapon info
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value.Paint = paint;
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value.Wear = 0.00f;
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value.Seed = 0;
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// Sync weapon paints to database
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await WeaponSync.SyncWeaponPaintsToDatabase(playerInfo);
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}
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value.Paint = paint;
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value.Wear = 0.00f;
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value.Seed = 0;
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await WeaponSync.SyncWeaponPaintsToDatabase(playerInfo);
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});
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AddTimer(0.1f, () => GivePlayerGloves(player));
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@@ -596,6 +639,11 @@ public partial class WeaponPaints
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if (!Utility.IsPlayerValid(player) || player is null) return;
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var selectedPaintName = option.Text;
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var playerMusic = GPlayersMusic.GetOrAdd(player.Slot, new ConcurrentDictionary<CsTeam, ushort>());
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var teamsToCheck = player.TeamNum < 2
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? new[] { CsTeam.Terrorist, CsTeam.CounterTerrorist }
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: [player.Team]; // Corrected array initializer
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var selectedMusic = MusicList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
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if (selectedMusic != null)
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@@ -607,7 +655,7 @@ public partial class WeaponPaints
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if (Config.Additional.ShowSkinImage)
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{
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_playerWeaponImage[player.Slot] = image;
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AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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AddTimer(2.0f, () => _playerWeaponImage.Remove(player.Slot), TimerFlags.STOP_ON_MAPCHANGE);
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}
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PlayerInfo playerInfo = new PlayerInfo
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@@ -619,14 +667,20 @@ public partial class WeaponPaints
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (paint != 0)
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{
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GPlayersMusic[player.Slot] = (ushort)paint;
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foreach (var team in teamsToCheck)
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{
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playerMusic[team] = (ushort)paint;
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}
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}
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else
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{
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GPlayersMusic[player.Slot] = 0;
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foreach (var team in teamsToCheck)
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{
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playerMusic[team] = 0;
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}
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}
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if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
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@@ -638,11 +692,9 @@ public partial class WeaponPaints
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{
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_ = Task.Run(async () =>
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{
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await WeaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint);
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await WeaponSync.SyncMusicToDatabase(playerInfo, (ushort)paint, teamsToCheck);
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});
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}
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//RefreshGloves(player);
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}
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else
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{
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@@ -656,7 +708,10 @@ public partial class WeaponPaints
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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GPlayersMusic[player.Slot] = 0;
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foreach (var team in teamsToCheck)
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{
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playerMusic[team] = 0;
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}
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if (!string.IsNullOrEmpty(Localizer["wp_music_menu_select"]))
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{
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@@ -667,7 +722,7 @@ public partial class WeaponPaints
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{
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_ = Task.Run(async () =>
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{
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await WeaponSync.SyncMusicToDatabase(playerInfo, 0);
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await WeaponSync.SyncMusicToDatabase(playerInfo, 0, teamsToCheck);
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});
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}
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}
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@@ -716,6 +771,11 @@ public partial class WeaponPaints
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var selectedPaintName = option.Text;
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var playerPins = GPlayersPin.GetOrAdd(player.Slot, new ConcurrentDictionary<CsTeam, ushort>());
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var teamsToCheck = player.TeamNum < 2
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? new[] { CsTeam.Terrorist, CsTeam.CounterTerrorist }
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: [player.Team];
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var selectedPin = PinsList.FirstOrDefault(g => g.ContainsKey("name") && g["name"]?.ToString() == selectedPaintName);
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if (selectedPin != null)
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{
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@@ -738,14 +798,20 @@ public partial class WeaponPaints
