mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-19 19:00:02 +00:00
feat: Add SQLite database support with MySQL compatibility
This commit is contained in:
@@ -91,6 +91,12 @@ namespace WeaponPaints
|
||||
[JsonPropertyName("DatabaseName")]
|
||||
public string DatabaseName { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("DatabaseType")]
|
||||
public string DatabaseType { get; set; } = "mysql";
|
||||
|
||||
[JsonPropertyName("DatabasePath")]
|
||||
public string DatabasePath { get; set; } = "weaponpaints.db";
|
||||
|
||||
[JsonPropertyName("CmdRefreshCooldownSeconds")]
|
||||
public int CmdRefreshCooldownSeconds { get; set; } = 3;
|
||||
|
||||
|
||||
25
Database.cs
25
Database.cs
@@ -1,23 +1,20 @@
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class Database(string dbConnectionString)
|
||||
public class Database
|
||||
{
|
||||
public async Task<MySqlConnection> GetConnectionAsync()
|
||||
private readonly IDatabaseConnection _connection;
|
||||
|
||||
public Database(IDatabaseConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
var connection = new MySqlConnection(dbConnectionString);
|
||||
await connection.OpenAsync();
|
||||
return connection;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
WeaponPaints.Instance.Logger.LogError($"Unable to connect to database: {ex.Message}");
|
||||
throw;
|
||||
}
|
||||
_connection = connection;
|
||||
}
|
||||
|
||||
public async Task<IDatabaseConnection> GetConnectionAsync()
|
||||
{
|
||||
await _connection.OpenAsync();
|
||||
return _connection;
|
||||
}
|
||||
}
|
||||
}
|
||||
14
IDatabaseConnection.cs
Normal file
14
IDatabaseConnection.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System.Data;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public interface IDatabaseConnection : IAsyncDisposable, IDisposable
|
||||
{
|
||||
Task OpenAsync();
|
||||
Task CloseAsync();
|
||||
Task<IDbTransaction> BeginTransactionAsync();
|
||||
Task CommitTransactionAsync(IDbTransaction transaction);
|
||||
Task RollbackTransactionAsync(IDbTransaction transaction);
|
||||
IDbConnection GetConnection();
|
||||
}
|
||||
}
|
||||
68
MySQLConnection.cs
Normal file
68
MySQLConnection.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using Microsoft.Extensions.Logging;
|
||||
using MySqlConnector;
|
||||
using System.Data;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class MySQLConnection : IDatabaseConnection
|
||||
{
|
||||
private readonly MySqlConnection _connection;
|
||||
private readonly ILogger _logger;
|
||||
|
||||
public MySQLConnection(string connectionString, ILogger logger)
|
||||
{
|
||||
_connection = new MySqlConnection(connectionString);
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task OpenAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
await _connection.OpenAsync();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError($"Unable to connect to MySQL database: {ex.Message}");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task CloseAsync()
|
||||
{
|
||||
await _connection.CloseAsync();
|
||||
}
|
||||
|
||||
public async Task<IDbTransaction> BeginTransactionAsync()
|
||||
{
|
||||
return await _connection.BeginTransactionAsync();
|
||||
}
|
||||
|
||||
public Task CommitTransactionAsync(IDbTransaction transaction)
|
||||
{
|
||||
transaction.Commit();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task RollbackTransactionAsync(IDbTransaction transaction)
|
||||
{
|
||||
transaction.Rollback();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public IDbConnection GetConnection()
|
||||
{
|
||||
return _connection;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_connection?.Dispose();
|
||||
}
|
||||
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
await _connection.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
68
SQLiteConnection.cs
Normal file
68
SQLiteConnection.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using Microsoft.Data.Sqlite;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Data;
|
||||
|
||||
namespace WeaponPaints
|
||||
{
|
||||
public class SQLiteConnection : IDatabaseConnection
|
||||
{
|
||||
private readonly Microsoft.Data.Sqlite.SqliteConnection _connection;
|
||||
private readonly ILogger _logger;
|
||||
|
||||
public SQLiteConnection(string connectionString, ILogger logger)
|
||||
{
|
||||
_connection = new Microsoft.Data.Sqlite.SqliteConnection(connectionString);
