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6 Commits

Author SHA1 Message Date
Nereziel
d83783b7af Update Commands.cs 2024-02-03 17:46:01 +01:00
Nereziel
8e7b4a2d40 add fixes from 1.4c 2024-02-03 17:44:40 +01:00
Nereziel
e0fce7a4b4 Update README.md 2024-02-03 16:50:33 +01:00
Nereziel
8f0e8a0a63 forgot file and maybe min compatible php 5.5 2024-02-03 16:43:50 +01:00
Nereziel
eb6cdfc98d updated website for new db 2024-02-03 16:16:56 +01:00
Nereziel
56537971ad test update
min CSShrap 155
globalshare not working
db remake
add option to not use ontick fix to cs2 weapon models
!skins will save only changed weapon
2024-02-03 05:34:10 +01:00
11736 changed files with 1970 additions and 1545576 deletions

14
.github/FUNDING.yml vendored
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@@ -1,14 +0,0 @@
# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: nereziel # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
polar: # Replace with a single Polar username
custom: ['https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE'] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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@@ -30,7 +30,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.x
dotnet-version: 7.0.x
- name: Restore
run: dotnet restore
- name: Build
@@ -46,7 +46,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.0.x
dotnet-version: 7.0.x
- name: Restore
run: dotnet restore
- name: Build
@@ -58,10 +58,14 @@ jobs:
${{ env.OUTPUT_PATH }}/McMaster.NETCore.Plugins.dll \
${{ env.OUTPUT_PATH }}/Microsoft.DotNet.PlatformAbstractions.dll \
${{ env.OUTPUT_PATH }}/Microsoft.Extensions.DependencyModel.dll \
- name: Copy skins
run: cp -R website/data ${{ env.OUTPUT_PATH }}
- name: Copy skins.json
run: cp website/data/skins.json ${{ env.OUTPUT_PATH }}/skins.json
- name: Zip
run: zip -r "${{ env.PROJECT_NAME }}.zip" "${{ env.OUTPUT_PATH }}" gamedata/
uses: thedoctor0/zip-release@0.7.5
with:
type: 'zip'
filename: '${{ env.PROJECT_NAME }}.zip'
path: ${{ env.OUTPUT_PATH }}
- name: Clean files Website
run: |
rm -rf website/img/

4
.gitignore vendored
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@@ -1,5 +1,5 @@
.vs/
bin/
obj/
website/getskins.php
.idea/
.test/

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File diff suppressed because it is too large Load Diff

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@@ -3,78 +3,60 @@ using System.Text.Json.Serialization;
namespace WeaponPaints
{
public class Additional
public class AdditionalSetting
{
[JsonPropertyName("UseMetamodAlwaysLegacyModel")]
public bool UseMetamodAlwaysLegacyModel { get; set; } = false;
[JsonPropertyName("SkinVisibilityFix")]
public bool SkinVisibilityFix { get; set; } = true;
[JsonPropertyName("KnifeEnabled")]
public bool KnifeEnabled { get; set; } = true;
[JsonPropertyName("GloveEnabled")]
public bool GloveEnabled { get; set; } = true;
[JsonPropertyName("MusicEnabled")]
public bool MusicEnabled { get; set; } = true;
[JsonPropertyName("AgentEnabled")]
public bool AgentEnabled { get; set; } = true;
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
[JsonPropertyName("PinsEnabled")]
public bool PinsEnabled { get; set; } = true;
[JsonPropertyName("MusicKitEnabled")]
public bool MusicKitEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
[JsonPropertyName("NameTagEnabled")]
public bool NameTagEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
public bool CommandWpEnabled { get; set; } = true;
[JsonPropertyName("CommandKillEnabled")]
public bool CommandKillEnabled { get; set; } = true;
[JsonPropertyName("CommandKnife")]
public List<string> CommandKnife { get; set; } = ["knife"];
[JsonPropertyName("CommandMusic")]
public List<string> CommandMusic { get; set; } = ["music"];
[JsonPropertyName("CommandPin")]
public List<string> CommandPin { get; set; } = ["pin", "pins", "coin", "coins"];
[JsonPropertyName("CommandGlove")]
public List<string> CommandGlove { get; set; } = ["gloves"];
[JsonPropertyName("CommandAgent")]
public List<string> CommandAgent { get; set; } = ["agents"];
[JsonPropertyName("CommandStattrak")]
public List<string> CommandStattrak { get; set; } = ["stattrak", "st"];
public string CommandKnife { get; set; } = "knife";
[JsonPropertyName("CommandSkin")]
public List<string> CommandSkin { get; set; } = ["ws"];
public string CommandSkin { get; set; } = "ws";
[JsonPropertyName("CommandSkinSelection")]
public List<string> CommandSkinSelection { get; set; } = ["skins"];
public string CommandSkinSelection { get; set; } = "skins";
[JsonPropertyName("CommandRefresh")]
public List<string> CommandRefresh { get; set; } = ["wp"];
public string CommandRefresh { get; set; } = "wp";
[JsonPropertyName("CommandKill")]
public List<string> CommandKill { get; set; } = ["kill"];
public string CommandKill { get; set; } = "kill";
[JsonPropertyName("GiveRandomKnife")]
public bool GiveRandomKnife { get; set; } = false;
[JsonPropertyName("GiveRandomSkin")]
public bool GiveRandomSkin { get; set; } = false;
[JsonPropertyName("ShowSkinImage")]
public bool ShowSkinImage { get; set; } = true;
[JsonPropertyName("GiveKnifeAfterRemove")]
public bool GiveKnifeAfterRemove { get; set; } = false;
}
public class WeaponPaintsConfig : BasePluginConfig
{
[JsonPropertyName("ConfigVersion")] public override int Version { get; set; } = 10;
[JsonPropertyName("SkinsLanguage")]
public string SkinsLanguage { get; set; } = "en";
public override int Version { get; set; } = 5;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
@@ -91,16 +73,20 @@ namespace WeaponPaints
[JsonPropertyName("DatabaseName")]
public string DatabaseName { get; set; } = "";
[JsonPropertyName("GlobalShare")]
public bool GlobalShare { get; set; } = false;
[JsonPropertyName("CmdRefreshCooldownSeconds")]
public int CmdRefreshCooldownSeconds { get; set; } = 3;
public int CmdRefreshCooldownSeconds { get; set; } = 60;
[JsonPropertyName("Prefix")]
public string Prefix { get; set; } = "[WeaponPaints]";
[JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new();
[JsonPropertyName("MenuType")]
public string MenuType { get; set; } = "selectable";
[JsonPropertyName("AdditionalSetting")]
public AdditionalSetting AdditionalSetting { get; set; } = new AdditionalSetting();
}
}
}

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@@ -1,23 +0,0 @@
using Microsoft.Extensions.Logging;
using MySqlConnector;
namespace WeaponPaints
{
public class Database(string dbConnectionString)
{
public async Task<MySqlConnection> GetConnectionAsync()
{
try
{
var connection = new MySqlConnection(dbConnectionString);
await connection.OpenAsync();
return connection;
}
catch (Exception ex)
{
WeaponPaints.Instance.Logger.LogError($"Unable to connect to database: {ex.Message}");
throw;
}
}
}
}

561
Events.cs
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@@ -1,356 +1,353 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using System.Numerics;
namespace WeaponPaints
{
public partial class WeaponPaints
{
private bool _mvpPlayed;
[GameEventHandler]
public HookResult OnClientFullConnect(EventPlayerConnectFull @event, GameEventInfo info)
private void OnClientPutInServer(int playerSlot)
{
CCSPlayerController? player = @event.Userid;
CCSPlayerController? player = Utilities.GetPlayerFromSlot(playerSlot);
if (player is null || !player.IsValid || player.IsBot ||
WeaponSync == null || Database == null) return HookResult.Continue;
var playerInfo = new PlayerInfo
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
SteamId = player.SteamID,
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
try
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return;
Task.Run(async () =>
{
_ = Task.Run(async () => await WeaponSync.GetPlayerData(playerInfo));
/*
if (Config.Additional.SkinEnabled)
{
_ = Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
}
if (Config.Additional.KnifeEnabled)
{
_ = Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
}
if (Config.Additional.GloveEnabled)
{
_ = Task.Run(async () => await weaponSync.GetGloveFromDatabase(playerInfo));
}
if (Config.Additional.AgentEnabled)
{
_ = Task.Run(async () => await weaponSync.GetAgentFromDatabase(playerInfo));
}
if (Config.Additional.MusicEnabled)
{
_ = Task.Run(async () => await weaponSync.GetMusicFromDatabase(playerInfo));
}
*/
}
catch
{
}
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot) return HookResult.Continue;
var playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
Name = player.PlayerName,
IpAddress = player.IpAddress?.Split(":")[0]
};
Task.Run(async () =>
{
if (WeaponSync != null)
await WeaponSync.SyncStatTrakToDatabase(playerInfo);
if (Config.Additional.SkinEnabled)
{
GPlayerWeaponsInfo.TryRemove(player.Slot, out _);
}
await weaponSync.GetPlayerDatabaseIndex(playerInfo);
});
}
if (Config.Additional.KnifeEnabled)
private void OnClientDisconnect(int playerSlot)
{
CCSPlayerController player = Utilities.GetPlayerFromSlot(playerSlot);
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null) return;
g_playersDatabaseIndex.TryRemove((int)player.Index, out _);
if (Config.AdditionalSetting.KnifeEnabled)
g_playersKnife.TryRemove((int)player.Index, out _);
if (Config.AdditionalSetting.SkinEnabled)
{
GPlayersKnife.TryRemove(player.Slot, out _);
if (gPlayerWeaponsInfo.TryRemove((int)player.Index, out var innerDictionary))
{
innerDictionary.Clear();
}
}
if (Config.Additional.GloveEnabled)
if (Config.AdditionalSetting.MusicKitEnabled)
g_playersMusicKit.TryRemove((int)player.Index, out _);
if (commandsCooldown.ContainsKey((int)player.UserId))
{
GPlayersGlove.TryRemove(player.Slot, out _);
commandsCooldown.Remove((int)player.UserId);
}
if (Config.Additional.AgentEnabled)
}
private void OnEntityCreated(CEntityInstance entity)
{
if (!Config.AdditionalSetting.SkinEnabled) return;
if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
string designerName = entity.DesignerName;
if (!weaponList.ContainsKey(designerName)) return;
bool isKnife = false;
var weapon = new CBasePlayerWeapon(entity.Handle);
if (designerName.Contains("knife") || designerName.Contains("bayonet"))
{
GPlayersAgent.TryRemove(player.Slot, out _);
isKnife = true;
}
if (Config.Additional.MusicEnabled)
Server.NextFrame(() =>
{
GPlayersMusic.TryRemove(player.Slot, out _);
}
if (Config.Additional.PinsEnabled)
{
GPlayersPin.TryRemove(player.Slot, out _);
}
_temporaryPlayerWeaponWear.TryRemove(player.Slot, out _);
CommandsCooldown.Remove(player.Slot);
try
{
if (!weapon.IsValid) return;
if (weapon.OwnerEntity.Value == null) return;
if (weapon.OwnerEntity.Index <= 0) return;
int weaponOwner = (int)weapon.OwnerEntity.Index;
var pawn = new CBasePlayerPawn(NativeAPI.GetEntityFromIndex(weaponOwner));
if (!pawn.IsValid) return;
var playerIndex = (int)pawn.Controller.Index;
var player = Utilities.GetPlayerFromIndex(playerIndex);
if (!Utility.IsPlayerValid(player)) return;
ChangeWeaponAttributes(weapon, player, isKnife);
}
catch (Exception) { }
});
}
private HookResult OnEventItemPurchasePost(EventItemPurchase @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid) return HookResult.Continue;
/*
if (Config.AdditionalSetting.SkinVisibilityFix)
AddTimer(0.2f, () => RefreshSkins(player));
*/
return HookResult.Continue;
}
/*
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
{
if (@event.Defindex == 42 || @event.Defindex == 59)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue;
private void OnMapStart(string mapName)
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
if (g_playersKnife.ContainsKey((int)player.Index)
&&
g_playersKnife[(int)player.Index] != "weapon_knife")
{
g_knifePickupCount[(int)player.Index]++;
RemovePlayerKnife(player, true);
if (!PlayerHasKnife(player) && Config.AdditionalSetting.GiveKnifeAfterRemove)
AddTimer(0.3f, () => GiveKnifeToPlayer(player));
}
}
return HookResult.Continue;
}
*/
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{
if (Config.Additional is { KnifeEnabled: false, SkinEnabled: false, GloveEnabled: false }) return;
if (Database != null)
WeaponSync = new WeaponSynchronization(Database, Config);
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
_fadeSeed = 0;
_nextItemId = MinimumCustomItemId;
if (player == null || player.IsBot || player.IsHLTV)
return HookResult.Continue;
if (player == null || !player.IsValid || player.SteamID.ToString() == "" ||
!g_knifePickupCount.ContainsKey((int)player.Index) || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue;
CBasePlayerWeapon weapon = new(caller.Handle);
if (weapon.AttributeManager.Item.ItemDefinitionIndex != 42 && weapon.AttributeManager.Item.ItemDefinitionIndex != 59)
return HookResult.Continue;
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
if (g_playersKnife[(int)player.Index] != "weapon_knife")
{
g_knifePickupCount[(int)player.Index]++;
player.RemoveItemByDesignerName(weapon.DesignerName);
if (Config.AdditionalSetting.GiveKnifeAfterRemove)
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
}
return HookResult.Continue;
}
private void OnMapStart(string mapName)
{
if (!Config.AdditionalSetting.KnifeEnabled) return;
// TODO
// needed for now
AddTimer(2.0f, () =>
{
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
if (Config.GlobalShare)
GlobalShareConnect();
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
});
/*
g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
{
List<CCSPlayerController> players = Utilities.GetPlayers();
HashSet<int> playerIndexes = new HashSet<int>(gPlayerWeaponsInfo.Keys);
foreach (CCSPlayerController player in players)
{
if (player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
//if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
if (playerIndexes.Contains((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
}
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
*/
}
private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return HookResult.Continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (!g_playersDatabaseIndex.ContainsKey((int)player!.Index))
{
Console.WriteLine($"[WeaponPaints] Retrying to retrieve player {player.PlayerName} skins");
Task.Run(async () =>
{
await weaponSync.GetPlayerDatabaseIndex(playerInfo);
});
}
return HookResult.Continue;
}
private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player is null || !player.IsValid || Config.Additional is { KnifeEnabled: false, GloveEnabled: false })
if (player == null || !player.IsValid)
{
return HookResult.Continue;
}
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (Config.AdditionalSetting.KnifeEnabled && !PlayerHasKnife(player))
{
g_knifePickupCount[(int)player.Index] = 0;
GiveKnifeToPlayer(player);
//AddTimer(0.1f, () => GiveKnifeToPlayer(player));
}
if (pawn == null || !pawn.IsValid)
return HookResult.Continue;
GivePlayerMusicKit(player);
GivePlayerAgent(player);
GivePlayerGloves(player);
GivePlayerPin(player);
/*
if (Config.AdditionalSetting.SkinVisibilityFix)
{
AddTimer(0.3f, () => RefreshSkins(player));
}
*/
return HookResult.Continue;
}
private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
{
_gBCommandsAllowed = false;
g_bCommandsAllowed = false;
return HookResult.Continue;
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
_gBCommandsAllowed = true;
_mvpPlayed = false;
return HookResult.Continue;
}
private HookResult OnRoundMvp(EventRoundMvp @event, GameEventInfo info)
{
if (_mvpPlayed)
return HookResult.Continue;
var player = @event.Userid;
if (player == null || !player.IsValid || player.IsBot)
return HookResult.Continue;
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
if (!(GPlayersMusic.TryGetValue(player.Slot, out var musicInfo)
&& musicInfo.TryGetValue(player.Team, out var musicId)
&& musicId != 0))
return HookResult.Continue;
@event.Musickitid = musicId;
@event.Nomusic = 0;
info.DontBroadcast = true;
var newEvent = new EventRoundMvp(true)
{
Userid = player,
Musickitid = musicId,
Nomusic = 0,
};
_mvpPlayed = true;
newEvent.FireEvent(false);
return HookResult.Continue;
}
public HookResult OnGiveNamedItemPost(DynamicHook hook)
{
try
{
var itemServices = hook.GetParam<CCSPlayer_ItemServices>(0);
var weapon = hook.GetReturn<CBasePlayerWeapon>();
if (!weapon.DesignerName.Contains("weapon"))
return HookResult.Continue;
var player = GetPlayerFromItemServices(itemServices);
if (player != null)
{
var weaponServices = player.PlayerPawn.Value?.WeaponServices;
GivePlayerWeaponSkin(player, weapon);
if (weaponServices is { MyWeapons.Count: 1 })
{
// player.GiveNamedItem(CsItem.Healthshot);
// newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.1f);
}
}
}
catch { }
g_bCommandsAllowed = true;
return HookResult.Continue;
}
public void OnEntityCreated(CEntityInstance entity)
{
var designerName = entity.DesignerName;
if (designerName.Contains("weapon"))
{
Server.NextFrame(() =>
{
var weapon = new CBasePlayerWeapon(entity.Handle);
if (!weapon.IsValid) return;
try
{
SteamID? steamid = null;
if (weapon.OriginalOwnerXuidLow > 0)
steamid = new SteamID(weapon.OriginalOwnerXuidLow);
CCSPlayerController? player;
if (steamid != null && steamid.IsValid())
{
player = Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == steamid.SteamId64);
if (player == null)
player = Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow);
}
else
{
CCSWeaponBaseGun gun = weapon.As<CCSWeaponBaseGun>();
player = Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Index) ?? Utilities.GetPlayerFromIndex((int)gun.OwnerEntity.Value!.Index);
}
if (string.IsNullOrEmpty(player?.PlayerName)) return;
if (!Utility.IsPlayerValid(player)) return;
GivePlayerWeaponSkin(player, weapon);
}
catch (Exception)
{
}
});
}
}
private void OnTick()
{
if (!Config.Additional.ShowSkinImage) return;
foreach (var player in Utilities.GetPlayers().Where(p =>
p is { IsValid: true, PlayerPawn.IsValid: true, IsBot: false } and
{ Connected: PlayerConnectedState.PlayerConnected }
)
)
foreach (var player in Utilities.GetPlayers())
{
if (_playerWeaponImage.TryGetValue(player.Slot, out var value) && !string.IsNullOrEmpty(value))
try
{
player.PrintToCenterHtml("<img src='{PATH}'</img>".Replace("{PATH}", value));
if (player == null || !player.IsValid || !player.PawnIsAlive || player.IsBot || player.IsHLTV || player.Connected == PlayerConnectedState.PlayerDisconnecting) continue;
var viewModels = GetPlayerViewModels(player);
if (viewModels == null) continue;
var viewModel = viewModels[0];
if (viewModel == null || viewModel.Value == null || viewModel.Value.Weapon == null || viewModel.Value.Weapon.Value == null) continue;
CBasePlayerWeapon weapon = viewModel.Value.Weapon.Value;
if (weapon == null || !weapon.IsValid) continue;
var isKnife = viewModel.Value.VMName.Contains("knife");
if (!isKnife)
{
if (
viewModel.Value.CBodyComponent != null
&& viewModel.Value.CBodyComponent.SceneNode != null
&& weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2
)
{
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2;
}
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
}
}
catch (Exception)
{ }
}
}
[GameEventHandler]
public HookResult OnItemPickup(EventItemPickup @event, GameEventInfo _)
{
// if (!IsWindows) return HookResult.Continue;
var player = @event.Userid;
if (!@event.Item.Contains("knife")) return HookResult.Continue;
if (player != null && player is { IsValid: true, Connected: PlayerConnectedState.PlayerConnected, PawnIsAlive: true, PlayerPawn.IsValid: true })
{
GiveOnItemPickup(player);
}
return HookResult.Continue;
}
private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Attacker;
CCSPlayerController? victim = @event.Userid;
if (player is null || !player.IsValid)
return HookResult.Continue;
if (victim == null || !victim.IsValid || victim == player)
return HookResult.Continue;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return HookResult.Continue;
CBasePlayerWeapon? weapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (weapon == null) return HookResult.Continue;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!teamWeapons.TryGetValue(weaponDefIndex, out var weaponInfo) || weaponInfo.Paint == 0)
return HookResult.Continue;
if (!weaponInfo.StatTrak) return HookResult.Continue;
weaponInfo.StatTrakCount += 1;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
return HookResult.Continue;
}
private void RegisterListeners()
{
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterEventHandler<EventRoundMvp>(OnRoundMvp);
RegisterListener<Listeners.OnEntityCreated>(OnEntityCreated);
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
if (Config.Additional.ShowSkinImage)
if (!Config.AdditionalSetting.UseMetamodAlwaysLegacyModel)
RegisterListener<Listeners.OnTick>(OnTick);
VirtualFunctions.GiveNamedItemFunc.Hook(OnGiveNamedItemPost, HookMode.Post);
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
//RegisterEventHandler<EventItemPickup>(OnItemPickup);
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
}
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
/*private HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || !player.EntityIndex.HasValue || player.IsHLTV) return HookResult.Continue;
int playerIndex = (int)player.EntityIndex.Value.Value;
if (Config.AdditionalSetting.SkinEnabled && weaponSync != null)
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
if (Config.AdditionalSetting.KnifeEnabled && weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
Task.Run(async () =>
{
if (Config.AdditionalSetting.SkinEnabled && weaponSync != null)
if (Config.AdditionalSetting.KnifeEnabled && weaponSync != null)
});
return HookResult.Continue;
}
*/
}
}

