mirror of
https://github.com/Nereziel/cs2-WeaponPaints.git
synced 2026-02-17 18:39:07 +00:00
82
Events.cs
82
Events.cs
@@ -1,7 +1,6 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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namespace WeaponPaints
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@@ -105,6 +104,8 @@ namespace WeaponPaints
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if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
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int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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if (isKnife)
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{
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
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@@ -139,41 +140,18 @@ namespace WeaponPaints
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if (fallbackPaintKit == 0)
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return;
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var foundSkin = skinsList.FirstOrDefault(skin =>
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((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
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skin?["paint_name"] != null
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);
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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if (!isKnife)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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if (newPaints.Contains(fallbackPaintKit))
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{
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skeleton.ModelState.MeshGroupMask = 1;
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UpdatePlayerWeaponMeshGroupMask(player, weapon, false);
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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UpdatePlayerWeaponMeshGroupMask(player, weapon, true);
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}
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}
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var viewModels = GetPlayerViewModels(player);
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if (viewModels == null || viewModels.Length == 0)
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return;
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var viewModel = viewModels[0];
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if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
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return;
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Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
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return;
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}
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@@ -193,38 +171,17 @@ namespace WeaponPaints
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if (fallbackPaintKit == 0)
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return;
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var foundSkin1 = skinsList.FirstOrDefault(skin =>
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((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
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skin?["paint_name"] != null
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);
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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if (!isKnife)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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if (newPaints.Contains(fallbackPaintKit))
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{
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skeleton.ModelState.MeshGroupMask = 1;
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UpdatePlayerWeaponMeshGroupMask(player, weapon, false);
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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UpdatePlayerWeaponMeshGroupMask(player, weapon, true);
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}
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}
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var viewModels1 = GetPlayerViewModels(player);
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if (viewModels1 == null || viewModels1.Length == 0)
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return;
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var viewModel1 = viewModels1[0];
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if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
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return;
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Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
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}
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private void OnMapStart(string mapName)
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@@ -306,6 +263,25 @@ namespace WeaponPaints
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return HookResult.Continue;
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}
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public void OnEntitySpawned(CEntityInstance entity)
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{
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var designerName = entity.DesignerName;
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if (designerName.Contains("weapon"))
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{
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Server.NextFrame(() =>
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{
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var weapon = new CBasePlayerWeapon(entity.Handle);
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if (!weapon.IsValid) return;
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var player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
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if (player == null || !Utility.IsPlayerValid(player)) return;
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GivePlayerWeaponSkin(player, weapon);
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});
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}
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}
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private void RegisterListeners()
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{
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RegisterListener<Listeners.OnMapStart>(OnMapStart);
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@@ -313,8 +289,8 @@ namespace WeaponPaints
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RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
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RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
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RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
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VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
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RegisterListener<Listeners.OnEntitySpawned>(OnEntitySpawned);
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//VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
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//HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup);
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}
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@@ -81,11 +81,6 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
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- Steam login/logout
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- Change knife, paint, seed and wear
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## Known issues
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- Issue on Windows servers, no knives are given.
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- You can't change knife if it's equpied in cs2 inventory
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- Can cause incompatibility with plugins/maps which manipulates weapons and knives
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## Troubleshooting
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<details>
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**Skins are not changing:**
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224
WeaponAction.cs
224
WeaponAction.cs
@@ -1,5 +1,6 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Timers;
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using CounterStrikeSharp.API.Modules.Utils;
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@@ -10,176 +11,37 @@ namespace WeaponPaints
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{
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public partial class WeaponPaints
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{
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internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
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{
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if (player is null || weapon is null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
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if (!gPlayerWeaponsInfo.ContainsKey(player.Slot)) return;
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if (isKnife && !g_playersKnife.ContainsKey(player.Slot) || isKnife && g_playersKnife[player.Slot] == "weapon_knife") return;
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if (isKnife)
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{
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var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == g_playersKnife[player.Slot]);
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if (newDefIndex.Key == 0) return;
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
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{
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SubclassChange(weapon, (ushort)newDefIndex.Key);
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}
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weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
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weapon.AttributeManager.Item.EntityQuality = 3;
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}
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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int fallbackPaintKit = 0;
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if (_config.Additional.GiveRandomSkin &&
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!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex))
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{
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// Random skins
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.000001f;
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CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
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fallbackPaintKit = weapon.FallbackPaintKit;
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if (fallbackPaintKit == 0)
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return;
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var foundSkin = skinsList.FirstOrDefault(skin =>
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((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
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skin?["paint_name"] != null
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);
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/*
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string skinName = foundSkin?["paint_name"]?.ToString() ?? "";