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task OpenAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
await _connection.OpenAsync();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError($"Unable to connect to SQLite database: {ex.Message}");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task CloseAsync()
|
||||
{
|
||||
await _connection.CloseAsync();
|
||||
}
|
||||
|
||||
public async Task<IDbTransaction> BeginTransactionAsync()
|
||||
{
|
||||
return await _connection.BeginTransactionAsync();
|
||||
}
|
||||
|
||||
public Task CommitTransactionAsync(IDbTransaction transaction)
|
||||
{
|
||||
transaction.Commit();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task RollbackTransactionAsync(IDbTransaction transaction)
|
||||
{
|
||||
transaction.Rollback();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public IDbConnection GetConnection()
|
||||
{
|
||||
return _connection;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_connection?.Dispose();
|
||||
}
|
||||
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
await _connection.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
227
Utility.cs
227
Utility.cs
@@ -20,89 +20,166 @@ namespace WeaponPaints
|
||||
try
|
||||
{
|
||||
await using var connection = await WeaponPaints.Database.GetConnectionAsync();
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
string[] createTableQueries = GetCreateTableQueries();
|
||||
|
||||
// Log para debug
|
||||
WeaponPaints.Instance.Logger.LogInformation($"[WeaponPaints] Creating {createTableQueries.Length} tables for {Config?.DatabaseType} database");
|
||||
|
||||
try
|
||||
foreach (var query in createTableQueries)
|
||||
{
|
||||
string[] createTableQueries =
|
||||
[
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0,
|
||||
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
|
||||
`weapon_stattrak` tinyint(1) NOT NULL DEFAULT 0,
|
||||
`weapon_stattrak_count` int(10) NOT NULL DEFAULT 0,
|
||||
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_keychain` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed',
|
||||
UNIQUE (`steamid`, `weapon_team`, `weapon_defindex`) -- Add unique constraint here
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
UNIQUE (`steamid`) -- Unique constraint
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_music` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`music_id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;"
|
||||
];
|
||||
|
||||
foreach (var query in createTableQueries)
|
||||
try
|
||||
{
|
||||
await connection.ExecuteAsync(query, transaction: transaction);
|
||||
await connection.GetConnection().ExecuteAsync(query);
|
||||
WeaponPaints.Instance.Logger.LogInformation($"[WeaponPaints] Table created successfully");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
WeaponPaints.Instance.Logger.LogError($"[WeaponPaints] Error creating table: {ex.Message}");
|
||||
WeaponPaints.Instance.Logger.LogError($"[WeaponPaints] Query: {query}");
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
await transaction.CommitAsync();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
await transaction.RollbackAsync();
|
||||
throw new Exception("[WeaponPaints] Unable to create tables!");
|
||||
}
|
||||
WeaponPaints.Instance.Logger.LogInformation("[WeaponPaints] All database tables created successfully");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
|
||||
WeaponPaints.Instance.Logger.LogError($"[WeaponPaints] Database exception: {ex.Message}");
|
||||
throw new Exception("[WeaponPaints] Unknown database exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private static string[] GetCreateTableQueries()
|
||||
{
|
||||
if (Config?.DatabaseType?.ToLower() == "sqlite")
|
||||
{
|
||||
return new string[]
|
||||
{
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS wp_player_skins (
|
||||
steamid TEXT NOT NULL,
|
||||
weapon_team INTEGER NOT NULL,
|
||||
weapon_defindex INTEGER NOT NULL,
|
||||
weapon_paint_id INTEGER NOT NULL,
|
||||
weapon_wear REAL NOT NULL DEFAULT 0.000001,
|
||||
weapon_seed INTEGER NOT NULL DEFAULT 0,
|
||||
weapon_nametag TEXT DEFAULT NULL,
|
||||
weapon_stattrak INTEGER NOT NULL DEFAULT 0,
|
||||
weapon_stattrak_count INTEGER NOT NULL DEFAULT 0,
|
||||
weapon_sticker_0 TEXT NOT NULL DEFAULT '0;0;0;0;0;0;0',
|
||||
weapon_sticker_1 TEXT NOT NULL DEFAULT '0;0;0;0;0;0;0',
|
||||
weapon_sticker_2 TEXT NOT NULL DEFAULT '0;0;0;0;0;0;0',
|
||||
weapon_sticker_3 TEXT NOT NULL DEFAULT '0;0;0;0;0;0;0',
|
||||
