mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-18 02:41:54 +00:00
Merge pull request #83 from daffyyyy/some-changes
Fix for !wp and comments cleanup
This commit is contained in:
136
Commands.cs
136
Commands.cs
@@ -1,12 +1,68 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Menu;
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namespace WeaponPaints
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{
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public partial class WeaponPaints
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{
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private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
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{
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if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
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if (!Utility.IsPlayerValid(player)) return;
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string temp = "";
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if (player == null || player.Index <= 0) return;
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int playerIndex = (int)player!.Index;
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if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
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{
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commandCooldown[playerIndex] = DateTime.UtcNow;
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerIndex));
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if (Config.Additional.KnifeEnabled)
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{
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerIndex));
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RefreshWeapons(player);
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}
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if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
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player.PrintToChat(Utility.ReplaceTags(temp));
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}
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return;
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}
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if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
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player.PrintToChat(Utility.ReplaceTags(temp));
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}
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}
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private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
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{
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if (!Config.Additional.SkinEnabled) return;
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if (!Utility.IsPlayerValid(player)) return;
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string temp;
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if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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if (!Config.Additional.KnifeEnabled) return;
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if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.KnifeMessageCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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}
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private void RegisterCommands()
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{
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AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
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@@ -29,6 +85,7 @@ namespace WeaponPaints
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});
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}
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}
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private void SetupKnifeMenu()
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{
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if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
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@@ -64,13 +121,7 @@ namespace WeaponPaints
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if (player!.PawnIsAlive && g_bCommandsAllowed)
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{
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//g_changedKnife.Add((int)player.Index);
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RefreshWeapons(player);
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//RefreshPlayerKnife(player);
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/*
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AddTimer(1.0f, () => GiveKnifeToPlayer(player));
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*/
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}
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if (weaponSync != null)
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Task.Run(() => weaponSync.SyncKnifeToDatabase((int)player.Index, knifeKey));
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@@ -219,76 +270,7 @@ namespace WeaponPaints
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string temp = $"{Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
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player.PrintToChat(Utility.ReplaceTags(temp));
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}
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});
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}
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private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
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{
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if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
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if (!Utility.IsPlayerValid(player)) return;
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string temp = "";
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if (player == null || player.Index <= 0) return;
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int playerIndex = (int)player!.Index;
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if (playerIndex != 0 && DateTime.UtcNow >= commandCooldown[playerIndex].AddSeconds(Config.CmdRefreshCooldownSeconds))
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{
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commandCooldown[playerIndex] = DateTime.UtcNow;
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerIndex));
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if (Config.Additional.KnifeEnabled)
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{
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/*if (PlayerHasKnife(player))
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RefreshPlayerKnife(player);
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/*
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AddTimer(1.0f, () =>
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{
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GiveKnifeToPlayer(player);
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});
