mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
1.8c
- Better gloves operations - Changed gloves table
This commit is contained in:
33
Commands.cs
33
Commands.cs
@@ -35,18 +35,19 @@ namespace WeaponPaints
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commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
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if (weaponSync != null)
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{
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Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
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if (Config.Additional.GloveEnabled && weaponSync != null)
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Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
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if (Config.Additional.GloveEnabled)
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Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
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if (Config.Additional.KnifeEnabled)
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{
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if (weaponSync != null)
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if (Config.Additional.KnifeEnabled)
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Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
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RefreshWeapons(player);
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RefreshGloves(player);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_command_refresh_done"]))
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{
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player!.Print(Localizer["wp_command_refresh_done"]);
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@@ -266,13 +267,6 @@ namespace WeaponPaints
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if (g_bCommandsAllowed && (LifeState_t)p.LifeState == LifeState_t.LIFE_ALIVE)
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AddTimer(0.15f, () => RefreshWeapons(p), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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if (!Config.GlobalShare)
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{
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
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}
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}
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};
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@@ -366,9 +360,20 @@ namespace WeaponPaints
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};
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if (paint != 0)
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g_playersGlove[playerIndex] = ((ushort)weaponDefindex, paint);
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{
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g_playersGlove[playerIndex] = (ushort)weaponDefindex;
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if (!gPlayerWeaponsInfo[(int)playerIndex].ContainsKey(weaponDefindex))
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{
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WeaponInfo weaponInfo = new();
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weaponInfo.Paint = paint;
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gPlayerWeaponsInfo[(int)playerIndex][weaponDefindex] = weaponInfo;
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}
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}
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else
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{
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g_playersGlove.TryRemove(playerIndex, out _);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_glove_menu_select"]))
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{
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@@ -382,7 +387,7 @@ namespace WeaponPaints
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if (weaponSync != null)
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{
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Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex, paint));
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Task.Run(async () => await weaponSync.SyncGloveToDatabase(playerInfo, (ushort)weaponDefindex));
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}
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}
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};
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11
Events.cs
11
Events.cs
@@ -46,6 +46,17 @@ namespace WeaponPaints
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if (player is null || !player.IsValid || !player.UserId.HasValue || player.IsBot ||
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player.IsHLTV || player.SteamID.ToString().Length != 17) return HookResult.Continue;
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
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if (Config.Additional.SkinEnabled)
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gPlayerWeaponsInfo.TryRemove((int)player.Index, out _);
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@@ -58,7 +58,6 @@ namespace WeaponPaints
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@"CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
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`steamid` varchar(64) NOT NULL,
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`weapon_defindex` int(11) NOT NULL,
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`paint` int(11) NOT NULL,
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UNIQUE (`steamid`)
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) ENGINE=InnoDB"
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};
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@@ -311,7 +311,7 @@ namespace WeaponPaints
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});
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}
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}
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}, TimerFlags.STOP_ON_MAPCHANGE);
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}
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}
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@@ -351,6 +351,8 @@ namespace WeaponPaints
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private static void RefreshGloves(CCSPlayerController player)
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{
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if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
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CCSPlayerPawn? pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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return;
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@@ -369,20 +371,22 @@ namespace WeaponPaints
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if (!player.IsValid)
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return;
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if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo.Paint != 0)
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if (g_playersGlove.TryGetValue(player.Index, out var gloveInfo) && gloveInfo != 0)
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{
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CCSPlayerPawn? pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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return;
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WeaponInfo weaponInfo = gPlayerWeaponsInfo[(int)player.Index][gloveInfo];
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CEconItemView item = pawn.EconGloves;
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item.ItemDefinitionIndex = gloveInfo.Definition;
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item.ItemDefinitionIndex = gloveInfo;
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item.ItemIDLow = 16384 & 0xFFFFFFFF;
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item.ItemIDHigh = 16384;
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CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", gloveInfo.Paint);
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CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
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CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.00f);
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CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
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CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
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CAttributeList_SetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
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item.Initialized = true;
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@@ -3,7 +3,7 @@
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public class WeaponInfo
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{
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public int Paint { get; set; }
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public int Seed { get; set; }
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public float Wear { get; set; }
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public int Seed { get; set; } = 0;
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public float Wear { get; set; } = 0f;
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}
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}
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@@ -79,7 +79,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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internal static IStringLocalizer? _localizer;
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internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
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internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
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internal static ConcurrentDictionary<uint, (ushort Definition, int Paint)> g_playersGlove = new ConcurrentDictionary<uint, (ushort Definition, int Paint)>();
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internal static ConcurrentDictionary<uint, ushort> g_playersGlove = new ConcurrentDictionary<uint, ushort>();
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internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
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internal static List<JObject> skinsList = new List<JObject>();
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internal static List<JObject> glovesList = new List<JObject>();
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@@ -158,7 +158,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "1.8b";
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public override string ModuleVersion => "1.8c";
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public static WeaponPaintsConfig GetWeaponPaintsConfig()
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{
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@@ -88,16 +88,16 @@ namespace WeaponPaints
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await using var connection = await _database.GetConnectionAsync();
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// Construct the SQL query with specific columns for better performance
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string query = "SELECT `weapon_defindex`, `paint` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
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string query = "SELECT `weapon_defindex` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
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// Execute the query and retrieve glove data
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var gloveData = await connection.QueryFirstOrDefaultAsync<(ushort Definition, int Paint)>(query, new { steamid = player.SteamId });
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ushort? gloveData = await connection.QueryFirstOrDefaultAsync<ushort?>(query, new { steamid = player.SteamId });
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// Check if glove data is retrieved successfully
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if (gloveData != default)
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if (gloveData != null)
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{
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// Update g_playersGlove dictionary with glove data
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WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData;
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WeaponPaints.g_playersGlove[(uint)player.Index] = gloveData.Value;
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}
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}
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catch (Exception e)
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@@ -212,15 +212,15 @@ namespace WeaponPaints
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}
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}
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internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex, int paint)
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internal async Task SyncGloveToDatabase(PlayerInfo player, ushort defindex)
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{
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if (!_config.Additional.GloveEnabled) return;
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try
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{
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await using var connection = await _database.GetConnectionAsync();
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string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`, `paint`) VALUES(@steamid, @weapon_defindex, @paint) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex, `paint` = @paint";
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await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex, paint });
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string query = "INSERT INTO `wp_player_gloves` (`steamid`, `weapon_defindex`) VALUES(@steamid, @weapon_defindex, @paint) ON DUPLICATE KEY UPDATE `weapon_defindex` = @weapon_defindex";
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await connection.ExecuteAsync(query, new { steamid = player.SteamId, weapon_defindex = defindex });
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}
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catch (Exception e)
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{
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