weapon_sticker_4 TEXT NOT NULL DEFAULT '0;0;0;0;0;0;0',
|
||||
weapon_keychain TEXT NOT NULL DEFAULT '0;0;0;0;0',
|
||||
UNIQUE (steamid, weapon_team, weapon_defindex)
|
||||
)",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS wp_player_knife (
|
||||
steamid TEXT NOT NULL,
|
||||
weapon_team INTEGER NOT NULL,
|
||||
knife TEXT NOT NULL,
|
||||
UNIQUE (steamid, weapon_team)
|
||||
)",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS wp_player_gloves (
|
||||
steamid TEXT NOT NULL,
|
||||
weapon_team INTEGER NOT NULL,
|
||||
weapon_defindex INTEGER NOT NULL,
|
||||
UNIQUE (steamid, weapon_team)
|
||||
)",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS wp_player_agents (
|
||||
steamid TEXT NOT NULL,
|
||||
agent_ct TEXT DEFAULT NULL,
|
||||
agent_t TEXT DEFAULT NULL,
|
||||
UNIQUE (steamid)
|
||||
)",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS wp_player_music (
|
||||
steamid TEXT NOT NULL,
|
||||
weapon_team INTEGER NOT NULL,
|
||||
music_id INTEGER NOT NULL,
|
||||
UNIQUE (steamid, weapon_team)
|
||||
)",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS wp_player_pins (
|
||||
steamid TEXT NOT NULL,
|
||||
weapon_team INTEGER NOT NULL,
|
||||
id INTEGER NOT NULL,
|
||||
UNIQUE (steamid, weapon_team)
|
||||
)"
|
||||
};
|
||||
}
|
||||
else // MySQL
|
||||
{
|
||||
return new string[]
|
||||
{
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`weapon_defindex` int(6) NOT NULL,
|
||||
`weapon_paint_id` int(6) NOT NULL,
|
||||
`weapon_wear` float NOT NULL DEFAULT 0.000001,
|
||||
`weapon_seed` int(16) NOT NULL DEFAULT 0,
|
||||
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
|
||||
`weapon_stattrak` tinyint(1) NOT NULL DEFAULT 0,
|
||||
`weapon_stattrak_count` int(10) NOT NULL DEFAULT 0,
|
||||
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
|
||||
`weapon_keychain` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed',
|
||||
UNIQUE (`steamid`, `weapon_team`, `weapon_defindex`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_knife` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`knife` varchar(64) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`weapon_defindex` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
|
||||
`steamid` varchar(18) NOT NULL,
|
||||
`agent_ct` varchar(64) DEFAULT NULL,
|
||||
`agent_t` varchar(64) DEFAULT NULL,
|
||||
UNIQUE (`steamid`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_music` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`music_id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
|
||||
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
|
||||
`steamid` varchar(64) NOT NULL,
|
||||
`weapon_team` int(1) NOT NULL,
|
||||
`id` int(11) NOT NULL,
|
||||
UNIQUE (`steamid`, `weapon_team`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;"
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -80,9 +80,28 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Config = config;
|
||||
_config = config;
|
||||
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
// Validar configurações de banco de dados
|
||||
if (config.DatabaseType.ToLower() == "mysql")
|
||||
{
|
||||
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
|
||||
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
|
||||
{
|
||||
Logger.LogError("You need to setup MySQL Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
|
||||
Unload(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (config.DatabaseType.ToLower() == "sqlite")
|
||||
{
|
||||
if (string.IsNullOrEmpty(config.DatabasePath))
|
||||
{
|
||||
Logger.LogError("You need to setup SQLite Database path in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
|
||||
Unload(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.LogError("Invalid DatabaseType. Use 'mysql' or 'sqlite'.");
|
||||
Unload(false);
|
||||
return;
|
||||
}
|
||||
@@ -94,23 +113,43 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
return;
|
||||
}
|
||||
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
// Criar conexão baseada no tipo de banco
|
||||
IDatabaseConnection connection;
|
||||
if (config.DatabaseType.ToLower() == "mysql")
|
||||
{
|
||||
Server = config.DatabaseHost,
|
||||
UserID = config.DatabaseUser,
|
||||
Password = config.DatabasePassword,
|
||||
Database = config.DatabaseName,
|
||||
Port = (uint)config.DatabasePort,
|
||||
Pooling = true,
|
||||
MaximumPoolSize = 640,
|
||||
};
|
||||
var builder = new MySqlConnectionStringBuilder
|
||||
{
|
||||