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*/
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if (weaponSync != null)
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Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerIndex));
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/*
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RemoveKnifeFromPlayer(player);
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AddTimer(0.2f, () => GiveKnifeToPlayer(player));
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*/
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RefreshWeapons(player);
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}
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if (!string.IsNullOrEmpty(Config.Messages.SuccessRefreshCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.SuccessRefreshCommand}";
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player.PrintToChat(Utility.ReplaceTags(temp));
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}
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return;
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}
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if (!string.IsNullOrEmpty(Config.Messages.CooldownRefreshCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.CooldownRefreshCommand}";
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player.PrintToChat(Utility.ReplaceTags(temp));
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}
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}
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private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
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{
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if (!Config.Additional.SkinEnabled) return;
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if (!Utility.IsPlayerValid(player)) return;
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string temp;
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if (!string.IsNullOrEmpty(Config.Messages.WebsiteMessageCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.WebsiteMessageCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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if (!string.IsNullOrEmpty(Config.Messages.SynchronizeMessageCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.SynchronizeMessageCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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if (!Config.Additional.KnifeEnabled) return;
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if (!string.IsNullOrEmpty(Config.Messages.KnifeMessageCommand))
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{
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temp = $" {Config.Prefix} {Config.Messages.KnifeMessageCommand}";
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player!.PrintToChat(Utility.ReplaceTags(temp));
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}
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}
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}
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}
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}
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270
Events.cs
270
Events.cs
@@ -6,42 +6,98 @@ namespace WeaponPaints
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{
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public partial class WeaponPaints
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{
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private void RegisterListeners()
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private void OnClientAuthorized(int playerSlot, SteamID steamID)
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{
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
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RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
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RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
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RegisterEventHandler<EventItemPickup>(OnItemPickup);
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}
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int playerIndex = playerSlot + 1;
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/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
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{
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CCSPlayerController? player = @event.Userid;
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CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid || !player.EntityIndex.HasValue || player.IsHLTV) return HookResult.Continue;
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
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int playerIndex = (int)player.EntityIndex.Value.Value;
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if (Config.Additional.SkinEnabled && weaponSync != null)
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_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase(playerIndex);
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}
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Task.Run(async () =>
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private void OnClientDisconnect(int playerSlot)
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.Remove((int)player.Index);
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if (Config.Additional.SkinEnabled)
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gPlayerWeaponsInfo.Remove((int)player.Index);
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}
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private void OnEntitySpawned(CEntityInstance entity)
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{
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if (!Config.Additional.SkinEnabled) return;
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var designerName = entity.DesignerName;
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if (!weaponList.ContainsKey(designerName)) return;
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bool isKnife = false;
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var weapon = new CBasePlayerWeapon(entity.Handle);
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if (designerName.Contains("knife") || designerName.Contains("bayonet"))
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{
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if (Config.Additional.SkinEnabled && weaponSync != null)
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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isKnife = true;
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}
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Server.NextFrame(() =>
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{
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try
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{
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if (!weapon.IsValid) return;
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if (weapon.OwnerEntity.Value == null) return;
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if (weapon.OwnerEntity.Index <= 0) return;
