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https://github.com/Nereziel/cs2-WeaponPaints.git
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69fd63274b
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@@ -2,6 +2,7 @@
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using MySqlConnector;
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using System.Collections.Concurrent;
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using CounterStrikeSharp.API.Modules.Utils;
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using System.Globalization;
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namespace WeaponPaints;
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@@ -197,9 +198,9 @@ internal class WeaponSynchronization
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if (keyChainParts!.Length == 5 &&
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uint.TryParse(keyChainParts[0], out uint keyChainId) &&
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float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
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float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
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float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
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float.TryParse(keyChainParts[1], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetX) &&
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float.TryParse(keyChainParts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetY) &&
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float.TryParse(keyChainParts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float keyChainOffsetZ) &&
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uint.TryParse(keyChainParts[4], out uint keyChainSeed))
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{
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// Successfully parsed the values
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@@ -246,11 +247,11 @@ internal class WeaponSynchronization
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if (parts.Length != 7 ||
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!uint.TryParse(parts[0], out uint stickerId) ||
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!uint.TryParse(parts[1], out uint stickerSchema) ||
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!float.TryParse(parts[2], out float stickerOffsetX) ||
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!float.TryParse(parts[3], out float stickerOffsetY) ||
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!float.TryParse(parts[4], out float stickerWear) ||
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!float.TryParse(parts[5], out float stickerScale) ||
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!float.TryParse(parts[6], out float stickerRotation)) continue;
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!float.TryParse(parts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetX) ||
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!float.TryParse(parts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerOffsetY) ||
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!float.TryParse(parts[4], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerWear) ||
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!float.TryParse(parts[5], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerScale) ||
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!float.TryParse(parts[6], NumberStyles.Float, CultureInfo.InvariantCulture, out float stickerRotation)) continue;
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StickerInfo stickerInfo = new StickerInfo
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{
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25
lang/zh-Hans.json
Normal file
25
lang/zh-Hans.json
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@@ -0,0 +1,25 @@
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{
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"wp_prefix": "{lightblue}[WeaponPaints] {default}",
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"wp_info_website": "您可以在浏览器访问 {lime}{0}{default} 来更改您的饰品",
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"wp_info_refresh": "输入 {lime}!wp{default} 来刷新武器皮肤",
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"wp_info_knife": "输入 {lime}!knife{default} 来打开选刀菜单",
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"wp_info_glove": "输入 {lime}!gloves{default} 来打开手套菜单",
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"wp_info_agent": "输入 {lime}!agents{default} 来打开探员菜单",
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"wp_info_music": "输入 {lime}!music{default} 来打开音乐盒菜单",
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"wp_command_cooldown": "{lightred}饰品刷新冷却中!请稍后再试!",
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"wp_command_refresh_done": "{lime}饰品已刷新",
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"wp_knife_menu_select": "您的刀已更改为 {lime}{0}{default}",
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"wp_knife_menu_kill": "",
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"wp_knife_menu_title": "选刀菜单",
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"wp_glove_menu_select": "您的手套已更改为 {lime}{0}{default}",
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"wp_glove_menu_title": "手套菜单",
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"wp_agent_menu_select": "您的探员已更改为 {lime}{0}{default}",
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"wp_agent_menu_title": "探员菜单",
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"wp_music_menu_title": "音乐盒菜单",
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"wp_music_menu_select": "您的音乐盒已更改为 {lime}{0}{default}",
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"wp_skin_menu_weapon_title": "武器菜单",
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"wp_skin_menu_skin_title": "为 {lime}{0}{default} 更换皮肤",
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"wp_skin_menu_select": "皮肤已更换为 {lime}{0}{default} ",
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"None": "无"
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}
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