Merge pull request #277 from daffyyyy/dev

New, New, New
This commit is contained in:
Dawid Bepierszcz
2024-06-12 09:53:09 +02:00
committed by GitHub
9 changed files with 332 additions and 238 deletions

View File

@@ -1,4 +1,5 @@
using CounterStrikeSharp.API;
using System.Collections.Concurrent;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Menu;
@@ -10,17 +11,17 @@ namespace WeaponPaints
{
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
if (Config.Additional.CommandsRefresh.Count > 0 || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
if (!Utility.IsPlayerValid(player)) return;
if (player == null || !player.IsValid || player.UserId == null || player.IsBot) return;
PlayerInfo? playerInfo = new PlayerInfo
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player?.SteamID.ToString(),
SteamId = player.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
@@ -95,25 +96,33 @@ namespace WeaponPaints
private void RegisterCommands()
{
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
Config.Additional.CommandsInfo.ForEach(c =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandWS(player, info);
AddCommand($"css_{c}", "Skins info", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandWS(player, info);
});
});
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
Config.Additional.CommandsRefresh.ForEach(c =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandRefresh(player, info);
});
if (Config.Additional.CommandKillEnabled)
AddCommand($"css_{c}", "Skins refresh", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandRefresh(player, info);
});
});
Config.Additional.CommandsKill.ForEach(c =>
{
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
AddCommand($"css_{c}", "kill yourself", (player, info) =>
{
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
player.PlayerPawn.Value.CommitSuicide(true, false);
});
}
});
}
private void SetupKnifeMenu()
@@ -124,7 +133,8 @@ namespace WeaponPaints
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
.ToDictionary(pair => pair.Key, pair => pair.Value);
var giveItemMenu = new ChatMenu(Localizer["wp_knife_menu_title"]);
BaseMenu giveItemMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_knife_menu_title"], Instance) : new ChatMenu(Localizer["wp_knife_menu_title"]);
var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
{
if (!Utility.IsPlayerValid(player)) return;
@@ -137,7 +147,7 @@ namespace WeaponPaints
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
}
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandsKill.Count > 0)
{
player!.Print(Localizer["wp_knife_menu_kill"]);
}
@@ -147,48 +157,59 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
SteamId = player.SteamID,
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
var knife = WeaponDefindex
.FirstOrDefault(entry => entry.Value.Equals(knifeKey, StringComparison.OrdinalIgnoreCase))
.Key;
g_playersKnife[player.Slot] = knifeKey;
g_playersKnife[player.Slot] = (ushort)knife;
if (g_bCommandsAllowed && (LifeState_t)player.LifeState == LifeState_t.LIFE_ALIVE)
RefreshWeapons(player);
if (weaponSync != null)
_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, knifeKey));
if (weaponSync == null) return;
_ = Task.Run(async () => await weaponSync.SyncKnifeToDatabase(playerInfo, (ushort)knife));
};
foreach (var knifePair in knivesOnly)
{
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
}
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
Config.Additional.CommandsKnife.ForEach(c =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
AddCommand($"css_{c}", "Knife Menu", (player, info) =>
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
giveItemMenu.PostSelectAction = PostSelectAction.Close;
MenuManager.OpenChatMenu(player, giveItemMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
giveItemMenu.PostSelectAction = PostSelectAction.Close;
giveItemMenu.Open(player);
//MenuManager.open(player, giveItemMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
});
}
private void SetupSkinsMenu()
{
var classNamesByWeapon = WeaponList.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
var weaponSelectionMenu = new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
BaseMenu weaponSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_skin_menu_weapon_title"], Instance) : new ChatMenu(Localizer["wp_skin_menu_weapon_title"]);
// Function to handle skin selection for a specific weapon
var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
@@ -202,7 +223,7 @@ namespace WeaponPaints
weaponName?.ToString() == selectedWeaponClassname
)?.ToList();
var skinSubMenu = new ChatMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
BaseMenu skinSubMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_skin_menu_skin_title"], Instance) : new ChatMenu(Localizer["wp_skin_menu_skin_title"]);
// Function to handle skin selection for the chosen weapon
var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
@@ -256,7 +277,7 @@ namespace WeaponPaints
UserId = p.UserId,
Slot = p.Slot,
Index = (int)p.Index,
SteamId = p.SteamID.ToString(),
SteamId = p.SteamID,
Name = p.PlayerName,
IpAddress = p.IpAddress?.Split(":")[0]
};
@@ -293,7 +314,7 @@ namespace WeaponPaints
}
}
if (player != null && Utility.IsPlayerValid(player))
MenuManager.OpenChatMenu(player, skinSubMenu);
skinSubMenu.Open(player);
};
// Add weapon options to the weapon selection menu
@@ -302,32 +323,32 @@ namespace WeaponPaints
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
Config.Additional.CommandsSkinSelection.ForEach(c =>
{
AddCommand($"css_{c}", "Skins selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, weaponSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
