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14
Commands.cs
@@ -181,7 +181,7 @@ public partial class WeaponPaints
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.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
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.ToDictionary(pair => pair.Key, pair => pair.Value);
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var giveItemMenu = MenuApi?.NewMenu(Localizer["wp_knife_menu_title"]);
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var giveItemMenu = Utility.CreateMenu(Localizer["wp_knife_menu_title"]);
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var handleGive = (CCSPlayerController player, ChatMenuOption option) =>
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{
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@@ -265,7 +265,7 @@ public partial class WeaponPaints
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.Except([new KeyValuePair<string, string>("weapon_knife", "Default Knife")])
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.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
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var weaponSelectionMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_weapon_title"]);
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var weaponSelectionMenu = Utility.CreateMenu(Localizer["wp_skin_menu_weapon_title"]);
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// Function to handle skin selection for a specific weapon
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var handleWeaponSelection = (CCSPlayerController? player, ChatMenuOption option) =>
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@@ -280,7 +280,7 @@ public partial class WeaponPaints
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weaponName?.ToString() == selectedWeaponClassname
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)?.ToList();
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var skinSubMenu = MenuApi?.NewMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
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var skinSubMenu = Utility.CreateMenu(Localizer["wp_skin_menu_skin_title", selectedWeapon]);
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// Function to handle skin selection for the chosen weapon
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var handleSkinSelection = (CCSPlayerController p, ChatMenuOption opt) =>
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@@ -416,7 +416,7 @@ public partial class WeaponPaints
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private void SetupGlovesMenu()
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{
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var glovesSelectionMenu = MenuApi?.NewMenu(Localizer["wp_glove_menu_title"]);
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var glovesSelectionMenu = Utility.CreateMenu(Localizer["wp_glove_menu_title"]);
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if (glovesSelectionMenu == null) return;
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glovesSelectionMenu.PostSelectAction = PostSelectAction.Close;
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@@ -625,7 +625,7 @@ public partial class WeaponPaints
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if (!CommandsCooldown.TryGetValue(player.Slot, out DateTime cooldownEndTime) ||
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DateTime.UtcNow >= (CommandsCooldown.TryGetValue(player.Slot, out cooldownEndTime) ? cooldownEndTime : DateTime.UtcNow))
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{
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var agentsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_agent_menu_title"]);
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var agentsSelectionMenu = Utility.CreateMenu(Localizer["wp_agent_menu_title"]);
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if (agentsSelectionMenu == null) return;
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agentsSelectionMenu.PostSelectAction = PostSelectAction.Close;
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@@ -665,7 +665,7 @@ public partial class WeaponPaints
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private void SetupMusicMenu()
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{
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var musicSelectionMenu = MenuApi?.NewMenu(Localizer["wp_music_menu_title"]);
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var musicSelectionMenu = Utility.CreateMenu(Localizer["wp_music_menu_title"]);
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if (musicSelectionMenu == null) return;
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musicSelectionMenu.PostSelectAction = PostSelectAction.Close;
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@@ -800,7 +800,7 @@ public partial class WeaponPaints
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private void SetupPinsMenu()
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{
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var pinsSelectionMenu = MenuApi?.NewMenu(Localizer["wp_pins_menu_title"]);
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var pinsSelectionMenu = Utility.CreateMenu(Localizer["wp_pins_menu_title"]);
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if (pinsSelectionMenu == null) return;
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pinsSelectionMenu.PostSelectAction = PostSelectAction.Close;
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@@ -99,5 +99,8 @@ namespace WeaponPaints
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[JsonPropertyName("Additional")]
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public Additional Additional { get; set; } = new();
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[JsonPropertyName("MenuType")]
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public string MenuType { get; set; } = "selectable";
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}
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}
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28
Utility.cs
@@ -1,6 +1,8 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Translations;
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using CounterStrikeSharp.API.Modules.Menu;
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using Dapper;
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using MenuManager;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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@@ -189,9 +191,31 @@ namespace WeaponPaints
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Console.ResetColor();
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}
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internal static string ReplaceTags(string message)
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internal static IMenu? CreateMenu(string title)
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{
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return message.ReplaceColorTags();
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var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
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var menu = menuType switch
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{
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_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
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WeaponPaints.MenuApi?.NewMenu(title),
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_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
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WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
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_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
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WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
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_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
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WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
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_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
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WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
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_ => WeaponPaints.MenuApi?.NewMenu(title)
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};
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return menu;
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}
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internal static async Task CheckVersion(string version, ILogger logger)
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@@ -20,8 +20,10 @@ namespace WeaponPaints
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bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
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if (isKnife && !GPlayersKnife.ContainsKey(player.Slot) ||
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isKnife && GPlayersKnife[player.Slot][player.Team] == "weapon_knife") return;
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if (isKnife && (!GPlayersKnife.ContainsKey(player.Slot) ||
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!GPlayersKnife[player.Slot].ContainsKey(player.Team) ||