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int weaponOwner = (int)weapon.OwnerEntity.Index;
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var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
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if (!pawn.IsValid) return;
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var playerIndex = (int)pawn.Controller.Index;
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var player = Utilities.GetPlayerFromIndex(playerIndex);
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if (!Utility.IsPlayerValid(player)) return;
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ChangeWeaponAttributes(weapon, player, isKnife);
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}
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catch (Exception) { }
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});
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}
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private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
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{
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CCSPlayerController? player = @event.Userid;
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if (player == null || !player.IsValid) return HookResult.Continue;
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if (Config.Additional.SkinVisibilityFix)
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AddTimer(0.2f, () => RefreshSkins(player));
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return HookResult.Continue;
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}
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*/
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private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
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{
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if (@event.Defindex == 42 || @event.Defindex == 59)
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{
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CCSPlayerController? player = @event.Userid;
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if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive || g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
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if (g_playersKnife.ContainsKey((int)player.Index)
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&&
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g_playersKnife[(int)player.Index] != "weapon_knife")
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{
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g_knifePickupCount[(int)player.Index]++;
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RemovePlayerKnife(player, true);
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AddTimer(0.3f, () => GiveKnifeToPlayer(player));
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}
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}
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return HookResult.Continue;
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}
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private void OnMapStart(string mapName)
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{
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if (!Config.Additional.KnifeEnabled) return;
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@@ -70,26 +126,10 @@ namespace WeaponPaints
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_ = weaponSync.GetWeaponPaintsFromDatabase((int)player.Index);
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase((int)player.Index);
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}
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
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}
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private void OnClientAuthorized(int playerSlot, SteamID steamID)
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{
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int playerIndex = playerSlot + 1;
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CCSPlayerController? player = Utilities.GetPlayerFromIndex(playerIndex);
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
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if (Config.Additional.SkinEnabled && weaponSync != null)
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_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase(playerIndex);
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}
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/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
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private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
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{
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CCSPlayerController? player = @event.Userid;
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@@ -103,34 +143,10 @@ namespace WeaponPaints
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase((int)player.Index);
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/*
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AddTimer(2.0f, () =>
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{
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if (!gPlayerWeaponsInfo.ContainsKey((int)player.Index))
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{
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Console.WriteLine($"[WeaponPaints] Last try to retrieve player {player.PlayerName} skins");
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if (Config.Additional.SkinEnabled && weaponSync != null)
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_ = weaponSync.GetWeaponPaintsFromDatabase((int)player.Index);
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if (Config.Additional.KnifeEnabled && weaponSync != null)
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_ = weaponSync.GetKnifeFromDatabase((int)player.Index);
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}
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});
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*/
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}
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return HookResult.Continue;
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}
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private void OnClientDisconnect(int playerSlot)
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{
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CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
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if (player == null || !player.IsValid || player.IsBot || player.IsHLTV) return;
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if (Config.Additional.KnifeEnabled)
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g_playersKnife.Remove((int)player.Index);
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if (Config.Additional.SkinEnabled)
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gPlayerWeaponsInfo.Remove((int)player.Index);
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}
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private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