View File

@@ -8,7 +8,6 @@ public static class PlayerExtensions
public static void Print(this CCSPlayerController controller, string message)
{
if (WeaponPaints._localizer == null) return;
StringBuilder _message = new(WeaponPaints._localizer["wp_prefix"]);
_message.Append(message);
controller.PrintToChat(_message.ToString());

View File

@@ -3,10 +3,9 @@
public class PlayerInfo
{
public int Index { get; set; }
public int Slot { get; init; }
public int? UserId { get; set; }
public string? SteamId { get; init; }
public ulong? SteamId { get; set; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
}
}
}
}

View File

@@ -9,44 +9,35 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/E1E2G0P2O) or [![Donate on Steam](https://github.com/Nereziel/cs2-WeaponPaints/assets/32937653/a0d53822-4ca7-4caf-83b4-e1a9b5f8c94e)](https://steamcommunity.com/tradeoffer/new/?partner=41515647&token=gW2W-nXE)
## Features
- Changes only paint, seed and wear on weapons, knives, gloves and agents
- MySQL based
- Changes only paint, seed and wear on weapons and knives
- MySQL(min. ver 5.6.5) based or global website, so you dont need MySQL/Website
- Data syncs on player connect
- Added command **`!wp`** to refresh skins ***(with cooldown in seconds can be configured)***
- Added command **`!ws`** to show website
- Added command **`!knife`** to show menu with knives
- Added command **`!gloves`** to show menu with gloves
- Added command **`!agents`** to show menu with agents
- Added command **`!pins`** to show menu with pins
- Added command **`!music`** to show menu with music
- Knife change is now limited to have these cvars empty **`mp_t_default_melee ""`** and **`mp_ct_default_melee ""`**
- Translations support, submit a PR if you want to share your translation
## ⚙️ Requirements
**Ensure all the following dependencies are installed before proceeding**
- [CounterStrikeSharp](https://github.com/roflmuffin/CounterStrikeSharp)
- [PlayerSettings](https://github.com/NickFox007/PlayerSettingsCS2) - Required by MenuManagerCS2
- [AnyBaseLibCS2](https://github.com/NickFox007/AnyBaseLibCS2) - Required by PlayerSettings
- [MenuManagerCS2](https://github.com/NickFox007/MenuManagerCS2)
- MySQL database
**GlobalShare** - global website accessible at [weaponpaints.fun](https://weaponpaints.fun/)
## CS2 Server
- Have working CounterStrikeSharp (**with RUNTIME!**)
- Download from Release and copy plugin to plugins
- Run server with plugin, **it will generate config if installed correctly!**
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** include database credentials
- Run server with plugin, it will generate config if installed correctly
- Edit `addons/counterstrikesharp/configs/`**`plugins/WeaponPaints/WeaponPaints.json`** set **`GlobalShare`** to **`true`** for global, or include database credentials
- In `addons/counterstrikesharp/configs/`**`core.json`** set **FollowCS2ServerGuidelines** to **`false`**
- Copy from plugins folder gamedata file **`weaponpaints.json`** to folder **`addons/counterstrikesharp/gamedata/`**
## Plugin Configuration
<details>
<summary>Click to expand</summary>
<code><pre>{
"Version": 4, // Don't touch
"DatabaseHost": "", // MySQL host
"DatabasePort": 3306, // MySQL port
"DatabaseUser": "", // MySQL username
"DatabasePassword": "", // MySQL user password
"DatabaseName": "", // MySQL database name
"DatabaseHost": "", // MySQL host (required if GlobalShare = false)
"DatabasePort": 3306, // MySQL port (required if GlobalShare = false)
"DatabaseUser": "", // MySQL username (required if GlobalShare = false)
"DatabasePassword": "", // MySQL user password (required if GlobalShare = false)
"DatabaseName": "", // MySQL database name (required if GlobalShare = false)
"GlobalShare": false, // Enable or disable GlobalShare, plugin can work without mysql credentials but with shared website at weaponpaints.fun
"CmdRefreshCooldownSeconds": 60, // Cooldown time in refreshing skins (!wp command)
"Prefix": "[WeaponPaints]", // Prefix every chat message
"Website": "example.com/skins", // Website used in WebsiteMessageCommand (!ws command)
@@ -64,6 +55,7 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
"SkinMenuTitle": "Select skin for {WEAPON}" // Menu title (!skins menu, after weapon select)
},
"Additional": {
"SkinVisibilityFix": true, // Enable or disable fix for skin visibility
"KnifeEnabled": true, // Enable or disable knife feature
"SkinEnabled": true, // Enable or disable skin feature
"CommandWpEnabled": true, // Enable or disable refreshing command
@@ -76,11 +68,15 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
"GiveRandomKnife": false, // Give random knife to players if they didn't choose
"GiveRandomSkins": false // Give random skins to players if they didn't choose
},
</pre></code>
"ConfigVersion": 4 // Don't touch
}</pre></code>
</details>
## Web install
- Requires PHP >= 7.4 with curl and pdo_mysql ***(Tested on php ver **`8.2.3`** and nginx webserver)***
Ignore this section if you have in config **`GlobalShare = true`**
- Minimum PHP version 5.5 (needs testing)
- Minimum MySQL version 5.6.5
- **Before using website, make sure the plugin is correctly loaded in cs2 server!** Mysql tables are created by plugin not by website.
- Copy website to web server ***(Folder `img` not needed)***
- Get [Steam API Key](https://steamcommunity.com/dev/apikey)
@@ -92,6 +88,10 @@ Unfinished, unoptimized and not fully functional ugly demo weapon paints plugin
- Steam login/logout
- Change knife, paint, seed and wear
## Known issues
- Issue on Windows servers, no knives are given.
- Can cause incompatibility with plugins/maps which manipulates weapons and knives
## Troubleshooting
<details>
**Skins are not changing:**
@@ -100,6 +100,8 @@ Set FollowCSGOGuidelines to false in cssharps core.jcon config
**Database error table does not exists:**
Plugin is not loaded or configured with mysql credentials. Tables are auto-created by plugin.
**Knives are disappearing:**
Set in config GiveKnifeAfterRemove to true
</details>
### Use this plugin at your own risk! Using this may lead to GSLT ban or something else Valve come with. [Valve Server guidelines](https://blog.counter-strike.net/index.php/server_guidelines/)

View File

@@ -1,11 +1,11 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Translations;
using CounterStrikeSharp.API.Modules.Menu;
using CounterStrikeSharp.API.Modules.Utils;
using Dapper;
using MenuManager;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using System.Reflection;
using Microsoft.Extensions.Logging;
namespace WeaponPaints
{
@@ -13,86 +13,45 @@ namespace WeaponPaints
{
internal static WeaponPaintsConfig? Config { get; set; }
internal static async Task CheckDatabaseTables()
internal static string BuildDatabaseConnectionString()
{
if (WeaponPaints.Database is null) return;
if (Config == null) return string.Empty;
var builder = new MySqlConnectionStringBuilder
{
Server = Config.DatabaseHost,
UserID = Config.DatabaseUser,
Password = Config.DatabasePassword,
Database = Config.DatabaseName,
Port = (uint)Config.DatabasePort,
};
return builder.ConnectionString;
}
internal static async void CheckDatabaseTables()
{
try
{
await using var connection = await WeaponPaints.Database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
await connection.OpenAsync();
try
using var transaction = await connection.BeginTransactionAsync();
// Minimal version for MySQL 5.6.5
string[] sqlCommands = new string[]
{
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, `updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_items` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.00001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_knife` (`user_id` INT UNSIGNED NOT NULL, `knife` VARCHAR(32) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_music` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;"
};
try
{
string[] createTableQueries =
[
@"
CREATE TABLE IF NOT EXISTS `wp_player_skins` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`weapon_defindex` int(6) NOT NULL,
`weapon_paint_id` int(6) NOT NULL,
`weapon_wear` float NOT NULL DEFAULT 0.000001,
`weapon_seed` int(16) NOT NULL DEFAULT 0,
`weapon_nametag` VARCHAR(128) DEFAULT NULL,
`weapon_stattrak` tinyint(1) NOT NULL DEFAULT 0,
`weapon_stattrak_count` int(10) NOT NULL DEFAULT 0,
`weapon_sticker_0` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_1` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_2` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_3` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_sticker_4` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0;0;0' COMMENT 'id;schema;x;y;wear;scale;rotation',
`weapon_keychain` VARCHAR(128) NOT NULL DEFAULT '0;0;0;0;0' COMMENT 'id;x;y;z;seed',
UNIQUE (`steamid`, `weapon_team`, `weapon_defindex`) -- Add unique constraint here
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
foreach (string command in sqlCommands)
{
await connection.ExecuteAsync(command, transaction: transaction);
}
@"
CREATE TABLE IF NOT EXISTS `wp_player_knife` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`knife` varchar(64) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_gloves` (
`steamid` varchar(18) NOT NULL,
`weapon_team` int(1) NOT NULL,
`weapon_defindex` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_agents` (
`steamid` varchar(18) NOT NULL,
`agent_ct` varchar(64) DEFAULT NULL,
`agent_t` varchar(64) DEFAULT NULL,
UNIQUE (`steamid`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_music` (
`steamid` varchar(64) NOT NULL,
`weapon_team` int(1) NOT NULL,
`music_id` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;",
@"
CREATE TABLE IF NOT EXISTS `wp_player_pins` (
`steamid` varchar(64) NOT NULL,
`weapon_team` int(1) NOT NULL,
`id` int(11) NOT NULL,
UNIQUE (`steamid`, `weapon_team`) -- Unique constraint
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;"
];
foreach (var query in createTableQueries)
{
await connection.ExecuteAsync(query, transaction: transaction);
}
await transaction.CommitAsync();
await transaction.CommitAsync();
}
catch (Exception)
{
@@ -102,84 +61,25 @@ namespace WeaponPaints
}
catch (Exception ex)
{
throw new Exception("[WeaponPaints] Unknown MySQL exception! " + ex.Message);
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
}
}
internal static bool IsPlayerValid(CCSPlayerController? player)
{
if (player is null || WeaponPaints.WeaponSync is null) return false;
return player is { IsValid: true, IsBot: false, IsHLTV: false, UserId: not null };
return (player != null && player.IsValid && !player.IsBot && !player.IsHLTV && player.AuthorizedSteamID != null);
}
internal static void LoadSkinsFromFile(string filePath, ILogger logger)
internal static void LoadSkinsFromFile(string filePath)
{
var json = File.ReadAllText(filePath);
try
if (File.Exists(filePath))
{
string json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.SkinsList = deserializedSkins ?? [];
WeaponPaints.skinsList = deserializedSkins ?? new List<JObject>();
}
catch (FileNotFoundException)
else
{
logger?.LogError("Not found \"skins.json\" file");
}
}
internal static void LoadPinsFromFile(string filePath, ILogger logger)
{
var json = File.ReadAllText(filePath);
try
{
var deserializedPins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.PinsList = deserializedPins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"pins.json\" file");
}
}
internal static void LoadGlovesFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.GlovesList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"gloves.json\" file");
}
}
internal static void LoadAgentsFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.AgentsList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"agents.json\" file");
}
}
internal static void LoadMusicFromFile(string filePath, ILogger logger)
{
try
{
var json = File.ReadAllText(filePath);
var deserializedSkins = JsonConvert.DeserializeObject<List<JObject>>(json);
WeaponPaints.MusicList = deserializedSkins ?? [];
}
catch (FileNotFoundException)
{
logger?.LogError("Not found \"music.json\" file");
throw new FileNotFoundException("File not found.", filePath);
}
}
@@ -190,75 +90,68 @@ namespace WeaponPaints
Console.WriteLine("[WeaponPaints] " + message);
Console.ResetColor();
}
internal static IMenu? CreateMenu(string title)
internal static string ReplaceTags(string message)
{
var menuType = WeaponPaints.Instance.Config.MenuType.ToLower();
var menu = menuType switch
if (message.Contains('{'))
{
_ when menuType.Equals("selectable", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenu(title),
string modifiedValue = message;
if (Config != null)
{
modifiedValue = modifiedValue.Replace("{WEBSITE}", Config.Website);
}
foreach (FieldInfo field in typeof(ChatColors).GetFields())
{
string pattern = $"{{{field.Name}}}";
if (message.Contains(pattern, StringComparison.OrdinalIgnoreCase))
{
modifiedValue = modifiedValue.Replace(pattern, field.GetValue(null)!.ToString(), StringComparison.OrdinalIgnoreCase);
}
}
return modifiedValue;
}
_ when menuType.Equals("dynamic", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ButtonMenu),
_ when menuType.Equals("center", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.CenterMenu),
_ when menuType.Equals("chat", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ChatMenu),
_ when menuType.Equals("console", StringComparison.CurrentCultureIgnoreCase) =>
WeaponPaints.MenuApi?.NewMenuForcetype(title, MenuType.ConsoleMenu),
_ => WeaponPaints.MenuApi?.NewMenu(title)
};
return menu;
return message;
}
internal static async Task CheckVersion(string version, ILogger logger)
{
using HttpClient client = new();
try
using (HttpClient client = new HttpClient())
{
var response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION").ConfigureAwait(false);
if (response.IsSuccessStatusCode)
try
{
var remoteVersion = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
remoteVersion = remoteVersion.Trim();
HttpResponseMessage response = await client.GetAsync("https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/VERSION");
var comparisonResult = string.CompareOrdinal(version, remoteVersion);
switch (comparisonResult)
if (response.IsSuccessStatusCode)
{
case < 0:
string remoteVersion = await response.Content.ReadAsStringAsync();
remoteVersion = remoteVersion.Trim();
int comparisonResult = string.Compare(version, remoteVersion);
if (comparisonResult < 0)
{
logger.LogWarning("Plugin is outdated! Check https://github.com/Nereziel/cs2-WeaponPaints");
break;
case > 0:
}
else if (comparisonResult > 0)
{
logger.LogInformation("Probably dev version detected");
break;
default:
}
else
{
logger.LogInformation("Plugin is up to date");
break;
}
}
else
{
logger.LogWarning("Failed to check version");
}
}
else
catch (Exception ex)
{
logger.LogWarning("Failed to check version");
Console.WriteLine(ex);
}
}
catch (HttpRequestException ex)
{
logger.LogError(ex, "Failed to connect to the version server.");
}
catch (Exception ex)
{
logger.LogError(ex, "An error occurred while checking version.");
}
}
internal static void ShowAd(string moduleVersion)
@@ -275,5 +168,24 @@ namespace WeaponPaints
Console.WriteLine(" >> GitHub: https://github.com/Nereziel/cs2-WeaponPaints");
Console.WriteLine(" ");
}
internal static void TestDatabaseConnection()
{
try
{
using var connection = new MySqlConnection(BuildDatabaseConnectionString());
connection.Open();
if (connection.State != System.Data.ConnectionState.Open)
{
throw new Exception("[WeaponPaints] Unable connect to database!");
}
}
catch (Exception ex)
{
throw new Exception("[WeaponPaints] Unknown mysql exception! " + ex.Message);
}
CheckDatabaseTables();
}
}
}

