usage of memory

This commit is contained in:
1MacK
2023-11-07 23:29:47 -03:00
parent fee3810d66
commit 861be80368

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@@ -6,69 +6,95 @@ using Nexd.MySQL;
namespace WeaponPaints;
public class WeaponPaints : BasePlugin
{
public override string ModuleName => "WeaponPaints";
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
public override string ModuleAuthor => "Nereziel";
public override string ModuleVersion => "0.4";
MySqlDb? MySql = null;
public override string ModuleName => "WeaponPaints";
public override string ModuleDescription => "Connector for web-based player chosen wepaon paints.";
public override string ModuleAuthor => "Nereziel";
public override string ModuleVersion => "0.4";
MySqlDb? MySql = null;
private Dictionary<ulong, Dictionary<nint, int>> g_playersSkins = new Dictionary<ulong, Dictionary<nint, int>>();
public override void Load(bool hotReload)
{
new Cfg().CheckConfig(ModuleDirectory);
MySql = new MySqlDb(Cfg.config.DatabaseHost!, Cfg.config.DatabaseUser!, Cfg.config.DatabasePassword!, Cfg.config.DatabaseName!, (int)Cfg.config.DatabasePort);
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
}
public override void Load(bool hotReload)
{
new Cfg().CheckConfig(ModuleDirectory);
MySql = new MySqlDb(Cfg.config.DatabaseHost!, Cfg.config.DatabaseUser!, Cfg.config.DatabasePassword!, Cfg.config.DatabaseName!, (int)Cfg.config.DatabasePort);
RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
RegisterListener<Listeners.OnClientPutInServer>(OnClientConnect);
private void OnEntitySpawned(CEntityInstance entity)
}
private void OnEntitySpawned(CEntityInstance entity)
{
var designerName = entity.DesignerName;
if (!designerName.Contains("weapon_")) return;
if (designerName.Contains("knife")) return;
if (designerName.Contains("bayonet")) return;
var weapon = new CBasePlayerWeapon(entity.Handle);
Server.NextFrame(() =>
{
var designerName = entity.DesignerName;
if (!designerName.Contains("weapon_")) return;
if (designerName.Contains("knife")) return;
if (designerName.Contains("bayonet")) return;
var weapon = new CBasePlayerWeapon(entity.Handle);
Server.NextFrame(() =>
if (!weapon.IsValid) return;
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex((int)weapon.OwnerEntity.Value.EntityIndex!.Value.Value));
if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
if (player == null || !player.IsValid) return;
var steamId = new SteamID(player.SteamID);
if (g_playersSkins.TryGetValue(steamId.SteamId64, out var weaponIDs))
{
if (weaponIDs.TryGetValue(weapon.AttributeManager.Item.ItemDefinitionIndex, out var weaponPaint))
{
if (!weapon.IsValid) return;
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex((int)weapon.OwnerEntity.Value.EntityIndex!.Value.Value));
if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Value.EntityIndex!.Value.Value;
int weaponPaint = GetPlayersWeaponPaint(playerIndex, weapon.AttributeManager.Item.ItemDefinitionIndex);
if (weaponPaint == 0) return;
weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
weapon.FallbackPaintKit = weaponPaint;
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.0001f;
});
}
private static void Log(string message)
{
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine(message);
Console.ResetColor();
}
public int GetPlayersWeaponPaint(int playerIndex, int weaponDefIndex)
{
try
{
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
if (player == null || !player.IsValid)
return 0;
var steamId = new SteamID(player.SteamID);
MySqlQueryCondition conditions = new MySqlQueryCondition()
.Add("steamid", "=", steamId.SteamId64.ToString())
.Add("weapon_defindex", "=", weaponDefIndex);
MySqlQueryResult result = MySql!.Table("wp_player_skins").Where(conditions).Select();
int weaponPaint = result.Get<int>(0, "weapon_paint_id");
return weaponPaint;
weapon.AttributeManager.Item.ItemIDLow = unchecked((uint)-1);
weapon.AttributeManager.Item.ItemIDHigh = unchecked((uint)-1);
weapon.FallbackPaintKit = weaponPaint;
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.0001f;
}
catch (Exception)
}
});
}
private static void Log(string message)
{
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.DarkMagenta;
Console.WriteLine(message);
Console.ResetColor();
}
private void OnClientConnect(int playerSlot)
{
try
{
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
if (player == null || !player.IsValid) return;
var steamId = new SteamID(player.SteamID);
MySqlQueryCondition conditions = new MySqlQueryCondition()
.Add("steamid", "=", steamId.SteamId64.ToString());
MySqlQueryResult result = MySql!.Table("wp_player_skins").Where(conditions).Select();
result.ToList().ForEach(pair =>
{
return 0;
int weponId = result.Get<int>(pair.Key, "weapon_defindex");
int weponPaint = result.Get<int>(pair.Key, "weapon_paint_id");
if (!g_playersSkins.ContainsKey(steamId.SteamId64))
{
g_playersSkins[steamId.SteamId64] = new Dictionary<nint, int>();
}
g_playersSkins[steamId.SteamId64][weponId] = weponPaint;
}
);
}
catch (Exception)
{
return;
}
}
}