mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 18:49:21 +00:00
Merge pull request #312 from originalaidn/main
added pins and stattrak - not ingame for now
This commit is contained in:
@@ -37,6 +37,9 @@ namespace WeaponPaints
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GivePlayerGloves(player);
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RefreshWeapons(player);
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GivePlayerAgent(player);
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GivePlayerMusicKit(player);
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AddTimer(0.15f, () => GivePlayerPin(player));
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
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@@ -20,6 +20,9 @@ namespace WeaponPaints
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[JsonPropertyName("SkinEnabled")]
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public bool SkinEnabled { get; set; } = true;
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[JsonPropertyName("PinsEnabled")]
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public bool PinsEnabled { get; set; } = true;
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[JsonPropertyName("CommandWpEnabled")]
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public bool CommandWpEnabled { get; set; } = true;
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@@ -62,7 +65,7 @@ namespace WeaponPaints
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public class WeaponPaintsConfig : BasePluginConfig
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{
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[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 7;
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[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 8;
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[JsonPropertyName("SkinsLanguage")]
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public string SkinsLanguage { get; set; } = "en";
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@@ -88,7 +91,7 @@ namespace WeaponPaints
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[JsonPropertyName("Website")]
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public string Website { get; set; } = "example.com/skins";
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[JsonPropertyName("Additionalss")]
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new();
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}
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}
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54
Events.cs
54
Events.cs
@@ -4,7 +4,6 @@ using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using System.Runtime.InteropServices;
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namespace WeaponPaints
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{
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@@ -68,6 +67,22 @@ namespace WeaponPaints
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if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
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var playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var weaponInfos))
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return HookResult.Continue;
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if (WeaponSync != null)
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_ = Task.Run(async () => await WeaponSync.SyncStatTrakToDatabase(playerInfo, weaponInfos));
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if (Config.Additional.SkinEnabled)
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{
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GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
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@@ -88,9 +103,12 @@ namespace WeaponPaints
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{
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GPlayersMusic.TryRemove(player.Slot, out _);
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}
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if (Config.Additional.PinsEnabled)
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{
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GPlayersPin.TryRemove(player.Slot, out _);
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}
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_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
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CommandsCooldown.Remove(player.Slot);
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return HookResult.Continue;
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@@ -231,6 +249,37 @@ namespace WeaponPaints
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return HookResult.Continue;
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}
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private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
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{
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CCSPlayerController? player = @event.Attacker;
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if (player is null || !player.IsValid)
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return HookResult.Continue;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return HookResult.Continue;
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CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
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if (weapon == null) return HookResult.Continue;
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
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return HookResult.Continue;
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if (!weaponInfo.StatTrak) return HookResult.Continue;
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weaponInfo.StatTrakCount += 1;
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
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return HookResult.Continue;
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}
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private void RegisterListeners()
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{
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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@@ -239,6 +288,7 @@ namespace WeaponPaints
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RegisterEventHandler<EventRoundStart>(OnRoundStart);
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RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
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RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
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RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
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if (Config.Additional.ShowSkinImage)
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RegisterListener<Listeners.OnTick>(OnTick);
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@@ -33,6 +33,8 @@ namespace WeaponPaints
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`weapon_wear` float NOT NULL DEFAULT 0.000001,
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`weapon_seed` int(16) NOT NULL DEFAULT 0,
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`weapon_nametag` VARCHAR(128) DEFAULT NULL,
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`weapon_stattrak` tinyint(1) NOT NULL,
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`weapon_stattrak_count` int(10) NOT NULL,
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`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
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`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
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`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
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@@ -68,6 +70,13 @@ namespace WeaponPaints
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UNIQUE (`steamid`)
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) ENGINE=InnoDB
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""",
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"""
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CREATE TABLE IF NOT EXISTS `wp_player_pins` (
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`steamid` varchar(64) NOT NULL,
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`id` int(11) NOT NULL,
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UNIQUE (`steamid`)
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) ENGINE=InnoDB
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""",
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];
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foreach (var query in createTableQueries)
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@@ -75,6 +75,7 @@ public partial class WeaponPaints
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internal static readonly ConcurrentDictionary<int, string> GPlayersKnife = new();
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internal static readonly ConcurrentDictionary<int, ushort> GPlayersGlove = new();
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internal static readonly ConcurrentDictionary<int, ushort> GPlayersMusic = new();
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internal static readonly ConcurrentDictionary<int, ushort> GPlayersPin = new();
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public static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
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internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> GPlayerWeaponsInfo = new();
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internal static List<JObject> SkinsList = [];
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@@ -6,7 +6,6 @@ using CounterStrikeSharp.API.Modules.Timers;
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using CounterStrikeSharp.API.Modules.Utils;
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using Microsoft.Extensions.Logging;
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using System.Collections.Concurrent;
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using System.Linq.Expressions;
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using System.Runtime.InteropServices;
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namespace WeaponPaints
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@@ -87,6 +86,15 @@ namespace WeaponPaints
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weapon.FallbackWear = weaponInfo.Wear;
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
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if (weaponInfo.StatTrak)
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{
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
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}
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fallbackPaintKit = weapon.FallbackPaintKit;
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if (fallbackPaintKit == 0)
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@@ -451,6 +459,19 @@ namespace WeaponPaints
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player.MusicKitID = value;
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
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}
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private static void GivePlayerPin(CCSPlayerController player)