View File

@@ -1 +1 @@
3.1b
1.4b

View File

@@ -1,171 +0,0 @@
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using MenuManager;
using Microsoft.Extensions.Localization;
using Newtonsoft.Json.Linq;
namespace WeaponPaints;
public partial class WeaponPaints
{
private static readonly Dictionary<string, string> WeaponList = new()
{
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
{"weapon_fiveseven", "Five-SeveN"},
{"weapon_glock", "Glock-18"},
{"weapon_ak47", "AK-47"},
{"weapon_aug", "AUG"},
{"weapon_awp", "AWP"},
{"weapon_famas", "FAMAS"},
{"weapon_g3sg1", "G3SG1"},
{"weapon_galilar", "Galil AR"},
{"weapon_m249", "M249"},
{"weapon_m4a1", "M4A1"},
{"weapon_mac10", "MAC-10"},
{"weapon_p90", "P90"},
{"weapon_mp5sd", "MP5-SD"},
{"weapon_ump45", "UMP-45"},
{"weapon_xm1014", "XM1014"},
{"weapon_bizon", "PP-Bizon"},
{"weapon_mag7", "MAG-7"},
{"weapon_negev", "Negev"},
{"weapon_sawedoff", "Sawed-Off"},
{"weapon_tec9", "Tec-9"},
{"weapon_taser", "Zeus x27"},
{"weapon_hkp2000", "P2000"},
{"weapon_mp7", "MP7"},
{"weapon_mp9", "MP9"},
{"weapon_nova", "Nova"},
{"weapon_p250", "P250"},
{"weapon_scar20", "SCAR-20"},
{"weapon_sg556", "SG 553"},
{"weapon_ssg08", "SSG 08"},
{"weapon_m4a1_silencer", "M4A1-S"},
{"weapon_usp_silencer", "USP-S"},
{"weapon_cz75a", "CZ75-Auto"},
{"weapon_revolver", "R8 Revolver"},
{ "weapon_knife", "Default Knife" },
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
{ "weapon_knife_karambit", "Karambit" },
{ "weapon_bayonet", "Bayonet" },
{ "weapon_knife_survival_bowie", "Bowie Knife" },
{ "weapon_knife_butterfly", "Butterfly Knife" },
{ "weapon_knife_falchion", "Falchion Knife" },
{ "weapon_knife_flip", "Flip Knife" },
{ "weapon_knife_gut", "Gut Knife" },
{ "weapon_knife_tactical", "Huntsman Knife" },
{ "weapon_knife_push", "Shadow Daggers" },
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
{ "weapon_knife_stiletto", "Stiletto Knife" },
{ "weapon_knife_widowmaker", "Talon Knife" },
{ "weapon_knife_ursus", "Ursus Knife" },
{ "weapon_knife_css", "Classic Knife" },
{ "weapon_knife_cord", "Paracord Knife" },
{ "weapon_knife_canis", "Survival Knife" },
{ "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" },
{ "weapon_knife_kukri", "Kukri Knife" }
};
public static IStringLocalizer? _localizer;
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, string>> GPlayersKnife = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersGlove = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersMusic = new();
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ushort>> GPlayersPin = new();
internal static readonly ConcurrentDictionary<int, (string? CT, string? T)> GPlayersAgent = new();
internal static readonly Dictionary<int, int> GPlayersKnivesPickup = [];
internal static readonly ConcurrentDictionary<int, ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>> GPlayerWeaponsInfo = new();
internal static List<JObject> SkinsList = [];
internal static List<JObject> PinsList = [];
internal static List<JObject> GlovesList = [];
internal static List<JObject> AgentsList = [];
internal static List<JObject> MusicList = [];
internal static WeaponSynchronization? WeaponSync;
private static bool _gBCommandsAllowed = true;
private readonly Dictionary<int, string> _playerWeaponImage = new();
private static readonly Dictionary<int, DateTime> CommandsCooldown = new();
internal static Database? Database;
private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new(GameData.GetSignature("CAttributeList_SetOrAddAttributeValueByName"));
private static readonly MemoryFunctionWithReturn<nint, string, int, int> SetBodygroupFunc = new(
GameData.GetSignature("CBaseModelEntity_SetBodygroup"));
private static readonly Func<nint, string, int, int> SetBodygroup = SetBodygroupFunc.Invoke;
private static Dictionary<int, string> WeaponDefindex { get; } = new()
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 31, "weapon_taser" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" },
{ 526, "weapon_knife_kukri" }
};
private const ulong MinimumCustomItemId = 65578;
private ulong _nextItemId = MinimumCustomItemId;
private static readonly bool IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
private readonly ConcurrentDictionary<int, ConcurrentDictionary<int, float>> _temporaryPlayerWeaponWear = new();
internal static IMenuApi? MenuApi;
private static readonly PluginCapability<IMenuApi> MenuCapability = new("menu:nfcore");
private int _fadeSeed;
}

