Compare commits

...

3 Commits

Author SHA1 Message Date
Nereziel
8f0e8a0a63 forgot file and maybe min compatible php 5.5 2024-02-03 16:43:50 +01:00
Nereziel
eb6cdfc98d updated website for new db 2024-02-03 16:16:56 +01:00
Nereziel
56537971ad test update
min CSShrap 155
globalshare not working
db remake
add option to not use ontick fix to cs2 weapon models
!skins will save only changed weapon
2024-02-03 05:34:10 +01:00
20 changed files with 873 additions and 650 deletions

1
.gitignore vendored
View File

@@ -2,3 +2,4 @@
.vs/
bin/
obj/
.test/

View File

@@ -8,7 +8,7 @@ namespace WeaponPaints
{
private void OnCommandRefresh(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.CommandWpEnabled || !Config.Additional.SkinEnabled || !g_bCommandsAllowed) return;
if (!Config.AdditionalSetting.CommandWpEnabled || !Config.AdditionalSetting.SkinEnabled || !g_bCommandsAllowed) return;
if (!Utility.IsPlayerValid(player)) return;
if (player == null || player.Index <= 0) return;
int playerIndex = (int)player!.Index;
@@ -17,7 +17,7 @@ namespace WeaponPaints
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.AuthorizedSteamID?.SteamId64,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
@@ -30,7 +30,7 @@ namespace WeaponPaints
commandsCooldown[(int)player.UserId] = DateTime.UtcNow.AddSeconds(Config.CmdRefreshCooldownSeconds);
if (weaponSync != null)
Task.Run(async () => await weaponSync.GetWeaponPaintsFromDatabase(playerInfo));
if (Config.Additional.KnifeEnabled)
if (Config.AdditionalSetting.KnifeEnabled)
{
if (weaponSync != null)
Task.Run(async () => await weaponSync.GetKnifeFromDatabase(playerInfo));
@@ -51,7 +51,7 @@ namespace WeaponPaints
private void OnCommandWS(CCSPlayerController? player, CommandInfo command)
{
if (!Config.Additional.SkinEnabled) return;
if (!Config.AdditionalSetting.SkinEnabled) return;
if (!Utility.IsPlayerValid(player)) return;
if (!string.IsNullOrEmpty(Localizer["wp_info_website"]))
@@ -62,7 +62,7 @@ namespace WeaponPaints
{
player!.Print(Localizer["wp_info_refresh"]);
}
if (!Config.Additional.KnifeEnabled) return;
if (!Config.AdditionalSetting.KnifeEnabled) return;
if (!string.IsNullOrEmpty(Localizer["wp_info_knife"]))
{
player!.Print(Localizer["wp_info_knife"]);
@@ -71,19 +71,19 @@ namespace WeaponPaints
private void RegisterCommands()
{
AddCommand($"css_{Config.Additional.CommandSkin}", "Skins info", (player, info) =>
AddCommand($"css_{Config.AdditionalSetting.CommandSkin}", "Skins info", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;
OnCommandWS(player, info);
});
AddCommand($"css_{Config.Additional.CommandRefresh}", "Skins refresh", (player, info) =>
AddCommand($"css_{Config.AdditionalSetting.CommandRefresh}", "Skins refresh", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
OnCommandRefresh(player, info);
});
if (Config.Additional.CommandKillEnabled)
if (Config.AdditionalSetting.CommandKillEnabled)
{
AddCommand($"css_{Config.Additional.CommandKill}", "kill yourself", (player, info) =>
AddCommand($"css_{Config.AdditionalSetting.CommandKill}", "kill yourself", (player, info) =>
{
if (player == null || !Utility.IsPlayerValid(player) || player.PlayerPawn.Value == null || !player!.PlayerPawn.IsValid) return;
@@ -94,7 +94,7 @@ namespace WeaponPaints
private void SetupKnifeMenu()
{
if (!Config.Additional.KnifeEnabled || !g_bCommandsAllowed) return;
if (!Config.AdditionalSetting.KnifeEnabled || !g_bCommandsAllowed) return;
var knivesOnly = weaponList
.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet"))
@@ -115,7 +115,7 @@ namespace WeaponPaints
player!.Print(Localizer["wp_knife_menu_select", knifeName]);
}
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.Additional.CommandKillEnabled)
if (!string.IsNullOrEmpty(Localizer["wp_knife_menu_kill"]) && Config.AdditionalSetting.CommandKillEnabled)
{
player!.Print(Localizer["wp_knife_menu_kill"]);
}
@@ -124,7 +124,7 @@ namespace WeaponPaints
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.AuthorizedSteamID?.SteamId64,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
@@ -145,7 +145,7 @@ namespace WeaponPaints
{
giveItemMenu.AddMenuOption(knifePair.Value, handleGive);
}
AddCommand($"css_{Config.Additional.CommandKnife}", "Knife Menu", (player, info) =>
AddCommand($"css_{Config.AdditionalSetting.CommandKnife}", "Knife Menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player) || !g_bCommandsAllowed) return;
@@ -212,25 +212,25 @@ namespace WeaponPaints
if (firstSkin != null &&
firstSkin.TryGetValue("weapon_defindex", out var weaponDefIndexObj) &&
weaponDefIndexObj != null &&
int.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
int.TryParse(selectedPaintID, out var paintID))
ushort.TryParse(weaponDefIndexObj.ToString(), out var weaponDefIndex) &&
ushort.TryParse(selectedPaintID, out var paintID))
{
p!.Print(Localizer["wp_skin_menu_select", selectedSkin]);
if (!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
{
gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
}
if (!gPlayerWeaponsInfo[playerIndex].TryGetValue(weaponDefIndex, out _))
{
gPlayerWeaponsInfo[playerIndex][weaponDefIndex] = new WeaponInfo();
}
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.01f;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Paint = paintID;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Wear = 0.00001f;
gPlayerWeaponsInfo[playerIndex][weaponDefIndex].Seed = 0;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.AuthorizedSteamID?.SteamId64.ToString(),
SteamId = player?.AuthorizedSteamID?.SteamId64,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
@@ -238,7 +238,7 @@ namespace WeaponPaints
if (!Config.GlobalShare)
{
if (weaponSync != null)
Task.Run(async () => await weaponSync.SyncWeaponPaintsToDatabase(playerInfo));
Task.Run(async () => await weaponSync.SyncWeaponPaintToDatabase(playerInfo, weaponDefIndex));
}
}
};
@@ -273,7 +273,7 @@ namespace WeaponPaints
weaponSelectionMenu.AddMenuOption(weaponName, handleWeaponSelection);
}
// Command to open the weapon selection menu for players
AddCommand($"css_{Config.Additional.CommandSkinSelection}", "Skins selection menu", (player, info) =>
AddCommand($"css_{Config.AdditionalSetting.CommandSkinSelection}", "Skins selection menu", (player, info) =>
{
if (!Utility.IsPlayerValid(player)) return;

