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2 Commits

Author SHA1 Message Date
Dawid Bepierszcz
30c0ae5665 Update VERSION 2025-08-15 16:49:58 +02:00
Dawid Bepierszcz
953c3847b1 Add files via upload 2025-08-15 16:49:41 +02:00
7 changed files with 414 additions and 139 deletions

221
Patches/MemoryLinux.cs Normal file
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@@ -0,0 +1,221 @@
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace WeaponPaints;
public static class MemoryLinux
{
// Based on https://github.com/Source2ZE/CS2Fixes/blob/main/src/utils/plat_unix.cpp
static int ParseProt(string s)
{
int prot = 0;
foreach (var c in s)
{
switch (c)
{
case '-':
break;
case 'r':
prot |= NativeMethods.PROT_READ;
break;
case 'w':
prot |= NativeMethods.PROT_WRITE;
break;
case 'x':
prot |= NativeMethods.PROT_EXEC;
break;
case 's':
break;
case 'p':
break;
default:
break;
}
}
return prot;
}
static int GetProt(IntPtr pAddr, uint nSize)
{
using (var f = File.OpenRead("/proc/self/maps"))
using (var reader = new StreamReader(f))
{
while (!reader.EndOfStream)
{
var line = reader.ReadLine();
if (line == null)
continue;
var parts = line.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
if (parts.Length < 5)
continue;
var range = parts[0];
var prot = parts[1];
var startEnd = range.Split('-');
if (startEnd.Length != 2)
continue;
var start = Convert.ToUInt64(startEnd[0], 16);
var end = Convert.ToUInt64(startEnd[1], 16);
if (start < (ulong)pAddr && end > (ulong)pAddr + nSize)
{
return ParseProt(prot);
}
}
}
return 0;
}
public static void PatchBytesAtAddress(IntPtr pPatchAddress, byte[] pPatch, int iPatchSize)
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) return;
var oldProt = GetProt(pPatchAddress, (uint)iPatchSize);
var pageSize = (ulong)NativeMethods.sysconf(NativeMethods._SC_PAGESIZE);
var alignAddr = (IntPtr)((long)pPatchAddress & ~(long)(pageSize - 1));
var end = (IntPtr)((long)pPatchAddress + iPatchSize);
var alignSize = (ulong)((long)end - (long)alignAddr);
var result = NativeMethods.mprotect(alignAddr, alignSize, NativeMethods.PROT_READ | NativeMethods.PROT_WRITE);
Marshal.Copy(pPatch, 0, pPatchAddress, iPatchSize);
result = NativeMethods.mprotect(alignAddr, alignSize, oldProt);
}
private static byte[]? ReadProcessMemory(int pid, long address, int size)
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) return null;
byte[] buffer = new byte[size];
NativeMethods.Iovec local = new NativeMethods.Iovec
{
iov_base = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0),
iov_len = new IntPtr(size)
};
NativeMethods.Iovec remote = new NativeMethods.Iovec
{
iov_base = new IntPtr(address),
iov_len = new IntPtr(size)
};
long bytesRead = NativeMethods.process_vm_readv(pid, new NativeMethods.Iovec[] { local }, 1, new NativeMethods.Iovec[] { remote }, 1, 0);
if (bytesRead == -1)
{
throw new Exception($"process_vm_readv failed with error {Marshal.GetLastPInvokeError()}");
}
return buffer;
}
public static byte[]? ReadMemory(IntPtr address, int size)
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) return null;
return ReadProcessMemory(Process.GetCurrentProcess().Id, (long)address, size);
}
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value
#pragma warning disable CS8981 // The type name only contains lower-cased ascii characters. Such names may become reserved for the language.