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{
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@@ -155,6 +171,12 @@ namespace WeaponPaints
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return HookResult.Continue;
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}
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private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
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{
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g_bCommandsAllowed = false;
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return HookResult.Continue;
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}
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private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
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{
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NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
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@@ -166,110 +188,42 @@ namespace WeaponPaints
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return HookResult.Continue;
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}
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private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
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private void RegisterListeners()
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{
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g_bCommandsAllowed = false;
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return HookResult.Continue;
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnClientAuthorized>(OnClientAuthorized);
|
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RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
|
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
|
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|
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RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
|
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
|
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RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
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RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
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RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
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RegisterEventHandler<EventItemPickup>(OnItemPickup);
|
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}
|
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|
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private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
|
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{
|
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if (@event.Defindex == 42 || @event.Defindex == 59)
|
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{
|
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CCSPlayerController? player = @event.Userid;
|
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if (!Utility.IsPlayerValid(player) || !player.PawnIsAlive || g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
|
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|
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if (g_playersKnife.ContainsKey((int)player.Index)
|
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&&
|
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g_playersKnife[(int)player.Index] != "weapon_knife")
|
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{
|
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g_knifePickupCount[(int)player.Index]++;
|
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|
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RemovePlayerKnife(player, true);
|
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AddTimer(0.3f, () => GiveKnifeToPlayer(player));
|
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|
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//RefreshPlayerKnife(player);
|
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/*
|
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if (!PlayerHasKnife(player))
|
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GiveKnifeToPlayer(player);
|
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|
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if (Config.Additional.SkinVisibilityFix)
|
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{
|
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AddTimer(0.25f, () => RefreshSkins(player));
|
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}
|
||||
*/
|
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}
|
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}
|
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return HookResult.Continue;
|
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}
|
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|
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private void OnEntitySpawned(CEntityInstance entity)
|
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{
|
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if (!Config.Additional.SkinEnabled) return;
|
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var designerName = entity.DesignerName;
|
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if (!weaponList.ContainsKey(designerName)) return;
|
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bool isKnife = false;
|
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var weapon = new CBasePlayerWeapon(entity.Handle);
|
||||
|
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if (designerName.Contains("knife") || designerName.Contains("bayonet"))
|
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{
|
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isKnife = true;
|
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}
|
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Server.NextFrame(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
if (!weapon.IsValid) return;
|
||||
if (weapon.OwnerEntity.Value == null) return;
|
||||
/*
|
||||
if (weapon.OwnerEntity.Index > 0)
|
||||
{
|
||||
for (int i = 1; i <= Server.MaxPlayers; i++)
|
||||
{
|
||||
CCSPlayerController? ghostPlayer = Utilities.GetPlayerFromIndex(i);
|
||||
if (!Utility.IsPlayerValid(ghostPlayer)) continue;
|
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if (g_changedKnife.Contains((int)ghostPlayer.Index))
|
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{
|
||||
ChangeWeaponAttributes(weapon, ghostPlayer, isKnife);
|
||||
g_changedKnife.Remove((int)ghostPlayer.Index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
if (weapon.OwnerEntity.Index <= 0) return;
|
||||
int weaponOwner = (int)weapon.OwnerEntity.Index;
|
||||
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
|
||||
if (!pawn.IsValid) return;
|
||||
|
||||
var playerIndex = (int)pawn.Controller.Index;
|
||||
var player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (!Utility.IsPlayerValid(player)) return;
|
||||
|
||||
// TODO: Remove knife crashes here, needs another solution
|
||||
