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153
README.md
153
README.md
@@ -1,36 +1,20 @@
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```
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# CS2 Weapon Paints
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__ __ ___ _ _
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/ / /\ \ \___ __ _ _ __ ___ _ __ / _ \__ _(_)_ __ | |_ ___
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\ \/ \/ / _ \/ _` | '_ \ / _ \| '_ \ / /_)/ _` | | '_ \| __/ __|
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\ /\ / __/ (_| | |_) | (_) | | | / ___/ (_| | | | | | |_\__ \
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\/ \/ \___|\__,_| .__/ \___/|_| |_\/ \__,_|_|_| |_|\__|___/
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|_|
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```
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<p align="center">
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<a href="https://github.com/Nereziel/cs2-WeaponPaints/releases">📖 Releases</a> •
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<a href="https://discord.gg/d9CvaYPSFe">💬 Discord</a>
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<br /><br />
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</p>
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<hr />
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## 📝 Description
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## Description
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Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
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## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
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### 💸 Consider to donate instead of buying from unknown sources.
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### Consider to donate instead of buying from unknown sources.
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||||
[](https://ko-fi.com/E1E2G0P2O) or [](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
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## ✨ Features
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## Features
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- Changes only paint, seed and wear on weapons, knives, gloves and agents
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- MySQL based
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- Data syncs on player connect
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- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
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- Added command **`!ws`** to show website
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- Added command **`!knife`** to show menu with knives
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- Added command **`!stattrak`** to enable stattrak on weapon
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- Added command **`!gloves`** to show menu with gloves
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- Added command **`!agents`** to show menu with agents
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- Added command **`!pins`** to show menu with pins
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@@ -45,7 +29,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
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- [MenuManagerCS2](https://github.com/NickFox007/MenuManagerCS2)
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- MySQL database
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## 🗄️ CS2 Server
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## CS2 Server
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- Have working CounterStrikeSharp (**with RUNTIME!**)
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- Download from Release and copy plugin to plugins
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- Run server with plugin, **it will generate config if installed correctly!**
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@@ -53,72 +37,49 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
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- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
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- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
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## 🛠️ Plugin Configuration
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## Plugin Configuration
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<details>
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<summary>Click to expand</summary>
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<code><pre>{
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"ConfigVersion": 10, // Don't touch
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"SkinsLanguage": "en", // Language
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"DatabaseHost": "", // MySQL host
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"DatabasePort": 3306, // MySQL Port
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"DatabaseUser": "", // MySQL Username
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"DatabasePassword": "", // MySQL User password
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"DatabaseName": "", // MySQL Database name
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"CmdRefreshCooldownSeconds": 3, // Cooldown time in refreshing skins (!wp command)
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"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
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"Additional": {
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"KnifeEnabled": true, // If knives are enabled
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"GloveEnabled": true, // If gloves are enabled
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"MusicEnabled": true, // If music kits are enabled
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"AgentEnabled": true, // If agents are enabled
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"SkinEnabled": true, // If skins are enabled
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"PinsEnabled": true, // If pins are enabled
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"CommandWpEnabled": true, // If command !wp is enabled
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"CommandKillEnabled": true, // If command !kill is enabled
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"CommandKnife": [ // Command for knives
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"knife"
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],
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"CommandMusic": [ // Command for music kits
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"music"
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],
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"CommandPin": [ // Command for pins
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"pin",
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"pins",
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"coin",
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"coins"
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],
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"CommandGlove": [ // Command for gloves
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"gloves"
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],
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"CommandAgent": [ // Command for agents
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"agents"
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],
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"CommandStattrak": [ // Command for stattrak
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"stattrak",
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"st"
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],
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"CommandSkin": [ // Command for skins
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"ws"
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],
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"CommandSkinSelection": [ // Command for skin selection
