mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 02:41:54 +00:00
Back to onclientauthorized
Thanks cssharp :D
This commit is contained in:
29
Events.cs
29
Events.cs
@@ -1,5 +1,6 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
@@ -8,17 +9,17 @@ namespace WeaponPaints
|
||||
private void RegisterEvents()
|
||||
{
|
||||
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
|
||||
/*RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);*/
|
||||
RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
|
||||
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
||||
RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
||||
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
||||
//RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
||||
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
||||
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
|
||||
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
|
||||
RegisterEventHandler<EventItemPickup>(OnItemPickup);
|
||||
}
|
||||
|
||||
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
@@ -29,17 +30,16 @@ namespace WeaponPaints
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
/*
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
});
|
||||
*/
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
*/
|
||||
private void OnMapStart(string mapName)
|
||||
{
|
||||
if (!Config.Additional.KnifeEnabled) return;
|
||||
@@ -52,10 +52,22 @@ namespace WeaponPaints
|
||||
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
|
||||
});
|
||||
}
|
||||
/*
|
||||
|
||||
private void OnClientAuthorized(int playerSlot, SteamID steamID)
|
||||
{
|
||||
int playerIndex = playerSlot + 1;
|
||||
|
||||
CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
|
||||
if (player == null || !player.IsValid || player.IsHLTV) return;
|
||||
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
|
||||
|
||||
/*
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
@@ -63,8 +75,9 @@ namespace WeaponPaints
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
await weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
});
|
||||
*/
|
||||
}
|
||||
*/
|
||||
|
||||
private void OnClientDisconnect(int playerSlot)
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="*" />
|
||||
<PackageReference Include="Dapper" Version="2.1.21" />
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.80" />
|
||||
<PackageReference Include="Dapper" Version="2.1.24" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.3.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user