weaponSelectionMenu.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
});
}
private void SetupGlovesMenu()
{
var glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
BaseMenu glovesSelectionMenu = new ChatMenu(Localizer["wp_glove_menu_title"]);
var handleGloveSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
@@ -353,7 +374,7 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
SteamId = player.SteamID,
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
@@ -361,14 +382,21 @@ namespace WeaponPaints
if (paint != 0)
{
g_playersGlove[player.Slot] = (ushort)weaponDefindex;
if (!gPlayerWeaponsInfo.TryGetValue(player.Slot, out var value))
{
value = new ConcurrentDictionary<ushort, WeaponInfo>();
gPlayerWeaponsInfo[player.Slot] = value;
}
if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefindex))
if (!value.ContainsKey((ushort)weaponDefindex))
{
WeaponInfo weaponInfo = new()
{
Paint = paint
Paint = (ushort)paint
};
gPlayerWeaponsInfo[player.Slot][weaponDefindex] = weaponInfo;
value[(ushort)weaponDefindex] = weaponInfo;
}
}
else
@@ -387,13 +415,13 @@ namespace WeaponPaints
{
await weaponSync.SyncGloveToDatabase(playerInfo, weaponDefindex);
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue(weaponDefindex, out var value))
if (!gPlayerWeaponsInfo[playerInfo.Slot].TryGetValue((ushort)weaponDefindex, out var value))
{
value = new WeaponInfo();
gPlayerWeaponsInfo[playerInfo.Slot][weaponDefindex] = value;
gPlayerWeaponsInfo[playerInfo.Slot][(ushort)weaponDefindex] = value;
}
value.Paint = paint;
value.Paint = (ushort)paint;
value.Wear = 0.00f;
value.Seed = 0;
@@ -411,24 +439,27 @@ namespace WeaponPaints
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandGlove}", "Gloves selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
Config.Additional.CommandsGlove.ForEach(c =>
{
AddCommand($"css_{c}", "Gloves selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, glovesSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
glovesSelectionMenu.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
});
}
private void SetupAgentsMenu()
@@ -454,7 +485,7 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
SteamId = player.SteamID,
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
@@ -496,59 +527,56 @@ namespace WeaponPaints
};
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandAgent}", "Agents selection menu", (player, info) =>
Config.Additional.CommandsAgent.ForEach(c =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
AddCommand($"css_{c}", "Agents selection menu", (player, info) =>
{
var agentsSelectionMenu = new ChatMenu(Localizer["wp_agent_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
var filteredAgents = agentsList.Where(agentObject =>
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
if (agentObject["team"]?.Value<int>() is { } teamNum)
BaseMenu agentsSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_agent_menu_title"], Instance) : new ChatMenu(Localizer["wp_agent_menu_title"]);
var filteredAgents = agentsList.Where(agentObject =>
{
return teamNum == player.TeamNum;
}
else
if (agentObject["team"]?.Value<int>() is { } teamNum)
{
return teamNum == player.TeamNum;
}
else
{
return false;
}
});
// Add weapon options to the weapon selection menu
foreach (var agentObject in filteredAgents)
{
return false;
var paintName = agentObject["agent_name"]?.ToString() ?? "";
if (paintName.Length > 0)
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
}
});
// Add weapon options to the weapon selection menu
foreach (var agentObject in filteredAgents)
{
var paintName = agentObject["agent_name"]?.ToString() ?? "";
if (paintName.Length > 0)
agentsSelectionMenu.AddMenuOption(paintName, handleAgentSelection);
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
agentsSelectionMenu.Open(player);
return;
}
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, agentsSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
});
}
private void SetupMusicMenu()
{
var musicSelectionMenu = new ChatMenu(Localizer["wp_music_menu_title"])
{
PostSelectAction = PostSelectAction.Close
};
BaseMenu musicSelectionMenu = Config.Additional.UseHtmlMenu ? new CenterHtmlMenu(Localizer["wp_music_menu_title"], Instance) : new ChatMenu(Localizer["wp_music_menu_title"]);
var handleMusicSelection = (CCSPlayerController? player, ChatMenuOption option) =>
{
@@ -574,7 +602,7 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
SteamId = player.SteamID,
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
@@ -610,7 +638,7 @@ namespace WeaponPaints
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
SteamId = player.SteamID,
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
@@ -639,24 +667,27 @@ namespace WeaponPaints
musicSelectionMenu.AddMenuOption(paintName, handleMusicSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandMusic}", "Music selection menu", (player, info) =>
Config.Additional.CommandsMusic.ForEach(c =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
// Command to open the weapon selection menu for players
AddCommand($"css_{c}", "Music selection menu", (player, info) =>
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
MenuManager.OpenChatMenu(player, musicSelectionMenu);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
if (player == null || player.UserId == null) return;
if (!commandsCooldown.TryGetValue(player.Slot, out var cooldownEndTime) ||
DateTime.UtcNow >= (commandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
{
commandsCooldown[player.Slot] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
musicSelectionMenu.Open(player);
return;
}
if (!string.IsNullOrEmpty(Localizer["wp_command_cooldown"]))
{
player!.Print(Localizer["wp_command_cooldown"]);
}
});
});
}
}