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GPlayersKnife[player.Slot][player.Team] == "weapon_knife"))
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return;
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if (isKnife)
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{
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@@ -52,7 +54,9 @@ namespace WeaponPaints
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bool isLegacyModel;
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if (_config.Additional.GiveRandomSkin &&
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!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex))
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GPlayerWeaponsInfo.ContainsKey(player.Slot) &&
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(!GPlayerWeaponsInfo[player.Slot].ContainsKey(player.Team) ||
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!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)))
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{
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// Random skins
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weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
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@@ -103,14 +107,7 @@ namespace WeaponPaints
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weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
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weapon.FallbackPaintKit = weaponInfo.Paint;
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if (weaponInfo is { Paint: 38, Seed: 0 })
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{
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weapon.FallbackSeed = _fadeSeed++;
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}
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else
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{
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weapon.FallbackSeed = weaponInfo.Seed;
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}
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weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed;
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weapon.FallbackWear = weaponInfo.Wear;
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
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@@ -186,15 +183,13 @@ namespace WeaponPaints
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
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// CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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// $"sticker slot {stickerSlot} schema", stickerSlot);
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// if (stickerSlot == 5)
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// {
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if (sticker.OffsetX != 0 || sticker.OffsetY != 0)
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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$"sticker slot {stickerSlot} schema", 0);
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
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// }
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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$"sticker slot {stickerSlot} wear", sticker.Wear);
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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@@ -217,8 +212,11 @@ namespace WeaponPaints
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int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
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if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
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!playerWeaponsInfo[player.Team].TryGetValue(weaponDefIndex, out var value) ||
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value.KeyChain == null) return;
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!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
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!teamWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
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value.KeyChain == null)
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return;
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var keyChain = value.KeyChain;
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CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
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@@ -406,9 +404,12 @@ namespace WeaponPaints
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return;
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if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
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!gloveInfo.TryGetValue(player.Team, out var gloveId) || gloveId == 0) return;
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WeaponInfo weaponInfo = GPlayerWeaponsInfo[player.Slot][player.Team][gloveId];
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!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
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gloveId == 0 ||
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!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
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!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
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!teamWeaponsInfo.TryGetValue(gloveId, out var weaponInfo))
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return;
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item.ItemDefinitionIndex = gloveId;
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item.ItemIDLow = 16384 & 0xFFFFFFFF;
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@@ -542,7 +543,6 @@ namespace WeaponPaints
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var weapon = handle.Value;
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if (weapon == null || !weapon.IsValid) continue;
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if (myWeapons.Count == 1)
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{
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var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
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@@ -17,7 +17,7 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
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public override string ModuleAuthor => "Nereziel & daffyy";
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public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
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public override string ModuleName => "WeaponPaints";
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public override string ModuleVersion => "3.0c";
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public override string ModuleVersion => "3.1b";
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public override void Load(bool hotReload)
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{
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@@ -49,7 +49,7 @@ internal class WeaponSynchronization
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if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
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return;
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const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid";
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const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
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var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
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foreach (var row in rows)
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@@ -60,9 +60,9 @@ internal class WeaponSynchronization
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// Determine the weapon team based on the query result
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CsTeam weaponTeam = (int)row.weapon_team switch
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{
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0 => CsTeam.None,
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2 => CsTeam.Terrorist,
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_ => CsTeam.CounterTerrorist
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3 => CsTeam.CounterTerrorist,
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_ => CsTeam.None,
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};
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// Get or create entries for the player’s slot
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@@ -94,7 +94,7 @@ internal class WeaponSynchronization
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if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
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return;
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const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid";
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const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
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var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
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foreach (var row in rows)
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@@ -105,9 +105,9 @@ internal class WeaponSynchronization
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var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
