mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-26 05:04:47 +00:00
Update WeaponPaints.cs
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@@ -1,5 +1,6 @@
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using CounterStrikeSharp.API.Core;
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using MySqlConnector;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities;
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using Nexd.MySQL;
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namespace WeaponPaints;
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@@ -8,7 +9,7 @@ public class WeaponPaints : BasePlugin
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public override string ModuleName => "WeaponPaints";
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public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
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public override string ModuleAuthor => "Nereziel";
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public override string ModuleVersion => "0.2";
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public override string ModuleVersion => "0.3";
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MySqlDb? MySql = null;
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public override void Load(bool hotReload)
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@@ -27,27 +28,17 @@ public class WeaponPaints : BasePlugin
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var weapon = new CBasePlayerWeapon(entity.Handle);
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if (!weapon.IsValid) return;
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if (weapon.AttributeManager.Item.AccountID < 0) return;
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//Log($"AccountID {weapon.AttributeManager.Item.AccountID}");
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//Log($"playerSteam {playerId}");
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var playerId = ConvertToSteam64(weapon.AttributeManager.Item.AccountID);
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int weaponPaint = GetPlayersWeaponPaint(playerId.ToString(), weapon.AttributeManager.Item.ItemDefinitionIndex);
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if (playerId == 0) return;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex((int)weapon.OwnerEntity.Value.EntityIndex!.Value.Value));
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var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
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int weaponPaint = GetPlayersWeaponPaint(playerIndex, weapon.AttributeManager.Item.ItemDefinitionIndex);
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if (weaponPaint == 0) return;
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weapon.AttributeManager.Item.AccountID = unchecked((uint)271098320);
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weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
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weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
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weapon.FallbackPaintKit = weaponPaint;
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.0001f;
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}
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private Int64 ConvertToSteam64(uint id)
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{
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uint account_type = id % 2;
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uint account_id = (id - account_type) / 2;
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return 76561197960265728L + (account_id * 2) + account_type;
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}
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private static void Log(string message)
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{
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Console.BackgroundColor = ConsoleColor.DarkGray;
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@@ -55,12 +46,18 @@ public class WeaponPaints : BasePlugin
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Console.WriteLine(message);
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Console.ResetColor();
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}
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public int GetPlayersWeaponPaint(string steamId, int weaponDefIndex)
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public int GetPlayersWeaponPaint(int playerSlot, int weaponDefIndex)
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{
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try
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid)
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return 0;
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var steamId = new SteamID(player.SteamID);
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MySqlQueryCondition conditions = new MySqlQueryCondition()
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.Add("steamid", "=", steamId)
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.Add("steamid", "=", steamId.SteamId64.ToString())
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.Add("weapon_defindex", "=", weaponDefIndex);
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MySqlQueryResult result = MySql!.Table("wp_player_skins").Where(conditions).Select();
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