View File

@@ -3,6 +3,24 @@ using System.Text.Json.Serialization;
namespace WeaponPaints
{
public class DatabaseCredentials
{
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
}
public class Additional
{
[JsonPropertyName("KnifeEnabled")]
@@ -23,35 +41,29 @@ namespace WeaponPaints
[JsonPropertyName("NameTagEnabled")]
public bool NameTagEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
public bool CommandWpEnabled { get; set; } = true;
[JsonPropertyName("CommandsKnife")]
public List<string> CommandsKnife { get; set; } = ["knife", "knives"];
[JsonPropertyName("CommandKillEnabled")]
public bool CommandKillEnabled { get; set; } = true;
[JsonPropertyName("CommandsMusic")]
public List<string> CommandsMusic { get; set; } = ["music", "musickits", "mkit"];
[JsonPropertyName("CommandKnife")]
public string CommandKnife { get; set; } = "knife";
[JsonPropertyName("CommandsGlove")]
public List<string> CommandsGlove { get; set; } = ["gloves", "glove"];
[JsonPropertyName("CommandMusic")]
public string CommandMusic { get; set; } = "music";
[JsonPropertyName("CommandsAgent")]
public List<string> CommandsAgent { get; set; } = ["agents", "agent"];
[JsonPropertyName("CommandGlove")]
public string CommandGlove { get; set; } = "gloves";
[JsonPropertyName("CommandsInfo")]
public List<string> CommandsInfo { get; set; } = ["ws", "skininfo"];
[JsonPropertyName("CommandAgent")]
public string CommandAgent { get; set; } = "agents";
[JsonPropertyName("CommandsSkinSelection")]
public List<string> CommandsSkinSelection { get; set; } = ["skins", "skin"];
[JsonPropertyName("CommandSkin")]
public string CommandSkin { get; set; } = "ws";
[JsonPropertyName("CommandsRefresh")]
public List<string> CommandsRefresh { get; set; } = ["wp", "refreshskins"];
[JsonPropertyName("CommandSkinSelection")]
public string CommandSkinSelection { get; set; } = "skins";
[JsonPropertyName("CommandRefresh")]
public string CommandRefresh { get; set; } = "wp";
[JsonPropertyName("CommandKill")]
public string CommandKill { get; set; } = "kill";
[JsonPropertyName("CommandsKill")]
public List<string> CommandsKill { get; set; } = ["kill", "suicide"];
[JsonPropertyName("GiveRandomKnife")]
public bool GiveRandomKnife { get; set; } = false;
@@ -61,27 +73,21 @@ namespace WeaponPaints
[JsonPropertyName("ShowSkinImage")]
public bool ShowSkinImage { get; set; } = true;
[JsonPropertyName("UseHtmlMenu")]
public bool UseHtmlMenu { get; set; } = true;
[JsonPropertyName("ExpireOlderThan")]
public int ExpireOlderThan { get; set; } = 90;
}
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 7;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
[JsonPropertyName("DatabasePort")]
public int DatabasePort { get; set; } = 3306;
[JsonPropertyName("DatabaseUser")]
public string DatabaseUser { get; set; } = "";
[JsonPropertyName("DatabasePassword")]
public string DatabasePassword { get; set; } = "";
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
[JsonPropertyName("DatabaseCredentials")]
public DatabaseCredentials DatabaseCredentials { get; set; } = new();
[JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 60;