static class NativeMethods
{
public const int O_RDONLY = 0;
public const int PROT_READ = 0x1;
public const int PROT_WRITE = 0x2;
public const int PROT_EXEC = 0x4;
public const int MAP_PRIVATE = 0x2;
public const int PT_LOAD = 1;
public const int PF_X = 0x1;
public const int _SC_PAGESIZE = 30;
public const int RTLD_DI_LINKMAP = 2;
[DllImport("libc")]
public static extern int dlinfo(IntPtr handle, int request, out link_map lmap);
[DllImport("libc")]
public static extern int dlclose(IntPtr handle);
[DllImport("libc")]
public static extern int open(string pathname, int flags);
[DllImport("libc")]
public static extern int fstat(int fd, out stat buf);
[DllImport("libc")]
public static extern IntPtr mmap(IntPtr addr, ulong length, int prot, int flags, int fd, ulong offset);
[DllImport("libc")]
public static extern int munmap(IntPtr addr, ulong length);
[DllImport("libc")]
public static extern int mprotect(IntPtr addr, ulong len, int prot);
[DllImport("libc")]
public static extern long sysconf(int name);
[DllImport("libc")]
public static extern long process_vm_readv(int pid, Iovec[] local_iov, ulong liovcnt, Iovec[] remote_iov, ulong riovcnt, ulong flags);
[StructLayout(LayoutKind.Sequential)]
public struct Iovec
{
public IntPtr iov_base;
public IntPtr iov_len;
}
[StructLayout(LayoutKind.Sequential)]
public struct link_map
{
public IntPtr l_addr;
public IntPtr l_name;
}
[StructLayout(LayoutKind.Sequential)]
public struct ElfW
{
public struct Ehdr
{
public byte e_shnum;
public uint e_shoff;
public ushort e_phnum;
public uint e_phoff;
}
public struct Phdr
{
public int p_type;
public int p_flags;
public ulong p_vaddr;
public ulong p_filesz;
}
public struct Shdr
{
public uint sh_name;
public uint sh_offset;
public uint sh_size;
public ulong sh_addr;
}
}
[StructLayout(LayoutKind.Sequential)]
public struct stat
{
public ulong st_size;
}
}
#pragma warning restore CS8981 // The type name only contains lower-cased ascii characters. Such names may become reserved for the language.
#pragma warning restore CS0649 // Field is never assigned to, and will always have its default value
}

34
Patches/MemoryWindows.cs Normal file
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@@ -0,0 +1,34 @@
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace WeaponPaints;
public static class MemoryWindows
{
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, uint nSize, out IntPtr lpNumberOfBytesWritten);
public static void PatchBytesAtAddress(IntPtr pPatchAddress, byte[] pPatch, int iPatchSize)
{
if(!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) return;
IntPtr bytesWritten;
WriteProcessMemory(Process.GetCurrentProcess().Handle, pPatchAddress, pPatch, (uint)iPatchSize, out bytesWritten);
}
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr OpenProcess(int processAccess, bool bInheritHandle, int processId);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [Out] byte[] lpBuffer, int dwSize, out int lpNumberOfBytesRead);
public static byte[]? ReadMemory(IntPtr address, int size)
{
if(!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) return null;
byte[] buffer = new byte[size];
int bytesRead;
ReadProcessMemory(Process.GetCurrentProcess().Handle, address, buffer, size, out bytesRead);
return buffer;
}
}

104
Patches/Patch.cs Normal file
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@@ -0,0 +1,104 @@
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
namespace WeaponPaints;
// Thanks cssharp-fixes
public static class Patch
{
private static IntPtr GetAddress(string modulePath, string signature)
{
// Returns address if found, otherwise a C++ nullptr which is a IntPtr.Zero in C#
var address = NativeAPI.FindSignature(modulePath, signature);
return address;
}
public static void PerformPatch(string signature, string patch)
{
IntPtr address = GetAddress(Addresses.ServerPath, signature);
if(address == IntPtr.Zero)
{
return;
}
WriteBytesToAddress(address, HexToByte(patch));
}
private static void WriteBytesToAddress(IntPtr address, List<byte> bytes)
{
int patchSize = bytes.Count;
if(patchSize == 0) throw new ArgumentException("Patch bytes list cannot be empty.");
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
