This commit is contained in:
Bram Suurd
2025-08-15 18:19:24 +02:00
committed by GitHub
5 changed files with 1693 additions and 306 deletions

View File

@@ -13,4 +13,3 @@ define('STEAM_API_KEY', '');
define('STEAM_DOMAIN_NAME', '');
define('STEAM_LOGOUT_PAGE', '');
define('STEAM_LOGIN_PAGE', '');

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@@ -1,95 +1,159 @@
<?php
class UtilsClass
{
// Knife defindexes as constants for better maintainability
private const KNIFE_DEFINDEXES = [
500, 503, 505, 506, 507, 508, 509, 512, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 525, 526
];
// Knife mapping for better maintainability
private const KNIFE_MAPPING = [
500 => 'weapon_bayonet',
503 => 'weapon_knife_css',
505 => 'weapon_knife_flip',
506 => 'weapon_knife_gut',
507 => 'weapon_knife_karambit',
508 => 'weapon_knife_m9_bayonet',
509 => 'weapon_knife_tactical',
512 => 'weapon_knife_falchion',
514 => 'weapon_knife_survival_bowie',
515 => 'weapon_knife_butterfly',
516 => 'weapon_knife_push',
517 => 'weapon_knife_cord',
518 => 'weapon_knife_canis',
519 => 'weapon_knife_ursus',
520 => 'weapon_knife_gypsy_jackknife',
521 => 'weapon_knife_outdoor',
522 => 'weapon_knife_stiletto',
523 => 'weapon_knife_widowmaker',
525 => 'weapon_knife_skeleton',
526 => 'weapon_knife_css'
];
// Weapon categories for better organization
private const WEAPON_CATEGORIES = [
'Rifles' => [7, 8, 10, 13, 16, 60, 39, 40, 38],
'Pistols' => [1, 2, 3, 4, 30, 32, 36, 61, 63, 64],
'SMGs' => [17, 19, 24, 26, 33, 34],
'Shotguns' => [25, 27, 29, 35],
'Snipers' => [9, 11, 38],
'Machine Guns' => [14, 28],
'Grenades' => [43, 44, 45, 46, 47, 48]
];
private static $skinCache = null;
private static $weaponCache = null;
private static $knifeCache = null;
public static function getKnifeDefindexes(): array
{
return self::KNIFE_DEFINDEXES;
}
public static function getKnifeMapping(): array
{
return self::KNIFE_MAPPING;
}
public static function getWeaponCategories(): array
{
return self::WEAPON_CATEGORIES;
}
public static function skinsFromJson(): array
{
if (self::$skinCache !== null) {
return self::$skinCache;
}
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/".SKIN_LANGUAGE.".json"), true);
$jsonFile = __DIR__ . "/../data/" . SKIN_LANGUAGE . ".json";
if (!file_exists($jsonFile)) {
return [];
}
$json = json_decode(file_get_contents($jsonFile), true);
if (!$json) {
return [];
}
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
$defindex = (int) $skin['weapon_defindex'];
$paintId = (int) $skin['paint'];
$skins[$defindex][$paintId] = [
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
}
self::$skinCache = $skins;
return $skins;
}
public static function getWeaponsFromArray()
public static function getWeaponsFromArray(): array
{
$weapons = [];
$temp = self::skinsFromJson();
foreach ($temp as $key => $value) {
if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
];
if (self::$weaponCache !== null) {
return self::$weaponCache;
}
$weapons = [];
$skins = self::skinsFromJson();
foreach ($skins as $defindex => $skinList) {
if (!isset($weapons[$defindex]) && isset($skinList[0])) {
$weapons[$defindex] = [
'weapon_name' => $skinList[0]['weapon_name'],
'paint_name' => $skinList[0]['paint_name'],
'image_url' => $skinList[0]['image_url'],
];
}
}
self::$weaponCache = $weapons;
return $weapons;
}
public static function getKnifeTypes()
public static function getKnifeTypes(): array
{
$knifes = [];
$temp = self::getWeaponsFromArray();
foreach ($temp as $key => $weapon) {
if (
!in_array($key, [
500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525,
526
])
)
continue;
$knifes[$key] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
if (self::$knifeCache !== null) {
return self::$knifeCache;
}
$knifes = [];
$weapons = self::getWeaponsFromArray();
foreach (self::KNIFE_DEFINDEXES as $defindex) {
if (isset($weapons[$defindex])) {
$weapon = $weapons[$defindex];
$knifes[$defindex] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
}
}
// Add default knife
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
ksort($knifes);
self::$knifeCache = $knifes;
return $knifes;
}
public static function getSelectedSkins(array $temp)
public static function getSelectedSkins(array $queryResult): array
{
$selected = [];
foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = [
foreach ($queryResult as $weapon) {
$selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
@@ -98,4 +162,23 @@ class UtilsClass
return $selected;
}
public static function isKnifeDefindex(int $defindex): bool
{
return in_array($defindex, self::KNIFE_DEFINDEXES);
}
public static function isKnifeWeapon(array $weapon): bool
{
return $weapon['weapon_name'] === 'weapon_knife' ||
strpos($weapon['weapon_name'], 'knife') !== false ||
strpos($weapon['paint_name'], '★') !== false;
}
public static function clearCache(): void
{
self::$skinCache = null;
self::$weaponCache = null;
self::$knifeCache = null;
}
}

View File

@@ -0,0 +1,304 @@
<?php
require_once 'utils.php';
require_once 'database.php';
class WeaponHandler
{
private $db;
private $steamid;
public function __construct($steamid)
{
$this->db = new DataBase();
$this->steamid = $steamid;
}
public function handleWeaponUpdate($postData): bool
{
if (!isset($postData['forma'])) {
return false;
}
$formaParts = explode("-", $postData['forma']);
if ($formaParts[0] === "knife") {
return $this->handleKnifeSelection($formaParts[1]);
} else {
return $this->handleWeaponSkin($formaParts, $postData);
}
}
private function handleKnifeSelection($knifeId): bool
{
$knifes = UtilsClass::getKnifeTypes();
if (!isset($knifes[$knifeId])) {
return false;
}
$knifeData = $knifes[$knifeId];
// Clear existing knife data
$this->clearKnifeData();
// Set new knife selection (insert for both teams separately)
$this->db->query(
"INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES (:steamid, :knife, 2)",
["steamid" => $this->steamid, "knife" => $knifeData['weapon_name']]
);
$this->db->query(
"INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES (:steamid, :knife, 3)",
["steamid" => $this->steamid, "knife" => $knifeData['weapon_name']]
);
return true;
}
private function handleWeaponSkin($formaParts, $postData): bool
{
$defindex = $formaParts[0];
$paintId = $formaParts[1];
$skins = UtilsClass::skinsFromJson();
if (!isset($skins[$defindex][$paintId]) ||
!isset($postData['wear']) ||
!isset($postData['seed'])) {
return false;
}
$wear = $this->validateWear($postData['wear']);
$seed = $this->validateSeed($postData['seed']);
if ($wear === false || $seed === false) {
return false;
}
// Handle knife skins
if (UtilsClass::isKnifeDefindex($defindex)) {
$this->handleKnifeSkin($defindex, $paintId, $wear, $seed);
} else {
$this->handleRegularWeaponSkin($defindex, $paintId, $wear, $seed);
}
return true;
}
private function handleKnifeSkin($defindex, $paintId, $wear, $seed): void
{
$knifeMapping = UtilsClass::getKnifeMapping();
// Clear existing knife data
$this->clearKnifeData();
// Clear other knife skins
$knifeDefindexes = UtilsClass::getKnifeDefindexes();
foreach ($knifeDefindexes as $knifeDefindex) {
if ($knifeDefindex != $defindex) {
$this->db->query(
"DELETE FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex",
["steamid" => $this->steamid, "weapon_defindex" => $knifeDefindex]
);
}
}
// Set knife type in wp_player_knife table
if (isset($knifeMapping[$defindex])) {
$this->db->query(
"INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES (:steamid, :knife, 2)",
["steamid" => $this->steamid, "knife" => $knifeMapping[$defindex]]
);
$this->db->query(
"INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES (:steamid, :knife, 3)",
["steamid" => $this->steamid, "knife" => $knifeMapping[$defindex]]
);
}
// Set knife skin
$this->upsertWeaponSkin($defindex, $paintId, $wear, $seed);
}
private function handleRegularWeaponSkin($defindex, $paintId, $wear, $seed): void
{
$this->upsertWeaponSkin($defindex, $paintId, $wear, $seed);
}
private function upsertWeaponSkin($defindex, $paintId, $wear, $seed): void
{
$selectedSkins = $this->getSelectedSkins();
if (array_key_exists($defindex, $selectedSkins)) {
// Update existing
$this->db->query(
"UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id, weapon_wear = :weapon_wear, weapon_seed = :weapon_seed WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex",
[
"weapon_paint_id" => $paintId,
"weapon_wear" => $wear,
"weapon_seed" => $seed,
"steamid" => $this->steamid,
"weapon_defindex" => $defindex
]
);
} else {
// Insert new for both teams
$this->db->query(
"INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`, `weapon_team`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed, 2)",
[
"steamid" => $this->steamid,
"weapon_defindex" => $defindex,
"weapon_paint_id" => $paintId,
"weapon_wear" => $wear,
"weapon_seed" => $seed
]
);
$this->db->query(
"INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`, `weapon_team`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed, 3)",
[
"steamid" => $this->steamid,
"weapon_defindex" => $defindex,
"weapon_paint_id" => $paintId,
"weapon_wear" => $wear,
"weapon_seed" => $seed
]
);
}
}
private function clearKnifeData(): void
{
$knifeDefindexes = UtilsClass::getKnifeDefindexes();
// Clear knife skins
foreach ($knifeDefindexes as $knifeDefindex) {
$this->db->query(
"DELETE FROM `wp_player_skins` WHERE `steamid` = :steamid AND `weapon_defindex` = :weapon_defindex",
["steamid" => $this->steamid, "weapon_defindex" => $knifeDefindex]
);
}
// Clear basic knife selection
$this->db->query(
"DELETE FROM `wp_player_knife` WHERE `steamid` = :steamid",
["steamid" => $this->steamid]
);
}
private function validateWear($wear)
{
$wear = floatval($wear);
return ($wear >= 0.00 && $wear <= 1.00) ? $wear : false;
}
private function validateSeed($seed)
{
$seed = intval($seed);
return ($seed >= 0) ? $seed : false;
}
public function getSelectedSkins(): array
{
$query = $this->db->select(
"SELECT `weapon_defindex`, MAX(`weapon_paint_id`) AS `weapon_paint_id`, MAX(`weapon_wear`) AS `weapon_wear`, MAX(`weapon_seed`) AS `weapon_seed`
FROM `wp_player_skins`
WHERE `steamid` = :steamid
GROUP BY `weapon_defindex`, `steamid`",
["steamid" => $this->steamid]
);
return UtilsClass::getSelectedSkins($query ?: []);
}
public function getSelectedKnife(): array
{
return $this->db->select(
"SELECT * FROM `wp_player_knife` WHERE `steamid` = :steamid LIMIT 1",
["steamid" => $this->steamid]
) ?: [];
}
public function getLoadoutData(): array
{
$weapons = UtilsClass::getWeaponsFromArray();
$knifes = UtilsClass::getKnifeTypes();
$selectedSkins = $this->getSelectedSkins();
$selectedKnife = $this->getSelectedKnife();
return [
'weapons' => $weapons,
'knifes' => $knifes,
'selectedSkins' => $selectedSkins,
'selectedKnife' => $selectedKnife,
'displayKnife' => $this->getDisplayKnife($selectedSkins, $selectedKnife, $knifes)
];
}
private function getDisplayKnife($selectedSkins, $selectedKnife, $knifes): array
{
$skins = UtilsClass::skinsFromJson();
// Check for knife skin first
foreach ($selectedSkins as $defindex => $selectedSkin) {
if (UtilsClass::isKnifeDefindex($defindex) && isset($skins[$defindex][$selectedSkin['weapon_paint_id']])) {
return [
'data' => $skins[$defindex][$selectedSkin['weapon_paint_id']],
'source' => 'skin'
];
}
}
// Check for basic knife selection
if (!empty($selectedKnife)) {
foreach ($knifes as $knife) {
if ($selectedKnife[0]['knife'] === $knife['weapon_name']) {
return [
'data' => $knife,
'source' => 'basic'
];
}
}
}
// Default knife
return [
'data' => $knifes[0] ?? null,
'source' => 'default'
];
}
public function getOrganizedWeapons(): array