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (paint != 0)
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{
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GPlayersPin[player.Slot] = (ushort)paint;
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foreach (var team in teamsToCheck)
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{
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playerPins[team] = (ushort)paint; // Set pin for each team
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}
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}
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else
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{
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GPlayersPin[player.Slot] = 0;
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foreach (var team in teamsToCheck)
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{
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playerPins[team] = 0; // Set pin for each team
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}
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}
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if (!string.IsNullOrEmpty(Localizer["wp_pins_menu_select"]))
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@@ -759,7 +825,7 @@ public partial class WeaponPaints
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{
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_ = Task.Run(async () =>
|
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{
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await WeaponSync.SyncPinToDatabase(playerInfo, (ushort)paint);
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await WeaponSync.SyncPinToDatabase(playerInfo, (ushort)paint, teamsToCheck);
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});
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}
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}
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@@ -775,7 +841,10 @@ public partial class WeaponPaints
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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GPlayersPin[player.Slot] = 0;
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foreach (var team in teamsToCheck)
|
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{
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playerPins[team] = 0; // Set music for each team
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}
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|
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if (!string.IsNullOrEmpty(Localizer["wp_pins_menu_select"]))
|
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{
|
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@@ -788,7 +857,7 @@ public partial class WeaponPaints
|
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{
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_ = Task.Run(async () =>
|
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{
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await WeaponSync.SyncPinToDatabase(playerInfo, 0);
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await WeaponSync.SyncPinToDatabase(playerInfo, 0, teamsToCheck);
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});
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}
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}
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@@ -81,7 +81,7 @@ namespace WeaponPaints
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return HookResult.Continue;
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if (WeaponSync != null)
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_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo, weaponInfos));
|
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_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo));
|
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|
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if (Config.Additional.SkinEnabled)
|
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{
|
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@@ -253,9 +253,13 @@ namespace WeaponPaints
|
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private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
|
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{
|
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CCSPlayerController? player = @event.Attacker;
|
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CCSPlayerController? victim = @event.Userid;
|
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|
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if (player is null || !player.IsValid)
|
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return HookResult.Continue;
|
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|
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if (victim == null || victim == player)
|
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return HookResult.Continue;
|
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|
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return HookResult.Continue;
|
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|
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@@ -265,7 +269,7 @@ namespace WeaponPaints
|
||||
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
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if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
|
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if (!GPlayerWeaponsInfo[player.Slot][player.Team].TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
|
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return HookResult.Continue;
|
||||
|
||||
if (!weaponInfo.StatTrak) return HookResult.Continue;
|
||||
|
||||
111
Utility.cs
111
Utility.cs
@@ -24,58 +24,65 @@ namespace WeaponPaints
|
||||
{
|
||||
string[] createTableQueries =
|
||||
[
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0,
|
||||
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
|
||||
`weapon_stattrak` tinyint(1) NOT NULL,
|
||||
`weapon_stattrak_count` int(10) NOT NULL,
|
||||
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_keychain`VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed'
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
@"CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE = InnoDB",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_music` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`music_id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB
|
||||
""",
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0,
|
||||
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
|
||||
`weapon_stattrak` tinyint(1) NOT NULL DEFAULT 0,
|
||||
`weapon_stattrak_count` int(10) NOT NULL DEFAULT 0,
|
||||
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_keychain` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed',
|
||||
UNIQUE (`steamid`, `weapon_team`, `weapon_defindex`) -- Add unique constraint here
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
UNIQUE (`steamid`) -- Unique constraint