Server = config.DatabaseHost,
|
||||
UserID = config.DatabaseUser,
|
||||
Password = config.DatabasePassword,
|
||||
Database = config.DatabaseName,
|
||||
Port = (uint)config.DatabasePort,
|
||||
Pooling = true,
|
||||
MaximumPoolSize = 640,
|
||||
};
|
||||
connection = new MySQLConnection(builder.ConnectionString, Logger);
|
||||
}
|
||||
else // SQLite
|
||||
{
|
||||
// Garantir que o diretório existe
|
||||
var dbPath = Path.GetFullPath(config.DatabasePath);
|
||||
var dbDirectory = Path.GetDirectoryName(dbPath);
|
||||
if (!string.IsNullOrEmpty(dbDirectory) && !Directory.Exists(dbDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(dbDirectory);
|
||||
}
|
||||
|
||||
var connectionString = $"Data Source={dbPath}";
|
||||
Logger.LogInformation($"[WeaponPaints] SQLite database path: {dbPath}");
|
||||
|
||||
connection = new SQLiteConnection(connectionString, Logger);
|
||||
}
|
||||
|
||||
Database = new Database(builder.ConnectionString);
|
||||
|
||||
_ = Utility.CheckDatabaseTables();
|
||||
_localizer = Localizer;
|
||||
Database = new Database(connection);
|
||||
|
||||
Utility.Config = config;
|
||||
Task.Run(async () => await Utility.CheckDatabaseTables());
|
||||
_localizer = Localizer;
|
||||
Utility.ShowAd(ModuleVersion);
|
||||
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.342" />
|
||||
<PackageReference Include="Dapper" Version="2.1.66" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.4.0" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="8.0.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
37
WeaponPaints.json
Normal file
37
WeaponPaints.json
Normal file
@@ -0,0 +1,37 @@
|
||||
{
|
||||
"ConfigVersion": 10,
|
||||
"SkinsLanguage": "pt-BR",
|
||||
"DatabaseType": "sqlite",
|
||||
"DatabasePath": "weaponpaints.db",
|
||||
"DatabaseHost": "",
|
||||
"DatabasePort": 3306,
|
||||
"DatabaseUser": "",
|
||||
"DatabasePassword": "",
|
||||
"DatabaseName": "",
|
||||
"CmdRefreshCooldownSeconds": 3,
|
||||
"Website": "example.com/skins",
|
||||
"Additional": {
|
||||
"KnifeEnabled": true,
|
||||
"GloveEnabled": true,
|
||||
"MusicEnabled": true,
|
||||
"AgentEnabled": true,
|
||||
"SkinEnabled": true,
|
||||
"PinsEnabled": true,
|
||||
"CommandWpEnabled": true,
|
||||
"CommandKillEnabled": true,
|
||||
"CommandKnife": ["knife"],
|
||||
"CommandMusic": ["music"],
|
||||
"CommandPin": ["pin", "pins", "coin", "coins"],
|
||||
"CommandGlove": ["gloves"],
|
||||
"CommandAgent": ["agents"],
|
||||
"CommandStattrak": ["stattrak", "st"],
|
||||
"CommandSkin": ["ws"],
|
||||
"CommandSkinSelection": ["skins"],
|
||||
"CommandRefresh": ["wp"],
|
||||
"CommandKill": ["kill"],
|
||||
"GiveRandomKnife": false,
|
||||
"GiveRandomSkin": false,
|
||||
"ShowSkinImage": true
|
||||
},
|
||||
"MenuType": "selectable"
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using System.Collections.Concurrent;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using System.Globalization;
|
||||
using System.Data;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
@@ -24,17 +24,17 @@ internal class WeaponSynchronization
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
if (_config.Additional.KnifeEnabled)
|
||||
GetKnifeFromDatabase(player, connection);
|
||||
GetKnifeFromDatabase(player, connection.GetConnection());
|
||||
if (_config.Additional.GloveEnabled)
|
||||
GetGloveFromDatabase(player, connection);
|
||||
GetGloveFromDatabase(player, connection.GetConnection());
|
||||
if (_config.Additional.AgentEnabled)
|
||||
GetAgentFromDatabase(player, connection);
|
||||
GetAgentFromDatabase(player, connection.GetConnection());
|
||||
if (_config.Additional.MusicEnabled)
|
||||
GetMusicFromDatabase(player, connection);
|
||||
GetMusicFromDatabase(player, connection.GetConnection());
|
||||
if (_config.Additional.SkinEnabled)
|
||||
GetWeaponPaintsFromDatabase(player, connection);
|
||||
GetWeaponPaintsFromDatabase(player, connection.GetConnection());
|
||||
if (_config.Additional.PinsEnabled)
|
||||
GetPinsFromDatabase(player, connection);
|
||||
GetPinsFromDatabase(player, connection.GetConnection());
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -43,14 +43,16 @@ internal class WeaponSynchronization
|
||||
}
|
||||
}
|
||||
|
||||
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
private void GetKnifeFromDatabase(PlayerInfo? player, IDbConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "SELECT knife, weapon_team FROM wp_player_knife WHERE steamid = @steamid ORDER BY weapon_team ASC"