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@@ -1,591 +1,343 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using Newtonsoft.Json.Linq;
namespace WeaponPaints
{
public partial class WeaponPaints
{
private void GivePlayerWeaponSkin(CCSPlayerController player, CBasePlayerWeapon weapon)
internal static void ChangeWeaponAttributes(CBasePlayerWeapon? weapon, CCSPlayerController? player, bool isKnife = false)
{
if (!Config.Additional.SkinEnabled) return;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out _)) return;
if (player == null || weapon == null || !weapon.IsValid || !Utility.IsPlayerValid(player)) return;
bool isKnife = weapon.DesignerName.Contains("knife") || weapon.DesignerName.Contains("bayonet");
int playerIndex = (int)player.Index;
if (isKnife && (!GPlayersKnife.ContainsKey(player.Slot) ||
!GPlayersKnife[player.Slot].ContainsKey(player.Team) ||
GPlayersKnife[player.Slot][player.Team] == "weapon_knife"))
return;
if (!gPlayerWeaponsInfo.ContainsKey(playerIndex)) return;
if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
ushort weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (isKnife)
{
var newDefIndex = WeaponDefindex.FirstOrDefault(x => x.Value == GPlayersKnife[player.Slot][player.Team]);
if (newDefIndex.Key == 0) return;
if (weapon.AttributeManager.Item.ItemDefinitionIndex != newDefIndex.Key)
{
SubclassChange(weapon, (ushort)newDefIndex.Key);
}
weapon.AttributeManager.Item.ItemDefinitionIndex = (ushort)newDefIndex.Key;
weapon.AttributeManager.Item.EntityQuality = 3;
}
else
{
weapon.AttributeManager.Item.EntityQuality = 0;
}
UpdatePlayerEconItemId(weapon.AttributeManager.Item);
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
int fallbackPaintKit;
weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
List<JObject> skinInfo;
bool isLegacyModel;
if (_config.Additional.GiveRandomSkin &&
GPlayerWeaponsInfo.ContainsKey(player.Slot) &&
(!GPlayerWeaponsInfo[player.Slot].ContainsKey(player.Team) ||
!GPlayerWeaponsInfo[player.Slot][player.Team].ContainsKey(weaponDefIndex)))
if (_config.AdditionalSetting.GiveRandomSkin &&
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
{
// Random skins
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.01f;
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture wear", 0.01f);
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture prefab", GetRandomPaint(weaponDefIndex));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture seed", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "set item texture wear", 0.01f);
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
skinInfo = SkinsList
.Where(w =>
w["weapon_defindex"]?.ToObject<int>() == weaponDefIndex &&
w["paint"]?.ToObject<int>() == fallbackPaintKit)
.ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
weapon.FallbackWear = 0.00001f;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
if (weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2)
{
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2;
}
}
return;
}
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamInfo) ||
!teamInfo.TryGetValue(player.Team, out var teamWeapons) )
return;
if (!teamWeapons.TryGetValue(weaponDefIndex, out var value))
return;
var weaponInfo = value;
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex)) return;
WeaponInfo weaponInfo = gPlayerWeaponsInfo[playerIndex][weaponDefIndex];
//Log($"Apply on {weapon.DesignerName}({weapon.AttributeManager.Item.ItemDefinitionIndex}) paint {gPlayerWeaponPaints[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} seed {gPlayerWeaponSeed[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]} wear {gPlayerWeaponWear[steamId.SteamId64][weapon.AttributeManager.Item.ItemDefinitionIndex]}");
weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
weapon.AttributeManager.Item.ItemID = 16384;
weapon.AttributeManager.Item.ItemIDLow = 16384 & 0xFFFFFFFF;
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.AttributeManager.Item.CustomName = weaponInfo.Nametag;
weapon.FallbackPaintKit = weaponInfo.Paint;
weapon.FallbackSeed = weaponInfo is { Paint: 38, Seed: 0 } ? _fadeSeed++ : weaponInfo.Seed;
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weapon.FallbackPaintKit);
if (weaponInfo.StatTrak)
{
weapon.AttributeManager.Item.EntityQuality = 9;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle, "kill eater score type", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater", ViewAsFloat((uint)weaponInfo.StatTrakCount));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.AttributeList.Handle, "kill eater score type", 0);
}
fallbackPaintKit = weapon.FallbackPaintKit;
if (fallbackPaintKit == 0)
return;
if (weaponInfo.KeyChain != null) SetKeychain(player, weapon);
if (weaponInfo.Stickers.Count > 0) SetStickers(player, weapon);
skinInfo = SkinsList
.Where(w =>
w["weapon_defindex"]?.ToObject<int>() == weaponDefIndex &&
w["paint"]?.ToObject<int>() == fallbackPaintKit)
.ToList();
isLegacyModel = skinInfo.Count <= 0 || skinInfo[0].Value<bool>("legacy_model");
UpdatePlayerWeaponMeshGroupMask(player, weapon, isLegacyModel);
}
// silly method to update sticker when call RefreshWeapons()
private void IncrementWearForWeaponWithStickers(CCSPlayerController player, CBasePlayerWeapon weapon)
{
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons.TryGetValue(player.Team, out var weaponInfoDict) ||
!weaponInfoDict.TryGetValue(weaponDefIndex, out var weaponInfo) ||
weaponInfo.Stickers.Count <= 0) return;
float wearIncrement = 0.001f;
float currentWear = weaponInfo.Wear;
var playerWear = _temporaryPlayerWeaponWear.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<int, float>());
float incrementedWear = playerWear.AddOrUpdate(
weaponDefIndex,
currentWear + wearIncrement,
(_, oldWear) => Math.Min(oldWear + wearIncrement, 1.0f)
);
weapon.FallbackWear = incrementedWear;
}
private void SetStickers(CCSPlayerController? player, CBasePlayerWeapon weapon)
{
if (player == null || !player.IsValid) return;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeapons) ||
!playerWeapons[player.Team].TryGetValue(weaponDefIndex, out var weaponInfo))
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
return;
}
if (weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2)
{
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2;
}
}
}
foreach (var sticker in weaponInfo.Stickers)
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.AdditionalSetting.KnifeEnabled || player == null || !player.IsValid) return;
if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
{
int stickerSlot = weaponInfo.Stickers.IndexOf(sticker);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} id", ViewAsFloat(sticker.Id));
if (sticker.OffsetX != 0 || sticker.OffsetY != 0)
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} schema", 0);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset x", sticker.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} offset y", sticker.OffsetY);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} wear", sticker.Wear);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} scale", sticker.Scale);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
$"sticker slot {stickerSlot} rotation", sticker.Rotation);
player.GiveNamedItem(knife);
}
if (_temporaryPlayerWeaponWear.TryGetValue(player.Slot, out var playerWear) &&
playerWear.TryGetValue(weaponDefIndex, out float storedWear))
else if (_config.AdditionalSetting.GiveRandomKnife)
{
weapon.FallbackWear = storedWear;
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value);
Random random = new();
int index = random.Next(knifeTypes.Count);
var randomKnifeClass = knifeTypes.Keys.ElementAt(index);
player.GiveNamedItem(randomKnifeClass);
}
else
{
var defaultKnife = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(defaultKnife);
}
}
private void SetKeychain(CCSPlayerController? player, CBasePlayerWeapon weapon)
internal static bool PlayerHasKnife(CCSPlayerController? player)
{
if (player == null || !player.IsValid) return;
if (!_config.AdditionalSetting.KnifeEnabled) return false;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
!teamWeaponsInfo.TryGetValue(weaponDefIndex, out var value) ||
value.KeyChain == null)
return;
var keyChain = value.KeyChain;
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 id", ViewAsFloat(keyChain.Id));
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset x", keyChain.OffsetX);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset y", keyChain.OffsetY);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 offset z", keyChain.OffsetZ);
CAttributeListSetOrAddAttributeValueByName.Invoke(weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle,
"keychain slot 0 seed", keyChain.Seed);
}
private static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (PlayerHasKnife(player)) return;
//string knifeToGive = (CsTeam)player.TeamNum == CsTeam.Terrorist ? "weapon_knife_t" : "weapon_knife";
player.GiveNamedItem(CsItem.Knife);
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
private static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid)
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
{
return false;
}
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
if (player.PlayerPawn?.Value == null || player.PlayerPawn?.Value.WeaponServices == null || player.PlayerPawn?.Value.ItemServices == null)
return false;
var weapons = player.PlayerPawn.Value.WeaponServices?.MyWeapons;
if (weapons == null) return false;
foreach (var weapon in weapons)
{
if (!weapon.IsValid || weapon.Value == null || !weapon.Value.IsValid) continue;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
return true;
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
return true;
}
}
}
return false;
}
private void RefreshWeapons(CCSPlayerController? player)
internal void RefreshPlayerKnife(CCSPlayerController? player)
{
if (!_gBCommandsAllowed) return;
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE)
return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null)
return;
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons.Count == 0)
return;
if (player.Team is CsTeam.None or CsTeam.Spectator)
return;
var hasKnife = false;
Dictionary<string, List<(int, int)>> weaponsWithAmmo = [];
foreach (var weapon in weapons)
if (weapons != null && weapons.Count > 0)
{
if (!weapon.IsValid || weapon.Value == null ||
!weapon.Value.IsValid || !weapon.Value.DesignerName.Contains("weapon_"))
continue;
CCSWeaponBaseGun gun = weapon.Value.As<CCSWeaponBaseGun>();
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
if (weapon.Value.Entity == null) continue;
if (!weapon.Value.OwnerEntity.IsValid) continue;
if (gun.Entity == null) continue;
if (!gun.IsValid) continue;
if (!gun.VisibleinPVS) continue;
try
foreach (var weapon in weapons)
{
CCSWeaponBaseVData? weaponData = weapon.Value.As<CCSWeaponBase>().VData;
if (weaponData == null) continue;
if (weaponData.GearSlot is gear_slot_t.GEAR_SLOT_RIFLE or gear_slot_t.GEAR_SLOT_PISTOL)
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
if (!WeaponDefindex.TryGetValue(weapon.Value.AttributeManager.Item.ItemDefinitionIndex, out var weaponByDefindex))
continue;
int clip1 = weapon.Value.Clip1;
int reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!weaponsWithAmmo.TryGetValue(weaponByDefindex, out var value))
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
value = [];
weaponsWithAmmo.Add(weaponByDefindex, value);
if (weapon.Index <= 0) return;
int weaponEntityIndex = (int)weapon.Index;
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
AddTimer(0.22f, () =>
{
if (player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("knife")
||
player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value!.DesignerName.Contains("bayonet")
)
{
if (player.PawnIsAlive)
{
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
service.DropActivePlayerWeapon(weapon.Value);
GiveKnifeToPlayer(player);
}
}
});
Task.Delay(TimeSpan.FromSeconds(3.5)).ContinueWith(_ =>
{
try
{
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
if (knife != null && knife.IsValid && knife.Handle != -1 && knife.Index > 0)
{
knife.Remove();
}
}
catch (Exception) { }
});
break;
}
value.Add((clip1, reservedAmmo));
if (gun.VData == null) return;
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
}
if (weaponData.GearSlot == gear_slot_t.GEAR_SLOT_KNIFE)
{
weapon.Value?.AddEntityIOEvent("Kill", weapon.Value, null, "", 0.1f);
hasKnife = true;
}
}
catch (Exception ex)
{
Logger.LogWarning(ex.Message);
}
}
AddTimer(0.23f, () =>
{
if (!_gBCommandsAllowed) return;
if (!PlayerHasKnife(player) && hasKnife)
{
var newKnife = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.Knife));
newKnife.AddEntityIOEvent("Kill", newKnife, null, "", 0.01f);
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
}
foreach (var entry in weaponsWithAmmo)
{
foreach (var ammo in entry.Value)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(entry.Key));
Server.NextFrame(() =>
{
try
{
newWeapon.Clip1 = ammo.Item1;
newWeapon.ReserveAmmo[0] = ammo.Item2;
IncrementWearForWeaponWithStickers(player, newWeapon);
}
catch (Exception ex)
{
Logger.LogWarning("Error setting weapon properties: " + ex.Message);
}
});
}
}
}, TimerFlags.STOP_ON_MAPCHANGE);
}
private void GivePlayerGloves(CCSPlayerController player)
/*
internal void RefreshSkins(CCSPlayerController? player)
{
if (!Utility.IsPlayerValid(player) || (LifeState_t)player.LifeState != LifeState_t.LIFE_ALIVE) return;
return;
if (!Utility.IsPlayerValid(player) || !player!.PawnIsAlive) return;
CCSPlayerPawn? pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid)
return;
AddTimer(0.18f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3"));
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
}
*/
internal void RefreshWeapons(CCSPlayerController? player)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
var model = pawn.CBodyComponent?.SceneNode?.GetSkeletonInstance()?.ModelState.ModelName ?? string.Empty;
if (!string.IsNullOrEmpty(model))
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons != null && weapons.Count > 0)
{
pawn.SetModel("characters/models/tm_jumpsuit/tm_jumpsuit_varianta.vmdl");
pawn.SetModel(model);
}
CCSPlayer_ItemServices service = new(player.PlayerPawn.Value.ItemServices.Handle);
Instance.AddTimer(0.08f, () =>
{
CEconItemView item = pawn.EconGloves;
try
foreach (var weapon in weapons)
{
if (!player.IsValid)
return;
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
if (weapon.Index <= 0 || !weapon.Value.DesignerName.Contains("weapon_")) continue;
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
try
{
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
GiveKnifeToPlayer(player);
}
else
{
if (!WeaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
int clip1, reservedAmmo;
if (!player.PawnIsAlive)
return;
clip1 = weapon.Value.Clip1;
reservedAmmo = weapon.Value.ReserveAmmo[0];
if (!GPlayersGlove.TryGetValue(player.Slot, out var gloveInfo) ||
!gloveInfo.TryGetValue(player.Team, out var gloveId) ||
gloveId == 0 ||
!GPlayerWeaponsInfo.TryGetValue(player.Slot, out var playerWeaponsInfo) ||
!playerWeaponsInfo.TryGetValue(player.Team, out var teamWeaponsInfo) ||
!teamWeaponsInfo.TryGetValue(gloveId, out var weaponInfo))
return;
string weaponByDefindex = WeaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
item.ItemDefinitionIndex = gloveId;
item.ItemIDLow = 16384 & 0xFFFFFFFF;
item.ItemIDHigh = 16384;
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture prefab", weaponInfo.Paint);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture seed", weaponInfo.Seed);
CAttributeListSetOrAddAttributeValueByName.Invoke(item.NetworkedDynamicAttributes.Handle, "set item texture wear", weaponInfo.Wear);
item.Initialized = true;
SetBodygroup(pawn.Handle, "default_gloves", 1);
Server.NextFrame(() =>
{
if (newWeapon == null) return;
try
{
newWeapon.Clip1 = clip1;
newWeapon.ReserveAmmo[0] = reservedAmmo;
}
catch (Exception)
{ }
});
}
}
catch (Exception ex)
{
Logger.LogWarning("Refreshing weapons exception");
Console.WriteLine("[WeaponPaints] Refreshing weapons exception");
Console.WriteLine(ex.Message);
}
}
}
catch (Exception) { }
}, TimerFlags.STOP_ON_MAPCHANGE);
/*
if (Config.AdditionalSetting.SkinVisibilityFix)
RefreshSkins(player);
*/
}
}
internal void RemovePlayerKnife(CCSPlayerController? player, bool force = false)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
var weapons = player.PlayerPawn.Value.WeaponServices.MyWeapons;
if (weapons != null && weapons.Count > 0)
{
CCSPlayer_ItemServices service = new CCSPlayer_ItemServices(player.PlayerPawn.Value.ItemServices.Handle);
//var dropWeapon = VirtualFunction.CreateVoid<nint, nint>(service.Handle, GameData.GetOffset("CCSPlayer_ItemServices_DropActivePlayerWeapon"));
foreach (var weapon in weapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
//if (weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 42 || weapon.Value.AttributeManager.Item.ItemDefinitionIndex == 59)
if (weapon.Value.DesignerName.Contains("knife") || weapon.Value.DesignerName.Contains("bayonet"))
{
if (!force)
{
if ((int)weapon.Index <= 0) return;
int weaponEntityIndex = (int)weapon.Index;
NativeAPI.IssueClientCommand((int)player.Index - 1, "slot3");
AddTimer(0.35f, () => service.DropActivePlayerWeapon(weapon.Value));
AddTimer(1.0f, () =>
{
CEntityInstance? knife = Utilities.GetEntityFromIndex<CEntityInstance>(weaponEntityIndex);
if (knife != null && knife.IsValid)
{
knife.Remove();
}
});
}
else
{
weapon.Value.Remove();
}
break;
}
}
}
}
}
private static int GetRandomPaint(int defindex)
{
if (SkinsList.Count == 0)
return 0;
Random rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = SkinsList.Where(w => w["weapon_defindex"]?.ToString() == defindex.ToString()).ToList();
if (filteredWeapons.Count == 0)
return 0;
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
return int.TryParse(randomWeapon["paint"]?.ToString(), out var paintValue) ? paintValue : 0;
}
private static void SubclassChange(CBasePlayerWeapon weapon, ushort itemD)
{
var subclassChangeFunc = VirtualFunction.Create<nint, string, int>(
GameData.GetSignature("ChangeSubclass")
);
subclassChangeFunc(weapon.Handle, itemD.ToString());
}
private static void UpdateWeaponMeshGroupMask(CBaseEntity weapon, bool isLegacy = false)
{
if (weapon.CBodyComponent?.SceneNode == null) return;
var skeleton = weapon.CBodyComponent.SceneNode.GetSkeletonInstance();
var value = (ulong)(isLegacy ? 2 : 1);
if (skeleton.ModelState.MeshGroupMask != value)
if (skinsList != null)
{
skeleton.ModelState.MeshGroupMask = value;
}
}
Random rnd = new Random();
// Filter weapons by the provided defindex
var filteredWeapons = skinsList.FindAll(w => w["weapon_defindex"]?.ToString() == defindex.ToString());
private static void UpdatePlayerWeaponMeshGroupMask(CCSPlayerController player, CBasePlayerWeapon weapon, bool isLegacy)
{
UpdateWeaponMeshGroupMask(weapon, isLegacy);
var viewModel = GetPlayerViewModel(player);
if (viewModel == null || viewModel.Weapon.Value == null ||
viewModel.Weapon.Value.Index != weapon.Index) return;
UpdateWeaponMeshGroupMask(viewModel, isLegacy);
Utilities.SetStateChanged(viewModel, "CBaseEntity", "m_CBodyComponent");
}
private static void GivePlayerAgent(CCSPlayerController player)
{
if (!GPlayersAgent.TryGetValue(player.Slot, out var value)) return;
var model = player.TeamNum == 3 ? value.CT : value.T;
if (string.IsNullOrEmpty(model)) return;
if (player.PlayerPawn.Value == null)
return;
try
{
Server.NextFrame(() =>
if (filteredWeapons.Count > 0)
{
player.PlayerPawn.Value.SetModel(
$"characters/models/{model}.vmdl"
);
});
}
catch (Exception)
{
}
}
private static void GivePlayerMusicKit(CCSPlayerController player)
{
if (player.IsBot) return;
if (!GPlayersMusic.TryGetValue(player.Slot, out var musicInfo) ||
!musicInfo.TryGetValue(player.Team, out var musicId) || musicId == 0) return;
if (player.InventoryServices == null) return;
player.MusicKitID = musicId;
// player.MvpNoMusic = false;
player.InventoryServices.MusicID = musicId;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitID");
// Utilities.SetStateChanged(player, "CCSPlayerController", "m_bMvpNoMusic");
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
// player.MusicKitMVPs = musicId;
// Utilities.SetStateChanged(player, "CCSPlayerController", "m_iMusicKitMVPs");
}
private static void GivePlayerPin(CCSPlayerController player)
{
if (!GPlayersPin.TryGetValue(player.Slot, out var pinInfo) ||
!pinInfo.TryGetValue(player.Team, out var pinId)) return;
if (player.InventoryServices == null) return;
player.InventoryServices.Rank[5] = pinId > 0 ? (MedalRank_t)pinId : MedalRank_t.MEDAL_RANK_NONE;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInventoryServices");
}
private void GiveOnItemPickup(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null) return;
var myWeapons = pawn.WeaponServices?.MyWeapons;
if (myWeapons == null) return;
foreach (var handle in myWeapons)
{
var weapon = handle.Value;
if (weapon == null || !weapon.IsValid) continue;
if (myWeapons.Count == 1)
{
var newWeapon = new CBasePlayerWeapon(player.GiveNamedItem(CsItem.USP));
weapon.AddEntityIOEvent("Kill", weapon, null, "", 0.01f);
player.GiveNamedItem(CsItem.Knife);
player.ExecuteClientCommand("slot3");
newWeapon.AddEntityIOEvent("Kill", newWeapon, null, "", 0.01f);
var randomWeapon = filteredWeapons[rnd.Next(filteredWeapons.Count)];
if (int.TryParse(randomWeapon["paint"]?.ToString(), out int paintValue))
{
return paintValue;
}
else
{
return 0;
}
}
GivePlayerWeaponSkin(player, weapon);
}
return 0;
}
private void UpdatePlayerEconItemId(CEconItemView econItemView)
{
var itemId = _nextItemId++;
econItemView.ItemID = itemId;
econItemView.ItemIDLow = (uint)itemId & 0xFFFFFFFF;
econItemView.ItemIDHigh = (uint)itemId >> 32;
}
private static CCSPlayerController? GetPlayerFromItemServices(CCSPlayer_ItemServices itemServices)
{
var pawn = itemServices.Pawn.Value;
if (!pawn.IsValid || !pawn.Controller.IsValid || pawn.Controller.Value == null) return null;
var player = new CCSPlayerController(pawn.Controller.Value.Handle);
return !Utility.IsPlayerValid(player) ? null : player;
}
private static unsafe CBaseViewModel? GetPlayerViewModel(CCSPlayerController player)
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
CCSPlayer_ViewModelServices viewModelServices = new(player.PlayerPawn.Value.ViewModelServices!.Handle);
var ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
var references = MemoryMarshal.CreateSpan(ref ptr, 3);
var viewModel = (CHandle<CBaseViewModel>)Activator.CreateInstance(typeof(CHandle<CBaseViewModel>), references[0])!;
return viewModel.Value == null ? null : viewModel.Value;
CCSPlayer_ViewModelServices viewModelServices = new CCSPlayer_ViewModelServices(player.PlayerPawn.Value.ViewModelServices!.Handle);
return GetFixedArray<CHandle<CBaseViewModel>>(viewModelServices.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
}
private static float ViewAsFloat(uint value)
public static unsafe T[] GetFixedArray<T>(nint pointer, string @class, string member, int length) where T : CHandle<CBaseViewModel>
{
return BitConverter.Int32BitsToSingle((int)value);
nint ptr = pointer + Schema.GetSchemaOffset(@class, member);
Span<nint> references = MemoryMarshal.CreateSpan<nint>(ref ptr, length);
T[] values = new T[length];
for (int i = 0; i < length; i++)
{
values[i] = (T)Activator.CreateInstance(typeof(T), references[i])!;
}
return values;
}
}
}

