mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
102
Commands.cs
102
Commands.cs
@@ -471,60 +471,62 @@ namespace WeaponPaints
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if (!Utility.IsPlayerValid(player) || player is null) return;
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string selectedPaintName = option.Text;
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var selectedAgent = agentsList.FirstOrDefault(g =>
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g.ContainsKey("agent_name") &&
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g["agent_name"] != null && g["agent_name"]!.ToString() == selectedPaintName &&
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g["team"] != null && (int)(g["team"]!) == player.TeamNum);
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var selectedAgent = agentsList.FirstOrDefault(g => g.ContainsKey("agent_name") && g["agent_name"]?.ToString() == selectedPaintName);
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if (selectedAgent != null)
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if (selectedAgent == null) return;
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if (
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selectedAgent != null &&
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selectedAgent.ContainsKey("model")
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)
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{
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if (
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selectedAgent != null &&
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selectedAgent.ContainsKey("model")
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)
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PlayerInfo playerInfo = new PlayerInfo
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{
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PlayerInfo playerInfo = new PlayerInfo
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{
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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if (Config.Additional.ShowSkinImage)
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{
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string image = selectedAgent["image"]?.ToString() ?? "";
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PlayerWeaponImage[player.Slot] = image;
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AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
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{
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player!.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
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}
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if (player.TeamNum == 3)
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{
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g_playersAgent.AddOrUpdate(player.Slot,
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key => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), null),
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(key, oldValue) => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), oldValue.T));
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}
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else
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{
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g_playersAgent.AddOrUpdate(player.Slot,
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key => (null, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString()),
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(key, oldValue) => (oldValue.CT, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString())
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);
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}
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if (weaponSync != null)
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{
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_ = Task.Run(async () =>
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{
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await weaponSync.SyncAgentToDatabase(playerInfo);
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});
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}
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UserId = player.UserId,
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Slot = player.Slot,
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Index = (int)player.Index,
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SteamId = player.SteamID.ToString(),
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Name = player.PlayerName,
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IpAddress = player.IpAddress?.Split(":")[0]
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};
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}
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if (Config.Additional.ShowSkinImage)
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{
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string image = selectedAgent["image"]?.ToString() ?? "";
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PlayerWeaponImage[player.Slot] = image;
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AddTimer(2.0f, () => PlayerWeaponImage.Remove(player.Slot), CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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}
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if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
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{
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player!.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
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}
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if (player.TeamNum == 3)
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{
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g_playersAgent.AddOrUpdate(player.Slot,
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key => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), null),
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(key, oldValue) => (selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString(), oldValue.T));
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}
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else
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{
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g_playersAgent.AddOrUpdate(player.Slot,
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key => (null, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString()),
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(key, oldValue) => (oldValue.CT, selectedAgent["model"]!.ToString().Equals("null") ? null : selectedAgent["model"]!.ToString())
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);
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}
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if (weaponSync != null)
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{
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_ = Task.Run(async () =>
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{
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await weaponSync.SyncAgentToDatabase(playerInfo);
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});
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}
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};
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};
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// Command to open the weapon selection menu for players
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@@ -160,9 +160,9 @@ namespace WeaponPaints
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return;
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}
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if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex) || gPlayerWeaponsInfo[player.Slot][weaponDefIndex].Paint == 0) return;
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if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out WeaponInfo? value) || value.Paint == 0) return;
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WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
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WeaponInfo weaponInfo = value;
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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@@ -257,7 +257,7 @@ namespace WeaponPaints
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}
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*/
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public void OnEntityCreated(CEntityInstance entity)
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public void OnEntitySpawned(CEntityInstance entity)
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{
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var designerName = entity.DesignerName;
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@@ -326,7 +326,7 @@ namespace WeaponPaints
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
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RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
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RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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RegisterListener<Listeners.OnTick>(OnTick);
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//VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
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}
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@@ -99,12 +99,13 @@ namespace WeaponPaints
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int clip1 = weapon.Value.Clip1;
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int reservedAmmo = weapon.Value.ReserveAmmo[0];
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if (!weaponsWithAmmo.ContainsKey(weaponByDefindex))
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if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out List<(int, int)>? value))
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{
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weaponsWithAmmo.Add(weaponByDefindex, new List<(int, int)>());
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value = new List<(int, int)>();
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weaponsWithAmmo.Add(weaponByDefindex, value);
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}
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weaponsWithAmmo[weaponByDefindex].Add((clip1, reservedAmmo));
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value.Add((clip1, reservedAmmo));
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if (gun == null || gun.VData == null) return;
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@@ -10,7 +10,7 @@ using System.Collections.Concurrent;
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namespace WeaponPaints;
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[MinimumApiVersion(191)]
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[MinimumApiVersion(195)]
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public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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{
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internal static WeaponPaints Instance { get; private set; } = new();
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@@ -75,23 +75,23 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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{ "weapon_knife_kukri", "Kukri Knife" }
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};
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internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
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internal static WeaponPaintsConfig _config = new();
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internal static IStringLocalizer? _localizer;
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internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
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internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
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internal static ConcurrentDictionary<int, ushort> g_playersGlove = new ConcurrentDictionary<int, ushort>();
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internal static ConcurrentDictionary<int, ushort> g_playersMusic = new ConcurrentDictionary<int, ushort>();
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internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new ConcurrentDictionary<int, (string?, string?)>();
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internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
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internal static List<JObject> skinsList = new List<JObject>();
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internal static List<JObject> glovesList = new List<JObject>();
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internal static List<JObject> agentsList = new List<JObject>();
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internal static List<JObject> musicList = new List<JObject>();
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internal static Dictionary<int, int> g_knifePickupCount = new();
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internal static ConcurrentDictionary<int, string> g_playersKnife = new();
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internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
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internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
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internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
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internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new();
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internal static List<JObject> skinsList = new();
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internal static List<JObject> glovesList = new();
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internal static List<JObject> agentsList = new();
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internal static List<JObject> musicList = new();
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internal static WeaponSynchronization? weaponSync;
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public static bool g_bCommandsAllowed = true;
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internal Dictionary<int, string> PlayerWeaponImage = new();
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internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
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internal static Dictionary<int, DateTime> commandsCooldown = new();
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internal static Database? _database;
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internal static MemoryFunctionVoid<nint, string, float> CAttributeList_SetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
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@@ -160,7 +160,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "2.3a";
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public override string ModuleVersion => "2.3b";
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public static WeaponPaintsConfig GetWeaponPaintsConfig()
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{
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@@ -177,7 +177,10 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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foreach (var player in Utilities.GetPlayers())
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{
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if (weaponSync == null || player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || player.IsBot ||
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if (weaponSync == null)
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break;
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if (player is null || !player.IsValid || player.SteamID.ToString().Length != 17 || string.IsNullOrEmpty(player.IpAddress) || player.IsBot ||
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player.IsHLTV || player.Connected != PlayerConnectedState.PlayerConnected)
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continue;
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