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CsTeam weaponTeam = (int)row.weapon_team switch
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{
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0 => CsTeam.None,
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2 => CsTeam.Terrorist,
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_ => CsTeam.CounterTerrorist
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3 => CsTeam.CounterTerrorist,
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_ => CsTeam.None,
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};
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// Get or create entries for the player’s slot
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@@ -171,28 +171,27 @@ internal class WeaponSynchronization
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// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
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const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
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const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
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var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
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foreach (var row in playerSkins)
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{
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int weaponDefIndex = row?.weapon_defindex ?? 0;
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int weaponPaintId = row?.weapon_paint_id ?? 0;
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float weaponWear = row?.weapon_wear ?? 0f;
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int weaponSeed = row?.weapon_seed ?? 0;
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string weaponNameTag = row?.weapon_nametag ?? "";
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bool weaponStatTrak = row?.weapon_stattrak ?? false;
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int weaponStatTrakCount = row?.weapon_stattrak_count ?? 0;
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int weaponDefIndex = row.weapon_defindex ?? 0;
|
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int weaponPaintId = row.weapon_paint_id ?? 0;
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float weaponWear = row.weapon_wear ?? 0f;
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int weaponSeed = row.weapon_seed ?? 0;
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string weaponNameTag = row.weapon_nametag ?? "";
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bool weaponStatTrak = row.weapon_stattrak ?? false;
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int weaponStatTrakCount = row.weapon_stattrak_count ?? 0;
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|
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CsTeam weaponTeam = row?.weapon_team switch
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CsTeam weaponTeam = row.weapon_team switch
|
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{
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null => CsTeam.None,
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0 => CsTeam.None,
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2 => CsTeam.Terrorist,
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_ => CsTeam.CounterTerrorist
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3 => CsTeam.CounterTerrorist,
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_ => CsTeam.None,
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};
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string[]? keyChainParts = row?.weapon_keychain?.ToString().Split(';');
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string[]? keyChainParts = row.weapon_keychain?.ToString().Split(';');
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|
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KeyChainInfo keyChainInfo = new KeyChainInfo();
|
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@@ -302,7 +301,7 @@ internal class WeaponSynchronization
|
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if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
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return;
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const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid";
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const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
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var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
||||
|
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foreach (var row in rows)
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@@ -313,9 +312,9 @@ internal class WeaponSynchronization
|
||||
// Determine the weapon team based on the query result
|
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CsTeam weaponTeam = (int)row.weapon_team switch
|
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{
|
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0 => CsTeam.None,
|
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2 => CsTeam.Terrorist,
|
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_ => CsTeam.CounterTerrorist
|
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3 => CsTeam.CounterTerrorist,
|
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_ => CsTeam.None,
|
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};
|
||||
|
||||
// Get or create entries for the player’s slot
|
||||
@@ -347,7 +346,7 @@ internal class WeaponSynchronization
|
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if (string.IsNullOrEmpty(player?.SteamId))
|
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return;
|
||||
|
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const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid";
|
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const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
|
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var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
|
||||
|
||||
foreach (var row in rows)
|
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@@ -358,9 +357,9 @@ internal class WeaponSynchronization
|
||||
// Determine the weapon team based on the query result
|
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CsTeam weaponTeam = (int)row.weapon_team switch
|
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{
|
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0 => CsTeam.None,
|
||||
2 => CsTeam.Terrorist,
|
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_ => CsTeam.CounterTerrorist
|
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3 => CsTeam.CounterTerrorist,
|
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_ => CsTeam.None,
|
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};
|
||||
|
||||
// Get or create entries for the player’s slot
|
||||
|
||||
25
lang/zh-Hans.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
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"wp_prefix": "{lightblue}[WeaponPaints] {default}",
|
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"wp_info_website": "您可以在浏览器访问 {lime}{0}{default} 来更改您的饰品",
|
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"wp_info_refresh": "输入 {lime}!wp{default} 来刷新武器皮肤",
|
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"wp_info_knife": "输入 {lime}!knife{default} 来打开选刀菜单",
|
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"wp_info_glove": "输入 {lime}!gloves{default} 来打开手套菜单",
|
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"wp_info_agent": "输入 {lime}!agents{default} 来打开探员菜单",
|
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"wp_info_music": "输入 {lime}!music{default} 来打开音乐盒菜单",
|
||||
"wp_command_cooldown": "{lightred}饰品刷新冷却中!请稍后再试!",
|
||||
"wp_command_refresh_done": "{lime}饰品已刷新",
|
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"wp_knife_menu_select": "您的刀已更改为 {lime}{0}{default}",
|
||||
"wp_knife_menu_kill": "",
|
||||
"wp_knife_menu_title": "选刀菜单",
|
||||
"wp_glove_menu_select": "您的手套已更改为 {lime}{0}{default}",
|
||||
"wp_glove_menu_title": "手套菜单",
|
||||
"wp_agent_menu_select": "您的探员已更改为 {lime}{0}{default}",
|
||||
"wp_agent_menu_title": "探员菜单",
|
||||
"wp_music_menu_title": "音乐盒菜单",
|
||||
"wp_music_menu_select": "您的音乐盒已更改为 {lime}{0}{default}",
|
||||
"wp_skin_menu_weapon_title": "武器菜单",
|
||||
"wp_skin_menu_skin_title": "为 {lime}{0}{default} 更换皮肤",
|
||||
"wp_skin_menu_select": "皮肤已更换为 {lime}{0}{default} ",
|
||||
|
||||
"None": "无"
|
||||
}
|
||||
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website/img/skins/weapon_ak47-113.png
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website/img/skins/weapon_ak47-1179.png
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website/img/skins/weapon_ak47-142.png
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Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 90 KiB |
BIN
website/img/skins/weapon_ak47-912.png
Normal file
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After Width: | Height: | Size: 80 KiB |
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website/img/skins/weapon_aug-121.png
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website/img/skins/weapon_aug-134.png
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website/img/skins/weapon_aug-173.png
Normal file
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