View File

@@ -2,33 +2,12 @@
{
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; }
public ushort Paint { get; set; }
public ushort Seed { get; set; }
public float Wear { get; set; }
public string Nametag { get; set; } = "";
public bool StatTrak { get; set; }
public int StatTrakCount { get; set; }
public KeyChainInfo? KeyChain { get; set; }
public List<StickerInfo> Stickers { get; set; } = new();
}
public class StickerInfo
{
public uint Id { get; set; }
public uint Schema { get; set; }
public float OffsetX { get; set; }
public float OffsetY { get; set; }
public float Wear { get; set; }
public float Scale { get; set; }
public float Rotation { get; set; }
}
public class KeyChainInfo
{
public uint Id { get; set; }
public float OffsetX { get; set; }
public float OffsetY { get; set; }
public float OffsetZ { get; set; }
public uint Seed { get; set; }
}
public string? NameTag { get; set; }
public ushort Quality { get; set; }
public uint StatTrack { get; set; }
public bool StatTrackEnabled { get; set; }
}
}

View File

@@ -1,138 +1,288 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Cvars;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
namespace WeaponPaints;
[MinimumApiVersion(276)]
[MinimumApiVersion(155)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static WeaponPaints Instance { get; private set; } = new();
internal static readonly Dictionary<string, string> weaponList = new()
{
{"weapon_deagle", "Desert Eagle"},
{"weapon_elite", "Dual Berettas"},
{"weapon_fiveseven", "Five-SeveN"},
{"weapon_glock", "Glock-18"},
{"weapon_ak47", "AK-47"},
{"weapon_aug", "AUG"},
{"weapon_awp", "AWP"},
{"weapon_famas", "FAMAS"},
{"weapon_g3sg1", "G3SG1"},
{"weapon_galilar", "Galil AR"},
{"weapon_m249", "M249"},
{"weapon_m4a1", "M4A1"},
{"weapon_mac10", "MAC-10"},
{"weapon_p90", "P90"},
{"weapon_mp5sd", "MP5-SD"},
{"weapon_ump45", "UMP-45"},
{"weapon_xm1014", "XM1014"},
{"weapon_bizon", "PP-Bizon"},
{"weapon_mag7", "MAG-7"},
{"weapon_negev", "Negev"},
{"weapon_sawedoff", "Sawed-Off"},
{"weapon_tec9", "Tec-9"},
{"weapon_hkp2000", "P2000"},
{"weapon_mp7", "MP7"},
{"weapon_mp9", "MP9"},
{"weapon_nova", "Nova"},
{"weapon_p250", "P250"},
{"weapon_scar20", "SCAR-20"},
{"weapon_sg556", "SG 553"},
{"weapon_ssg08", "SSG 08"},
{"weapon_m4a1_silencer", "M4A1-S"},
{"weapon_usp_silencer", "USP-S"},
{"weapon_cz75a", "CZ75-Auto"},
{"weapon_revolver", "R8 Revolver"},
{ "weapon_knife", "Default Knife" },
{ "weapon_knife_m9_bayonet", "M9 Bayonet" },
{ "weapon_knife_karambit", "Karambit" },
{ "weapon_bayonet", "Bayonet" },
{ "weapon_knife_survival_bowie", "Bowie Knife" },
{ "weapon_knife_butterfly", "Butterfly Knife" },
{ "weapon_knife_falchion", "Falchion Knife" },
{ "weapon_knife_flip", "Flip Knife" },
{ "weapon_knife_gut", "Gut Knife" },
{ "weapon_knife_tactical", "Huntsman Knife" },
{ "weapon_knife_push", "Shadow Daggers" },
{ "weapon_knife_gypsy_jackknife", "Navaja Knife" },
{ "weapon_knife_stiletto", "Stiletto Knife" },
{ "weapon_knife_widowmaker", "Talon Knife" },
{ "weapon_knife_ursus", "Ursus Knife" },
{ "weapon_knife_css", "Classic Knife" },
{ "weapon_knife_cord", "Paracord Knife" },
{ "weapon_knife_canis", "Survival Knife" },
{ "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" }
};
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" }
};
public WeaponPaintsConfig Config { get; set; } = new();
private static WeaponPaintsConfig _config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin, gloves, agents and knife selector, standalone and web-based";
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new ConcurrentDictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<int, int?> g_playersMusicKit = new ConcurrentDictionary<int, int?>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>();
internal static WeaponSynchronization? weaponSync;
internal bool g_bCommandsAllowed = true;
internal Uri GlobalShareApi = new("https://weaponpaints.fun/api.php");
internal int GlobalShareServerId = 0;
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
private string DatabaseConnectionString = string.Empty;
//private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "3.1b";
public override string ModuleVersion => "1.5.0";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{
return _config;
}
public override void Load(bool hotReload)
{
Instance = this;
if (!Config.GlobalShare)
{
DatabaseConnectionString = Utility.BuildDatabaseConnectionString();
Utility.TestDatabaseConnection();
}
if (hotReload)
{
OnMapStart(string.Empty);
GPlayerWeaponsInfo.Clear();
GPlayersKnife.Clear();
GPlayersGlove.Clear();
GPlayersAgent.Clear();
GPlayersPin.Clear();
GPlayersMusic.Clear();
foreach (var player in Enumerable
.OfType<CCSPlayerController>(Utilities.GetPlayers().TakeWhile(_ => WeaponSync != null))
.Where(player => player.IsValid &&
!string.IsNullOrEmpty(player.IpAddress) && player is
{ IsBot: false, Connected: PlayerConnectedState.PlayerConnected }))
List<CCSPlayerController> players = Utilities.GetPlayers();
foreach (CCSPlayerController player in players)
{
GPlayersKnivesPickup[player.Slot] = 0;
var playerInfo = new PlayerInfo
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
if (g_playersDatabaseIndex.ContainsKey((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Slot = player.Slot,
Index = (int)player.Index,
SteamId = player?.SteamID.ToString(),
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
_ = Task.Run(async () =>
if (weaponSync != null)
{
if (WeaponSync != null) await WeaponSync.GetPlayerData(playerInfo);
});
_ = weaponSync!.GetPlayerDatabaseIndex(playerInfo);
}
g_knifePickupCount[(int)player!.Index] = 0;
}
/*
RegisterListeners();
RegisterCommands();
*/
}
Utility.LoadSkinsFromFile(ModuleDirectory + $"/data/skins_{_config.SkinsLanguage}.json", Logger);
Utility.LoadGlovesFromFile(ModuleDirectory + $"/data/gloves_{_config.SkinsLanguage}.json", Logger);
Utility.LoadAgentsFromFile(ModuleDirectory + $"/data/agents_{_config.SkinsLanguage}.json", Logger);
Utility.LoadMusicFromFile(ModuleDirectory + $"/data/music_{_config.SkinsLanguage}.json", Logger);
Utility.LoadPinsFromFile(ModuleDirectory + $"/data/collectibles_{_config.SkinsLanguage}.json", Logger);
if (Config.AdditionalSetting.KnifeEnabled)
SetupKnifeMenu();
if (Config.AdditionalSetting.SkinEnabled)
SetupSkinsMenu();
RegisterListeners();
RegisterCommands();
Utility.LoadSkinsFromFile(ModuleDirectory + "/skins.json");
}
public void OnConfigParsed(WeaponPaintsConfig config)
{
if (!config.GlobalShare)
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
// maybe more spam to get attention?
for (int i = 1; i <= 30; i++)
{
Console.WriteLine("[WeaponPaints] You need to setup Database credentials in config!");
}
Logger.LogError("You need to setup Database credentials in config!");
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
}
}
else
{
// maybe more spam to get attention?
for (int i = 1; i <= 30; i++)
{
Console.WriteLine("[WeaponPaints] GLOBAL SHARE IS NOT SUPPORTED NOW !!");
}
Logger.LogError("GLOBAL SHARE IS NOT SUPPORTED NOW !!");
throw new Exception("[WeaponPaints] GLOBAL SHARE IS NOT SUPPORTED NOW !!");
}
Config = config;
_config = config;
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in \"configs/plugins/WeaponPaints/WeaponPaints.json\"!");
Unload(false);
return;
}
if (!File.Exists(Path.GetDirectoryName(Path.GetDirectoryName(ModuleDirectory)) + "/gamedata/weaponpaints.json"))
{
Logger.LogError("You need to upload \"weaponpaints.json\" to \"gamedata directory\"!");
Unload(false);
return;
}
var builder = new MySqlConnectionStringBuilder
{
Server = config.DatabaseHost,
UserID = config.DatabaseUser,
Password = config.DatabasePassword,
Database = config.DatabaseName,
Port = (uint)config.DatabasePort,
Pooling = true,
MaximumPoolSize = 640,
};
Database = new Database(builder.ConnectionString);
_ = Utility.CheckDatabaseTables();
_localizer = Localizer;
Utility.Config = config;
/*
* GLOBAL SHARE IS NOT SUPPORTED NOW!
*/
if (Config.GlobalShare)
Config.GlobalShare = false;
Utility.Config = config;
Utility.ShowAd(ModuleVersion);
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
}
public override void OnAllPluginsLoaded(bool hotReload)
public override void Unload(bool hotReload)
{
try
base.Unload(hotReload);
}
private void GlobalShareConnect()
{
if (!Config.GlobalShare) return;
var values = new Dictionary<string, string>
{
{ "server_address", $"{ConVar.Find("ip")!.StringValue}:{ConVar.Find("hostport")!.GetPrimitiveValue<int>().ToString()}" },
{ "server_hostname", ConVar.Find("hostname")!.StringValue }
};
using (var httpClient = new HttpClient())
{
MenuApi = MenuCapability.Get();
if (Config.Additional.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
SetupSkinsMenu();
if (Config.Additional.GloveEnabled)
SetupGlovesMenu();
if (Config.Additional.AgentEnabled)
SetupAgentsMenu();
if (Config.Additional.MusicEnabled)
SetupMusicMenu();
if (Config.Additional.PinsEnabled)
SetupPinsMenu();
RegisterCommands();
}
catch (Exception)
{
MenuApi = null;
Logger.LogError("Error while loading required plugins");
throw;
httpClient.BaseAddress = GlobalShareApi;
var formContent = new FormUrlEncodedContent(values);
Task<HttpResponseMessage> responseTask = httpClient.PostAsync("", formContent);
responseTask.Wait();
HttpResponseMessage response = responseTask.Result;
if (response.IsSuccessStatusCode)
{
Task<string> responseBodyTask = response.Content.ReadAsStringAsync();
responseBodyTask.Wait();
string responseBody = responseBodyTask.Result;
GlobalShareServerId = int.Parse(responseBody);
}
else
{
Logger.LogError("Unable to retrieve serverid from GlobalShare!");
throw new Exception("[WeaponPaints] Unable to retrieve serverid from GlobalShare!");
}
}
Logger.LogInformation("GlobalShare ONLINE!");
Console.WriteLine("[WeaponPaints] GlobalShare ONLINE");
}
}

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
@@ -9,23 +9,13 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.281" />
<PackageReference Include="Dapper" Version="2.1.35" />
<PackageReference Include="MySqlConnector" Version="2.4.0-beta.1" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.148" />
<PackageReference Include="Dapper" Version="2.1.28" />
<PackageReference Include="MySqlConnector" Version="2.3.4" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<None Update="gamedata\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<Reference Include="MenuManagerApi">
<HintPath>3rd_party\MenuManagerApi.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

