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Update WeaponAction.cs
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@@ -85,7 +85,11 @@ namespace WeaponPaints
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return;
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}
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if (!GPlayerWeaponsInfo[player.Slot][player.Team].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
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!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
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return;
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if (!teamWeapons.TryGetValue(weaponDefIndex, out var value))
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return;
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var weaponInfo = value;
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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