View File

@@ -3,9 +3,13 @@ using System.Text.Json.Serialization;
namespace WeaponPaints
{
public class Additional
public class AdditionalSetting
{
[JsonPropertyName("SkinVisibilityFix")]
[JsonPropertyName("UseMetamodAlwaysLegacyModel")]
public bool UseMetamodAlwaysLegacyModel { get; set; } = false;
[JsonPropertyName("SkinVisibilityFix")]
public bool SkinVisibilityFix { get; set; } = true;
[JsonPropertyName("KnifeEnabled")]
@@ -14,7 +18,13 @@ namespace WeaponPaints
[JsonPropertyName("SkinEnabled")]
public bool SkinEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
[JsonPropertyName("MusicKitEnabled")]
public bool MusicKitEnabled { get; set; } = true;
[JsonPropertyName("NameTagEnabled")]
public bool NameTagEnabled { get; set; } = true;
[JsonPropertyName("CommandWpEnabled")]
public bool CommandWpEnabled { get; set; } = true;
[JsonPropertyName("CommandKillEnabled")]
@@ -46,7 +56,7 @@ namespace WeaponPaints
public class WeaponPaintsConfig : BasePluginConfig
{
public override int Version { get; set; } = 4;
public override int Version { get; set; } = 5;
[JsonPropertyName("DatabaseHost")]
public string DatabaseHost { get; set; } = "";
@@ -75,8 +85,8 @@ namespace WeaponPaints
[JsonPropertyName("Website")]
public string Website { get; set; } = "example.com/skins";
[JsonPropertyName("Additional")]
public Additional Additional { get; set; } = new Additional();
[JsonPropertyName("AdditionalSetting")]
public AdditionalSetting AdditionalSetting { get; set; } = new AdditionalSetting();
}
}