View File

@@ -5,13 +5,11 @@ namespace WeaponPaints
{
public class Database(string dbConnectionString)
{
private readonly string _dbConnectionString = dbConnectionString;
public async Task<MySqlConnection> GetConnectionAsync()
{
try
{
var connection = new MySqlConnection(_dbConnectionString);
var connection = new MySqlConnection(dbConnectionString);
await connection.OpenAsync();
return connection;
}

View File

@@ -103,6 +103,9 @@ namespace WeaponPaints
if (_database != null)
weaponSync = new WeaponSynchronization(_database, Config);
if (weaponSync != null)
Task.Run(async () => await weaponSync.PurgeExpiredUsers());
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)

View File

@@ -25,11 +25,11 @@ namespace WeaponPaints
{
var createTableQueries = new[]
{
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, `updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_items` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_knife` (`user_id` INT UNSIGNED NOT NULL, `knife` VARCHAR(32) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `last_online` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_skins` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_knives` (`user_id` INT UNSIGNED NOT NULL, `knife` SMALLINT UNSIGNED NOT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_gloves` (`user_id` INT UNSIGNED NOT NULL, `weapon_defindex` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_music` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_musics` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_agents` (`user_id` INT UNSIGNED NOT NULL,`agent_ct` varchar(64) DEFAULT NULL,`agent_t` varchar(64) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;"
};

View File

@@ -21,20 +21,20 @@ public partial class WeaponPaints
var isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
if ((isKnife && !g_playersKnife.ContainsKey(player.Slot)) ||
(isKnife && g_playersKnife[player.Slot] == "weapon_knife")) return;
(isKnife && g_playersKnife[player.Slot] < 500)) return;
int[] newPaints =
[1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173];
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
if (newDefIndex.Key == 0) return;
//var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
//if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
SubclassChange(weapon, (ushort)newDefIndex.Key);
if (weapon.AttributeManager.Item.ItemDefinitionIndex != g_playersKnife[player.Slot])
SubclassChange(weapon, (ushort)g_playersKnife[player.Slot]);
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)g_playersKnife[player.Slot];
weapon.AttributeManager.Item.EntityQuality = 3;
}
@@ -46,7 +46,7 @@ public partial class WeaponPaints
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
if (_config.Additional.GiveRandomSkin &&
!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
!gPlayerWeaponsInfo[player.Slot].ContainsKey((ushort)weaponDefIndex))
{
// Random skins
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
@@ -80,7 +80,7 @@ public partial class WeaponPaints
return;
}
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue(weaponDefIndex, out var value) || value.Paint == 0) return;
if (!gPlayerWeaponsInfo[player.Slot].TryGetValue((ushort)weaponDefIndex, out var value) || value.Paint == 0) return;
var weaponInfo = value;
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");

View File

@@ -8,10 +8,11 @@ using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Entities.Constants;
namespace WeaponPaints;
[MinimumApiVersion(230)]
[MinimumApiVersion(238)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();
@@ -79,17 +80,17 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
private static WeaponPaintsConfig _config = new();
internal static IStringLocalizer? _localizer;
private static Dictionary<int, int> g_knifePickupCount = new();
internal static ConcurrentDictionary<int, string> g_playersKnife = new();
internal static ConcurrentDictionary<int, ushort> g_playersKnife = new();
internal static ConcurrentDictionary<int, ushort> g_playersGlove = new();
internal static ConcurrentDictionary<int, ushort> g_playersMusic = new();
internal static ConcurrentDictionary<int, (string? CT, string? T)> g_playersAgent = new();
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new();
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new();
internal static List<JObject> skinsList = new();
internal static List<JObject> glovesList = new();
internal static List<JObject> agentsList = new();
internal static List<JObject> musicList = new();
internal static List<JObject> skinsList = [];
internal static List<JObject> glovesList = [];
internal static List<JObject> agentsList = [];
internal static List<JObject> musicList = [];
internal static WeaponSynchronization? weaponSync;
private static bool g_bCommandsAllowed = true;
private Dictionary<int, string> PlayerWeaponImage = new();
@@ -162,7 +163,6 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
public static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
@@ -180,7 +180,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
if (hotReload)
{
OnMapStart(string.Empty);
foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(player => weaponSync != null))
.Where(player => player.IsValid &&
@@ -232,7 +232,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public void OnConfigParsed(WeaponPaintsConfig config)
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
if (config.DatabaseCredentials.DatabaseHost.Length < 1 || config.DatabaseCredentials.DatabaseName.Length < 1 || config.DatabaseCredentials.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
Unload(false);
@@ -248,11 +248,11 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
var builder = new MySqlConnectionStringBuilder
{
Server = config.DatabaseHost,
UserID = config.DatabaseUser,
Password = config.DatabasePassword,
Database = config.DatabaseName,
Port = (uint)config.DatabasePort,
Server = config.DatabaseCredentials.DatabaseHost,
UserID = config.DatabaseCredentials.DatabaseUser,
Password = config.DatabaseCredentials.DatabasePassword,
Database = config.DatabaseCredentials.DatabaseName,
Port = (uint)config.DatabaseCredentials.DatabasePort,
Pooling = true,
MaximumPoolSize = 640,
};

