Merge pull request #163 from daffyyyy/main

1.8c
This commit is contained in:
Dawid Bepierszcz
2024-02-20 12:54:31 +01:00
committed by GitHub
8 changed files with 52 additions and 33 deletions

View File

@@ -35,18 +35,19 @@ namespace WeaponPaints
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null)
{
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
if (Config.Additional.GloveEnabled && weaponSync != null)
Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
if (Config.Additional.GloveEnabled)
Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
if (Config.Additional.KnifeEnabled)
{
if (weaponSync != null)
if (Config.Additional.KnifeEnabled)
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
RefreshWeapons(player);
RefreshGloves(player);
}
if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
{
player!.Print(Localizer["wp_command_refresh_done"]);
@@ -266,13 +267,6 @@ namespace WeaponPaints
if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
AddTimer(0.15f, () => RefreshWeapons(p), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
if (!Config.GlobalShare)
{
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
}
}
};
@@ -366,9 +360,20 @@ namespace WeaponPaints
};
if (paint != 0)
g_playersGlove[playerIndex] = ((ushort)weaponDefindex, paint);
{
g_playersGlove[playerIndex] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo[(int)playerIndex].ContainsKey(weaponDefindex))
{
WeaponInfo weaponInfo = new();
weaponInfo.Paint = paint;
gPlayerWeaponsInfo[(int)playerIndex][weaponDefindex] = weaponInfo;
}
}
else
{
g_playersGlove.TryRemove(playerIndex, out _);
}
if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
{
@@ -382,7 +387,7 @@ namespace WeaponPaints
if (weaponSync != null)
{
Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex, paint));
Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex));
}
}
};

View File

@@ -46,6 +46,17 @@ namespace WeaponPaints
if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot ||
player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
if (Config.Additional.SkinEnabled)
gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);

View File

@@ -58,7 +58,6 @@ namespace WeaponPaints
@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(64) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
`paint` int(11) NOT NULL,
UNIQUE (`steamid`)
) ENGINE=InnoDB"
};

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@@ -1 +1 @@
1.8b
1.8c

View File

@@ -311,7 +311,7 @@ namespace WeaponPaints
});
}
}
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}, TimerFlags.STOP_ON_MAPCHANGE);
}
}
@@ -351,6 +351,8 @@ namespace WeaponPaints
private static void RefreshGloves(CCSPlayerController player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
@@ -369,20 +371,22 @@ namespace WeaponPaints
if (!player.IsValid)
return;
if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo.Paint != 0)
if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo != 0)
{
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[(int)player.Index][gloveInfo];
CEconItemView item = pawn.EconGloves;
item.ItemDefinitionIndex = gloveInfo.Definition;
item.ItemDefinitionIndex = gloveInfo;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", gloveInfo.Paint);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.00f);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;

View File

@@ -3,7 +3,7 @@
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; }
public float Wear { get; set; }
public int Seed { get; set; } = 0;
public float Wear { get; set; } = 0f;
}
}

View File

@@ -79,7 +79,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<uint, (ushort Definition, int Paint)> g_playersGlove = new ConcurrentDictionary<uint, (ushort Definition, int Paint)>();
internal static ConcurrentDictionary<uint, ushort> g_playersGlove = new ConcurrentDictionary<uint, ushort>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>();
internal static List<JObject> glovesList = new List<JObject>();
@@ -158,7 +158,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.8b";
public override string ModuleVersion => "1.8c";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{

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@@ -88,16 +88,16 @@ namespace WeaponPaints
await using var connection = await _database.GetConnectionAsync();
// Construct the SQL query with specific columns for better performance
string query = "SELECT `weapon_defindex`, `paint` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
// Execute the query and retrieve glove data
var gloveData = await connection.QueryFirstOrDefaultAsync<(ushort Definition, int Paint)>(query, new { steamid = player.SteamId });
ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
// Check if glove data is retrieved successfully
if (gloveData != default)
if (gloveData != null)
{
// Update g_playersGlove dictionary with glove data
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData;
WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData.Value;
}
}
catch (Exception e)
@@ -212,15 +212,15 @@ namespace WeaponPaints
}
}
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex, int paint)
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
{
if (!_config.Additional.GloveEnabled) return;
try
{
await using var connection = await _database.GetConnectionAsync();
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`, `paint`) VALUES(@steamid, @weapon_defindex, @paint) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex, `paint` = @paint";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex, paint });
string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex, @paint) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
}
catch (Exception e)
{