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Update WeaponPaints.cs
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@@ -345,6 +345,11 @@ public class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
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GiveKnifeToPlayer(player);
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}
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if (Config.Additional.SkinVisibilityFix)
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{
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AddTimer(0.3f, () => RefreshSkins(player));
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}
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return HookResult.Continue;
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}
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private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
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