|
||||
: "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
||||
|
||||
foreach (var row in rows)
|
||||
@@ -59,14 +61,14 @@ internal class WeaponSynchronization
|
||||
if (string.IsNullOrEmpty(row.knife)) continue;
|
||||
|
||||
// Determine the weapon team based on the query result
|
||||
CsTeam weaponTeam = (int)row.weapon_team switch
|
||||
CsTeam weaponTeam = Convert.ToInt32(row.weapon_team) switch
|
||||
{
|
||||
2 => CsTeam.Terrorist,
|
||||
3 => CsTeam.CounterTerrorist,
|
||||
_ => CsTeam.None,
|
||||
};
|
||||
|
||||
// Get or create entries for the player’s slot
|
||||
// Get or create entries for the player's slot
|
||||
var playerKnives = WeaponPaints.GPlayersKnife.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, string>());
|
||||
|
||||
if (weaponTeam == CsTeam.None)
|
||||
@@ -88,14 +90,16 @@ internal class WeaponSynchronization
|
||||
}
|
||||
}
|
||||
|
||||
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
private void GetGloveFromDatabase(PlayerInfo? player, IDbConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "SELECT weapon_defindex, weapon_team FROM wp_player_gloves WHERE steamid = @steamid ORDER BY weapon_team ASC"
|
||||
: "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
||||
|
||||
foreach (var row in rows)
|
||||
@@ -104,7 +108,7 @@ internal class WeaponSynchronization
|
||||
if (row.weapon_defindex == null) continue;
|
||||
// Determine the weapon team based on the query result
|
||||
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
|
||||
CsTeam weaponTeam = (int)row.weapon_team switch
|
||||
CsTeam weaponTeam = Convert.ToInt32(row.weapon_team) switch
|
||||
{
|
||||
2 => CsTeam.Terrorist,
|
||||
3 => CsTeam.CounterTerrorist,
|
||||
@@ -116,13 +120,13 @@ internal class WeaponSynchronization
|
||||
if (weaponTeam == CsTeam.None)
|
||||
{
|
||||
// Assign glove ID to both teams if weaponTeam is None
|
||||
playerGloves[CsTeam.Terrorist] = (ushort)row.weapon_defindex;
|
||||
playerGloves[CsTeam.CounterTerrorist] = (ushort)row.weapon_defindex;
|
||||
playerGloves[CsTeam.Terrorist] = Convert.ToUInt16(row.weapon_defindex);
|
||||
playerGloves[CsTeam.CounterTerrorist] = Convert.ToUInt16(row.weapon_defindex);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Assign glove ID to the specific team
|
||||
playerGloves[weaponTeam] = (ushort)row.weapon_defindex;
|
||||
playerGloves[weaponTeam] = Convert.ToUInt16(row.weapon_defindex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -132,14 +136,16 @@ internal class WeaponSynchronization
|
||||
}
|
||||
}
|
||||
|
||||
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
private void GetAgentFromDatabase(PlayerInfo? player, IDbConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "SELECT agent_ct, agent_t FROM wp_player_agents WHERE steamid = @steamid"
|
||||
: "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
|
||||
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
|
||||
|
||||
if (agentData == default) return;
|
||||
@@ -160,7 +166,7 @@ internal class WeaponSynchronization
|
||||
}
|
||||
}
|
||||
|
||||
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, IDbConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -172,20 +178,22 @@ internal class WeaponSynchronization
|
||||
|
||||
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
|
||||
|
||||
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "SELECT * FROM wp_player_skins WHERE steamid = @steamid ORDER BY weapon_team ASC"
|
||||
: "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
|
||||
|
||||
foreach (var row in playerSkins)
|
||||
{
|
||||
int weaponDefIndex = row.weapon_defindex ?? 0;
|
||||
int weaponPaintId = row.weapon_paint_id ?? 0;
|
||||
float weaponWear = row.weapon_wear ?? 0f;
|
||||
int weaponSeed = row.weapon_seed ?? 0;
|
||||
string weaponNameTag = row.weapon_nametag ?? "";
|
||||
bool weaponStatTrak = row.weapon_stattrak ?? false;
|
||||
int weaponStatTrakCount = row.weapon_stattrak_count ?? 0;
|
||||
int weaponDefIndex = Convert.ToInt32(row.weapon_defindex ?? 0);
|
||||
int weaponPaintId = Convert.ToInt32(row.weapon_paint_id ?? 0);
|
||||
float weaponWear = Convert.ToSingle(row.weapon_wear ?? 0f);
|
||||
int weaponSeed = Convert.ToInt32(row.weapon_seed ?? 0);
|
||||
string weaponNameTag = row.weapon_nametag?.ToString() ?? "";
|
||||
bool weaponStatTrak = Convert.ToBoolean(row.weapon_stattrak ?? false);
|
||||
int weaponStatTrakCount = Convert.ToInt32(row.weapon_stattrak_count ?? 0);