152
Events.cs
View File

@@ -1,5 +1,7 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
using System.Numerics;
namespace WeaponPaints
{
@@ -13,22 +15,18 @@ namespace WeaponPaints
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player.SteamID.ToString(),
SteamId = player.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return;
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || weaponSync == null) return;
Task.Run(async () =>
Task.Run(async () =>
{
if (Config.Additional.SkinEnabled)
await weaponSync.GetKnifeFromDatabase(playerInfo);
await weaponSync.GetPlayerDatabaseIndex(playerInfo);
});
//if (Config.Additional.KnifeEnabled && weaponSync != null)
//_ = weaponSync.GetKnifeFromDatabase(playerIndex);
}
}
private void OnClientDisconnect(int playerSlot)
{
@@ -36,16 +34,19 @@ namespace WeaponPaints
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.UserId == null) return;
if (Config.Additional.KnifeEnabled)
g_playersDatabaseIndex.TryRemove((int)player.Index, out _);
if (Config.AdditionalSetting.KnifeEnabled)
g_playersKnife.TryRemove((int)player.Index, out _);
if (Config.Additional.SkinEnabled)
if (Config.AdditionalSetting.SkinEnabled)
{
if (gPlayerWeaponsInfo.TryRemove((int)player.Index, out var innerDictionary))
{
innerDictionary.Clear();
}
}
if (commandsCooldown.ContainsKey((int)player.UserId))
if (Config.AdditionalSetting.MusicKitEnabled)
g_playersMusicKit.TryRemove((int)player.Index, out _);
if (commandsCooldown.ContainsKey((int)player.UserId))
{
commandsCooldown.Remove((int)player.UserId);
}
@@ -53,7 +54,7 @@ namespace WeaponPaints
private void OnEntityCreated(CEntityInstance entity)
{
if (!Config.Additional.SkinEnabled) return;
if (!Config.AdditionalSetting.SkinEnabled) return;
if (entity == null || !entity.IsValid || string.IsNullOrEmpty(entity.DesignerName)) return;
string designerName = entity.DesignerName;
if (!weaponList.ContainsKey(designerName)) return;
@@ -93,42 +94,41 @@ namespace WeaponPaints
if (player == null || !player.IsValid) return HookResult.Continue;
/*
if (Config.Additional.SkinVisibilityFix)
if (Config.AdditionalSetting.SkinVisibilityFix)
AddTimer(0.2f, () => RefreshSkins(player));
*/
return HookResult.Continue;
}
/*
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
{
if (@event.Defindex == 42 || @event.Defindex == 59)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue;
/*
private HookResult OnItemPickup(EventItemPickup @event, GameEventInfo info)
{
if (@event.Defindex == 42 || @event.Defindex == 59)
{
CCSPlayerController? player = @event.Userid;
if (player == null || !player.IsValid || !g_knifePickupCount.ContainsKey((int)player.Index) || player.IsBot || !g_playersKnife.ContainsKey((int)player.Index))
return HookResult.Continue;
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
if (g_knifePickupCount[(int)player.Index] >= 2) return HookResult.Continue;
if (g_playersKnife.ContainsKey((int)player.Index)
&&
g_playersKnife[(int)player.Index] != "weapon_knife")
{
g_knifePickupCount[(int)player.Index]++;
if (g_playersKnife.ContainsKey((int)player.Index)
&&
g_playersKnife[(int)player.Index] != "weapon_knife")
{
g_knifePickupCount[(int)player.Index]++;
RemovePlayerKnife(player, true);
RemovePlayerKnife(player, true);
if (!PlayerHasKnife(player) && Config.Additional.GiveKnifeAfterRemove)
AddTimer(0.3f, () => GiveKnifeToPlayer(player));
}
}
return HookResult.Continue;
}
*/
if (!PlayerHasKnife(player) && Config.AdditionalSetting.GiveKnifeAfterRemove)
AddTimer(0.3f, () => GiveKnifeToPlayer(player));
}
}
return HookResult.Continue;
}
*/
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{
CCSPlayerController? player = Utilities.GetEntityFromIndex<CCSPlayerPawn>((int)activator.Index).OriginalController.Value;
@@ -150,26 +150,25 @@ namespace WeaponPaints
{
g_knifePickupCount[(int)player.Index]++;
player.RemoveItemByDesignerName(weapon.DesignerName);
if (Config.Additional.GiveKnifeAfterRemove)
if (Config.AdditionalSetting.GiveKnifeAfterRemove)
AddTimer(0.2f, () => GiveKnifeToPlayer(player));
}
return HookResult.Continue;
}
private void OnMapStart(string mapName)
private void OnMapStart(string mapName)
{
if (!Config.Additional.KnifeEnabled) return;
// TODO
// needed for now
AddTimer(2.0f, () =>
if (!Config.AdditionalSetting.KnifeEnabled) return;
// TODO
// needed for now
AddTimer(2.0f, () =>
{
NativeAPI.IssueServerCommand("mp_t_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_ct_default_melee \"\"");
NativeAPI.IssueServerCommand("mp_equipment_reset_rounds 0");
if (Config.GlobalShare)
if (Config.GlobalShare)