/*if (isKnife && g_playersKnife[(int)player.EntityIndex!.Value.Value] != "weapon_knife" && (weapon.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.AttributeManager.Item.ItemDefinitionIndex == 59))
|
||||
{
|
||||
RemoveKnifeFromPlayer(player);
|
||||
return;
|
||||
}*/
|
||||
ChangeWeaponAttributes(weapon, player, isKnife);
|
||||
}
|
||||
catch (Exception) { }
|
||||
});
|
||||
}
|
||||
|
||||
private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
|
||||
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
|
||||
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
|
||||
{
|
||||
CCSPlayerController? player = @event.Userid;
|
||||
|
||||
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||
if (player == null || !player.IsValid || !player.EntityIndex.HasValue || player.IsHLTV) return HookResult.Continue;
|
||||
|
||||
if (Config.Additional.SkinVisibilityFix)
|
||||
AddTimer(0.2f, () => RefreshSkins(player));
|
||||
int playerIndex = (int)player.EntityIndex.Value.Value;
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
if (Config.Additional.SkinEnabled && weaponSync != null)
|
||||
if (Config.Additional.KnifeEnabled && weaponSync != null)
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Utility.cs
63
Utility.cs
@@ -12,11 +12,6 @@ namespace WeaponPaints
|
||||
{
|
||||
internal static WeaponPaintsConfig? Config { get; set; }
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
|
||||
}
|
||||
|
||||
internal static string BuildDatabaseConnectionString()
|
||||
{
|
||||
if (Config == null) return string.Empty;
|
||||
@@ -32,25 +27,6 @@ namespace WeaponPaints
|
||||
return builder.ConnectionString;
|
||||
}
|
||||
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
connection.Open();
|
||||
|
||||
if (connection.State != System.Data.ConnectionState.Open)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unable connect to database!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
|
||||
internal static async void CheckDatabaseTables()
|
||||
{
|
||||
try
|
||||
@@ -81,6 +57,11 @@ namespace WeaponPaints
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsPlayerValid(CCSPlayerController? player)
|
||||
{
|
||||
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
|
||||
}
|
||||
internal static void LoadSkinsFromFile(string filePath)
|
||||
{
|
||||
if (File.Exists(filePath))
|
||||
@@ -95,6 +76,14 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine("[WeaponPaints] " + message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
|
||||
internal static string ReplaceTags(string message)
|
||||
{
|
||||
if (message.Contains('{'))
|
||||
@@ -118,13 +107,6 @@ namespace WeaponPaints
|
||||
return message;
|
||||
}
|
||||
|
||||
internal static void Log(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.DarkGray;
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine("[WeaponPaints] " + message);
|
||||
Console.ResetColor();
|
||||
}
|
||||
internal static void ShowAd(string moduleVersion)
|
||||
{
|
||||
Console.WriteLine(" ");
|
||||
@@ -139,5 +121,24 @@ namespace WeaponPaints
|
||||
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
|
||||
Console.WriteLine(" ");
|
||||
}
|
||||
|
||||
internal static void TestDatabaseConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
|
||||
connection.Open();
|
||||
|
||||
if (connection.State != System.Data.ConnectionState.Open)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unable connect to database!");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
|
||||
}
|
||||
CheckDatabaseTables();
|
||||
}
|
||||
}
|
||||
}
|
||||
124
WeaponAction.cs
124
WeaponAction.cs
@@ -52,6 +52,7 @@ namespace WeaponPaints
|
||||
skeleton.ModelState.MeshGroupMask = 2;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
|
||||
@@ -75,50 +76,32 @@ namespace WeaponPaints
|
||||
player.GiveNamedItem(defaultKnife);
|
||||
}
|
||||
}
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if ((int)weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
if (knife != null && knife.IsValid)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshPlayerKnife(CCSPlayerController? player)
|
||||
@@ -197,7 +180,6 @@ namespace WeaponPaints
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
|
||||
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
@@ -214,13 +196,15 @@ namespace WeaponPaints
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!weaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
|
||||
int clip1, reservedAmmo;
|
||||
|
||||
clip1 = weapon.Value.Clip1;
|
||||
reservedAmmo = weapon.Value.ReserveAmmo[0];
|
||||
|
||||
weapon.Value.Remove();
|
||||
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weapon.Value.DesignerName));
|
||||
string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
|
||||
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
|
||||
|
||||
Server.NextFrame(() =>
|
||||
{
|
||||
@@ -247,39 +231,50 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return false;
|
||||
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
|
||||
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
|
||||
|
||||
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
|
||||
if (weapons != null && weapons.Count > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
|
||||
|
||||
if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
|
||||
return false;
|
||||
|
||||
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
|
||||
if (weapons == null) return false;
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
|
||||
{
|
||||
return true;
|
||||
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
|
||||
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
|
||||
{
|
||||
if (!force)
|
||||
{
|
||||
if ((int)weapon.Index <= 0) return;
|
||||
int weaponEntityIndex = (int)weapon.Index;
|
||||
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
|
||||
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
|
||||
|
||||
AddTimer(1.0f, () =>
|
||||
{
|
||||
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
|
||||
if (knife != null && knife.IsValid)
|
||||
{
|
||||
knife.Remove();
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.Value.Remove();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
|
||||
private static int GetRandomPaint(int defindex)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
@@ -300,10 +295,15 @@ namespace WeaponPaints
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
|
||||
{
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,4 +6,4 @@
|
||||
public int Seed { get; set; }
|
||||
public float Wear { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
124
WeaponPaints.cs
124
WeaponPaints.cs
@@ -5,38 +5,10 @@ using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace WeaponPaints;
|
||||
|
||||
[MinimumApiVersion(90)]
|
||||
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
|
||||
{
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleVersion => "1.3b";
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
|
||||
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
|
||||
private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
|
||||
/*
|
||||
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponPaints = new();
|
||||
private Dictionary<int, Dictionary<int, int>> gPlayerWeaponSeed = new();
|
||||
private Dictionary<int, Dictionary<int, float>> gPlayerWeaponWear = new();
|
||||
*/