{
$weapons = UtilsClass::getWeaponsFromArray();
$knifes = UtilsClass::getKnifeTypes();
$categories = UtilsClass::getWeaponCategories();
$organized = [
'Knives' => [],
'Gloves' => []
];
// Add weapon categories
foreach ($categories as $categoryName => $weaponIds) {
$organized[$categoryName] = [];
foreach ($weaponIds as $weaponId) {
if (isset($weapons[$weaponId])) {
$organized[$categoryName][$weaponId] = $weapons[$weaponId];
}
}
}
// Add knives (exclude default)
foreach ($knifes as $knifeId => $knife) {
if ($knifeId !== 0) {
$organized['Knives'][$knifeId] = $knife;
}
}
// Remove empty categories
return array_filter($organized, function($category) {
return !empty($category);
});
}
}

View File

@@ -3,266 +3,518 @@ require_once 'class/config.php';
require_once 'class/database.php';
require_once 'steamauth/steamauth.php';
require_once 'class/utils.php';
require_once 'class/weapon_handler.php';
$db = new DataBase();
if (isset($_SESSION['steamid'])) {
$steamid = $_SESSION['steamid'];
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$querySelected = $db->select("
SELECT `weapon_defindex`, MAX(`weapon_paint_id`) AS `weapon_paint_id`, MAX(`weapon_wear`) AS `weapon_wear`, MAX(`weapon_seed`) AS `weapon_seed`
FROM `wp_player_skins`
WHERE `steamid` = :steamid
GROUP BY `weapon_defindex`, `steamid`
", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid LIMIT 1", ["steamid" => $steamid]);
$knifes = UtilsClass::getKnifeTypes();
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES(:steamid, :knife, 2) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`, `weapon_team`) VALUES(:steamid, :knife, 3) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id, weapon_wear = :weapon_wear, weapon_seed = :weapon_seed WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`, `weapon_team`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed, 2)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`, `weapon_team`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed, 3)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
// Handle weapon updates
if (isset($_SESSION['steamid']) && isset($_POST['forma'])) {
$weaponHandler = new WeaponHandler($_SESSION['steamid']);
if ($weaponHandler->handleWeaponUpdate($_POST)) {
header("Location: {$_SERVER['PHP_SELF']}");
exit;
}
}
// Get loadout data for logged in users
$loadoutData = null;
$weaponCategories = [];
if (isset($_SESSION['steamid'])) {
require_once 'steamauth/userInfo.php';
$weaponHandler = new WeaponHandler($_SESSION['steamid']);
$loadoutData = $weaponHandler->getLoadoutData();
$weaponCategories = $weaponHandler->getOrganizedWeapons();
}
?>
<!DOCTYPE html>
<html lang="en"<?php if(WEB_STYLE_DARK) echo 'data-bs-theme="dark"'?>>
<html lang="en" data-theme="dark">
<head>
<meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="style.css">
<title>CS2 Simple Weapon Paints</title>
<title>CS2 Weapon Paints</title>
</head>
<body>
<?php
if (!isset($_SESSION['steamid'])) {
echo "<div class='bg-primary'><h2>To choose weapon paints loadout, you need to ";
loginbutton("rectangle");
echo "</h2></div>";
} else {
echo "<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='{$_SERVER['PHP_SELF']}?logout'>Logout</a></h2> </div>";
echo "<div class='card-group mt-2'>";
?>
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
$actualKnife = $knifes[0];
if ($selectedKnife != null)
{
foreach ($knifes as $knife) {
if ($selectedKnife[0]['knife'] == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
}
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
?>
<?php if (!isset($_SESSION['steamid'])): ?>
<div class="login-container">
<div class="login-card">
<h1>CS2 Weapon Paints</h1>
<p>Connect your Steam account to customize your weapon loadout</p>
<?php loginbutton("rectangle"); ?>
</div>
</div>
<?php else: ?>
<div class="app-container">
<!-- Header -->
<header class="app-header">
<div class="header-left">
<h1>CS2 Weapon Paints</h1>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select knife</option>
<?php
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife[0]['knife'] == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
}
<div class="header-right">
<span class="user-info">Welcome, <?php echo htmlspecialchars($_SESSION['steam_personaname'] ?? 'Player'); ?></span>
<a href="<?php echo $_SERVER['PHP_SELF']; ?>?logout" class="logout-btn">Logout</a>
</div>
</header>
<div class="app-main">
<!-- Sidebar -->
<aside class="sidebar">
<div class="sidebar-header">
<h3>Weapons</h3>
<div class="search-container">
<input type="text" id="weaponSearch" placeholder="Search weapons..." onkeyup="searchWeapons(this.value)">
</div>
</div>
<nav class="sidebar-nav">
<?php foreach ($weaponCategories as $categoryName => $categoryWeapons): ?>
<?php if (empty($categoryWeapons)) continue; ?>
<div class="nav-category">
<div class="nav-item category-header" data-category="<?php echo strtolower($categoryName); ?>" onclick="toggleCategory('<?php echo strtolower($categoryName); ?>')">
<div class="nav-content">
<span class="nav-text"><?php echo $categoryName; ?></span>
<span class="nav-count"><?php echo count($categoryWeapons); ?></span>
</div>
<span class="nav-arrow">▶</span>
</div>
<div class="weapon-list" data-category="<?php echo strtolower($categoryName); ?>">
<?php if ($categoryName === 'Knives'): ?>
<?php foreach ($categoryWeapons as $knifeId => $knife): ?>
<div class="weapon-container">
<div class="weapon-item" onclick="toggleKnifeSkins(<?php echo $knifeId; ?>)">
<img src="<?php echo htmlspecialchars($knife['image_url']); ?>" alt="<?php echo htmlspecialchars($knife['paint_name']); ?>" class="weapon-icon">
<span class="weapon-name"><?php echo htmlspecialchars($knife['paint_name']); ?></span>
<span class="weapon-arrow">▶</span>
</div>