View File

@@ -1,2 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005Cxdaff_005CDocuments_005CGitHub_005Ccs2_002DWeaponPaints_005C3rd_005Fparty_005CMenuManagerApi_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@@ -1,629 +1,331 @@
using Dapper;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
using Dapper;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
using CounterStrikeSharp.API.Modules.Utils;
namespace WeaponPaints;
internal class WeaponSynchronization
namespace WeaponPaints
{
private readonly WeaponPaintsConfig _config;
private readonly Database _database;
internal WeaponSynchronization(Database database, WeaponPaintsConfig config)
internal class WeaponSynchronization
{
_database = database;
_config = config;
}
private readonly WeaponPaintsConfig _config;
private readonly string _databaseConnectionString;
private readonly Uri _globalShareApi;
private readonly int _globalShareServerId;
internal async Task GetPlayerData(PlayerInfo? player)
{
try
internal WeaponSynchronization(string databaseConnectionString, WeaponPaintsConfig config, Uri globalShareApi, int globalShareServerId)
{
await using var connection = await _database.GetConnectionAsync();
if (_config.Additional.KnifeEnabled)
GetKnifeFromDatabase(player, connection);
if (_config.Additional.GloveEnabled)
GetGloveFromDatabase(player, connection);
if (_config.Additional.AgentEnabled)
GetAgentFromDatabase(player, connection);
if (_config.Additional.MusicEnabled)
GetMusicFromDatabase(player, connection);
if (_config.Additional.SkinEnabled)
GetWeaponPaintsFromDatabase(player, connection);
if (_config.Additional.PinsEnabled)
GetPinsFromDatabase(player, connection);
_databaseConnectionString = databaseConnectionString;
_config = config;
_globalShareApi = globalShareApi;
_globalShareServerId = globalShareServerId;
}
catch (Exception ex)
internal async Task GetPlayerDatabaseIndex(PlayerInfo player)
{
// Log the exception or handle it appropriately
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
if (player.SteamId == null || player.Index == 0) return;
private void GetKnifeFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `knife`, `weapon_team` FROM `wp_player_knife` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
try
{
// Check if knife is null or empty
if (string.IsNullOrEmpty(row.knife)) continue;
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
using (var connection = new MySqlConnection(_databaseConnectionString))
{
2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
await connection.OpenAsync();
// Get or create entries for the players slot
var playerKnives = WeaponPaints.GPlayersKnife.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, string>());
string query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
int? databaseIndex = await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = player.SteamId });
if (databaseIndex != null)
{
WeaponPaints.g_playersDatabaseIndex[player.Index] = (int)databaseIndex;
}
else
{
string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
await connection.ExecuteAsync(insertQuery, new { steamid = player.SteamId });
Console.WriteLine("SQL Insert Query: " + insertQuery);
databaseIndex = await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = player.SteamId });
WeaponPaints.g_playersDatabaseIndex[(int)player.Index] = (int)databaseIndex;
}
await connection.CloseAsync();
if (weaponTeam == CsTeam.None)
{
// Assign knife to both teams if weaponTeam is None
playerKnives[CsTeam.Terrorist] = row.knife;
playerKnives[CsTeam.CounterTerrorist] = row.knife;
}
else
{
// Assign knife to the specific team
playerKnives[weaponTeam] = row.knife;
}
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetKnifeFromDatabase: {ex.Message}");
}
}
if (databaseIndex != null)
{
if (_config.AdditionalSetting.SkinEnabled)
await GetWeaponPaintsFromDatabase(player);
if (_config.AdditionalSetting.KnifeEnabled)
await GetKnifeFromDatabase(player);
if (_config.AdditionalSetting.MusicKitEnabled)
await GetMusicKitFromDatabase(player);
}
}
private void GetGloveFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `weapon_defindex`, `weapon_team` FROM `wp_player_gloves` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
}
catch (Exception e)
{
// Check if weapon_defindex is null
if (row.weapon_defindex == null) continue;
// Determine the weapon team based on the query result
var playerGloves = WeaponPaints.GPlayersGlove.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
CsTeam weaponTeam = (int)row.weapon_team switch
{
2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
if (weaponTeam == CsTeam.None)
{
// Assign glove ID to both teams if weaponTeam is None
playerGloves[CsTeam.Terrorist] = (ushort)row.weapon_defindex;
playerGloves[CsTeam.CounterTerrorist] = (ushort)row.weapon_defindex;
}
else
{
// Assign glove ID to the specific team
playerGloves[weaponTeam] = (ushort)row.weapon_defindex;
}
}
}
catch (Exception ex)
Utility.Log("GetPlayerDatabaseIndex: " + e.Message);
return;
}
}
internal async Task GetKnifeFromDatabase(PlayerInfo player)
{
Utility.Log($"An error occurred in GetGlovesFromDatabase: {ex.Message}");
}
}
private void GetAgentFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `agent_ct`, `agent_t` FROM `wp_player_agents` WHERE `steamid` = @steamid";
var agentData = connection.QueryFirstOrDefault<(string, string)>(query, new { steamid = player.SteamId });
if (agentData == default) return;
var agentCT = agentData.Item1;
var agentT = agentData.Item2;
if (!string.IsNullOrEmpty(agentCT) || !string.IsNullOrEmpty(agentT))
if (!_config.AdditionalSetting.KnifeEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
try
{
WeaponPaints.GPlayersAgent[player.Slot] = (
agentCT,
agentT
);
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetAgentFromDatabase: {ex.Message}");
}
}
private void GetWeaponPaintsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.SkinEnabled || player == null || string.IsNullOrEmpty(player.SteamId))
return;
var playerWeapons = WeaponPaints.GPlayerWeaponsInfo.GetOrAdd(player.Slot,
_ => new ConcurrentDictionary<CsTeam, ConcurrentDictionary<int, WeaponInfo>>());
// var weaponInfos = new ConcurrentDictionary<int, WeaponInfo>();
const string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var playerSkins = connection.Query<dynamic>(query, new { steamid = player.SteamId });
foreach (var row in playerSkins)
{
int weaponDefIndex = row.weapon_defindex ?? 0;
int weaponPaintId = row.weapon_paint_id ?? 0;
float weaponWear = row.weapon_wear ?? 0f;
int weaponSeed = row.weapon_seed ?? 0;
string weaponNameTag = row.weapon_nametag ?? "";
bool weaponStatTrak = row.weapon_stattrak ?? false;
int weaponStatTrakCount = row.weapon_stattrak_count ?? 0;
CsTeam weaponTeam = row.weapon_team switch
if (_config.GlobalShare)
{
2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
string[]? keyChainParts = row.weapon_keychain?.ToString().Split(';');
KeyChainInfo keyChainInfo = new KeyChainInfo();
if (keyChainParts!.Length == 5 &&
uint.TryParse(keyChainParts[0], out uint keyChainId) &&
float.TryParse(keyChainParts[1], out float keyChainOffsetX) &&
float.TryParse(keyChainParts[2], out float keyChainOffsetY) &&
float.TryParse(keyChainParts[3], out float keyChainOffsetZ) &&
uint.TryParse(keyChainParts[4], out uint keyChainSeed))
{
// Successfully parsed the values
keyChainInfo.Id = keyChainId;
keyChainInfo.OffsetX = keyChainOffsetX;
keyChainInfo.OffsetY = keyChainOffsetY;
keyChainInfo.OffsetZ = keyChainOffsetZ;
keyChainInfo.Seed = keyChainSeed;
}
else
{
// Failed to parse the values, default to 0
keyChainInfo.Id = 0;
keyChainInfo.OffsetX = 0f;
keyChainInfo.OffsetY = 0f;
keyChainInfo.OffsetZ = 0f;
keyChainInfo.Seed = 0;
}
// Create the WeaponInfo object
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear,
Nametag = weaponNameTag,
KeyChain = keyChainInfo,
StatTrak = weaponStatTrak,
StatTrakCount = weaponStatTrakCount,
};
// Retrieve and parse sticker data (up to 5 slots)
for (int i = 0; i <= 4; i++)
{
// Access the sticker data dynamically using reflection
string stickerColumn = $"weapon_sticker_{i}";
var stickerData = ((IDictionary<string, object>)row!)[stickerColumn]; // Safely cast row to a dictionary
if (string.IsNullOrEmpty(stickerData.ToString())) continue;
var parts = stickerData.ToString()!.Split(';');
//"id;schema;x;y;wear;scale;rotation"
if (parts.Length != 7 ||
!uint.TryParse(parts[0], out uint stickerId) ||
!uint.TryParse(parts[1], out uint stickerSchema) ||
!float.TryParse(parts[2], out float stickerOffsetX) ||
!float.TryParse(parts[3], out float stickerOffsetY) ||
!float.TryParse(parts[4], out float stickerWear) ||
!float.TryParse(parts[5], out float stickerScale) ||
!float.TryParse(parts[6], out float stickerRotation)) continue;
StickerInfo stickerInfo = new StickerInfo
var values = new Dictionary<string, string>
{
Id = stickerId,
Schema = stickerSchema,
OffsetX = stickerOffsetX,
OffsetY = stickerOffsetY,
Wear = stickerWear,
Scale = stickerScale,
Rotation = stickerRotation
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId.ToString()! },
{ "knife", "1" }
};
weaponInfo.Stickers.Add(stickerInfo);
}
if (weaponTeam == CsTeam.None)
{
// Get or create entries for both teams
var terroristWeapons = playerWeapons.GetOrAdd(CsTeam.Terrorist, _ => new ConcurrentDictionary<int, WeaponInfo>());
var counterTerroristWeapons = playerWeapons.GetOrAdd(CsTeam.CounterTerrorist, _ => new ConcurrentDictionary<int, WeaponInfo>());
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
// Add weaponInfo to both team weapon dictionaries
terroristWeapons[weaponDefIndex] = weaponInfo;
counterTerroristWeapons[weaponDefIndex] = weaponInfo;
}
else
{
// Add to the specific team
var teamWeapons = playerWeapons.GetOrAdd(weaponTeam, _ => new ConcurrentDictionary<int, WeaponInfo>());
teamWeapons[weaponDefIndex] = weaponInfo;
}
// weaponInfos[weaponDefIndex] = weaponInfo;
}
// WeaponPaints.GPlayerWeaponsInfo[player.Slot][weaponTeam] = weaponInfos;
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetWeaponPaintsFromDatabase: {ex.Message}");
}
}
private void GetMusicFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `music_id`, `weapon_team` FROM `wp_player_music` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
{
// Check if music_id is null
if (row.music_id == null) continue;
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
var playerMusic = WeaponPaints.GPlayersMusic.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
if (weaponTeam == CsTeam.None)
{
// Assign music ID to both teams if weaponTeam is None
playerMusic[CsTeam.Terrorist] = (ushort)row.music_id;
playerMusic[CsTeam.CounterTerrorist] = (ushort)row.music_id;
}
else
{
// Assign music ID to the specific team
playerMusic[weaponTeam] = (ushort)row.music_id;
}
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetMusicFromDatabase: {ex.Message}");
}
}
private void GetPinsFromDatabase(PlayerInfo? player, MySqlConnection connection)
{
try
{
if (string.IsNullOrEmpty(player?.SteamId))
return;
const string query = "SELECT `id`, `weapon_team` FROM `wp_player_pins` WHERE `steamid` = @steamid ORDER BY `weapon_team` ASC";
var rows = connection.Query<dynamic>(query, new { steamid = player.SteamId }); // Retrieve all records for the player
foreach (var row in rows)
{
// Check if id is null
if (row.id == null) continue;
// Determine the weapon team based on the query result
CsTeam weaponTeam = (int)row.weapon_team switch
{
2 => CsTeam.Terrorist,
3 => CsTeam.CounterTerrorist,
_ => CsTeam.None,
};
// Get or create entries for the players slot
var playerPins = WeaponPaints.GPlayersPin.GetOrAdd(player.Slot, _ => new ConcurrentDictionary<CsTeam, ushort>());
if (weaponTeam == CsTeam.None)
{
// Assign pin ID to both teams if weaponTeam is None
playerPins[CsTeam.Terrorist] = (ushort)row.id;
playerPins[CsTeam.CounterTerrorist] = (ushort)row.id;
}
else
{
// Assign pin ID to the specific team
playerPins[weaponTeam] = (ushort)row.id;
}
}
}
catch (Exception ex)
{
Utility.Log($"An error occurred in GetPinsFromDatabase: {ex.Message}");
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife, CsTeam[] teams)
{
if (!_config.Additional.KnifeEnabled || string.IsNullOrEmpty(player.SteamId) || string.IsNullOrEmpty(knife) || teams.Length == 0) return;
const string query = "INSERT INTO `wp_player_knife` (`steamid`, `weapon_team`, `knife`) VALUES(@steamid, @team, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
try
{
await using var connection = await _database.GetConnectionAsync();
// Loop through each team and insert/update accordingly
foreach (var team in teams)
{
await connection.ExecuteAsync(query, new { steamid = player.SteamId, team, newKnife = knife });
}
}
catch (Exception e)
{
Utility.Log($"Error syncing knife to database: {e.Message}");
}
}
internal async Task SyncGloveToDatabase(PlayerInfo player, ushort gloveDefIndex, CsTeam[] teams)
{
// Check if the necessary conditions are met
if (!_config.Additional.GloveEnabled || string.IsNullOrEmpty(player.SteamId) || teams.Length == 0)
return;
const string query = @"
INSERT INTO `wp_player_gloves` (`steamid`, `weapon_team`, `weapon_defindex`)
VALUES(@steamid, @team, @gloveDefIndex)
ON DUPLICATE KEY UPDATE `weapon_defindex` = @gloveDefIndex";
try
{
// Get a database connection
await using var connection = await _database.GetConnectionAsync();
// Loop through each team and insert/update accordingly
foreach (var team in teams)
{
// Execute the SQL command for each team
await connection.ExecuteAsync(query, new {
steamid = player.SteamId,
team = (int)team, // Cast the CsTeam enum to int for insertion
gloveDefIndex
});
}
}
catch (Exception e)
{
// Log any exceptions that occur
Utility.Log($"Error syncing glove to database: {e.Message}");
}
}
internal async Task SyncAgentToDatabase(PlayerInfo player)
{
if (!_config.Additional.AgentEnabled || string.IsNullOrEmpty(player.SteamId)) return;
const string query = """
INSERT INTO `wp_player_agents` (`steamid`, `agent_ct`, `agent_t`)
VALUES(@steamid, @agent_ct, @agent_t)
ON DUPLICATE KEY UPDATE
`agent_ct` = @agent_ct,
`agent_t` = @agent_t
""";
try
{
await using var connection = await _database.GetConnectionAsync();
await connection.ExecuteAsync(query, new { steamid = player.SteamId, agent_ct = WeaponPaints.GPlayersAgent[player.Slot].CT, agent_t = WeaponPaints.GPlayersAgent[player.Slot].T });
}
catch (Exception e)
{
Utility.Log($"Error syncing agents to database: {e.Message}");
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
{
if (string.IsNullOrEmpty(player.SteamId) || !WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamWeaponInfos))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
// Loop through each team (Terrorist and CounterTerrorist)
foreach (var (teamId, weaponsInfo) in teamWeaponInfos)
{
foreach (var (weaponDefIndex, weaponInfo) in weaponsInfo)
{
var paintId = weaponInfo.Paint;
var wear = weaponInfo.Wear;
var seed = weaponInfo.Seed;
// Prepare the queries to check and update/insert weapon skin data
const string queryCheckExistence = "SELECT COUNT(*) FROM `wp_player_skins` WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex AND `weapon_team` = @weaponTeam";
var existingRecordCount = await connection.ExecuteScalarAsync<int>(
queryCheckExistence,
new { steamid = player.SteamId, weaponDefIndex, weaponTeam = teamId }
);
string query;
object parameters;
if (existingRecordCount > 0)
using (var httpClient = new HttpClient())
{
// Update existing record
query = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, `weapon_wear` = @wear, `weapon_seed` = @seed " +
"WHERE `steamid` = @steamid AND `weapon_defindex` = @weaponDefIndex AND `weapon_team` = @weaponTeam";
parameters = new { steamid = player.SteamId, weaponDefIndex, weaponTeam = (int)teamId, paintId, wear, seed };
httpClient.BaseAddress = _globalShareApi;
var formContent = new FormUrlEncodedContent(values);
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
if (response.IsSuccessStatusCode)
{
string result = await response.Content.ReadAsStringAsync();
if (!string.IsNullOrEmpty(result))
{
WeaponPaints.g_playersKnife[player.Index] = result;
}
else
{
return;
}
}
else
{
return;
}
}
return;
}
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = @userId";
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerKnife != null)
{
WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
}
else
{
// Insert new record
query = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, `weapon_team`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @weaponTeam, @paintId, @wear, @seed)";
parameters = new { steamid = player.SteamId, weaponDefIndex, weaponTeam = (int)teamId, paintId, wear, seed };
return;
}
await connection.ExecuteAsync(query, parameters);
await connection.CloseAsync();
}
}
}
catch (Exception e)
{
Utility.Log($"Error syncing weapon paints to database: {e.Message}");
}
}
internal async Task SyncMusicToDatabase(PlayerInfo player, ushort music, CsTeam[] teams)
{
if (!_config.Additional.MusicEnabled || string.IsNullOrEmpty(player.SteamId)) return;
const string query = "INSERT INTO `wp_player_music` (`steamid`, `weapon_team`, `music_id`) VALUES(@steamid, @team, @newMusic) ON DUPLICATE KEY UPDATE `music_id` = @newMusic";
try
{
await using var connection = await _database.GetConnectionAsync();
// Loop through each team and insert/update accordingly
foreach (var team in teams)
catch (Exception e)
{
await connection.ExecuteAsync(query, new { steamid = player.SteamId, team, newMusic = music });
Utility.Log("GetKnifeFromDatabase: " + e.Message);
return;
}
}
catch (Exception e)
{
Utility.Log($"Error syncing music kit to database: {e.Message}");
}
}
internal async Task SyncPinToDatabase(PlayerInfo player, ushort pin, CsTeam[] teams)
{
if (!_config.Additional.PinsEnabled || string.IsNullOrEmpty(player.SteamId)) return;
internal async Task GetMusicKitFromDatabase(PlayerInfo player)
{
if (!_config.AdditionalSetting.MusicKitEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
try
{
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `music` FROM `wp_users_music` WHERE `user_id` = @userId";
int? PlayerMusitKit = await connection.QueryFirstOrDefaultAsync<int?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerMusitKit != null)
{
WeaponPaints.g_playersMusicKit[player.Index] = PlayerMusitKit;
}
else
{
return;
}
await connection.CloseAsync();
}
}
catch (Exception e)
{
Utility.Log("GetMusicKitFromDatabase: " + e.Message);
return;
}
}
const string query = "INSERT INTO `wp_player_pins` (`steamid`, `weapon_team`, `id`) VALUES(@steamid, @team, @newPin) ON DUPLICATE KEY UPDATE `id` = @newPin";
try
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{
await using var connection = await _database.GetConnectionAsync();
// Loop through each team and insert/update accordingly
foreach (var team in teams)
if (!_config.AdditionalSetting.SkinEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<ushort, WeaponInfo>();
}
try
{
await connection.ExecuteAsync(query, new { steamid = player.SteamId, team, newPin = pin });
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId.ToString()! },
{ "skins", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = _globalShareApi;
var formContent = new FormUrlEncodedContent(values);
HttpResponseMessage response = await httpClient.GetAsync(builder.Uri);
if (response.IsSuccessStatusCode)
{
string responseBody = await response.Content.ReadAsStringAsync();
JArray jsonArray = JArray.Parse(responseBody);
if (jsonArray != null && jsonArray.Count > 0)
{
foreach (var weapon in jsonArray)
{
ushort? weaponDefIndex = weapon["weapon_defindex"]?.Value<ushort>();
ushort? weaponPaintId = weapon["weapon_paint_id"]?.Value<ushort>();
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
ushort? weaponSeed = weapon["weapon_seed"]?.Value<ushort>();
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
{
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId.Value,
Seed = weaponSeed.Value,
Wear = weaponWear.Value,
NameTag = null
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
}
}
}
return;
}
else
{
return;
}
}
}
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = @userId";
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerSkins != null && PlayerSkins.Any())
{
PlayerSkins.ToList().ForEach(row =>
{
ushort weaponDefIndex = row.weapon ?? default(ushort);
ushort weaponPaintId = row.paint ?? default(ushort);
float weaponWear = row.wear ?? default(float);
ushort weaponSeed = row.seed ?? default(ushort);
string weaponNameTag = row.nametag;
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear,
NameTag = weaponNameTag
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
});
}
else
{
return;
}
await connection.CloseAsync();
}
}
catch (Exception e)
{
Utility.Log("GetWeaponPaintsFromDatabase: " + e.Message);
return;
}
}
catch (Exception e)
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
Utility.Log($"Error syncing pin to database: {e.Message}");
if (!_config.AdditionalSetting.KnifeEnabled) return;
if(player == null || player.Index <= 0) return;
try
{
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
return;
using var connection = new MySqlConnection(_databaseConnectionString);
await connection.OpenAsync();
string query = "INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index], newKnife = knife });
await connection.CloseAsync();
}
catch (Exception e)
{
Utility.Log(e.Message);
return;
}
}
}
internal async Task SyncWeaponPaintToDatabase(PlayerInfo player, ushort weaponDefIndex)
{
if (!_config.AdditionalSetting.SkinEnabled) return;
if (player == null || player.Index <= 0) return;
internal async Task SyncStatTrakToDatabase(PlayerInfo player)
{
if (WeaponPaints.WeaponSync == null || WeaponPaints.GPlayerWeaponsInfo.IsEmpty) return;
if (string.IsNullOrEmpty(player.SteamId))
return;
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out var playerDatabaseIndex))
return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out var playerSavedWeapons))
return;
if (!playerSavedWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
return;
try
{
await using var connection = await _database.GetConnectionAsync();
await using var transaction = await connection.BeginTransactionAsync();
// Check if player's slot exists in GPlayerWeaponsInfo
if (!WeaponPaints.GPlayerWeaponsInfo.TryGetValue(player.Slot, out var teamWeaponsInfo))
return;
// Iterate through each team in the player's weapon info
foreach (var teamInfo in teamWeaponsInfo)
{
// Retrieve weaponInfos for the current team
var weaponInfos = teamInfo.Value;
// Get StatTrak weapons for the current team
var statTrakWeapons = weaponInfos
.ToDictionary(
w => w.Key,
w => (w.Value.StatTrak, w.Value.StatTrakCount) // Store both StatTrak and StatTrakCount in a tuple
);
// Check if there are StatTrak weapons to sync
if (statTrakWeapons.Count == 0) continue;
// Get the current team ID
int weaponTeam = (int)teamInfo.Key;
// Sync StatTrak values for the current team
foreach (var (defindex, (statTrak, statTrakCount)) in statTrakWeapons)
{
const string query = @"
UPDATE `wp_player_skins`
SET `weapon_stattrak` = @StatTrak,
`weapon_stattrak_count` = @StatTrakCount
WHERE `steamid` = @steamid
AND `weapon_defindex` = @weaponDefIndex
AND `weapon_team` = @weaponTeam";
var parameters = new
{
steamid = player.SteamId,
weaponDefIndex = defindex,
StatTrak = statTrak,
StatTrakCount = statTrakCount,
weaponTeam
};
await connection.ExecuteAsync(query, parameters, transaction);
}
}
await transaction.CommitAsync();
}
catch (Exception e)
{
Utility.Log($"Error syncing stattrak to database: {e.Message}");
}
using var connection = new MySqlConnection(_databaseConnectionString);
string querySql = @"
INSERT INTO `wp_users_items`
(`user_id`, `weapon`, `paint`, `wear`, `seed`)
VALUES
(@userId, @weaponDefIndex, @paintId, @wear, @seed)
ON DUPLICATE KEY UPDATE
paint = @paintId,
wear = @wear,
seed = @seed";
var queryParams = new { weaponDefIndex, userId = playerDatabaseIndex, paintId = weaponInfo.Paint, wear = weaponInfo.Wear, seed = weaponInfo.Seed };
await connection.ExecuteAsync(querySql, queryParams);
await connection.CloseAsync();
}
}
}