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"skins"
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],
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"CommandRefresh": [ // Command for refreshing your skins
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"wp"
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],
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"CommandKill": [ // Command for death
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"kill"
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],
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"GiveRandomKnife": false, // If it should give you Random Knife
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"GiveRandomSkin": false, // If it should give you Random Skin
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"ShowSkinImage": true // When you select a skin if it should show skins image
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},
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"MenuType": "selectable" // Menu type commands. Can be: selectable, dynamic, center, chat, console
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}
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"Version": 4, // Don't touch
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"DatabaseHost": "", // MySQL host
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"DatabasePort": 3306, // MySQL port
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"DatabaseUser": "", // MySQL username
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"DatabasePassword": "", // MySQL user password
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"DatabaseName": "", // MySQL database name
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"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
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"Prefix": "[WeaponPaints]", // Prefix every chat message
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"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
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"Messages": {
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"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
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"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
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"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
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"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
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"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
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"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
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"ChosenSkinMenu": "You have chosen {SKIN} as your skin.", // Information about choosen skin (!skins command) Set to empty to disable
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"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
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"KnifeMenuTitle": "Knife Menu.", // Menu title (!knife menu)
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"WeaponMenuTitle": "Weapon Menu.", // Menu title (!skins menu)
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"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
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},
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"Additional": {
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"KnifeEnabled": true, // Enable or disable knife feature
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"SkinEnabled": true, // Enable or disable skin feature
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"CommandWpEnabled": true, // Enable or disable refreshing command
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"CommandKillEnabled": true, // Enable or disable kill command
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"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
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"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
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"CommandSkinSelection": "skins", // Name of skins menu command, u can change to for e.g, weapons
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"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
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"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
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"GiveRandomKnife": false, // Give random knife to players if they didn't choose
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"GiveRandomSkins": false // Give random skins to players if they didn't choose
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},
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</pre></code>
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</details>
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## 🖥️ Web install
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## Web install
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- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
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||||
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
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||||
- Copy website to web server ***(Folder `img` not needed)***
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||||
@@ -126,44 +87,22 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
|
||||
- Fill in database credentials and api key in `class/config.php`
|
||||
- Visit website and login via steam
|
||||
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||||
## 🧩 Web Features
|
||||
> [!WARNING]
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||||
> We recommend you to use any third-party website for WeaponPaints. Website by us doesn't get updated!
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||||
## Web Features
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- Basic website
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- Steam login/logout
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- Change knife, paint, seed and wear
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## 🌐 Third-party websites
|
||||
- **[CSS-Bans](https://github.com/counterstrikesharp-panel/css-bans)**
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||||
- **[CS2-WeaponPaints-Website](https://github.com/LielXD/CS2-WeaponPaints-Website)**
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- **[cs2-WeaponPaints-website](https://github.com/L1teD/cs2-WeaponPaints-website)** > This webiste is different from the one above!
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||||
- **[CS2-WeaponPaints-Web](https://github.com/rogeraabbccdd/CS2-WeaponPaints-Web)**
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## 🤔 Troubleshooting
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||||
## Troubleshooting
|
||||
<details>
|
||||
|
||||
**Skins are not changing:**
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||||
Set FollowCSGOGuidelines to false in cssharp’s core.jcon config
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**Database error table does not exists:**
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Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
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**An error occured in Get....FromDatabase:**
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If you used WeaponPaints and you update to newer version you could get this error. You need to add this queries to Database:
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||||
```
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ALTER TABLE wp_player_skins
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ADD COLUMN weapon_nametag VARCHAR(128) DEFAULT NULL,
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ADD COLUMN weapon_stattrak tinyint(1) NOT NULL,
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ADD COLUMN weapon_stattrak_count int(10) NOT NULL,