GlobalShareConnect();
weaponSync = new WeaponSynchronization(DatabaseConnectionString, Config, GlobalShareApi, GlobalShareServerId);
@@ -178,26 +177,24 @@ namespace WeaponPaints
g_hTimerCheckSkinsData = AddTimer(10.0f, () =>
{
List<CCSPlayerController> players = Utilities.GetPlayers();
foreach (CCSPlayerController player in players)
HashSet<int> playerIndexes = new HashSet<int>(gPlayerWeaponsInfo.Keys);
foreach (CCSPlayerController player in players)
{
if (player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
//if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
if (playerIndexes.Contains((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.SteamID.ToString(),
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (Config.Additional.SkinEnabled && weaponSync != null)
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
if (Config.Additional.KnifeEnabled && weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
}
if (weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
}
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE | CounterStrikeSharp.API.Modules.Timers.TimerFlags.REPEAT);
}
@@ -211,22 +208,19 @@ namespace WeaponPaints
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.SteamID.ToString(),
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (!gPlayerWeaponsInfo.ContainsKey((int)player!.Index))
if (!g_playersDatabaseIndex.ContainsKey((int)player!.Index))
{
Console.WriteLine($"[WeaponPaints] Retrying to retrieve player {player.PlayerName} skins");
Task.Run(async () =>
{
if (Config.Additional.SkinEnabled)
await weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
if (Config.Additional.KnifeEnabled)
await weaponSync.GetKnifeFromDatabase(playerInfo);
});
}
await weaponSync.GetPlayerDatabaseIndex(playerInfo);
});
}
return HookResult.Continue;
}
@@ -239,7 +233,7 @@ namespace WeaponPaints
return HookResult.Continue;
}
if (Config.Additional.KnifeEnabled && !PlayerHasKnife(player))
if (Config.AdditionalSetting.KnifeEnabled && !PlayerHasKnife(player))
{
g_knifePickupCount[(int)player.Index] = 0;
GiveKnifeToPlayer(player);
@@ -247,7 +241,7 @@ namespace WeaponPaints
}
/*
if (Config.Additional.SkinVisibilityFix)
if (Config.AdditionalSetting.SkinVisibilityFix)
{
AddTimer(0.3f, () => RefreshSkins(player));
}
@@ -298,11 +292,11 @@ namespace WeaponPaints
if (
viewModel.Value.CBodyComponent != null
&& viewModel.Value.CBodyComponent.SceneNode != null
)
&& weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2
)
{
var skeleton = GetSkeletonInstance(viewModel.Value.CBodyComponent.SceneNode);
skeleton.ModelState.MeshGroupMask = 2;
}
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2;
}
Utilities.SetStateChanged(viewModel.Value, "CBaseEntity", "m_CBodyComponent");
}
@@ -318,16 +312,18 @@ namespace WeaponPaints
RegisterListener<Listeners.OnClientPutInServer>(OnClientPutInServer);
RegisterListener<Listeners.OnClientDisconnect>(OnClientDisconnect);
RegisterListener<Listeners.OnMapStart>(OnMapStart);
RegisterListener<Listeners.OnTick>(OnTick);
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
if (!Config.AdditionalSetting.UseMetamodAlwaysLegacyModel)
RegisterListener<Listeners.OnTick>(OnTick);
RegisterEventHandler<EventPlayerConnectFull>(OnPlayerConnectFull);
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn);
RegisterEventHandler<EventRoundStart>(OnRoundStart, HookMode.Pre);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterEventHandler<EventItemPurchase>(OnEventItemPurchasePost);
//RegisterEventHandler<EventItemPickup>(OnItemPickup);
HookEntityOutput("weapon_knife", "OnPlayerPickup", OnPickup, HookMode.Pre);
}
}
/* WORKAROUND FOR CLIENTS WITHOUT STEAMID ON AUTHORIZATION */
@@ -338,15 +334,15 @@ namespace WeaponPaints
if (player == null || !player.IsValid || !player.EntityIndex.HasValue || player.IsHLTV) return HookResult.Continue;
int playerIndex = (int)player.EntityIndex.Value.Value;
if (Config.Additional.SkinEnabled && weaponSync != null)
if (Config.AdditionalSetting.SkinEnabled && weaponSync != null)
_ = weaponSync.GetWeaponPaintsFromDatabase(playerIndex);
if (Config.Additional.KnifeEnabled && weaponSync != null)
if (Config.AdditionalSetting.KnifeEnabled && weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerIndex);
Task.Run(async () =>
{
if (Config.Additional.SkinEnabled && weaponSync != null)
if (Config.Additional.KnifeEnabled && weaponSync != null)
if (Config.AdditionalSetting.SkinEnabled && weaponSync != null)
if (Config.AdditionalSetting.KnifeEnabled && weaponSync != null)
});
return HookResult.Continue;

