- Better gloves operations
- Changed gloves table
This commit is contained in:
Dawid Bepierszcz
2024-02-20 12:51:14 +01:00
parent 267de3c4de
commit b1920f312c
8 changed files with 52 additions and 33 deletions

View File

@@ -79,7 +79,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<uint, (ushort Definition, int Paint)> g_playersGlove = new ConcurrentDictionary<uint, (ushort Definition, int Paint)>();
internal static ConcurrentDictionary<uint, ushort> g_playersGlove = new ConcurrentDictionary<uint, ushort>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>();
internal static List<JObject> glovesList = new List<JObject>();
@@ -158,7 +158,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.8b";
public override string ModuleVersion => "1.8c";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{