<div class="weapon-skins-grid" data-weapon="knife-<?php echo $knifeId; ?>"></div>
</div>
<?php endforeach; ?>
<?php else: ?>
<?php foreach ($categoryWeapons as $weaponId => $weapon): ?>
<div class="weapon-container">
<div class="weapon-item" onclick="toggleWeaponSkins(<?php echo $weaponId; ?>)">
<img src="<?php echo htmlspecialchars($weapon['image_url']); ?>" alt="<?php echo htmlspecialchars($weapon['paint_name']); ?>" class="weapon-icon">
<span class="weapon-name"><?php echo htmlspecialchars(ucfirst(strtolower(str_replace('weapon_', '', $weapon['weapon_name'])))); ?></span>
<span class="weapon-arrow">▶</span>
</div>
<div class="weapon-skins-grid" data-weapon="<?php echo $weaponId; ?>"></div>
</div>
<?php endforeach; ?>
<?php endif; ?>
</div>
</div>
<?php endforeach; ?>
</nav>
</aside>
<!-- Main Content -->
<main class="main-content">
<div class="loadout-header">
<h2>Current Loadout</h2>
<p>Hover over items to customize</p>
</div>
<div class="loadout-grid">
<?php
$displayKnife = $loadoutData['displayKnife'];
$knifeEquipped = ($displayKnife['source'] === 'skin') ? 'true' : 'false';
?>
<div class="loadout-item" data-weapon-type="knife" data-equipped="<?php echo $knifeEquipped; ?>">
<div class="item-image-container">
<img src="<?php echo htmlspecialchars($displayKnife['data']['image_url']); ?>"
alt="<?php echo htmlspecialchars($displayKnife['data']['paint_name']); ?>"
class="item-image">
<div class="item-overlay">
<button class="customize-btn" onclick="openCustomizeModal('knife', 0)">Customize</button>
</div>
</div>
<div class="item-info">
<div class="item-category">Knife</div>
<div class="item-name"><?php echo htmlspecialchars($displayKnife['data']['paint_name']); ?></div>
</div>
</div>
<?php foreach ($loadoutData['weapons'] as $defindex => $weapon): ?>
<?php if (UtilsClass::isKnifeWeapon($weapon)) continue; ?>
<?php
$hasCustomSkin = array_key_exists($defindex, $loadoutData['selectedSkins']);
$isEquipped = $hasCustomSkin ? 'true' : 'false';
?>
</select>
<div class="loadout-item" data-weapon-id="<?php echo $defindex; ?>" data-equipped="<?php echo $isEquipped; ?>">
<div class="item-image-container">
<?php if ($hasCustomSkin): ?>
<?php
$skins = UtilsClass::skinsFromJson();
$selectedSkin = $skins[$defindex][$loadoutData['selectedSkins'][$defindex]['weapon_paint_id']];
?>
<img src="<?php echo htmlspecialchars($selectedSkin['image_url']); ?>"
alt="<?php echo htmlspecialchars($selectedSkin['paint_name']); ?>"
class="item-image">
<div class="item-overlay">
<button class="customize-btn" onclick="openCustomizeModal('weapon', <?php echo $defindex; ?>)">Customize</button>
</div>
<?php else: ?>
<img src="<?php echo htmlspecialchars($weapon['image_url']); ?>"
alt="<?php echo htmlspecialchars($weapon['paint_name']); ?>"
class="item-image">
<?php endif; ?>
</div>
<div class="item-info">
<div class="item-category"><?php echo htmlspecialchars(ucfirst(strtolower(str_replace('weapon_', '', $weapon['weapon_name'])))); ?></div>
<div class="item-name">
<?php if ($hasCustomSkin): ?>
<?php echo htmlspecialchars($selectedSkin['paint_name']); ?>
<?php else: ?>
<?php echo htmlspecialchars($weapon['paint_name']); ?>
<?php endif; ?>
</div>
</div>
</div>
<?php endforeach; ?>
</div>
</main>
</div>
<!-- Footer -->
<footer class="app-footer">
<div class="footer-content">
<p>Created with ❤️ by <strong><a target="_blank" href="https://github.com/BramSuurdje" rel="noopener noreferrer">Bram</a></strong></p>
</div>
</footer>
</div>
<!-- Customize Modal -->
<div id="customizeModal" class="modal hidden">
<div class="modal-content">
<div class="modal-header">
<h3 id="modalTitle">Customize Weapon</h3>
<button class="close-btn" onclick="closeCustomizeModal()">&times;</button>
</div>
<div class="modal-body">
<form id="customizeForm" method="POST">
<input type="hidden" id="customizeWeaponId" name="forma" value="">
<div class="customize-grid">
<div class="customize-section">
<label for="wearSelect">Wear Condition</label>
<select id="wearSelect" name="wearSelect" onchange="updateWearValue(this.value)">
<option value="0.00">Factory New</option>
<option value="0.07">Minimal Wear</option>
<option value="0.15">Field-Tested</option>
<option value="0.38">Well-Worn</option>
<option value="0.45">Battle-Scarred</option>
</select>
</div>
<div class="customize-section">
<label for="wearInput">Float Value</label>
<input type="number" id="wearInput" name="wear" min="0" max="1" step="0.001" value="0.00">
</div>
<div class="customize-section">
<label for="seedInput">Pattern Seed</label>
<input type="number" id="seedInput" name="seed" min="0" max="1000" value="0">
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" onclick="closeCustomizeModal()">Cancel</button>
<button type="submit" class="btn btn-primary">Apply Changes</button>
</div>
</form>
</div>
</div>
</div>
<?php
foreach ($weapons as $defindex => $default) { ?>
<div class="col-sm-2">
<div class="card text-center mb-3">
<div class="card-body">
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$default["image_url"]}' class='skin-image'>";
<script>
// Optimized JavaScript with embedded data (restored functionality)
const weaponsData = <?php echo json_encode($loadoutData['weapons']); ?>;
const skinsData = <?php echo json_encode(UtilsClass::skinsFromJson()); ?>;
const selectedSkinsData = <?php echo json_encode($loadoutData['selectedSkins']); ?>;
const knivesData = <?php echo json_encode($loadoutData['knifes']); ?>;
const WeaponApp = {
init() {
this.bindEvents();
},
bindEvents() {
document.addEventListener('click', (e) => {
if (e.target.id === 'customizeModal') {
this.closeCustomizeModal();
}
?>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select skin</option>
<?php
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
}
?>
</select>
<br></br>
<?php