View File

@@ -18,19 +18,27 @@ internal class WeaponSynchronization
internal async Task GetPlayerDatabaseIndex(PlayerInfo playerInfo)
{
if (playerInfo.SteamId == null || playerInfo.Slot == 0) return;
Console.WriteLine("test");
try
{
await using var connection = await _database.GetConnectionAsync();
const string query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
var query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
var databaseIndex =
await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = playerInfo.SteamId });
if (databaseIndex != null)
{
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
query = "UPDATE `wp_users` SET `last_update` = @lastUpdate WHERE `id` = @databaseIndex";
await connection.ExecuteAsync(query, new
{
lastUpdate = DateTime.Now,
databaseIndex
});
}
else
{
Console.WriteLine("test");
const string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
await connection.ExecuteAsync(insertQuery, new { steamid = playerInfo.SteamId });
Console.WriteLine("SQL Insert Query: " + insertQuery);
@@ -39,7 +47,7 @@ internal class WeaponSynchronization
WeaponPaints.g_playersDatabaseIndex[playerInfo.Slot] = (int)databaseIndex;
}
await GetPlayerData(playerInfo, connection);
await GetPlayerData(playerInfo);
}
catch (Exception ex)
{
@@ -47,10 +55,12 @@ internal class WeaponSynchronization
}
}
internal async Task GetPlayerData(PlayerInfo? player, MySqlConnection connection)
internal async Task GetPlayerData(PlayerInfo? player)
{
try
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
@@ -76,11 +86,11 @@ internal class WeaponSynchronization
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
const string query = "SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = @userId";
var playerKnife = connection.QueryFirstOrDefault<string>(query,
const string query = "SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = @userId";
var playerKnife = connection.QueryFirstOrDefault<int>(query,
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
if (!string.IsNullOrEmpty(playerKnife)) WeaponPaints.g_playersKnife[player.Slot] = playerKnife;
WeaponPaints.g_playersKnife[player.Slot] = (ushort)playerKnife;
}
catch (Exception ex)
{
@@ -95,7 +105,7 @@ internal class WeaponSynchronization
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `userId` = @userId";
const string query = "SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = @userId";
var gloveData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
if (gloveData != null) WeaponPaints.g_playersGlove[player.Slot] = gloveData.Value;
@@ -142,16 +152,16 @@ internal class WeaponSynchronization
var weaponInfos = new ConcurrentDictionary<ushort, WeaponInfo>();
const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = @userId";
var playerSkins = connection.Query<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
const string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = @userId";
var playerSkins = connection.Query<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
foreach (var row in playerSkins)
{
ushort weaponDefIndex = row?.weapon_defindex ?? 0;
ushort weaponPaintId = row?.weapon_paint_id ?? 0;
float weaponWear = row?.weapon_wear ?? 0f;
ushort weaponSeed = row?.weapon_seed ?? 0;
string weaponNameTag = row?.nametag ?? string.Empty;
ushort weaponDefIndex = (ushort)(row.weapon ?? 0);
ushort weaponPaintId = (ushort)(row.paint ?? 0);
float weaponWear = row.wear ?? 0f;
ushort weaponSeed = (ushort)(row.seed ?? 0);
string weaponNameTag = row.nametag ?? string.Empty;
var weaponInfo = new WeaponInfo
{
@@ -179,7 +189,7 @@ internal class WeaponSynchronization
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId.ToString()))
return;
const string query = "SELECT `music` FROM `wp_users_music` WHERE `user_id` = @userId";
const string query = "SELECT `music` FROM `wp_users_musics` WHERE `user_id` = @userId";
var musicData = connection.QueryFirstOrDefault<ushort?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot] });
if (musicData != null) WeaponPaints.g_playersMusic[player.Slot] = musicData.Value;
@@ -190,14 +200,60 @@ internal class WeaponSynchronization
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
internal async Task PurgeExpiredUsers()
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString()) ||
string.IsNullOrEmpty(knife)) return;
try
{
await using var connection = await _database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
