mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-03-08 07:44:13 +00:00
Fixed agent menu.
This commit is contained in:
@@ -474,7 +474,7 @@ namespace WeaponPaints
|
||||
var selectedPaintName = option.Text;
|
||||
var selectedAgent = agentsList.FirstOrDefault(g =>
|
||||
g.ContainsKey("agent_name") &&
|
||||
g["agent_name"] != null && g["agent_name"]!.ToString() == selectedPaintName &&
|
||||
g["agent_name"] != null && g["agent_name"]!.ToString().Contains(selectedPaintName) == true &&
|
||||
g["team"] != null && (int)(g["team"]!) == player.TeamNum);
|
||||
|
||||
if (selectedAgent == null) return;
|
||||
@@ -502,7 +502,7 @@ namespace WeaponPaints
|
||||
|
||||
if (!string.IsNullOrEmpty(Localizer["wp_agent_menu_select"]))
|
||||
{
|
||||
player!.Print(Localizer["wp_agent_menu_select", selectedPaintName]);
|
||||
player!.Print(Localizer["wp_agent_menu_select", selectedAgent?["agent_name"] ?? selectedPaintName]);
|
||||
}
|
||||
|
||||
if (player.TeamNum == 3)
|
||||
@@ -524,6 +524,7 @@ namespace WeaponPaints
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
await weaponSync.SyncAgentToDatabase(playerInfo);
|
||||
GivePlayerAgent(player);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user