View File

@@ -4,8 +4,8 @@
{
public int Index { get; set; }
public int? UserId { get; set; }
public string? SteamId { get; set; }
public ulong? SteamId { get; set; }
public string? Name { get; set; }
public string? IpAddress { get; set; }
}
}
}

View File

@@ -27,8 +27,7 @@ namespace WeaponPaints
return builder.ConnectionString;
}
internal static async void CheckDatabaseTables()
internal static async void CheckDatabaseTables()
{
try
{
@@ -37,15 +36,22 @@ namespace WeaponPaints
using var transaction = await connection.BeginTransactionAsync();
try
// Minimal version for MySQL 5.6.5
string[] sqlCommands = new string[]
{
"CREATE TABLE IF NOT EXISTS `wp_users` (`id` INT UNSIGNED NOT NULL AUTO_INCREMENT, `steamid` BIGINT UNSIGNED NOT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, `updated_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `unique_steamid` (`steamid`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_items` (`user_id` INT UNSIGNED NOT NULL, `weapon` SMALLINT UNSIGNED NOT NULL, `paint` SMALLINT UNSIGNED NOT NULL, `wear` FLOAT NOT NULL DEFAULT 0.00001, `seed` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `nametag` VARCHAR(20) DEFAULT NULL, `stattrack` INT UNSIGNED NOT NULL DEFAULT 0, `stattrack_enabled` SMALLINT NOT NULL DEFAULT 0, `quality` SMALLINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`user_id`,`weapon`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_knife` (`user_id` INT UNSIGNED NOT NULL, `knife` VARCHAR(32) DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;",
"CREATE TABLE IF NOT EXISTS `wp_users_music` (`user_id` INT UNSIGNED NOT NULL, `music` SMALLINT UNSIGNED DEFAULT NULL, PRIMARY KEY (`user_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;"
};
try
{
string createTable1 = "CREATE TABLE IF NOT EXISTS `wp_player_skins` (`steamid` varchar(64) NOT NULL, `weapon_defindex` int(6) NOT NULL, `weapon_paint_id` int(6) NOT NULL, `weapon_wear` float NOT NULL DEFAULT 0.000001, `weapon_seed` int(16) NOT NULL DEFAULT 0) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3 COLLATE=utf8mb3_unicode_ci";
string createTable2 = "CREATE TABLE IF NOT EXISTS `wp_player_knife` (`steamid` varchar(64) NOT NULL, `knife` varchar(64) NOT NULL, UNIQUE (`steamid`)) ENGINE = InnoDB";
foreach (string command in sqlCommands)
{
await connection.ExecuteAsync(command, transaction: transaction);
}
await connection.ExecuteAsync(createTable1, transaction: transaction);
await connection.ExecuteAsync(createTable2, transaction: transaction);
await transaction.CommitAsync();
await transaction.CommitAsync();
}
catch (Exception)
{

