Update WeaponPaints.cs

Weird fix of skin visibility, but at the moment it works xD
This commit is contained in:
Dawid Bepierszcz
2023-11-14 22:49:59 +01:00
committed by GitHub
parent dc7fb183f9
commit e441ccc601

View File

@@ -159,6 +159,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
}
}
// Check the best slot and set it. Weird solution but works xD
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot3"));
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot2"));
AddTimer(0.1f, () => NativeAPI.IssueClientCommand((int)player.EntityIndex!.Value.Value - 1, "slot1"));
return HookResult.Continue;
}
private void OnEntitySpawned(CEntityInstance entity)
@@ -384,4 +389,4 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
Console.WriteLine(message);
Console.ResetColor();
}
}
}