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_music` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`music_id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;"
|
||||
];
|
||||
|
||||
foreach (var query in createTableQueries)
|
||||
|
||||
11
Variables.cs
11
Variables.cs
@@ -3,6 +3,7 @@ using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Capabilities;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using MenuManager;
|
||||
using Microsoft.Extensions.Localization;
|
||||
using Newtonsoft.Json.Linq;
|
||||
@@ -72,12 +73,12 @@ public partial class WeaponPaints
|
||||
};
|
||||
|
||||
public static IStringLocalizer? _localizer;
|
||||
internal static readonly ConcurrentDictionary<int, string> GPlayersKnife = new();
|
||||
internal static readonly ConcurrentDictionary<int, ushort> GPlayersGlove = new();
|
||||
internal static readonly ConcurrentDictionary<int, ushort> GPlayersMusic = new();
|
||||
internal static readonly ConcurrentDictionary<int, ushort> GPlayersPin = new();
|
||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, string>> GPlayersKnife = new();
|
||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
|
||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
|
||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
|
||||
public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
|
||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> GPlayerWeaponsInfo = new();
|
||||
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
|
||||
internal static List<JObject> SkinsList = [];
|
||||
internal static List<JObject> PinsList = [];
|
||||
internal static List<JObject> GlovesList = [];
|
||||
|
||||
@@ -20,11 +20,12 @@ namespace WeaponPaints
|
||||
|
||||
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
|
||||
|
||||
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) || isKnife && GPlayersKnife[player.Slot] == "weapon_knife") return;
|
||||
if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) ||
|
||||
isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
|
||||
|
||||
if (isKnife)
|
||||
{
|
||||
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot]);
|
||||
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
|
||||
if (newDefIndex.Key == 0) return;
|
||||
|
||||
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
|
||||
@@ -47,7 +48,7 @@ namespace WeaponPaints
|
||||
bool isLegacyModel;
|
||||
|
||||
if (_config.Additional.GiveRandomSkin &&
|
||||
!GPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
|
||||
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex))
|
||||
{
|
||||
// Random skins
|
||||
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
|
||||
@@ -80,7 +81,7 @@ namespace WeaponPaints
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
|
||||
if (!GPlayerWeaponsInfo[player.Slot][player.Team].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
|
||||
|
||||
var weaponInfo = value;
|
||||
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
|
||||
@@ -131,7 +132,8 @@ namespace WeaponPaints
|
||||
{
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
|
||||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) ||
|
||||
!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
|
||||
!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
|
||||
weaponInfo.Stickers.Count <= 0) return;
|
||||
|
||||
float wearIncrement = 0.001f;
|
||||
@@ -155,7 +157,7 @@ namespace WeaponPaints
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
|
||||
!playerWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
|
||||
!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -197,7 +199,7 @@ namespace WeaponPaints
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
|
||||
!playerWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
|
||||
!playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) ||
|
||||
value.KeyChain == null) return;
|
||||
var keyChain = value.KeyChain;
|
||||
|
||||
@@ -263,8 +265,6 @@ namespace WeaponPaints
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
int playerTeam = player.TeamNum;
|
||||
|
||||
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
@@ -376,11 +376,12 @@ namespace WeaponPaints
|
||||
if (!player.PawnIsAlive)
|
||||
return;
|
||||
|
||||
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) || gloveInfo == 0) return;
|
||||
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
|
||||
!gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return;
|
||||
|
||||
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][gloveInfo];
|
||||
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId];
|
||||
|
||||
item.ItemDefinitionIndex = gloveInfo;
|
||||
item.ItemDefinitionIndex = gloveId;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
item.ItemIDHigh = 16384;
|
||||
|
||||
@@ -472,21 +473,24 @@ namespace WeaponPaints
|
||||
|
||||
private static void GivePlayerMusicKit(CCSPlayerController player)
|
||||
{
|
||||
if (!GPlayersMusic.TryGetValue(player.Slot, out var value)) return;
|
||||
if (GPlayersMusic.TryGetValue(player.Slot, out var musicInfo) || musicInfo == null ||
|
||||
!musicInfo.TryGetValue(player.Team, out var musicId) || musicId == 0) return;
|
||||
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
player.InventoryServices.MusicID = value;
|
||||
player.InventoryServices.MusicID = musicId;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||
player.MusicKitID = value;
|
||||
player.MusicKitID = musicId;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
|
||||
}
|
||||
|
||||
private static void GivePlayerPin(CCSPlayerController player)
|
||||
{
|
||||
if (!GPlayersPin.TryGetValue(player.Slot, out var pin)) return;
|
||||
if (!GPlayersPin.TryGetValue(player.Slot, out var pinInfo) ||
|
||||
!pinInfo.TryGetValue(player.Team, out var pinId)) return;
|
||||
if (player.InventoryServices == null) return;
|
||||
|
||||
player.InventoryServices.Rank[5] = pin > 0 ? (MedalRank_t)pin : MedalRank_t.MEDAL_RANK_NONE;
|
||||
player.InventoryServices.Rank[5] = pinId > 0 ? (MedalRank_t)pinId : MedalRank_t.MEDAL_RANK_NONE;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "2.8c";
|
||||
public override string ModuleVersion => "2.9a";
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
@@ -25,19 +25,20 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
if (hotReload)
|
||||
{
|
||||
OnMapStart(string.Empty);
|
||||
|
||||
GPlayerWeaponsInfo.Clear();
|
||||
GPlayersKnife.Clear();
|
||||
GPlayersGlove.Clear();
|
||||
GPlayersAgent.Clear();
|
||||
GPlayersPin.Clear();
|
||||
GPlayersMusic.Clear();
|
||||
|
||||
foreach (var player in Enumerable
|
||||
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => WeaponSync != null))
|
||||
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(_ => WeaponSync != null))
|
||||
.Where(player => player.IsValid &&
|
||||
!string.IsNullOrEmpty(player.IpAddress) && player is
|
||||
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
|
||||
{
|
||||
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
|
||||
GPlayersKnife.TryRemove(player.Slot, out _);
|
||||
GPlayersGlove.TryRemove(player.Slot, out _);
|
||||
GPlayersAgent.TryRemove(player.Slot, out _);
|
||||
GPlayersPin.TryRemove(player.Slot, out _);
|
||||
|
||||
var playerInfo = new PlayerInfo
|
||||
{
|
||||
UserId = player.UserId,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user