View File

@@ -19,15 +19,14 @@ namespace WeaponPaints
if (isKnife && !g_playersKnife.ContainsKey(playerIndex) || isKnife && g_playersKnife[playerIndex] == "weapon_knife") return;
int weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
ushort weaponDefIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
if (isKnife)
{
weapon.AttributeManager.Item.EntityQuality = 3;
}
if (_config.Additional.GiveRandomSkin &&
if (_config.AdditionalSetting.GiveRandomSkin &&
!gPlayerWeaponsInfo[playerIndex].ContainsKey(weaponDefIndex))
{
// Random skins
@@ -36,13 +35,12 @@ namespace WeaponPaints
weapon.AttributeManager.Item.ItemIDHigh = weapon.AttributeManager.Item.ItemIDLow >> 32;
weapon.FallbackPaintKit = GetRandomPaint(weaponDefIndex);
weapon.FallbackSeed = 0;
weapon.FallbackWear = 0.000001f;
weapon.FallbackWear = 0.00001f;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
if (skeleton.ModelState.MeshGroupMask != 2)
if (weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2;
}
}
return;
@@ -58,25 +56,25 @@ namespace WeaponPaints
weapon.FallbackSeed = weaponInfo.Seed;
weapon.FallbackWear = weaponInfo.Wear;
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
if (!isKnife && weapon.CBodyComponent != null && weapon.CBodyComponent.SceneNode != null)
{
var skeleton = GetSkeletonInstance(weapon.CBodyComponent.SceneNode);
if (skeleton.ModelState.MeshGroupMask != 2)
if (weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask != 2)
{
skeleton.ModelState.MeshGroupMask = 2;
}
}
}
weapon.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.MeshGroupMask = 2;
}
}
}
internal static void GiveKnifeToPlayer(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled || player == null || !player.IsValid) return;
if (!_config.AdditionalSetting.KnifeEnabled || player == null || !player.IsValid) return;
if (g_playersKnife.TryGetValue((int)player.Index, out var knife))
{
player.GiveNamedItem(knife);
}
else if (_config.Additional.GiveRandomKnife)
else if (_config.AdditionalSetting.GiveRandomKnife)
{
var knifeTypes = weaponList.Where(pair => pair.Key.StartsWith("weapon_knife") || pair.Key.StartsWith("weapon_bayonet")).ToDictionary(pair => pair.Key, pair => pair.Value);
@@ -95,7 +93,7 @@ namespace WeaponPaints
internal static bool PlayerHasKnife(CCSPlayerController? player)
{
if (!_config.Additional.KnifeEnabled) return false;
if (!_config.AdditionalSetting.KnifeEnabled) return false;
if (player == null || !player.IsValid || player.PlayerPawn == null || !player.PlayerPawn.IsValid || !player.PawnIsAlive)
{
@@ -177,7 +175,7 @@ namespace WeaponPaints
}
}
}
/*
internal void RefreshSkins(CCSPlayerController? player)
{
return;
@@ -187,8 +185,8 @@ namespace WeaponPaints
AddTimer(0.25f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot2"));
AddTimer(0.38f, () => NativeAPI.IssueClientCommand((int)player.Index - 1, "slot1"));
}
internal void RefreshWeapons(CCSPlayerController? player)
*/
internal void RefreshWeapons(CCSPlayerController? player)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PawnIsAlive) return;
if (player.PlayerPawn.Value.WeaponServices == null || player.PlayerPawn.Value.ItemServices == null) return;
@@ -213,13 +211,13 @@ namespace WeaponPaints
}
else
{
if (!weaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
if (!WeaponDefindex.ContainsKey(weapon.Value.AttributeManager.Item.ItemDefinitionIndex)) continue;
int clip1, reservedAmmo;
clip1 = weapon.Value.Clip1;
reservedAmmo = weapon.Value.ReserveAmmo[0];
string weaponByDefindex = weaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
string weaponByDefindex = WeaponDefindex[weapon.Value.AttributeManager.Item.ItemDefinitionIndex];
player.RemoveItemByDesignerName(weapon.Value.DesignerName, true);
CBasePlayerWeapon newWeapon = new(player.GiveNamedItem(weaponByDefindex));
@@ -246,7 +244,7 @@ namespace WeaponPaints
}
/*
if (Config.Additional.SkinVisibilityFix)
if (Config.AdditionalSetting.SkinVisibilityFix)
RefreshSkins(player);
*/
}
@@ -321,13 +319,6 @@ namespace WeaponPaints
}
return 0;
}
private static CSkeletonInstance GetSkeletonInstance(CGameSceneNode node)
{
Func<nint, nint> GetSkeletonInstance = VirtualFunction.Create<nint, nint>(node.Handle, 8);
return new CSkeletonInstance(GetSkeletonInstance(node.Handle));
}
private static unsafe CHandle<CBaseViewModel>[]? GetPlayerViewModels(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.ViewModelServices == null) return null;
@@ -348,6 +339,5 @@ namespace WeaponPaints
return values;
}
}
}

View File

@@ -2,8 +2,12 @@
{
public class WeaponInfo
{
public int Paint { get; set; }
public int Seed { get; set; }
public ushort Paint { get; set; }
public ushort Seed { get; set; }
public float Wear { get; set; }
}
public string? NameTag { get; set; }
public ushort Quality { get; set; }
public uint StatTrack { get; set; }
public bool StatTrackEnabled { get; set; }
}
}

