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Update WeaponPaints.cs
Additional check
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@@ -220,12 +220,12 @@ public override void Unload(bool hotReload)
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private void OnClientDisconnect(int playerSlot)
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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// TODO: Clean up after player
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.Remove(playerSlot+1);
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if (Config.Additional.SkinEnabled)
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gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
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if (!player.IsValid || player.IsBot) return;
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.Remove(playerSlot+1);
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if (Config.Additional.SkinEnabled)
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gPlayerWeaponPaints.Remove(new SteamID(player.SteamID).SteamId64);
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}
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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