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{
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if (!GPlayersPin.TryGetValue(player.Slot, out var pin)) return;
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if (player.InventoryServices == null) return;
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for (var index = 0; index < player.InventoryServices.Rank.Length; index++)
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{
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player.InventoryServices.Rank[index] = index == 5 ? (MedalRank_t)pin : MedalRank_t.MEDAL_RANK_NONE;
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
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}
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}
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private void GiveOnItemPickup(CCSPlayerController player)
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{
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@@ -496,21 +517,7 @@ namespace WeaponPaints
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return viewModel.Value == null ? null : viewModel.Value;
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}
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public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
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{
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var ptr = pointer + Schema.GetSchemaOffset(@class, member);
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var references = MemoryMarshal.CreateSpan(ref ptr, length);
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var values = new T[length];
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for (var i = 0; i < length; i++)
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{
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values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
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}
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return values;
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}
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private float ViewAsFloat(uint value)
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private static float ViewAsFloat(uint value)
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{
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return BitConverter.Int32BitsToSingle((int)value);
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}
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@@ -3,11 +3,13 @@
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public class WeaponInfo
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{
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public int Paint { get; set; }
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public int Seed { get; set; } = 0;
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public float Wear { get; set; } = 0f;
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public int Seed { get; set; }
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public float Wear { get; set; }
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public string Nametag { get; set; } = "";
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public bool StatTrak { get; set; } = false;
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public int StatTrakCount { get; set; }
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public KeyChainInfo? KeyChain { get; set; }
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public List<StickerInfo> Stickers { get; set; } = new List<StickerInfo>();
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public List<StickerInfo> Stickers { get; set; } = new();
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}
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public class StickerInfo
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@@ -16,7 +16,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "2.6a";
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public override string ModuleVersion => "2.7a";
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public override void Load(bool hotReload)
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{
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@@ -36,6 +36,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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GPlayersKnife.TryRemove(player.Slot, out _);
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GPlayersGlove.TryRemove(player.Slot, out _);
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GPlayersAgent.TryRemove(player.Slot, out _);
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GPlayersPin.TryRemove(player.Slot, out _);
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var playerInfo = new PlayerInfo
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{
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@@ -52,6 +53,8 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
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});
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}
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AddTimer(2.0f, () => OnAllPluginsLoaded(hotReload));
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}
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Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);
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@@ -32,6 +32,8 @@ namespace WeaponPaints
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GetMusicFromDatabase(player, connection);
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if (_config.Additional.SkinEnabled)
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GetWeaponPaintsFromDatabase(player, connection);
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if (_config.Additional.PinsEnabled)
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GetPinsFromDatabase(player, connection);
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}
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catch (Exception ex)
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{
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@@ -235,6 +237,27 @@ namespace WeaponPaints
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}
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}
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private void GetPinsFromDatabase(PlayerInfo? player, MySqlConnection connection)
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{
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try
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{
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if (string.IsNullOrEmpty(player?.SteamId))
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return;
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const string query = "SELECT `id` FROM `wp_player_pins` WHERE `steamid` = @steamid";
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var pinData = connection.QueryFirstOrDefault<ushort?>(query, new { steamid = player.SteamId });
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if (pinData != null)
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{
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WeaponPaints.GPlayersPin[player.Slot] = pinData.Value;
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}
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}
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catch (Exception ex)
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{
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Utility.Log($"An error occurred in GetPinsFromDatabase: {ex.Message}");
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}
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}
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internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
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{
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if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife)) return;
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@@ -349,5 +372,48 @@ namespace WeaponPaints
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Utility.Log($"Error syncing music kit to database: {e.Message}");
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}
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}
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internal async Task SyncStatTrakToDatabase(PlayerInfo player, ConcurrentDictionary<int,WeaponInfo> weaponInfos)
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{
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if (WeaponPaints.WeaponSync == null || weaponInfos.IsEmpty) return;
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var statTrakWeapons = weaponInfos
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.Where(w => w.Value is { StatTrak: true, StatTrakCount: > 0 })
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.ToDictionary(w => w.Key, w => w.Value.StatTrakCount);
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if (statTrakWeapons.Count == 0) return;
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if (string.IsNullOrEmpty(player.SteamId))
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return;
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try
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{
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await using var connection = await _database.GetConnectionAsync();
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await using var transaction = await connection.BeginTransactionAsync();
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foreach (var (defindex, statTrakCount) in statTrakWeapons)
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{
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const string query = @"
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INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_stattrak_count`)
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VALUES (@steamid, @weaponDefIndex, @StatTrakCount)
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ON DUPLICATE KEY UPDATE `weapon_stattrak_count` = @StatTrakCount";
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var parameters = new
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{
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steamid = player.SteamId,
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weaponDefIndex = defindex,
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StatTrakCount = statTrakCount
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};
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await connection.ExecuteAsync(query, parameters, transaction);
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}
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await transaction.CommitAsync();
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}
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catch (Exception e)
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{
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Utility.Log($"Error syncing stattrak to database: {e.Message}");
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}
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}
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}
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}
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