View File

@@ -1,23 +0,0 @@
{
"ChangeSubclass": {
"signatures": {
"library": "server",
"windows": "48 89 6C 24 ? 56 48 83 EC ? 48 8B EA 48 8B F1 E8 ? ? ? ? 84 C0 0F 84",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 F5 41 54 49 89 FC 53 48 81 EC A8 00 00 00"
}
},
"CAttributeList_SetOrAddAttributeValueByName": {
"signatures": {
"library": "server",
"windows": "40 53 41 56 41 57 48 81 EC 90 00 00 00 0F 29 74 24 70",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 49 89 F4 53 48 83 EC 78"
}
},
"CBaseModelEntity_SetBodygroup": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 41 8B F8 48 8B F2 48 8B D9 E8 ? ? ? ?",
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 41 89 D5 41 54 49 89 FC 48 83 EC 08"
}
}
}

View File

@@ -3,28 +3,12 @@
"wp_info_website": "Visit {lime}{0}{default} where you can change skins",
"wp_info_refresh": "Type {lime}!wp{default} to synchronize chosen skins",
"wp_info_knife": "Type {lime}!knife{default} to open knife menu",
"wp_info_glove": "Type {lime}!gloves{default} to open gloves menu",
"wp_info_agent": "Type {lime}!agents{default} to open agents menu",
"wp_info_music": "Type {lime}!music{default} to open music menu",
"wp_info_pin": "Type {lime}!pins{default} to open pins menu",
"wp_command_cooldown": "{lightred}You can't refresh weapon paints right now",
"wp_command_refresh_done": "{lime}Refreshing weapon paints",
"wp_knife_menu_select": "You have chosen {lime}{0}{default} as your knife",
"wp_knife_menu_kill": "",
"wp_knife_menu_kill": "To correctly apply skin for knife, you need to type {lime}!kill{default}",
"wp_knife_menu_title": "Knife Menu",
"wp_glove_menu_select": "You have chosen {lime}{0}{default} as your glove",
"wp_glove_menu_title": "Gloves Menu",
"wp_agent_menu_select": "You have chosen {lime}{0}{default} as your agent",
"wp_agent_menu_title": "Agents Menu",
"wp_music_menu_title": "Music Menu",
"wp_music_menu_select": "You have chosen {lime}{0}{default} as your music kit",
"wp_pins_menu_title": "Pins Menu",
"wp_pins_menu_select": "You have chosen {lime}{0}{default} as your pin",
"wp_skin_menu_weapon_title": "Weapon Menu",
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin",
"wp_stattrak_action": "You have successfully changed the stattrak setting",
"None": "None"
"wp_skin_menu_select": "You have chosen {lime}{0}{default} as your skin"
}

View File

@@ -1,30 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Apmeklē {lime}{0}{default}, kur varat mainīt ādas",
"wp_info_refresh": "Ievadiet {lime}!wp{default}, lai sinhronizētu izvēlētās ādas",
"wp_info_knife": "Ievadiet {lime}!knife{default}, lai atvērtu nazis izvēlni",
"wp_info_glove": "Ievadiet {lime}!gloves{default}, lai atvērtu cimdi izvēlni",
"wp_info_agent": "Ievadiet {lime}!agents{default}, lai atvērtu aģentu izvēlni",
"wp_info_music": "Ievadiet {lime}!music{default}, lai atvērtu mūzikas izvēlni",
"wp_info_pin": "Ierakstiet {lime}!pins{default}, lai atvērtu piespraudes izvēlni",
"wp_command_cooldown": "{lightred}Šobrīd nevarat atsvaidzināt ieroča krāsas",
"wp_command_refresh_done": "{lime}Atsvaidzinot ieroča krāsas",
"wp_knife_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu nazi",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Nazi Izvēlne",
"wp_glove_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu cimdu",
"wp_glove_menu_title": "Cimdu Izvēlne",
"wp_agent_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu aģentu",
"wp_agent_menu_title": "Aģentu Izvēlne",
"wp_music_menu_title": "Mūzikas Izvēlne",
"wp_music_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu mūzikas komplektu",
"wp_pins_menu_title": "Piespraužu izvēlne",
"wp_pins_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu piespraudi",
"wp_prefix": "{lightblue}[Ieroču Ādiņas] {default}",
"wp_info_website": "Apmeklē {lime}{0}{default} kur tu vari nomainīt skinus",
"wp_info_refresh": "Raksti {lime}!wp{default} lai sinhronizētu izvēlētos skinus",
"wp_info_knife": "Raksti {lime}!knife{default} lai atvērtu nažu izvēlni",
"wp_command_cooldown": "{lightred} Tu šobrīd nevari atjaunot ieroču skinus...",
"wp_command_refresh_done": "{lime}Izvēlētie skini tiek atjaunoti",
"wp_knife_menu_select": "Tu esi izvēlējies {lime}{0}{default} nazi",
"wp_knife_menu_kill": "Lai pareizi atjaunotu naža skinu, ieraksti čatā {lime}!kill{default}",
"wp_knife_menu_title": "Nažu Izvēlne",
"wp_skin_menu_weapon_title": "Ieroču Izvēlne",
"wp_skin_menu_skin_title": "Izvēlieties ādu priekš {lime}{0}{default}",
"wp_skin_menu_select": "Jūs esat izvēlējies {lime}{0}{default} kā savu ādu",
"wp_stattrak_action": "Jūs veiksmīgi mainījāt stattrak iestatījumu",
"None": "Nav"
}
"wp_skin_menu_skin_title": "Izvēlies skinu ierocim: {lime}{0}{default}",
"wp_skin_menu_select": "Tu esi izvēlējies {lime}{0}{default} kā savu skinu"
}

View File

@@ -1,30 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Odwiedź {lime}{0}{default}, gdzie możesz zmieniać skórki",
"wp_info_refresh": "Wpisz {lime}!wp{default}, aby zsynchronizować wybrane skórki",
"wp_info_knife": "Wpisz {lime}!knife{default}, aby otworzyć menu noży",
"wp_info_glove": "Wpisz {lime}!gloves{default}, aby otworzyć menu rękawic",
"wp_info_agent": "Wpisz {lime}!agents{default}, aby otworzyć menu agentów",
"wp_info_music": "Wpisz {lime}!music{default}, aby otworzyć menu muzyczne",
"wp_info_pin": "Wpisz {lime}!pins{default}, aby otworzyć menu pinów",
"wp_command_cooldown": "{lightred}Nie możesz teraz odświeżyć kolorów broni",
"wp_command_refresh_done": "{lime}Odświeżanie kolorów broni",
"wp_info_website": "Odwiedź {lime}{0}{default} gdzie będziesz mógł ustawić skiny",
"wp_info_refresh": "Wpisz {lime}!wp{default} aby zsynchronizować swoje skiny",
"wp_info_knife": "Wpisz {lime}!knife{default} aby wy<EFBFBD>wietlić menu no<EFBFBD>y",
"wp_command_cooldown": "{lightred}Odczekaj chwilę przed wykonaniem tej komendy...",
"wp_command_refresh_done": "{lime}Pomyslnie zsynchronizowano twoje skiny",
"wp_knife_menu_select": "Wybrałeś {lime}{0}{default} jako swój nóż",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu Noży",
"wp_glove_menu_select": "Wybrałeś {lime}{0}{default} jako swoją rękawiczkę",
"wp_glove_menu_title": "Menu Rękawiczek",
"wp_agent_menu_select": "Wybrałeś {lime}{0}{default} jako swojego agenta",
"wp_agent_menu_title": "Menu Agentów",
"wp_music_menu_title": "Menu Muzyczne",
"wp_music_menu_select": "Wybrałeś {lime}{0}{default} jako swój zestaw muzyczny",
"wp_pins_menu_title": "Menu Pinów",
"wp_pins_menu_select": "Wybrałeś {lime}{0}{default} jako swój pin",
"wp_skin_menu_weapon_title": "Menu Broni",
"wp_skin_menu_skin_title": "Wybierz skórkę dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swoją skórkę",
"wp_stattrak_action": "Pomyślnie zmieniłeś ustawienie stattraka",
"None": "Brak"
"wp_knife_menu_kill": "Do prawidłowego zastosowania noża użyj {lime}!kill{default}",
"wp_knife_menu_title": "Menu noży",
"wp_skin_menu_weapon_title": "Menu broni",
"wp_skin_menu_skin_title": "Wybierz skin dla {lime}{0}{default}",
"wp_skin_menu_select": "Wybrałeś {lime}{0}{default} jako swój skin"
}

View File

@@ -1,30 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default}, onde você pode alterar as skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins escolhidas",
"wp_info_website": "Visite {lime}{0}{default} para mudar suas skins e faca",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as suas skins",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_info_pin": "Digite {lime}!pins{default} para abrir o menu de pins",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins de armas agora",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_command_cooldown": "{lightred}Você não pode atualizar as skins das armas agora",
"wp_command_refresh_done": "{lime}Sincronizando as suas skins",
"wp_knife_menu_select": "Você escolheu {lime}{0}{default} como sua faca",
"wp_knife_menu_kill": "",
"wp_knife_menu_kill": "Para aplicar corretamente a skin da faca, você precisa digitar {lime}!kill{default}",
"wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Você escolheu {lime}{0}{default} como sua luva",
"wp_glove_menu_title": "Menu de Luvas",
"wp_agent_menu_select": "Você escolheu {lime}{0}{default} como seu agente",
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Você escolheu {lime}{0}{default} como seu kit de música",
"wp_pins_menu_title": "Menu de Pins",
"wp_pins_menu_select": "Escolheu {lime}{0}{default} como o seu pin",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin",
"wp_stattrak_action": "Você alterou a configuração de stattrak com sucesso",
"None": "Nenhum"
}
"wp_skin_menu_skin_title": "Selecionou a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Você escolheu {lime}{0}{default} como sua skin"
}

View File

@@ -1,30 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Visite {lime}{0}{default}, onde pode alterar as skins",
"wp_info_refresh": "Digite {lime}!wp{default} para sincronizar as skins escolhidas",
"wp_info_knife": "Digite {lime}!knife{default} para abrir o menu de facas",
"wp_info_glove": "Digite {lime}!gloves{default} para abrir o menu de luvas",
"wp_info_agent": "Digite {lime}!agents{default} para abrir o menu de agentes",
"wp_info_music": "Digite {lime}!music{default} para abrir o menu de música",
"wp_info_pin": "Escreva {lime}!pins{default} para abrir o menu de pins",
"wp_command_cooldown": "{lightred}Não pode atualizar as skins de armas de momento",
"wp_command_refresh_done": "{lime}Atualizando as skins de armas",
"wp_knife_menu_select": "Escolheu {lime}{0}{default} como a sua faca",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Menu de Facas",
"wp_glove_menu_select": "Escolheu {lime}{0}{default} como a sua luva",
"wp_glove_menu_title": "Menu de Luvas",
"wp_agent_menu_select": "Escolheu {lime}{0}{default} como o seu agente",
"wp_agent_menu_title": "Menu de Agentes",
"wp_music_menu_title": "Menu de Música",
"wp_music_menu_select": "Escolheu {lime}{0}{default} como o seu kit de música",
"wp_pins_menu_title": "Menu de Pins",
"wp_pins_menu_select": "Escolheu {lime}{0}{default} como o seu pin",
"wp_info_website": "Visita {lime}{0}{default} onde podes mudar as tuas skins",
"wp_info_refresh": "Digita {lime}!wp{default} para sincronizar as tuas skins",
"wp_info_knife": "Digita {lime}!knife{default} para abrir o menu de facas",
"wp_command_cooldown": "{lightred}Tu não podes sincronizar agora as tuas skins",
"wp_command_refresh_done": "{lime}Sincronizando as tuas skins",
"wp_knife_menu_select": "Tu escolheste {lime}{0}{default} como a tua faca",
"wp_knife_menu_kill": "Para aplicar corretamente a skins para a tua faca, digita {lime}!kill{default}",
"wp_knife_menu_title": "Menu Facas",
"wp_skin_menu_weapon_title": "Menu de Armas",
"wp_skin_menu_skin_title": "Selecione a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Escolheu {lime}{0}{default} como a sua skin",
"wp_stattrak_action": "Alterou com sucesso a configuração do stattrak",
"None": "Nenhum"
}
"wp_skin_menu_skin_title": "Escolhe a skin para {lime}{0}{default}",
"wp_skin_menu_select": "Tu escolheste {lime}{0}{default} como a tua skin"
}