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
});
},
if ($selectedSkinInfo) :
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
</button>
<?php else : ?>
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
Settings
</button>
<script>
function showSkinSelectionAlert() {
alert("You need to select a skin first.");
}
</script>
<?php endif; ?>
</div>
<?php
// wear value
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
// seed value
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
?>
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
?>
</h5>
</div>
<div class="modal-body">
<div class="form-group">
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
<option disabled>Select Wear</option>
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
</select>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label for="wear">Wear:</label>
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label for="seed">Seed:</label>
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
</div>
</div>
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
<button type="submit" class="btn btn-danger">Use</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<script>
// wear
function updateWearValue<?php echo $defindex ?>(selectedValue) {
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
wearInputElement.value = selectedValue;
}
function validateWear(inputElement) {
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
}
// seed
function validateSeed(input) {
// Check entered value
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
if (inputValue === "") {
input.value = 0; // Set to 0 if empty or no numbers
toggleCategory(category) {
const categoryHeader = document.querySelector(`.category-header[data-category="${category}"]`);
const weaponList = document.querySelector(`.weapon-list[data-category="${category}"]`);
const arrow = categoryHeader.querySelector('.nav-arrow');
if (weaponList.classList.contains('expanded')) {
weaponList.classList.remove('expanded');
arrow.textContent = '▶';
categoryHeader.classList.remove('active');
} else {
var numericValue = parseInt(inputValue);
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
input.value = numericValue;
// Collapse other categories
document.querySelectorAll('.weapon-list').forEach(list => list.classList.remove('expanded'));
document.querySelectorAll('.category-header').forEach(header => {
header.classList.remove('active');
header.querySelector('.nav-arrow').textContent = '▶';
});
weaponList.classList.add('expanded');
arrow.textContent = '▼';
categoryHeader.classList.add('active');
}
}
</script>
<?php } ?>
<?php } ?>
</div>
</div>
<div class="container">
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
<div class="col-md-4 d-flex align-items-center">
<span class="mb-3 mb-md-0 text-body-secondary">© 2023 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
</div>
</footer>
</div>
</body>
},
</html>
searchWeapons(query) {
const searchTerm = query.toLowerCase().trim();
if (!searchTerm) {
document.querySelectorAll('.nav-category').forEach(category => category.style.display = 'block');
document.querySelectorAll('.weapon-list').forEach(list => list.classList.remove('expanded'));
document.querySelectorAll('.category-header').forEach(header => {
header.classList.remove('active');
header.querySelector('.nav-arrow').textContent = '▶';
});
return;
}
document.querySelectorAll('.nav-category').forEach(category => {
const categoryName = category.querySelector('.nav-text').textContent.toLowerCase();
const weaponItems = category.querySelectorAll('.weapon-item');
let hasMatches = categoryName.includes(searchTerm);
weaponItems.forEach(item => {
const weaponName = item.querySelector('.weapon-name').textContent.toLowerCase();
const matches = weaponName.includes(searchTerm);
item.style.display = matches ? 'flex' : 'none';
if (matches) hasMatches = true;
});
category.style.display = hasMatches ? 'block' : 'none';
if (hasMatches) {
const weaponList = category.querySelector('.weapon-list');
const header = category.querySelector('.category-header');
weaponList.classList.add('expanded');
header.classList.add('active');
header.querySelector('.nav-arrow').textContent = '▼';
}
});
},
toggleWeaponSkins(weaponId) {
const weaponItem = event.target.closest('.weapon-item');
const skinGrid = weaponItem.parentNode.querySelector('.weapon-skins-grid');
if (!skinsData[weaponId]) return;
if (skinGrid.classList.contains('expanded')) {
skinGrid.classList.remove('expanded');
weaponItem.classList.remove('expanded');
return;
}
// Collapse others
document.querySelectorAll('.weapon-skins-grid').forEach(grid => grid.classList.remove('expanded'));
document.querySelectorAll('.weapon-item').forEach(item => item.classList.remove('expanded'));
this.populateWeaponSkins(weaponId, skinGrid);
skinGrid.classList.add('expanded');
weaponItem.classList.add('expanded');
},
toggleKnifeSkins(knifeType) {
const weaponItem = event.target.closest('.weapon-item');
const skinGrid = weaponItem.parentNode.querySelector('.weapon-skins-grid');
if (skinGrid.classList.contains('expanded')) {
skinGrid.classList.remove('expanded');
weaponItem.classList.remove('expanded');
return;
}
// Collapse others
document.querySelectorAll('.weapon-skins-grid').forEach(grid => grid.classList.remove('expanded'));
document.querySelectorAll('.weapon-item').forEach(item => item.classList.remove('expanded'));
this.populateKnifeTypeSkins(knifeType, skinGrid);
skinGrid.classList.add('expanded');
weaponItem.classList.add('expanded');
},
populateWeaponSkins(weaponId, skinGrid) {
const skinsContainer = document.createElement('div');
skinsContainer.className = 'skins-container';
skinGrid.innerHTML = '';
Object.entries(skinsData[weaponId]).forEach(([paintId, skin]) => {
const skinOption = document.createElement('div');