|
||||
|
||||
CsTeam weaponTeam = row.weapon_team switch
|
||||
CsTeam weaponTeam = Convert.ToInt32(row.weapon_team) switch
|
||||
{
|
||||
2 => CsTeam.Terrorist,
|
||||
3 => CsTeam.CounterTerrorist,
|
||||
@@ -295,14 +303,16 @@ internal class WeaponSynchronization
|
||||
}
|
||||
}
|
||||
|
||||
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
private void GetMusicFromDatabase(PlayerInfo? player, IDbConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "SELECT music_id, weapon_team FROM wp_player_music WHERE steamid = @steamid ORDER BY weapon_team ASC"
|
||||
: "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
||||
|
||||
foreach (var row in rows)
|
||||
@@ -311,26 +321,26 @@ internal class WeaponSynchronization
|
||||
if (row.music_id == null) continue;
|
||||
|
||||
// Determine the weapon team based on the query result
|
||||
CsTeam weaponTeam = (int)row.weapon_team switch
|
||||
CsTeam weaponTeam = Convert.ToInt32(row.weapon_team) switch
|
||||
{
|
||||
2 => CsTeam.Terrorist,
|
||||
3 => CsTeam.CounterTerrorist,
|
||||
_ => CsTeam.None,
|
||||
};
|
||||
|
||||
// Get or create entries for the player’s slot
|
||||
// Get or create entries for the player's slot
|
||||
var playerMusic = WeaponPaints.GPlayersMusic.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
|
||||
|
||||
if (weaponTeam == CsTeam.None)
|
||||
{
|
||||
// Assign music ID to both teams if weaponTeam is None
|
||||
playerMusic[CsTeam.Terrorist] = (ushort)row.music_id;
|
||||
playerMusic[CsTeam.CounterTerrorist] = (ushort)row.music_id;
|
||||
playerMusic[CsTeam.Terrorist] = Convert.ToUInt16(row.music_id);
|
||||
playerMusic[CsTeam.CounterTerrorist] = Convert.ToUInt16(row.music_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Assign music ID to the specific team
|
||||
playerMusic[weaponTeam] = (ushort)row.music_id;
|
||||
playerMusic[weaponTeam] = Convert.ToUInt16(row.music_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -340,14 +350,16 @@ internal class WeaponSynchronization
|
||||
}
|
||||
}
|
||||
|
||||
private void GetPinsFromDatabase(PlayerInfo? player, MySqlConnection connection)
|
||||
private void GetPinsFromDatabase(PlayerInfo? player, IDbConnection connection)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (string.IsNullOrEmpty(player?.SteamId))
|
||||
return;
|
||||
|
||||
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "SELECT id, weapon_team FROM wp_player_pins WHERE steamid = @steamid ORDER BY weapon_team ASC"
|
||||
: "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
||||
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
||||
|
||||
foreach (var row in rows)
|
||||
@@ -356,26 +368,26 @@ internal class WeaponSynchronization
|
||||
if (row.id == null) continue;
|
||||
|
||||
// Determine the weapon team based on the query result
|
||||
CsTeam weaponTeam = (int)row.weapon_team switch
|
||||
CsTeam weaponTeam = Convert.ToInt32(row.weapon_team) switch
|
||||
{
|
||||
2 => CsTeam.Terrorist,
|
||||
3 => CsTeam.CounterTerrorist,
|
||||
_ => CsTeam.None,
|
||||
};
|
||||
|
||||
// Get or create entries for the player’s slot
|
||||
// Get or create entries for the player's slot
|
||||
var playerPins = WeaponPaints.GPlayersPin.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
|
||||
|
||||
if (weaponTeam == CsTeam.None)
|
||||
{
|
||||
// Assign pin ID to both teams if weaponTeam is None
|
||||
playerPins[CsTeam.Terrorist] = (ushort)row.id;
|
||||
playerPins[CsTeam.CounterTerrorist] = (ushort)row.id;
|
||||
playerPins[CsTeam.Terrorist] = Convert.ToUInt16(row.id);
|
||||
playerPins[CsTeam.CounterTerrorist] = Convert.ToUInt16(row.id);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Assign pin ID to the specific team
|
||||
playerPins[weaponTeam] = (ushort)row.id;
|
||||
playerPins[weaponTeam] = Convert.ToUInt16(row.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -389,7 +401,9 @@ internal class WeaponSynchronization
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife) || teams.Length == 0) return;
|
||||
|
||||
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `weapon_team`, `knife`) VALUES(@steamid, @team, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "INSERT OR REPLACE INTO wp_player_knife (steamid, weapon_team, knife) VALUES(@steamid, @team, @newKnife)"
|
||||
: "INSERT INTO `wp_player_knife` (`steamid`, `weapon_team`, `knife`) VALUES(@steamid, @team, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
|
||||
try
|
||||
{