View File

@@ -9,7 +9,7 @@ using System.Collections.Concurrent;
namespace WeaponPaints;
[MinimumApiVersion(144)]
[MinimumApiVersion(155)]
public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig>
{
internal static readonly Dictionary<string, string> weaponList = new()
@@ -69,12 +69,70 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{ "weapon_knife_outdoor", "Nomad Knife" },
{ "weapon_knife_skeleton", "Skeleton Knife" }
};
public static Dictionary<int, string> WeaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" }
};
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
internal static WeaponPaintsConfig _config = new WeaponPaintsConfig();
internal static IStringLocalizer? _localizer;
internal static Dictionary<int, int> g_knifePickupCount = new Dictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<int, WeaponInfo>>();
internal static ConcurrentDictionary<int, int> g_playersDatabaseIndex = new ConcurrentDictionary<int, int>();
internal static ConcurrentDictionary<int, string> g_playersKnife = new ConcurrentDictionary<int, string>();
internal static ConcurrentDictionary<int, int?> g_playersMusicKit = new ConcurrentDictionary<int, int?>();
internal static ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>> gPlayerWeaponsInfo = new ConcurrentDictionary<int, ConcurrentDictionary<ushort, WeaponInfo>>();
internal static List<JObject> skinsList = new List<JObject>();
internal static WeaponSynchronization? weaponSync;
internal bool g_bCommandsAllowed = true;
@@ -84,68 +142,11 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
internal static Dictionary<int, DateTime> commandsCooldown = new Dictionary<int, DateTime>();
private string DatabaseConnectionString = string.Empty;
private CounterStrikeSharp.API.Modules.Timers.Timer? g_hTimerCheckSkinsData = null;
public static Dictionary<int, string> weaponDefindex { get; } = new Dictionary<int, string>
{
{ 1, "weapon_deagle" },
{ 2, "weapon_elite" },
{ 3, "weapon_fiveseven" },
{ 4, "weapon_glock" },
{ 7, "weapon_ak47" },
{ 8, "weapon_aug" },
{ 9, "weapon_awp" },
{ 10, "weapon_famas" },
{ 11, "weapon_g3sg1" },
{ 13, "weapon_galilar" },
{ 14, "weapon_m249" },
{ 16, "weapon_m4a1" },
{ 17, "weapon_mac10" },
{ 19, "weapon_p90" },
{ 23, "weapon_mp5sd" },
{ 24, "weapon_ump45" },
{ 25, "weapon_xm1014" },
{ 26, "weapon_bizon" },
{ 27, "weapon_mag7" },
{ 28, "weapon_negev" },
{ 29, "weapon_sawedoff" },
{ 30, "weapon_tec9" },
{ 32, "weapon_hkp2000" },
{ 33, "weapon_mp7" },
{ 34, "weapon_mp9" },
{ 35, "weapon_nova" },
{ 36, "weapon_p250" },
{ 38, "weapon_scar20" },
{ 39, "weapon_sg556" },
{ 40, "weapon_ssg08" },
{ 60, "weapon_m4a1_silencer" },
{ 61, "weapon_usp_silencer" },
{ 63, "weapon_cz75a" },
{ 64, "weapon_revolver" },
{ 500, "weapon_bayonet" },
{ 503, "weapon_knife_css" },
{ 505, "weapon_knife_flip" },
{ 506, "weapon_knife_gut" },
{ 507, "weapon_knife_karambit" },
{ 508, "weapon_knife_m9_bayonet" },
{ 509, "weapon_knife_tactical" },
{ 512, "weapon_knife_falchion" },
{ 514, "weapon_knife_survival_bowie" },
{ 515, "weapon_knife_butterfly" },
{ 516, "weapon_knife_push" },
{ 517, "weapon_knife_cord" },
{ 518, "weapon_knife_canis" },
{ 519, "weapon_knife_ursus" },
{ 520, "weapon_knife_gypsy_jackknife" },
{ 521, "weapon_knife_outdoor" },
{ 522, "weapon_knife_stiletto" },
{ 523, "weapon_knife_widowmaker" },
{ 525, "weapon_knife_skeleton" }
};
public WeaponPaintsConfig Config { get; set; } = new();
public WeaponPaintsConfig Config { get; set; } = new();
public override string ModuleAuthor => "Nereziel & daffyy";
public override string ModuleDescription => "Skin and knife selector, standalone and web-based";
public override string ModuleName => "WeaponPaints";
public override string ModuleVersion => "1.4b";
public override string ModuleVersion => "1.5.0";
public static WeaponPaintsConfig GetWeaponPaintsConfig()
{
@@ -169,23 +170,21 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
foreach (CCSPlayerController player in players)
{
if (player == null || !player.IsValid || player.IsBot || player.IsHLTV || player.SteamID.ToString() == "") continue;
if (gPlayerWeaponsInfo.ContainsKey((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
if (g_playersDatabaseIndex.ContainsKey((int)player.Index)) continue;
PlayerInfo playerInfo = new PlayerInfo
{
UserId = player.UserId,
Index = (int)player.Index,
SteamId = player?.SteamID.ToString(),
SteamId = player?.SteamID,
Name = player?.PlayerName,
IpAddress = player?.IpAddress?.Split(":")[0]
};
if (Config.Additional.SkinEnabled && weaponSync != null)
_ = weaponSync.GetWeaponPaintsFromDatabase(playerInfo);
if (Config.Additional.KnifeEnabled && weaponSync != null)
_ = weaponSync.GetKnifeFromDatabase(playerInfo);
g_knifePickupCount[(int)player!.Index] = 0;
if (weaponSync != null)
{
_ = weaponSync!.GetPlayerDatabaseIndex(playerInfo);
}
g_knifePickupCount[(int)player!.Index] = 0;
}
/*
RegisterListeners();
@@ -193,9 +192,9 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
*/
}
if (Config.Additional.KnifeEnabled)
if (Config.AdditionalSetting.KnifeEnabled)
SetupKnifeMenu();
if (Config.Additional.SkinEnabled)
if (Config.AdditionalSetting.SkinEnabled)
SetupSkinsMenu();
RegisterListeners();
@@ -210,16 +209,37 @@ public partial class WeaponPaints : BasePlugin, IPluginConfig<WeaponPaintsConfig
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
Logger.LogError("You need to setup Database credentials in config!");
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
}
// maybe more spam to get attention?
for (int i = 1; i <= 30; i++)
{
Console.WriteLine("[WeaponPaints] You need to setup Database credentials in config!");
}
Logger.LogError("You need to setup Database credentials in config!");
throw new Exception("[WeaponPaints] You need to setup Database credentials in config!");
}
}
else
{
// maybe more spam to get attention?
for (int i = 1; i <= 30; i++)
{
Console.WriteLine("[WeaponPaints] GLOBAL SHARE IS NOT SUPPORTED NOW !!");
}
Logger.LogError("GLOBAL SHARE IS NOT SUPPORTED NOW !!");
throw new Exception("[WeaponPaints] GLOBAL SHARE IS NOT SUPPORTED NOW !!");
}
Config = config;
_config = config;
_localizer = Localizer;
Utility.Config = config;
/*
* GLOBAL SHARE IS NOT SUPPORTED NOW!
*/
if (Config.GlobalShare)
Config.GlobalShare = false;
Utility.Config = config;
Utility.ShowAd(ModuleVersion);
Task.Run(async () => await Utility.CheckVersion(ModuleVersion, Logger));
}