skinOption.className = 'skin-option';
if (selectedSkinsData[weaponId] && selectedSkinsData[weaponId].weapon_paint_id == paintId) {
skinOption.classList.add('active');
}
skinOption.onclick = () => this.equipSkin(weaponId, paintId);
skinOption.innerHTML = `
<img src="${skin.image_url}" alt="${skin.paint_name}" loading="lazy">
<div class="skin-option-name">${skin.paint_name.replace(/.*\| /, '')}</div>
`;
skinsContainer.appendChild(skinOption);
});
skinGrid.appendChild(skinsContainer);
},
populateKnifeTypeSkins(knifeType, skinGrid) {
const skinsContainer = document.createElement('div');
skinsContainer.className = 'skins-container';
skinGrid.innerHTML = '';
// ALWAYS show the basic knife option first
const knife = knivesData[knifeType];
if (knife) {
const basicKnifeOption = document.createElement('div');
basicKnifeOption.className = 'skin-option';
// Check if basic knife is currently selected (no knife skins equipped for this type)
if (!selectedSkinsData[knifeType]) {
basicKnifeOption.classList.add('active');
}
basicKnifeOption.onclick = () => this.equipKnife(knifeType);
basicKnifeOption.innerHTML = `
<img src="${knife.image_url}" alt="${knife.paint_name}" loading="lazy">
<div class="skin-option-name">Default</div>
`;
skinsContainer.appendChild(basicKnifeOption);
}
// Then show knife skins if available
if (skinsData[knifeType]) {
Object.entries(skinsData[knifeType]).forEach(([paintId, skin]) => {
// Skip the default skin (paint ID 0) since we already show it as "Default" option above
if (paintId == '0') {
return;
}
const skinOption = document.createElement('div');
skinOption.className = 'skin-option';
// Check if this skin is currently equipped
if (selectedSkinsData[knifeType] && selectedSkinsData[knifeType].weapon_paint_id == paintId) {
skinOption.classList.add('active');
}
skinOption.onclick = () => this.equipSkin(knifeType, paintId);
skinOption.innerHTML = `
<img src="${skin.image_url}" alt="${skin.paint_name}" loading="lazy">
<div class="skin-option-name">${skin.paint_name.replace(/.*\| /, '')}</div>
`;
skinsContainer.appendChild(skinOption);
});
}
skinGrid.appendChild(skinsContainer);
},
equipSkin(weaponId, paintId) {
this.submitForm(`${weaponId}-${paintId}`, { wear: '0.00', seed: '0' });
},
equipKnife(knifeId) {
this.submitForm(`knife-${knifeId}`);
},
submitForm(forma, additionalData = {}) {
const form = document.createElement('form');
form.method = 'POST';
form.style.display = 'none';
const formaInput = document.createElement('input');
formaInput.name = 'forma';
formaInput.value = forma;
form.appendChild(formaInput);
Object.entries(additionalData).forEach(([name, value]) => {
const input = document.createElement('input');
input.name = name;
input.value = value;
form.appendChild(input);
});
document.body.appendChild(form);
form.submit();
},
openCustomizeModal(type, weaponId) {
const modal = document.getElementById('customizeModal');
const title = document.getElementById('modalTitle');
const weaponIdInput = document.getElementById('customizeWeaponId');
const wearSelect = document.getElementById('wearSelect');
const wearInput = document.getElementById('wearInput');
const seedInput = document.getElementById('seedInput');
if (type === 'knife') {
title.textContent = 'Customize Knife';
weaponIdInput.value = 'knife-0';
} else {
const weaponName = weaponsData[weaponId] ? weaponsData[weaponId].weapon_name.replace('weapon_', '').toUpperCase() : 'Weapon';
title.textContent = `Customize ${weaponName}`;
weaponIdInput.value = `${weaponId}-${selectedSkinsData[weaponId]?.weapon_paint_id || 0}`;
if (selectedSkinsData[weaponId]) {
const wear = parseFloat(selectedSkinsData[weaponId].weapon_wear);
wearInput.value = selectedSkinsData[weaponId].weapon_wear;
seedInput.value = selectedSkinsData[weaponId].weapon_seed;
// Set wear select
if (wear <= 0.00) wearSelect.value = "0.00";
else if (wear <= 0.07) wearSelect.value = "0.07";
else if (wear <= 0.15) wearSelect.value = "0.15";
else if (wear <= 0.38) wearSelect.value = "0.38";
else wearSelect.value = "0.45";
}
}
modal.classList.remove('hidden');
},
closeCustomizeModal() {
document.getElementById('customizeModal').classList.add('hidden');
},
updateWearValue(selectedValue) {
document.getElementById('wearInput').value = selectedValue;
}
};
// Global functions for onclick handlers
const toggleCategory = (category) => WeaponApp.toggleCategory(category);
const searchWeapons = (query) => WeaponApp.searchWeapons(query);
const toggleWeaponSkins = (weaponId) => WeaponApp.toggleWeaponSkins(weaponId);
const toggleKnifeSkins = (knifeType) => WeaponApp.toggleKnifeSkins(knifeType);
const openCustomizeModal = (type, weaponId) => WeaponApp.openCustomizeModal(type, weaponId);
const closeCustomizeModal = () => WeaponApp.closeCustomizeModal();
const updateWearValue = (value) => WeaponApp.updateWearValue(value);
// Initialize app
WeaponApp.init();
</script>
<?php endif; ?>
</body>
</html>

View File

@@ -1,16 +1,765 @@
.bg-primary {
padding: 15px;
/* Reset and base styles */
*,
*::before,
*::after {
margin: 0;
padding: 0;
box-sizing: border-box;
}
.card-title item-name {
//text-align:center;
font-weight: bold;
:root {
/* Colors */
--bg-primary: #1a1a1a;
--bg-secondary: #2a2a2a;
--bg-tertiary: #3a3a3a;
--bg-card: #2d2d2d;
--bg-hover: #404040;
--border-color: #444;
--text-primary: #ffffff;
--text-secondary: #b3b3b3;
--text-muted: #888;
--accent-blue: #4a9eff;
--accent-blue-hover: #357abd;
--accent-orange: #ff6b35;
--accent-green: #4caf50;
/* Shadows and Effects */
--shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
--shadow-lg: 0 8px 24px rgba(0, 0, 0, 0.4);
--border-radius: 8px;
--transition: all 0.2s ease;
/* Layout */
--sidebar-width: 320px;
--header-height: 70px;
}
.skin-image {
margin: 0 auto;
display: block;
body {