|
||||
@@ -398,7 +412,7 @@ internal class WeaponSynchronization
|
||||
// Loop through each team and insert/update accordingly
|
||||
foreach (var team in teams)
|
||||
{
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, team, newKnife = knife });
|
||||
await connection.GetConnection().ExecuteAsync(query, new { steamid = player.SteamId, team, newKnife = knife });
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -413,8 +427,9 @@ internal class WeaponSynchronization
|
||||
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId) || teams.Length == 0)
|
||||
return;
|
||||
|
||||
const string query = @"
|
||||
INSERT INTO `wp_player_gloves` (`steamid`, `weapon_team`, `weapon_defindex`)
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "INSERT OR REPLACE INTO wp_player_gloves (steamid, weapon_team, weapon_defindex) VALUES(@steamid, @team, @gloveDefIndex)"
|
||||
: @"INSERT INTO `wp_player_gloves` (`steamid`, `weapon_team`, `weapon_defindex`)
|
||||
VALUES(@steamid, @team, @gloveDefIndex)
|
||||
ON DUPLICATE KEY UPDATE `weapon_defindex` = @gloveDefIndex";
|
||||
|
||||
@@ -427,7 +442,7 @@ internal class WeaponSynchronization
|
||||
foreach (var team in teams)
|
||||
{
|
||||
// Execute the SQL command for each team
|
||||
await connection.ExecuteAsync(query, new {
|
||||
await connection.GetConnection().ExecuteAsync(query, new {
|
||||
steamid = player.SteamId,
|
||||
team = (int)team, // Cast the CsTeam enum to int for insertion
|
||||
gloveDefIndex
|
||||
@@ -445,18 +460,14 @@ internal class WeaponSynchronization
|
||||
{
|
||||
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
const string query = """
|
||||
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
|
||||
VALUES(@steamid, @agent_ct, @agent_t)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
`agent_ct` = @agent_ct,
|
||||
`agent_t` = @agent_t
|
||||
""";
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "INSERT OR REPLACE INTO wp_player_agents (steamid, agent_ct, agent_t) VALUES(@steamid, @agent_ct, @agent_t)"
|
||||
: "INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`) VALUES(@steamid, @agent_ct, @agent_t) ON DUPLICATE KEY UPDATE `agent_ct` = @agent_ct, `agent_t` = @agent_t";
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.GPlayersAgent[player.Slot].CT, agent_t = WeaponPaints.GPlayersAgent[player.Slot].T });
|
||||
await connection.GetConnection().ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.GPlayersAgent[player.Slot].CT, agent_t = WeaponPaints.GPlayersAgent[player.Slot].T });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -483,9 +494,11 @@ internal class WeaponSynchronization
|
||||
var seed = weaponInfo.Seed;
|
||||
|
||||
// Prepare the queries to check and update/insert weapon skin data
|
||||
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex AND `weapon_team` = @weaponTeam";
|
||||
string queryCheckExistence = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "SELECT COUNT(*) FROM wp_player_skins WHERE steamid = @steamid AND weapon_defindex = @weaponDefIndex AND weapon_team = @weaponTeam"
|
||||
: "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex AND `weapon_team` = @weaponTeam";
|
||||
|
||||
var existingRecordCount = await connection.ExecuteScalarAsync<int>(
|
||||
var existingRecordCount = await connection.GetConnection().ExecuteScalarAsync<int>(
|
||||
queryCheckExistence,
|
||||
new { steamid = player.SteamId, weaponDefIndex, weaponTeam = teamId }
|
||||
);
|
||||
@@ -496,19 +509,21 @@ internal class WeaponSynchronization
|
||||
if (existingRecordCount > 0)
|
||||
{
|
||||
// Update existing record
|
||||
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed " +
|
||||
"WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex AND `weapon_team` = @weaponTeam";
|
||||
query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "UPDATE wp_player_skins SET weapon_paint_id = @paintId, weapon_wear = @wear, weapon_seed = @seed WHERE steamid = @steamid AND weapon_defindex = @weaponDefIndex AND weapon_team = @weaponTeam"
|
||||
: "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex AND `weapon_team` = @weaponTeam";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex, weaponTeam = (int)teamId, paintId, wear, seed };
|
||||
}
|
||||
else
|
||||
{
|
||||
// Insert new record
|
||||
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_team`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
|
||||
"VALUES (@steamid, @weaponDefIndex, @weaponTeam, @paintId, @wear, @seed)";