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
|
||||
internal Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
|
||||
internal int GlobalShareServerId = 0;
|
||||
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>();
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||
internal static Dictionary<int, string> g_playersKnife = new();
|
||||
//internal static List<int> g_changedKnife = new();
|
||||
internal bool g_bCommandsAllowed = true;
|
||||
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static readonly Dictionary<string, string> weaponList = new()
|
||||
{
|
||||
{"weapon_deagle", "Desert Eagle"},
|
||||
@@ -95,6 +67,87 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
{ "weapon_knife_skeleton", "Skeleton Knife" }
|
||||
};
|
||||
|
||||
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
|
||||
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
|
||||
internal static Dictionary<int, string> g_playersKnife = new();
|
||||
internal static Dictionary<int, Dictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new Dictionary<int, Dictionary<int, WeaponInfo>>();
|
||||
internal static List<JObject> skinsList = new List<JObject>();
|
||||
internal static WeaponSynchronization? weaponSync;
|
||||
//internal static List<int> g_changedKnife = new();
|
||||
internal bool g_bCommandsAllowed = true;
|
||||
|
||||
internal Uri GlobalShareApi = new Uri("https://weaponpaints.fun/api.php");
|
||||
internal int GlobalShareServerId = 0;
|
||||
private DateTime[] commandCooldown = new DateTime[Server.MaxPlayers];
|
||||
private string DatabaseConnectionString = string.Empty;
|
||||
private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
|
||||
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
|
||||
{
|
||||
{ 1, "weapon_deagle" },
|
||||
{ 2, "weapon_elite" },
|
||||
{ 3, "weapon_fiveseven" },
|
||||
{ 4, "weapon_glock" },
|
||||
{ 7, "weapon_ak47" },
|
||||
{ 8, "weapon_aug" },
|
||||
{ 9, "weapon_awp" },
|
||||
{ 10, "weapon_famas" },
|
||||
{ 11, "weapon_g3sg1" },
|
||||
{ 13, "weapon_galilar" },
|
||||
{ 14, "weapon_m249" },
|
||||
{ 16, "weapon_m4a1" },
|
||||
{ 17, "weapon_mac10" },
|
||||
{ 19, "weapon_p90" },
|
||||
{ 23, "weapon_mp5sd" },
|
||||
{ 24, "weapon_ump45" },
|
||||
{ 25, "weapon_xm1014" },
|
||||
{ 26, "weapon_bizon" },
|
||||
{ 27, "weapon_mag7" },
|
||||
{ 28, "weapon_negev" },
|
||||
{ 29, "weapon_sawedoff" },
|
||||
{ 30, "weapon_tec9" },
|
||||
{ 32, "weapon_hkp2000" },
|
||||
{ 33, "weapon_mp7" },
|
||||
{ 34, "weapon_mp9" },
|
||||
{ 35, "weapon_nova" },
|
||||
{ 36, "weapon_p250" },
|
||||
{ 38, "weapon_scar20" },
|
||||
{ 39, "weapon_sg556" },
|
||||
{ 40, "weapon_ssg08" },
|
||||
{ 60, "weapon_m4a1_silencer" },
|
||||
{ 61, "weapon_usp_silencer" },
|
||||
{ 63, "weapon_cz75a" },
|
||||
{ 64, "weapon_revolver" },
|
||||
{ 500, "weapon_bayonet" },
|
||||
{ 503, "weapon_knife_css" },
|
||||
{ 505, "weapon_knife_flip" },
|
||||
{ 506, "weapon_knife_gut" },
|
||||
{ 507, "weapon_knife_karambit" },
|
||||
{ 508, "weapon_knife_m9_bayonet" },
|
||||
{ 509, "weapon_knife_tactical" },
|
||||
{ 512, "weapon_knife_falchion" },
|
||||
{ 514, "weapon_knife_survival_bowie" },
|
||||
{ 515, "weapon_knife_butterfly" },
|
||||
{ 516, "weapon_knife_push" },
|
||||
{ 517, "weapon_knife_cord" },
|
||||
{ 518, "weapon_knife_canis" },
|
||||
{ 519, "weapon_knife_ursus" },
|
||||
{ 520, "weapon_knife_gypsy_jackknife" },
|
||||
{ 521, "weapon_knife_outdoor" },
|
||||
{ 522, "weapon_knife_stiletto" },
|
||||
{ 523, "weapon_knife_widowmaker" },
|
||||
{ 525, "weapon_knife_skeleton" }
|
||||
};
|
||||
|
||||
public WeaponPaintsConfig Config { get; set; } = new();
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "1.3c";
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
if (!Config.GlobalShare)
|
||||
@@ -148,19 +201,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
Utility.ShowAd(ModuleVersion);
|
||||
}
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
|
||||
// TODO: fix for map which change mp_t_default_melee
|
||||
/*private HookResult OnRoundPreStart(EventRoundPrestart @event, GameEventInfo info)
|
||||
{
|
||||
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
|
||||
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
*/
|
||||
public override void Unload(bool hotReload)
|
||||
{
|
||||
base.Unload(hotReload);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using Dapper;
|
||||
using MySqlConnector;
|
||||
using Newtonsoft.Json.Linq;
|
||||
@@ -9,13 +8,11 @@ namespace WeaponPaints
|
||||
{
|
||||
internal class WeaponSynchronization
|
||||
{
|
||||
private readonly string _databaseConnectionString;
|
||||
private readonly WeaponPaintsConfig _config;
|
||||
|
||||
private readonly string _databaseConnectionString;
|
||||
private readonly Uri _globalShareApi;
|
||||
private readonly int _globalShareServerId;
|
||||
|
||||
|
||||
internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
|
||||
{
|
||||
_databaseConnectionString = databaseConnectionString;
|
||||
@@ -62,7 +59,6 @@ namespace WeaponPaints
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -87,30 +83,6 @@ namespace WeaponPaints
|
||||
}
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
//Log($"{player.PlayerName} has this knife -> {g_playersKnife[playerIndex]}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId, newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -170,16 +142,11 @@ namespace WeaponPaints
|
||||
{
|
||||
WeaponInfo weaponInfo = new WeaponInfo
|
||||
{
|
||||
Paint = weaponPaintId.Value, // Example paint value
|
||||
Seed = weaponSeed.Value, // Example seed value
|
||||
Wear = weaponWear.Value // Example wear value
|
||||
Paint = weaponPaintId.Value,
|
||||
Seed = weaponSeed.Value,
|
||||
Wear = weaponWear.Value
|
||||
};
|
||||
WeaponPaints.gPlayerWeaponsInfo[playerIndex][weaponDefIndex.Value] = weaponInfo;
|
||||
/*
|
||||
gPlayerWeaponPaints[playerIndex][weaponDefIndex.Value] = weaponPaintId.Value;
|
||||
gPlayerWeaponWear[playerIndex][weaponDefIndex.Value] = weaponWear.Value;
|
||||
gPlayerWeaponSeed[playerIndex][weaponDefIndex.Value] = weaponSeed.Value;
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -231,6 +198,28 @@ namespace WeaponPaints
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task SyncKnifeToDatabase(int playerIndex, string knife)
|
||||
{
|
||||
if (!_config.Additional.KnifeEnabled) return;
|
||||
try
|
||||
{
|
||||
CCSPlayerController player = Utilities.GetPlayerFromIndex(playerIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
if (player.AuthorizedSteamID == null) return;
|
||||
string steamId = player.AuthorizedSteamID.SteamId64.ToString();
|
||||
|
||||
using var connection = new MySqlConnection(_databaseConnectionString);
|
||||
await connection.OpenAsync();
|
||||
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
|
||||
await connection.ExecuteAsync(query, new { steamid = steamId, newKnife = knife });
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Utility.Log(e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
internal async Task SyncWeaponPaintsToDatabase(CCSPlayerController? player)
|
||||
{
|
||||
if (player == null || !Utility.IsPlayerValid(player)) return;
|
||||
@@ -273,4 +262,4 @@ namespace WeaponPaints
|
||||
await connection.CloseAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user