MemoryLinux.PatchBytesAtAddress(address, bytes.ToArray(), patchSize);
}
else
{
MemoryWindows.PatchBytesAtAddress(address, bytes.ToArray(), patchSize);
}
}
private static List<byte> HexToByte(string src)
{
if (string.IsNullOrEmpty(src))
{
return new List<byte>();
}
byte HexCharToByte(char c)
{
if (c is >= '0' and <= '9') return (byte)(c - '0');
if (c is >= 'A' and <= 'F') return (byte)(c - 'A' + 10);
if (c is >= 'a' and <= 'f') return (byte)(c - 'a' + 10);
return 0xFF; // Invalid hex character
}
List<byte> result = new List<byte>();
bool isCodeStyle = src[0] == '\\';
string pattern = isCodeStyle ? "\\x" : " ";
string wildcard = isCodeStyle ? "2A" : "?";
int pos = 0;
while (pos < src.Length)
{
int found = src.IndexOf(pattern, pos);
if (found == -1)
{
found = src.Length;
}
string str = src.Substring(pos, found - pos);
pos = found + pattern.Length;
if (string.IsNullOrEmpty(str)) continue;
string byteStr = str;
if (byteStr.Substring(0, wildcard.Length) == wildcard)
{
result.Add(0xFF); // Representing wildcard as 0xFF
continue;
}
if (byteStr.Length < 2)
{
return new List<byte>(); // Invalid byte length
}
byte high = HexCharToByte(byteStr[0]);
byte low = HexCharToByte(byteStr[1]);
if (high == 0xFF || low == 0xFF)
{
return new List<byte>(); // Invalid hex character
}
result.Add((byte)((high << 4) | low));
}
return result;
}
}

153
README.md
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@@ -1,36 +1,20 @@
```
# CS2 Weapon Paints
__ __ ___ _ _
/ / /\ \ \___ __ _ _ __ ___ _ __ / _ \__ _(_)_ __ | |_ ___
\ \/ \/ / _ \/ _` | '_ \ / _ \| '_ \ / /_)/ _` | | '_ \| __/ __|
\ /\ / __/ (_| | |_) | (_) | | | / ___/ (_| | | | | | |_\__ \
\/ \/ \___|\__,_| .__/ \___/|_| |_\/ \__,_|_|_| |_|\__|___/
|_|
```
<p align="center">
<a href="https://github.com/Nereziel/cs2-WeaponPaints/releases">📖 Releases</a> •
<a href="https://discord.gg/d9CvaYPSFe">💬 Discord</a>
<br /><br />
</p>
<hr />
## 📝 Description
## Description
Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin for **[CSSharp](https://docs.cssharp.dev/docs/guides/getting-started.html)**.
## Created [Discord server](https://discord.gg/d9CvaYPSFe) where you can discuss about plugin.
### 💸 Consider to donate instead of buying from unknown sources.
### Consider to donate instead of buying from unknown sources.
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
## Features
## Features
- Changes only paint, seed and wear on weapons, knives, gloves and agents
- MySQL based
- Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives
- Added command **`!stattrak`** to enable stattrak on weapon
- Added command **`!gloves`** to show menu with gloves
- Added command **`!agents`** to show menu with agents
- Added command **`!pins`** to show menu with pins
@@ -45,7 +29,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- [MenuManagerCS2](https://github.com/NickFox007/MenuManagerCS2)
- MySQL database
## 🗄️ CS2 Server
## CS2 Server
- Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins
- Run server with plugin, **it will generate config if installed correctly!**
@@ -53,72 +37,49 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
## 🛠️ Plugin Configuration
## Plugin Configuration
<details>
<summary>Click to expand</summary>
<code><pre>{
"ConfigVersion": 10, // Don't touch
"SkinsLanguage": "en", // Language
"DatabaseHost": "", // MySQL host
"DatabasePort": 3306, // MySQL Port
"DatabaseUser": "", // MySQL Username
"DatabasePassword": "", // MySQL User password
"DatabaseName": "", // MySQL Database name
"CmdRefreshCooldownSeconds": 3, // Cooldown time in refreshing skins (!wp command)
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
"Additional": {
"KnifeEnabled": true, // If knives are enabled
"GloveEnabled": true, // If gloves are enabled
"MusicEnabled": true, // If music kits are enabled
"AgentEnabled": true, // If agents are enabled
"SkinEnabled": true, // If skins are enabled
"PinsEnabled": true, // If pins are enabled
"CommandWpEnabled": true, // If command !wp is enabled
"CommandKillEnabled": true, // If command !kill is enabled
"CommandKnife": [ // Command for knives
"knife"
],
"CommandMusic": [ // Command for music kits
"music"
],
