mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
10
Events.cs
10
Events.cs
@@ -102,9 +102,7 @@ namespace WeaponPaints
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private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
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{
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if (!Config.Additional.SkinEnabled) return;
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if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
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if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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@@ -257,7 +255,7 @@ namespace WeaponPaints
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}
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*/
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public void OnEntitySpawned(CEntityInstance entity)
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public void OnEntityCreated(CEntityInstance entity)
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{
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var designerName = entity.DesignerName;
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@@ -268,8 +266,8 @@ namespace WeaponPaints
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var weapon = new CBasePlayerWeapon(entity.Handle);
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if (weapon == null || !weapon.IsValid || weapon.OwnerEntity.Value == null) return;
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CCSPlayerController? player = Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Value.Index);
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if (player == null || !player.IsValid || !Utility.IsPlayerValid(player)) return;
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CCSPlayerController? player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
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if (player is null || !player.IsValid || !Utility.IsPlayerValid(player)) return;
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GivePlayerWeaponSkin(player, weapon);
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});
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@@ -299,7 +297,7 @@ namespace WeaponPaints
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
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RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
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RegisterListener<Listeners.OnTick>(OnTick);
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//VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
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}
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@@ -89,10 +89,9 @@ namespace WeaponPaints
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internal static bool IsPlayerValid(CCSPlayerController? player)
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{
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if (player is null) return false;
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if (player is null || WeaponPaints.weaponSync is null) return false;
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return (player is not null && player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue
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&& WeaponPaints.weaponSync != null && player.Connected == PlayerConnectedState.PlayerConnected && player.SteamID.ToString().Length == 17);
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return (player.IsValid && !player.IsBot && !player.IsHLTV && player.UserId.HasValue);
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}
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internal static void LoadSkinsFromFile(string filePath)
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@@ -158,7 +158,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "2.2c";
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public override string ModuleVersion => "2.2d";
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public static WeaponPaintsConfig GetWeaponPaintsConfig()
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{
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@@ -175,13 +175,15 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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foreach (var player in Utilities.GetPlayers())
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{
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if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || !player.PawnIsAlive || player.IsBot ||
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if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || player.IsBot ||
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player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
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continue;
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g_knifePickupCount[player.Slot] = 0;
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gPlayerWeaponsInfo.TryRemove(player.Slot, out _);
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g_playersKnife.TryRemove(player.Slot, out _);
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g_playersGlove.TryRemove(player.Slot, out _);
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g_playersAgent.TryRemove(player.Slot, out _);
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PlayerInfo playerInfo = new PlayerInfo
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{
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@@ -96,14 +96,17 @@ namespace WeaponPaints
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if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
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return;
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var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
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await using var connection = await _database.GetConnectionAsync();
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string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
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var playerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
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if (playerSkins == null)
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{
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WeaponPaints.gPlayerWeaponsInfo[player.Slot] = weaponInfos;
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return;
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var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
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}
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foreach (var row in playerSkins)
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{
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