var userIds = await connection.QueryAsync<int>(
$"SELECT id FROM wp_users WHERE last_update < NOW() - INTERVAL {_config.Additional.ExpireOlderThan} DAY",
transaction: transaction
);
var ids = string.Join(",", userIds);
string query;
if (userIds.AsList().Count > 0)
{
// Step 2: Delete related records in other tables using the retrieved IDs
query = $"DELETE FROM wp_users_agents WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
query = $"DELETE FROM wp_users_gloves WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
query = $"DELETE FROM wp_users_skins WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
query = $"DELETE FROM wp_users_knives WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
query = $"DELETE FROM wp_users_musics WHERE user_id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
// Step 3: Delete users from wp_users
query = $"DELETE FROM wp_users WHERE id IN ({ids})";
await connection.ExecuteAsync(query, transaction: transaction);
// Commit transaction
await transaction.CommitAsync();
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, ushort knife)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId.ToString())) return;
const string query =
"INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
"INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
try
{
@@ -272,7 +328,7 @@ internal class WeaponSynchronization
var seed = weaponInfo.Seed;
const string queryCheckExistence =
"SELECT COUNT(*) FROM `wp_users_items` WHERE `user_id` = @userId AND `weapon_defindex` = @weaponDefIndex";
"SELECT COUNT(*) FROM `wp_users_skins` WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
var existingRecordCount = await connection.ExecuteScalarAsync<int>(queryCheckExistence,
new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex });
@@ -283,13 +339,13 @@ internal class WeaponSynchronization
if (existingRecordCount > 0)
{
query =
"UPDATE `wp_users_items` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed WHERE `user_id` = @userId AND `weapon_defindex` = @weaponDefIndex";
"UPDATE `wp_users_skins` SET `paint` = @paintId, `wear` = @wear, `seed` = @seed WHERE `user_id` = @userId AND `weapon` = @weaponDefIndex";
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
}
else
{
query =
"INSERT INTO `wp_users_items` (`user_id`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"INSERT INTO `wp_users_skins` (`user_id`, `weapon`, `paint`, `wear`, `seed`) " +
"VALUES (@userId, @weaponDefIndex, @paintId, @wear, @seed)";
parameters = new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], weaponDefIndex, paintId, wear, seed };
}
@@ -311,7 +367,7 @@ internal class WeaponSynchronization
{
await using var connection = await _database.GetConnectionAsync();
const string query =
"INSERT INTO `wp_users_music` (`user_id`, `music_id`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
"INSERT INTO `wp_users_musics` (`user_id`, `music_id`) VALUES(@userId, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Slot], newMusic = music });
}
catch (Exception e)

View File

@@ -36,9 +36,9 @@ if (isset($_SESSION['steamid'])) {
$gloves = UtilsClass::glovesFromJson();
// Retrieve user's selected skins and knife
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_skins` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knives` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedGlovesResult = $db->select("SELECT `weapon_defindex` FROM `wp_users_gloves` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedGloves = !empty($selectedGlovesResult) ? $selectedGlovesResult[0] : $gloves[0][0];
@@ -56,7 +56,7 @@ if (isset($_SESSION['steamid'])) {
// Handle knife selection
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
$db->query("INSERT INTO `wp_users_knives` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
// Handle skin selection
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
@@ -65,9 +65,9 @@ if (isset($_SESSION['steamid'])) {
// Check if the skin is already selected and update or insert accordingly
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_users_items SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
$db->query("UPDATE wp_users_skins SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_users_items (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
$db->query("INSERT INTO wp_users_skins (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}