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ADD COLUMN weapon_sticker_0 VARCHAR(128) DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
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ADD COLUMN weapon_sticker_1 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
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ADD COLUMN weapon_sticker_2 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
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ADD COLUMN weapon_sticker_3 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
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ADD COLUMN weapon_sticker_4 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
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ADD COLUMN weapon_keychain VARCHAR(128) DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed';
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||||
```
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||||
</details>
|
||||
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||||
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
|
||||
|
||||
## Website Preview
|
||||
## Preview
|
||||

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@@ -20,8 +20,10 @@ namespace WeaponPaints
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) ||
|
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isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
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if (isKnife && (!GPlayersKnife.ContainsKey(player.Slot) ||
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!GPlayersKnife[player.Slot].ContainsKey(player.Team) ||
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GPlayersKnife[player.Slot][player.Team] == "weapon_knife"))
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return;
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if (isKnife)
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{
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@@ -52,7 +54,9 @@ namespace WeaponPaints
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bool isLegacyModel;
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if (_config.Additional.GiveRandomSkin &&
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!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex))
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GPlayerWeaponsInfo.ContainsKey(player.Slot) &&
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(!GPlayerWeaponsInfo[player.Slot].ContainsKey(player.Team) ||
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!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)))
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{
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// Random skins
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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@@ -103,14 +107,7 @@ namespace WeaponPaints
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weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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if (weaponInfo is { Paint: 38, Seed: 0 })
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{
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weapon.FallbackSeed = _fadeSeed++;
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}
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else
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{
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weapon.FallbackSeed = weaponInfo.Seed;
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}
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weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed;
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weapon.FallbackWear = weaponInfo.Wear;
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
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@@ -186,15 +183,13 @@ namespace WeaponPaints
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
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// CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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// $"sticker slot {stickerSlot} schema", stickerSlot);
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// if (stickerSlot == 5)
|
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// {
|
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if (sticker.OffsetX != 0 || sticker.OffsetY != 0)
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
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$"sticker slot {stickerSlot} schema", 0);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
|
||||
// }
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
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$"sticker slot {stickerSlot} wear", sticker.Wear);
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
@@ -217,8 +212,11 @@ namespace WeaponPaints
|
||||
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
|
||||
|
||||
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
|
||||
!playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) ||
|
||||
value.KeyChain == null) return;
|
||||
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
|
||||
!teamWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
|
||||
value.KeyChain == null)
|
||||
return;
|
||||
|
||||
var keyChain = value.KeyChain;
|
||||
|
||||
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
|
||||
@@ -406,9 +404,12 @@ namespace WeaponPaints
|
||||
return;
|
||||
|
||||
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
|
||||
!gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return;
|
||||
|
||||
WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId];
|
||||
!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
|
||||
gloveId == 0 ||
|
||||
!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
|
||||
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
|
||||
!teamWeaponsInfo.TryGetValue(gloveId, out var weaponInfo))
|
||||
return;
|
||||
|
||||
item.ItemDefinitionIndex = gloveId;
|
||||
item.ItemIDLow = 16384 & 0xFFFFFFFF;
|
||||
|
||||
@@ -17,7 +17,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
|
||||
public override string ModuleAuthor => "Nereziel & daffyy";
|
||||
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
|
||||
public override string ModuleName => "WeaponPaints";
|
||||
public override string ModuleVersion => "3.1a";
|
||||
public override string ModuleVersion => "3.1b";
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
|
||||
30
lang/cs.json
30
lang/cs.json
@@ -1,30 +0,0 @@
|
||||
{
|
||||
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
||||
"wp_info_website": "Navštiv {lime}{0}{default} kde si můžeš změnit skiny",
|
||||
"wp_info_refresh": "Napiš {lime}!wp{default} pro synchronizaci vybraných skinů",
|
||||
"wp_info_knife": "Napiš {lime}!knife{default} pro otevření menu nožů",
|
||||
"wp_info_glove": "Napiš {lime}!gloves{default} pro otevření menu rukavic",
|
||||
"wp_info_agent": "Napiš {lime}!agents{default} pro otevření menu agentů",
|
||||
"wp_info_music": "Napiš {lime}!music{default} pro otevření menu MVP hudeb",
|
||||
"wp_info_pin": "Napiš {lime}!pins{default} pro otevření menu odznaků",
|
||||
"wp_command_cooldown": "{lightred}Skiny nelze nýni obnovit!",
|
||||
"wp_command_refresh_done": "{lime}Obnovuji skiny",
|
||||
"wp_knife_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj nůž",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "Menu nožů",
|
||||
"wp_glove_menu_select": "Vybral jsi si {lime}{0}{default} jako tvoje rukavice",
|
||||
"wp_glove_menu_title": "Menu rukavic",
|
||||
"wp_agent_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj agent",
|
||||
"wp_agent_menu_title": "Menu agentů",
|
||||
"wp_music_menu_title": "Menu MVP hudeb",
|
||||
"wp_music_menu_select": "Vybral jsi si {lime}{0}{default} jako tvojí MVP hudbu",
|
||||
"wp_pins_menu_title": "Menu odznaků",
|
||||
"wp_pins_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj odznak",
|
||||
"wp_skin_menu_weapon_title": "Menu zbraní",
|
||||
"wp_skin_menu_skin_title": "Vyběr skinů pro {lime}{0}{default}",
|
||||
"wp_skin_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj skin",
|
||||
|
||||
"wp_stattrak_action": "Úspěšně jste změnil nastavení stattraku",
|
||||
|
||||
"None": "Žádné"
|
||||
}
|
||||
Reference in New Issue
Block a user