|
||||
query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "INSERT INTO wp_player_skins (steamid, weapon_defindex, weapon_team, weapon_paint_id, weapon_wear, weapon_seed) VALUES (@steamid, @weaponDefIndex, @weaponTeam, @paintId, @wear, @seed)"
|
||||
: "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_team`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) VALUES (@steamid, @weaponDefIndex, @weaponTeam, @paintId, @wear, @seed)";
|
||||
parameters = new { steamid = player.SteamId, weaponDefIndex, weaponTeam = (int)teamId, paintId, wear, seed };
|
||||
}
|
||||
|
||||
await connection.ExecuteAsync(query, parameters);
|
||||
await connection.GetConnection().ExecuteAsync(query, parameters);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -522,7 +537,9 @@ internal class WeaponSynchronization
|
||||
{
|
||||
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
const string query = "INSERT INTO `wp_player_music` (`steamid`, `weapon_team`, `music_id`) VALUES(@steamid, @team, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "INSERT OR REPLACE INTO wp_player_music (steamid, weapon_team, music_id) VALUES(@steamid, @team, @newMusic)"
|
||||
: "INSERT INTO `wp_player_music` (`steamid`, `weapon_team`, `music_id`) VALUES(@steamid, @team, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
|
||||
|
||||
try
|
||||
{
|
||||
@@ -531,7 +548,7 @@ internal class WeaponSynchronization
|
||||
// Loop through each team and insert/update accordingly
|
||||
foreach (var team in teams)
|
||||
{
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, team, newMusic = music });
|
||||
await connection.GetConnection().ExecuteAsync(query, new { steamid = player.SteamId, team, newMusic = music });
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -544,7 +561,9 @@ internal class WeaponSynchronization
|
||||
{
|
||||
if (!_config.Additional.PinsEnabled || string.IsNullOrEmpty(player.SteamId)) return;
|
||||
|
||||
const string query = "INSERT INTO `wp_player_pins` (`steamid`, `weapon_team`, `id`) VALUES(@steamid, @team, @newPin) ON DUPLICATE KEY UPDATE `id` = @newPin";
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "INSERT OR REPLACE INTO wp_player_pins (steamid, weapon_team, id) VALUES(@steamid, @team, @newPin)"
|
||||
: "INSERT INTO `wp_player_pins` (`steamid`, `weapon_team`, `id`) VALUES(@steamid, @team, @newPin) ON DUPLICATE KEY UPDATE `id` = @newPin";
|
||||
|
||||
try
|
||||
{
|
||||
@@ -553,7 +572,7 @@ internal class WeaponSynchronization
|
||||
// Loop through each team and insert/update accordingly
|
||||
foreach (var team in teams)
|
||||
{
|
||||
await connection.ExecuteAsync(query, new { steamid = player.SteamId, team, newPin = pin });
|
||||
await connection.GetConnection().ExecuteAsync(query, new { steamid = player.SteamId, team, newPin = pin });
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -571,7 +590,7 @@ internal class WeaponSynchronization
|
||||
try
|
||||
{
|
||||
await using var connection = await _database.GetConnectionAsync();
|
||||
await using var transaction = await connection.BeginTransactionAsync();
|
||||
using var transaction = await connection.BeginTransactionAsync();
|
||||
|
||||
// Check if player's slot exists in GPlayerWeaponsInfo
|
||||
if (!WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamWeaponsInfo))
|
||||
@@ -599,8 +618,9 @@ internal class WeaponSynchronization
|
||||
// Sync StatTrak values for the current team
|
||||
foreach (var (defindex, (statTrak, statTrakCount)) in statTrakWeapons)
|
||||
{
|
||||
const string query = @"
|
||||
UPDATE `wp_player_skins`
|
||||
string query = Utility.Config?.DatabaseType?.ToLower() == "sqlite"
|
||||
? "UPDATE wp_player_skins SET weapon_stattrak = @StatTrak, weapon_stattrak_count = @StatTrakCount WHERE steamid = @steamid AND weapon_defindex = @weaponDefIndex AND weapon_team = @weaponTeam"
|
||||
: @"UPDATE `wp_player_skins`
|
||||
SET `weapon_stattrak` = @StatTrak,
|
||||
`weapon_stattrak_count` = @StatTrakCount
|
||||
WHERE `steamid` = @steamid
|
||||
@@ -616,11 +636,11 @@ internal class WeaponSynchronization
|
||||
weaponTeam
|
||||
};
|
||||
|
||||
await connection.ExecuteAsync(query, parameters, transaction);
|
||||
await connection.GetConnection().ExecuteAsync(query, parameters, transaction);
|
||||
}
|
||||
}
|
||||
|
||||
await transaction.CommitAsync();
|
||||
await connection.CommitTransactionAsync(transaction);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user