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if (!string.IsNullOrEmpty(skinName))
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new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName);
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*/
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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if (newPaints.Contains(fallbackPaintKit))
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{
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skeleton.ModelState.MeshGroupMask = 1;
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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}
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var viewModels = GetPlayerViewModels(player);
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if (viewModels == null || viewModels.Length == 0)
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return;
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var viewModel = viewModels[0];
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if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null)
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return;
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Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
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return;
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}
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if (!gPlayerWeaponsInfo[player.Slot].ContainsKey(weaponDefIndex)) return;
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WeaponInfo weaponInfo = gPlayerWeaponsInfo[player.Slot][weaponDefIndex];
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//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
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weapon.AttributeManager.Item.ItemID = 16384;
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weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
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weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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weapon.FallbackSeed = weaponInfo.Seed;
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weapon.FallbackWear = weaponInfo.Wear;
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CAttributeList_SetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
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fallbackPaintKit = weapon.FallbackPaintKit;
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if (fallbackPaintKit == 0)
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return;
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var foundSkin1 = skinsList.FirstOrDefault(skin =>
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((int?)skin?["weapon_defindex"] ?? 0) == weaponDefIndex &&
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((int?)skin?["paint"] ?? 0) == fallbackPaintKit &&
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skin?["paint_name"] != null
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);
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/*
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var skinName1 = foundSkin1?["paint_name"]?.ToString() ?? "";
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if (!string.IsNullOrEmpty(skinName1))
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new SchemaString<CEconItemView>(weapon.AttributeManager.Item, "m_szCustomName").Set(skinName1);
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*/
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if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
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{
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var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
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int[] newPaints = { 1171, 1170, 1169, 1164, 1162, 1161, 1159, 1175, 1174, 1167, 1165, 1168, 1163, 1160, 1166, 1173 };
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if (newPaints.Contains(fallbackPaintKit))
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{
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skeleton.ModelState.MeshGroupMask = 1;
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}
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else
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{
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if (skeleton.ModelState.MeshGroupMask != 2)
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{
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skeleton.ModelState.MeshGroupMask = 2;
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}
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}
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}
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var viewModels1 = GetPlayerViewModels(player);
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if (viewModels1 == null || viewModels1.Length == 0)
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return;
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var viewModel1 = viewModels1[0];
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if (viewModel1 == null || viewModel1.Value == null || viewModel1.Value.Weapon == null || viewModel1.Value.Weapon.Value == null)
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return;
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Utilities.SetStateChanged(viewModel1.Value, "CBaseEntity", "m_CBodyComponent");
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}
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internal static void GiveKnifeToPlayer(CCSPlayerController? player)
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{
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if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
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if (PlayerHasKnife(player)) return;
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string knifeToGive;
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if (g_playersKnife.TryGetValue(player.Slot, out var knife))
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{
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knifeToGive = knife;
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}
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else if (_config.Additional.GiveRandomKnife)
|
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{
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var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
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//string knifeToGive;
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//if (g_playersKnife.TryGetValue(player.Slot, out var knife))
|
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//{
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// knifeToGive = knife;
|
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//}
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//else if (_config.Additional.GiveRandomKnife)
|
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//{
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// var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToList();
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|
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if (knifeTypes.Count == 0)
|
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{
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Utility.Log("No valid knife types found.");
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return;
|
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}
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// if (knifeTypes.Count == 0)
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// {
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// Utility.Log("No valid knife types found.");
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// return;
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// }
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|
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Random random = new();
|
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int index = random.Next(knifeTypes.Count);
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knifeToGive = knifeTypes[index].Key;
|
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}
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else
|
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{
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knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
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}
|
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// Random random = new();
|
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// int index = random.Next(knifeTypes.Count);
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// knifeToGive = knifeTypes[index].Key;
|
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//}
|
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//else
|
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//{
|
||||
//}
|
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|
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player.GiveNamedItem(knifeToGive);
|
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string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
|
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player.GiveNamedItem(CsItem.Knife);
|
||||
}
|
||||
|
||||
internal static bool PlayerHasKnife(CCSPlayerController? player)
|
||||
@@ -484,6 +346,35 @@ namespace WeaponPaints
|
||||
SubclassChangeFunc(weapon.Handle, itemD.ToString());
|
||||
}
|
||||
|
||||
public static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
|
||||
{
|
||||
if (weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
|
||||
{
|
||||
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
|
||||
if (skeleton != null)
|
||||
{
|
||||
var value = (ulong)(isLegacy ? 2 : 1);
|
||||
|
||||
if (skeleton.ModelState.MeshGroupMask != value)
|
||||
{
|
||||
skeleton.ModelState.MeshGroupMask = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
|
||||
{
|
||||
UpdateWeaponMeshGroupMask(weapon, isLegacy);
|
||||
|
||||
var viewModel = GetPlayerViewModel(player);
|
||||
if (viewModel != null && viewModel.Weapon.Value != null && viewModel.Weapon.Value.Index == weapon.Index)
|
||||
{
|
||||
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
|
||||
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
|
||||
}
|
||||
}
|
||||
|
||||
public static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
|
||||
{
|
||||
var pawn = itemServices.Pawn.Value;
|
||||
@@ -498,12 +389,15 @@ namespace WeaponPaints
|
||||
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
|
||||
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
|
||||
}
|
||||
|
||||
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
|
||||
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
|
||||
{
|
||||
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
|
||||
CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
|
||||
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
|
||||
nint ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
|
||||
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
|
||||
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
|
||||
if (viewModel == null || viewModel.Value == null) return null;
|
||||
return viewModel.Value;
|
||||
}
|
||||
|
||||
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
|
||||
|
||||
@@ -156,7 +156,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin, gloves and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "2.0a";
|
||||
public override string ModuleVersion => "2.1a";
|
||||
|
||||
public static WeaponPaintsConfig GetWeaponPaintsConfig()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user