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
background: linear-gradient(135deg, var(--bg-primary) 0%, #1e1e1e 100%);
color: var(--text-primary);
min-height: 100vh;
line-height: 1.6;
}
/* Common button styles */
.btn,
button {
border: none;
border-radius: var(--border-radius);
cursor: pointer;
font-weight: 600;
transition: var(--transition);
text-transform: uppercase;
letter-spacing: 0.5px;
font-size: 0.9rem;
padding: 0.75rem 1.5rem;
}
.btn-primary,
.customize-btn,
.equip-btn {
background: var(--accent-blue);
color: white;
}
.btn-primary:hover,
.customize-btn:hover,
.equip-btn:hover {
background: var(--accent-blue-hover);
transform: translateY(-1px);
}
.btn-secondary {
background: var(--bg-tertiary);
color: var(--text-secondary);
border: 1px solid var(--border-color);
}
.btn-secondary:hover {
background: var(--bg-hover);
color: var(--text-primary);
}
.equip-btn {
background: var(--accent-green);
}
.equip-btn:hover {
background: #45a049;
}
.logout-btn {
background: var(--accent-orange);
color: white;
text-decoration: none;
padding: 0.5rem 1rem;
border-radius: var(--border-radius);
transition: var(--transition);
font-weight: 500;
}
.logout-btn:hover {
background: #e55a2b;
text-decoration: none;
}
/* Login Page */
.login-container {
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
padding: 20px;
}
.login-card {
background: var(--bg-card);
padding: 40px;
border-radius: var(--border-radius);
box-shadow: var(--shadow-lg);
text-align: center;
width: 50%;
//border-bottom: solid 1px #eee;
max-width: 400px;
width: 100%;
border: 1px solid var(--border-color);
}
.login-card h1 {
margin-bottom: 10px;
color: var(--accent-blue);
font-size: 2.5rem;
font-weight: 700;
}
.login-card p {
margin-bottom: 30px;
color: var(--text-secondary);
font-size: 1.1rem;
}
/* App Layout */
.app-container {
display: flex;
flex-direction: column;
min-height: 100vh;
}
.app-header {
background: var(--bg-secondary);
padding: 1rem 2rem;
border-bottom: 1px solid var(--border-color);
display: flex;
justify-content: space-between;
align-items: center;
box-shadow: var(--shadow);
height: var(--header-height);
}
.header-left h1 {
color: var(--accent-blue);
font-size: 1.8rem;
font-weight: 700;
}
.header-right {
display: flex;
align-items: center;
gap: 1rem;
}
.user-info {
color: var(--text-secondary);
font-size: 0.9rem;
}
.app-main {
display: flex;
flex: 1;
overflow: hidden;
min-height: 0;
}
/* Sidebar */
.sidebar {
width: var(--sidebar-width);
background: var(--bg-secondary);
border-right: 1px solid var(--border-color);
display: flex;
flex-direction: column;
overflow: hidden;
}
.sidebar-header {
padding: 1.5rem;
border-bottom: 1px solid var(--border-color);
}
.sidebar-header h3 {
color: var(--text-primary);
font-size: 1.3rem;
font-weight: 600;
margin-bottom: 1rem;
}
.search-container {
position: relative;
}
.search-container input {
width: 100%;
background: var(--bg-tertiary);
border: 1px solid var(--border-color);
border-radius: var(--border-radius);
padding: 0.75rem;
color: var(--text-primary);
font-size: 0.9rem;
transition: var(--transition);
}
.search-container input:focus {
outline: none;
border-color: var(--accent-blue);
box-shadow: 0 0 0 2px rgba(74, 158, 255, 0.2);
}
.search-container input::placeholder {
color: var(--text-muted);
}
.sidebar-nav {
flex: 1;
padding: 1rem 0;
overflow-y: auto;
overflow-x: hidden;
scrollbar-width: thin;
}
/* Navigation Items */
.nav-item {
display: flex;
align-items: center;
padding: 1rem 1.5rem;
cursor: pointer;
transition: var(--transition);
border-left: 3px solid transparent;
}
.nav-item:hover,
.nav-item.active {
background: var(--bg-hover);
border-left-color: var(--accent-blue);
}
.nav-icon {
font-size: 1.2rem;
margin-right: 0.75rem;
width: 24px;
text-align: center;
}
.nav-content {
flex: 1;
display: flex;
align-items: center;
justify-content: space-between;
}
.nav-text {
font-weight: 500;
color: var(--text-primary);
}
.nav-count {
background: var(--bg-tertiary);
color: var(--text-secondary);
font-size: 0.75rem;
padding: 0.2rem 0.5rem;
border-radius: 12px;
font-weight: 600;
min-width: 20px;
text-align: center;
}
.nav-item.active .nav-count {
background: var(--accent-blue);
color: white;
}
.nav-arrow {
color: var(--text-muted);
transition: var(--transition);
font-size: 0.8rem;
margin-left: 0.5rem;
}
/* Weapon Lists */
.nav-category {
margin-bottom: 0.5rem;
}
.weapon-list {
max-height: 0;
overflow: hidden;
transition: max-height 0.3s ease;
background: rgba(0, 0, 0, 0.1);
}
.weapon-list.expanded {
max-height: none;
}
.weapon-container:last-child {
border-bottom: none;
}
.weapon-item {
display: flex;
align-items: center;
padding: 0.75rem 2rem;
cursor: pointer;
transition: var(--transition);
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
}
.weapon-item:hover,
.weapon-item.expanded {
background: var(--bg-hover);
}
.weapon-icon {
width: 32px;
height: 20px;
object-fit: contain;
margin-right: 0.75rem;
border-radius: 4px;
}
.weapon-name {
flex: 1;
font-size: 0.85rem;
color: var(--text-secondary);
}
.weapon-arrow {
color: var(--text-muted);
font-size: 0.7rem;
transition: var(--transition);
}
.weapon-item.expanded .weapon-arrow {
transform: rotate(90deg);
}
.weapon-skins-grid {
max-height: 0;
overflow: hidden;
transition: max-height 0.3s ease;
background: var(--bg-primary);
}
.weapon-skins-grid.expanded {
max-height: none;
padding: 1rem;
}
.skins-container {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(120px, 1fr));
gap: 0.5rem;
}
.skin-option {
background: var(--bg-secondary);
border-radius: var(--border-radius);
border: 1px solid var(--border-color);
overflow: hidden;
cursor: pointer;
transition: var(--transition);
text-align: center;
padding: 0.5rem;
}
.skin-option:hover {
transform: translateY(-2px);
border-color: var(--accent-blue);
}
.skin-option.active {