View File

@@ -1,30 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Посетите {lime}{0}{default}, где вы можете изменить скины",
"wp_info_refresh": "Введите {lime}!wp{default}, чтобы синхронизировать выбранные скины",
"wp_info_knife": "Введите {lime}!knife{default}, чтобы открыть меню ножей",
"wp_info_glove": "Введите {lime}!gloves{default}, чтобы открыть меню перчаток",
"wp_info_agent": "Введите {lime}!agents{default}, чтобы открыть меню агентов",
"wp_info_music": "Введите {lime}!music{default}, чтобы открыть меню музыки",
"wp_info_pin": "Введите {lime}!pins{default}, чтобы открыть меню пинов",
"wp_command_cooldown": "{lightred}Вы не можете обновить раскраску оружия сейчас",
"wp_command_refresh_done": "{lime}Обновление раскраски оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего ножа",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Меню Ножей",
"wp_glove_menu_select": "Вы выбрали {lime}{0}{default} в качестве ваших перчаток",
"wp_glove_menu_title": "Меню Перчаток",
"wp_agent_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего агента",
"wp_agent_menu_title": "Меню Агентов",
"wp_music_menu_title": "Меню Музыки",
"wp_music_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего музыкального набора",
"wp_pins_menu_title": "Меню пинов",
"wp_pins_menu_select": "Вы выбрали {lime}{0}{default} в качестве своего пина",
"wp_skin_menu_weapon_title": "Меню Оружия",
"wp_info_website": "Посетите сайт {lime}{0},{default} чтобы выбрать скин",
"wp_info_refresh": "Наберите в чат {lime}!wp{default} для синхронизации выбранных скинов",
"wp_info_knife": "Наберите в чат {lime}!knife,{default} чтобы выбрать нож",
"wp_command_cooldown": "{lightred}Вы не можете выбрать оружие прямо сейчас",
"wp_command_refresh_done": "{lime}Обновление скинов для оружия",
"wp_knife_menu_select": "Вы выбрали {lime}{0}{default} скин для ножа",
"wp_knife_menu_kill": "Чтобы правильно применить скин для ножа, набери в чат {lime}!kill{default}",
"wp_knife_menu_title": "Меню ножей",
"wp_skin_menu_weapon_title": "Меню оружия",
"wp_skin_menu_skin_title": "Выберите скин для {lime}{0}{default}",
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} в качестве вашего скина",
"wp_stattrak_action": "Вы успешно изменили настройки статтрак",
"None": "Нет"
"wp_skin_menu_select": "Вы выбрали {lime}{0}{default} скина для оружия"
}

View File

@@ -1,30 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Ziyaret edin {lime}{0}{default}, nerede derileri değiştirebilirsiniz",
"wp_info_refresh": "Senkronize etmek için {lime}!wp{default} yazın seçilen deriler",
"wp_info_website": "Görünümleri değiştirebileceğiniz {lime}{0}{default} adresini ziyaret edin",
"wp_info_refresh": "Seçilen kaplamyı senkronize etmek için {lime}!wp{default} yazın",
"wp_info_knife": "Bıçak menüsünü açmak için {lime}!knife{default} yazın",
"wp_info_glove": "Handskar menüsünü açmak için {lime}!gloves{default} yazın",
"wp_info_agent": "Ajan menüsünü açmak için {lime}!agents{default} yazın",
"wp_info_music": "Müzik menüsünü açmak için {lime}!music{default} yazın",
"wp_info_pin": "{lime}!pins{default} yazarak pinler menüsünü açın",
"wp_command_cooldown": "{lightred}Şu anda silah boyalarını yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah boyaları yenileniyor",
"wp_knife_menu_select": "{lime}{0}{default} olarak bıçağınızı seçtiniz",
"wp_knife_menu_kill": "",
"wp_command_cooldown": "{lightred}Şu anda silah kaplamasını yenileyemezsiniz",
"wp_command_refresh_done": "{lime}Silah kaplaması yenileniyor",
"wp_knife_menu_select": "Bıçağınız olarak {lime}{0}{default} seçtiniz",
"wp_knife_menu_kill": "Bıçak için doğru şekilde kaplama uygulamak için {lime}!kill{default} yazmanız gerekir",
"wp_knife_menu_title": "Bıçak Menüsü",
"wp_glove_menu_select": "{lime}{0}{default} olarak eldiveninizi seçtiniz",
"wp_glove_menu_title": "Eldiven Menüsü",
"wp_agent_menu_select": "{lime}{0}{default} olarak ajanınızı seçtiniz",
"wp_agent_menu_title": "Ajanlar Menüsü",
"wp_music_menu_title": "Müzik Menüsü",
"wp_music_menu_select": "{lime}{0}{default} olarak müzik setinizi seçtiniz",
"wp_pins_menu_title": "Pinler Menüsü",
"wp_pins_menu_select": "{lime}{0}{default} pinini seçtiniz",
"wp_skin_menu_weapon_title": "Silah Menüsü",
"wp_skin_menu_skin_title": "{lime}{0}{default} için cilt seçin",
"wp_skin_menu_select": "{lime}{0}{default} olarak cildinizi seçtiniz",
"wp_stattrak_action": "StatTrak ayarını başarıyla değiştirdiniz",
"None": "Hiçbiri"
}
"wp_skin_menu_skin_title": "Select skin for {lime}{0}{default}",
"wp_skin_menu_select": "Teniniz olarak {lime}{0}{default} seçtiniz"
}

View File

@@ -1,30 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "Відвідайте {lime}{0}{default}, де ви можете змінити шкури",
"wp_info_refresh": "Введіть {lime}!wp{default}, щоб синхронізувати обрані шкури",
"wp_info_knife": "Введіть {lime}!knife{default}, щоб відкрити меню ножів",
"wp_info_glove": "Введіть {lime}!gloves{default}, щоб відкрити меню рукавичок",
"wp_info_agent": "Введіть {lime}!agents{default}, щоб відкрити меню агентів",
"wp_info_music": "Введіть {lime}!music{default}, щоб відкрити меню музики",
"wp_info_pin": "Введіть {lime}!pins{default}, щоб відкрити меню пінів",
"wp_command_cooldown": "{lightred}Ви не можете оновити фарби зброї зараз",
"wp_command_refresh_done": "{lime}Оновлення фарби зброї",
"wp_knife_menu_select": "Ви обрали {lime}{0}{default} як свій ніж",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "Меню Ножів",
"wp_glove_menu_select": "Ви обрали {lime}{0}{default} як свої рукавички",
"wp_glove_menu_title": "Меню Рукавичок",
"wp_agent_menu_select": "Ви обрали {lime}{0}{default} як свого агента",
"wp_agent_menu_title": "Меню Агентів",
"wp_music_menu_title": "Меню Музики",
"wp_music_menu_select": "Ви обрали {lime}{0}{default} як свій набір музики",
"wp_pins_menu_title": "Меню пінів",
"wp_pins_menu_select": "Ви вибрали {lime}{0}{default} як свій пін",
"wp_skin_menu_weapon_title": "Меню Зброї",
"wp_skin_menu_skin_title": "Виберіть шкіру для {lime}{0}{default}",
"wp_skin_menu_select": "Ви обрали {lime}{0}{default} як свою шкіру",
"wp_stattrak_action": "Ви успішно змінили налаштування статтрака",
"None": "Немає"
"wp_info_website": "Відвідайте веб-сайт {lime}{0},{default} щоб вибрати скин",
"wp_info_refresh": "Напишіть у чат {lime}!wp{default} для синхронізації вибраних скинів",
"wp_info_knife": "Напишіть у чат {lime}!knife,{default} щоб вибрати ніж",
"wp_command_cooldown": "{lightred}Ви не можете вибрати зброю зараз",
"wp_command_refresh_done": "{lime}Оновлення скинів для зброї",
"wp_knife_menu_select": "Ви вибрали скин {lime}{0}{default} для ножа",
"wp_knife_menu_kill": "Щоб правильно застосувати скин для ножа, напишіть у чат {lime}!kill{default}",
"wp_knife_menu_title": "Меню ножів",
"wp_skin_menu_weapon_title": "Меню зброї",
"wp_skin_menu_skin_title": "Виберіть скин для {lime}{0}{default}",
"wp_skin_menu_select": "Ви вибрали скин {lime}{0}{default} для зброї"
}

View File

@@ -1,30 +1,14 @@
{
"wp_prefix": "{lightblue}[WeaponPaints] {default}",
"wp_info_website": "访问 {lime}{0}{default},您可以更改皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 同步选择的皮肤",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀菜单",
"wp_info_glove": "输入 {lime}!gloves{default} 打开手套菜单",
"wp_info_agent": "输入 {lime}!agents{default} 打开代理菜单",
"wp_info_music": "输入 {lime}!music{default} 打开音乐菜单",
"wp_info_pin": "输入 {lime}!pins{default} 来打开固定项菜单",
"wp_command_cooldown": "{lightred}您现在无法刷新武器涂装",
"wp_command_refresh_done": "{lime}正在刷新武器涂装",
"wp_knife_menu_select": "您选择了 {lime}{0}{default} 作为您的刀具",
"wp_knife_menu_kill": "",
"wp_knife_menu_title": "刀具菜单",
"wp_glove_menu_select": "您选择了 {lime}{0}{default} 作为您的手套",
"wp_glove_menu_title": "手套菜单",
"wp_agent_menu_select": "您选择了 {lime}{0}{default} 作为您的代理",
"wp_agent_menu_title": "代理菜单",
"wp_music_menu_title": "音乐菜单",
"wp_music_menu_select": "您选择了 {lime}{0}{default} 作为您的音乐包",
"wp_pins_menu_title": "固定项菜单",
"wp_pins_menu_select": "您已选择 {lime}{0}{default} 作为您的固定项",
"wp_prefix": "{lightblue}[武器皮肤] {default}",
"wp_info_website": "在线访问 {lime}{0}{default} 更改你的武器皮肤",
"wp_info_refresh": "输入 {lime}!wp{default} 进行在线皮肤同步",
"wp_info_knife": "输入 {lime}!knife{default} 打开刀菜单",
"wp_command_cooldown": "{lightred}皮肤同步刷新冷却中",
"wp_command_refresh_done": "{lime}刷新武器皮肤中",
"wp_knife_menu_select": "你选择了 {lime}{0}{default} 作为你的刀",
"wp_knife_menu_kill": "如需完全应用皮肤到刀上, 你需要输入 {lime}!kill{default} 自杀来进行刷新",
"wp_knife_menu_title": "刀菜单",
"wp_skin_menu_weapon_title": "武器菜单",
"wp_skin_menu_skin_title": "选择 {lime}{0}{default} 的皮肤",
"wp_skin_menu_select": "选择了 {lime}{0}{default} 作为的皮肤",
"wp_stattrak_action": "您已成功更改 StatTrak 设置",
"None": "无"
}
"wp_skin_menu_select": "选择了 {lime}{0}{default} 作为的皮肤"
}

View File

@@ -1,6 +1,4 @@
<?php
define('SKIN_LANGUAGE', 'skins_en');
define('DB_HOST', 'localhost');
define('DB_PORT', '3306');
define('DB_NAME', '');

View File

@@ -1,29 +1,66 @@
<?php
/**
* Class DataBase
*
* This class handles database operations using PDO.
*/
class DataBase {
/**
* @var PDO The PDO instance for database connection.
*/
private $PDO;
/**
* Constructor method to initialize the database connection.
*/
public function __construct() {
try {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
// Establish a connection to the database using PDO
$this->PDO = new PDO(
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
DB_USER,
DB_PASS
);
// Set the connection to use utf8 encoding
$this->PDO->exec("SET NAMES utf8");
}
catch(PDOException $ex)
{
catch(PDOException $ex) {
// Display error message if connection fails
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
}
}
public function select($query, $bindings = []) {
/**
* Perform a SELECT query on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
*/
public function select($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query);
$STH->execute($bindings);
// Fetch the results as associative arrays
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
$result ??= false;
return $result;
if ($result === false) {
$result = array(); // Set $result to an empty array if no results found
}
return $result;
}
public function query($query, $bindings = []){
/**
* Perform a non-query SQL statement on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return bool Returns true on success or false on failure.
*/
public function query($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query);
return $STH->execute($bindings);
}
}
}

71
website/class/header.php Normal file
View File

@@ -0,0 +1,71 @@
<?php
// Set security headers to enhance security
header("X-Frame-Options: SAMEORIGIN");
header("X-XSS-Protection: 1; mode=block");
header("X-Content-Type-Options: nosniff");
header("Referrer-Policy: no-referrer-when-downgrade");
header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
// Include necessary classes and files
require 'class/config.php';
require 'class/database.php';
require 'steamauth/steamauth.php';
require 'class/utils.php';
// Create a database instance
$db = new DataBase();
// Check if the user is logged in
if (isset($_SESSION['steamid'])) {
// Insert or update user's Steam ID in the database
$steamid = $_SESSION['steamid'];
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
// Get user's database index
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
// Get weapons and skins information
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
// Retrieve user's selected skins and knife
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
// Determine user's selected knife or set default knife
if (!empty($selectedKnifeResult)) {
$selectedKnife = $selectedKnifeResult[0]['knife'];
} else {
$selectedKnife = "weapon_knife";
}
$knifes = UtilsClass::getKnifeTypes();
// Handle form submission
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
// Handle knife selection
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
// Handle skin selection
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
// Check if the skin is already selected and update or insert accordingly
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_users_items SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_users_items (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
// Redirect to the same page after form submission
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?>

View File

@@ -1,99 +1,112 @@
<?php
/**
* Class UtilsClass
*
* Provides utility methods for handling skin and weapon data.
*/
class UtilsClass
{
public static function skinsFromJson(): array
/**
* Retrieve skins data from the JSON file.
*
* @return array An associative array containing skin data.
*/
public static function skinsFromJson()
{
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/".SKIN_LANGUAGE.".json"), true);
$skins = array();
$jsonFilePath = __DIR__ . "/../data/skins.json";
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $skins;
}
/**
* Retrieve weapons data from the skin data array.
*
* @return array An associative array containing weapon data.
*/
public static function getWeaponsFromArray()
{
$weapons = [];
$temp = self::skinsFromJson();
$weapons = array();
$skinsData = self::skinsFromJson();
foreach ($temp as $key => $value) {
if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
foreach ($skinsData as $key => $value) {
$weapons[$key] = array(
'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
];
);
}
return $weapons;
}
/**
* Retrieve knife types from the weapon data array.
*
* @return array An associative array containing knife types data.
*/
public static function getKnifeTypes()
{
$knifes = [];
$temp = self::getWeaponsFromArray();
$knifes = array();
$weaponsData = self::getWeaponsFromArray();
foreach ($temp as $key => $weapon) {
if (
!in_array($key, [
500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525,
526
])
)
continue;
$allowedKnifeKeys = array(
500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
516, 517, 518, 519, 520, 521, 522, 523, 525
);
$knifes[$key] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
foreach ($weaponsData as $key => $weapon) {
if (in_array($key, $allowedKnifeKeys)) {
$knifes[$key] = array(
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
);
}
}
// Add default knife
$knifes[0] = array(
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
);
ksort($knifes);
return $knifes;
}
public static function getSelectedSkins(array $temp)
/**
* Retrieve selected skins data from the database result.
*
* @param array $temp An array containing the selected skins data.
* @return array An associative array containing selected skins data.
*/
public static function getSelectedSkins($temp)
{
$selected = [];
$selected = array();
foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
];
$selected[$weapon['weapon']] = array(
'weapon_paint_id' => $weapon['paint'],
'weapon_seed' => $weapon['seed'],
'weapon_wear' => $weapon['wear'],
);
}
return $selected;

View File

@@ -1,392 +0,0 @@
[
{
"team": 2,
"image": "",
"model": "null",
"agent_name": "Agent | Default"
},
{
"team": 3,
"image": "",
"model": "null",
"agent_name": "Agent | Default"
},
{
"team": 2,
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/agent-4613.png",
"model": "tm_professional/tm_professional_varf5",
"agent_name": "„Проклетият въоръжен“ Даръл | Професионалистите"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/agent-4619.png",
"model": "ctm_st6/ctm_st6_variantj",
"agent_name": "„Боровинковата Сачма“ | ТЮЛЕН НСВК"
},
{
"team": 3,
"image": "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/agent-4680.png",
"model": "ctm_st6/ctm_st6_variantl",
"agent_name": "„Два пъти“ Маккой | ТПКВС кавалерия"
},
{
"team": 3,
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View File

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@@ -1,440 +0,0 @@
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View File

@@ -1,440 +0,0 @@
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View File

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View File

@@ -1,440 +0,0 @@
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View File

@@ -1,440 +0,0 @@
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View File

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