"CommandPin": [ // Command for pins
"pin",
"pins",
"coin",
"coins"
],
"CommandGlove": [ // Command for gloves
"gloves"
],
"CommandAgent": [ // Command for agents
"agents"
],
"CommandStattrak": [ // Command for stattrak
"stattrak",
"st"
],
"CommandSkin": [ // Command for skins
"ws"
],
"CommandSkinSelection": [ // Command for skin selection
"skins"
],
"CommandRefresh": [ // Command for refreshing your skins
"wp"
],
"CommandKill": [ // Command for death
"kill"
],
"GiveRandomKnife": false, // If it should give you Random Knife
"GiveRandomSkin": false, // If it should give you Random Skin
"ShowSkinImage": true // When you select a skin if it should show skins image
},
"MenuType": "selectable" // Menu type commands. Can be: selectable, dynamic, center, chat, console
}
"Version": 4, // Don't touch
"DatabaseHost": "", // MySQL host
"DatabasePort": 3306, // MySQL port
"DatabaseUser": "", // MySQL username
"DatabasePassword": "", // MySQL user password
"DatabaseName": "", // MySQL database name
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
"Prefix": "[WeaponPaints]", // Prefix every chat message
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
"Messages": {
"WebsiteMessageCommand": "Visit {WEBSITE} where you can change skins.", // Information about website where player can change skins (!ws command) Set to empty to disable
"SynchronizeMessageCommand": "Type !wp to synchronize chosen skins.", // Information about skins refreshing (!ws command) Set to empty to disable
"KnifeMessageCommand": "Type !knife to open knife menu.", // Information about knife menu (!ws command) Set to empty to disable
"CooldownRefreshCommand": "You can\u0027t refresh weapon paints right now.", // Cooldown information (!wp command) Set to empty to disable
"SuccessRefreshCommand": "Refreshing weapon paints.", // Information about refreshing skins (!wp command) Set to empty to disable
"ChosenKnifeMenu": "You have chosen {KNIFE} as your knife.", // Information about choosen knife (!knife command) Set to empty to disable
"ChosenSkinMenu": "You have chosen {SKIN} as your skin.", // Information about choosen skin (!skins command) Set to empty to disable
"ChosenKnifeMenuKill": "To correctly apply skin for knife, you need to type !kill.", // Information about suicide after knife selection (!knife command) Set to empty to disable
"KnifeMenuTitle": "Knife Menu.", // Menu title (!knife menu)
"WeaponMenuTitle": "Weapon Menu.", // Menu title (!skins menu)
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
},
"Additional": {
"KnifeEnabled": true, // Enable or disable knife feature
"SkinEnabled": true, // Enable or disable skin feature
"CommandWpEnabled": true, // Enable or disable refreshing command
"CommandKillEnabled": true, // Enable or disable kill command
"CommandKnife": "knife", // Name of knife menu command, u can change to for e.g, knives
"CommandSkin": "ws", // Name of skin information command, u can change to for e.g, skins
"CommandSkinSelection": "skins", // Name of skins menu command, u can change to for e.g, weapons
"CommandRefresh": "wp", // Name of skin refreshing command, u can change to for e.g, refreshskins
"CommandKill": "kill", // Name of kill command, u can change to for e.g, suicide
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
"GiveRandomSkins": false // Give random skins to players if they didn't choose
},
</pre></code>
</details>
## 🖥️ Web install
## Web install
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
@@ -126,44 +87,22 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Fill in database credentials and api key in `class/config.php`
- Visit website and login via steam
## 🧩 Web Features
> [!WARNING]
> We recommend you to use any third-party website for WeaponPaints. Website by us doesn't get updated!
## Web Features
- Basic website
- Steam login/logout
- Change knife, paint, seed and wear
## 🌐 Third-party websites
- **[CSS-Bans](https://github.com/counterstrikesharp-panel/css-bans)**
- **[CS2-WeaponPaints-Website](https://github.com/LielXD/CS2-WeaponPaints-Website)**
- **[cs2-WeaponPaints-website](https://github.com/L1teD/cs2-WeaponPaints-website)** > This webiste is different from the one above!