border-color: var(--accent-green);
box-shadow: 0 0 8px rgba(76, 175, 80, 0.3);
}
.skin-option img {
width: 100%;
height: 60px;
object-fit: contain;
margin-bottom: 0.25rem;
border-radius: 4px;
}
.skin-option-name {
font-size: 0.7rem;
color: var(--text-secondary);
line-height: 1.2;
}
/* Main Content */
.main-content {
flex: 1;
padding: 2rem;
overflow-y: auto;
background: var(--bg-primary);
}
.loadout-header {
margin-bottom: 2rem;
}
.loadout-header h2 {
color: var(--text-primary);
font-size: 2rem;
font-weight: 700;
margin-bottom: 0.5rem;
}
.loadout-header p {
color: var(--text-secondary);
font-size: 1.1rem;
}
/* Loadout Grid */
.loadout-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
gap: 1.5rem;
max-width: 1200px;
}
.loadout-item {
background: var(--bg-card);
border-radius: var(--border-radius);
border: 1px solid var(--border-color);
overflow: hidden;
transition: all 0.3s ease;
position: relative;
animation: fadeInUp 0.3s ease;
}
.loadout-item:hover {
transform: translateY(-2px);
box-shadow: var(--shadow-lg);
border-color: var(--accent-blue);
}
.loadout-item[data-equipped="true"] {
border-color: var(--accent-green);
}
.loadout-item[data-equipped="true"] .item-category {
color: var(--accent-green);
}
.item-image-container {
position: relative;
aspect-ratio: 16/10;
background: linear-gradient(145deg, #2a2a2a, #1a1a1a);
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
}
.item-image {
width: 80%;
height: auto;
object-fit: contain;
transition: var(--transition);
}
.item-overlay {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.8);
display: flex;
align-items: center;
justify-content: center;
opacity: 0;
transition: var(--transition);
}
.loadout-item:hover .item-overlay {
opacity: 1;
}
.item-info {
padding: 1rem;
}
.item-category {
color: var(--text-muted);
font-size: 0.8rem;
text-transform: uppercase;
letter-spacing: 1px;
margin-bottom: 0.25rem;
font-weight: 500;
}
.item-name {
color: var(--text-primary);
font-weight: 600;
font-size: 0.95rem;
line-height: 1.3;
}
/* Footer */
.app-footer {
background: var(--bg-secondary);
border-top: 1px solid var(--border-color);
padding: 1rem 0;
text-align: center;
margin-top: auto;
}
.footer-content {
max-width: 1200px;
margin: 0 auto;
padding: 0 1rem;
}
.footer-content p {
margin: 0;
color: var(--text-muted);
font-size: 0.9rem;
}
.footer-content a {
color: var(--accent-blue);
text-decoration: none;
transition: var(--transition);
}
.footer-content a:hover {
color: var(--accent-blue-hover);
text-decoration: underline;
}
/* Modals */
.modal {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.8);
backdrop-filter: blur(4px);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
transition: var(--transition);
}
.modal.hidden {
opacity: 0;
pointer-events: none;
}
.modal-content {
background: var(--bg-card);
border-radius: var(--border-radius);
border: 1px solid var(--border-color);
box-shadow: var(--shadow-lg);
max-width: 90vw;
max-height: 90vh;
overflow: hidden;
display: flex;
flex-direction: column;
width: 500px;
}
.modal-header {
padding: 1.5rem;
border-bottom: 1px solid var(--border-color);
display: flex;
justify-content: space-between;
align-items: center;
background: var(--bg-secondary);
}
.modal-header h3 {
color: var(--text-primary);
font-size: 1.4rem;
font-weight: 600;
margin: 0;
}
.close-btn {
background: none;
border: none;
color: var(--text-muted);
font-size: 1.5rem;
cursor: pointer;
padding: 0.25rem;
line-height: 1;
transition: var(--transition);
}
.close-btn:hover {
color: var(--text-primary);
}
.modal-body {
padding: 1.5rem;
}
.customize-grid {
display: grid;
gap: 1rem;
}
.customize-section {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.customize-section label {
color: var(--text-primary);
font-weight: 600;
font-size: 0.9rem;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.customize-section select,
.customize-section input {
background: var(--bg-tertiary);
border: 1px solid var(--border-color);
border-radius: var(--border-radius);
padding: 0.75rem;
color: var(--text-primary);
font-size: 0.9rem;
transition: var(--transition);
}
.customize-section select:focus,
.customize-section input:focus {
outline: none;
border-color: var(--accent-blue);
box-shadow: 0 0 0 2px rgba(74, 158, 255, 0.2);
}
.modal-footer {
padding: 1rem 1.5rem;
border-top: 1px solid var(--border-color);
display: flex;
gap: 1rem;
justify-content: flex-end;
background: var(--bg-secondary);
}
/* Animations */
@keyframes fadeInUp {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
/* Smooth scrolling */
html {
scroll-behavior: smooth;
}
/* Scrollbars */
::-webkit-scrollbar {
width: 8px;
height: 8px;
}
::-webkit-scrollbar-track {
background: var(--bg-tertiary);
border-radius: 4px;
}
::-webkit-scrollbar-thumb {
background: var(--border-color);
border-radius: 4px;
transition: background 0.2s ease;
}
::-webkit-scrollbar-thumb:hover {
background: var(--text-muted);
}
::-webkit-scrollbar-corner {
background: var(--bg-tertiary);
}
/* Firefox scrollbar styling */
.sidebar-nav,
.weapon-skins-grid,
.skins-container {
scrollbar-width: thin;
scrollbar-color: var(--border-color) var(--bg-tertiary);
}
/* Responsive Design */
@media (max-width: 1024px) {
.app-main {
flex-direction: column;
}
.sidebar {
width: 100%;
max-height: 400px;
}
.main-content {
padding: 1rem;
}
.loadout-grid {
grid-template-columns: repeat(auto-fill, minmax(150px, 1fr));
}
}
@media (max-width: 768px) {
.app-header {
padding: 1rem;
flex-direction: column;
gap: 1rem;
height: auto;
}
.header-right {
width: 100%;
justify-content: center;
}
.modal-content {
width: 90%;
margin: 1rem;
}
.loadout-header h2 {
font-size: 1.5rem;
}
}
@media (max-width: 480px) {
.loadout-grid {
grid-template-columns: repeat(auto-fill, minmax(120px, 1fr));
}
.main-content {
padding: 0.5rem;
}
}