- **[CS2-WeaponPaints-Web](https://github.com/rogeraabbccdd/CS2-WeaponPaints-Web)**
## 🤔 Troubleshooting
## Troubleshooting
<details>
**Skins are not changing:**
Set FollowCSGOGuidelines to false in cssharps core.jcon config
**Database error table does not exists:**
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
**An error occured in Get....FromDatabase:**
If you used WeaponPaints and you update to newer version you could get this error. You need to add this queries to Database:
```
ALTER TABLE wp_player_skins
ADD COLUMN weapon_nametag VARCHAR(128) DEFAULT NULL,
ADD COLUMN weapon_stattrak tinyint(1) NOT NULL,
ADD COLUMN weapon_stattrak_count int(10) NOT NULL,
ADD COLUMN weapon_sticker_0 VARCHAR(128) DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
ADD COLUMN weapon_sticker_1 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
ADD COLUMN weapon_sticker_2 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
ADD COLUMN weapon_sticker_3 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
ADD COLUMN weapon_sticker_4 VARCHAR(128) DEFAULT '0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
ADD COLUMN weapon_keychain VARCHAR(128) DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed';
```
</details>
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)
## Website Preview
## Preview
![preview](https://github.com/Nereziel/cs2-WeaponPaints/blob/main/website/preview.png?raw=true)

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@@ -1 +1 @@
3.1c
3.1d

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@@ -1,3 +1,4 @@
using System.Runtime.InteropServices;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
@@ -16,10 +17,16 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.1c";
public override string ModuleVersion => "3.1d";
public override void Load(bool hotReload)
{
// Hardcoded hotfix needs to be changed later
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
Patch.PerformPatch("0F 85 ? ? ? ? 31 C0 B9 ? ? ? ? BA ? ? ? ? 66 0F EF C0 31 F6 31 FF 48 C7 45 ? ? ? ? ? 48 C7 45 ? ? ? ? ? 48 C7 45 ? ? ? ? ? 48 C7 45 ? ? ? ? ? 0F 29 45 ? 48 C7 45 ? ? ? ? ? C7 45 ? ? ? ? ? 66 89 45 ? E8 ? ? ? ? 41 89 C5 85 C0 0F 8E", "90 90 90 90 90 90");
else
Patch.PerformPatch("74 ? 48 8D 0D ? ? ? ? FF 15 ? ? ? ? EB ? BA", "EB");
Instance = this;
if (hotReload)

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@@ -1,30 +0,0 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Navštiv {lime}{0}{default} kde si můžeš změnit skiny",
"wp_info_refresh": "Napiš {lime}!wp{default} pro synchronizaci vybraných skinů",
"wp_info_knife": "Napiš {lime}!knife{default} pro otevření menu nožů",
"wp_info_glove": "Napiš {lime}!gloves{default} pro otevření menu rukavic",
"wp_info_agent": "Napiš {lime}!agents{default} pro otevření menu agentů",
"wp_info_music": "Napiš {lime}!music{default} pro otevření menu MVP hudeb",
"wp_info_pin": "Napiš {lime}!pins{default} pro otevření menu odznaků",
"wp_command_cooldown": "{lightred}Skiny nelze nýni obnovit!",
"wp_command_refresh_done": "{lime}Obnovuji skiny",
"wp_knife_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj nůž",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu nožů",
"wp_glove_menu_select": "Vybral jsi si {lime}{0}{default} jako tvoje rukavice",
"wp_glove_menu_title": "Menu rukavic",
"wp_agent_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj agent",
"wp_agent_menu_title": "Menu agentů",
"wp_music_menu_title": "Menu MVP hudeb",
"wp_music_menu_select": "Vybral jsi si {lime}{0}{default} jako tvojí MVP hudbu",
"wp_pins_menu_title": "Menu odznaků",
"wp_pins_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj odznak",
"wp_skin_menu_weapon_title": "Menu zbraní",
"wp_skin_menu_skin_title": "Vyběr skinů pro {lime}{0}{default}",
"wp_skin_menu_select": "Vybral jsi si {lime}{0}{default} jako tvůj skin",
"wp_stattrak_action": "Úspěšně jste změnil nastavení stattraku",
"None": "Žádné"
}