View File

@@ -1,4 +1,6 @@
using Dapper;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
using Dapper;
using MySqlConnector;
using Newtonsoft.Json.Linq;
using System.Collections.Concurrent;
@@ -19,21 +21,64 @@ namespace WeaponPaints
_globalShareApi = globalShareApi;
_globalShareServerId = globalShareServerId;
}
internal async Task GetKnifeFromDatabase(PlayerInfo player)
internal async Task GetPlayerDatabaseIndex(PlayerInfo player)
{
if (!_config.Additional.KnifeEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
try
{
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `id` FROM `wp_users` WHERE `steamid` = @steamid";
int? databaseIndex = await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = player.SteamId });
if (databaseIndex != null)
{
WeaponPaints.g_playersDatabaseIndex[player.Index] = (int)databaseIndex;
}
else
{
string insertQuery = "INSERT INTO `wp_users` (`steamid`) VALUES (@steamid)";
await connection.ExecuteAsync(insertQuery, new { steamid = player.SteamId });
Console.WriteLine("SQL Insert Query: " + insertQuery);
databaseIndex = await connection.QueryFirstOrDefaultAsync<int?>(query, new { steamid = player.SteamId });
WeaponPaints.g_playersDatabaseIndex[(int)player.Index] = (int)databaseIndex;
}
await connection.CloseAsync();
if (databaseIndex != null)
{
if (_config.AdditionalSetting.SkinEnabled)
await GetWeaponPaintsFromDatabase(player);
if (_config.AdditionalSetting.KnifeEnabled)
await GetKnifeFromDatabase(player);
if (_config.AdditionalSetting.MusicKitEnabled)
await GetMusicKitFromDatabase(player);
}
}
}
catch (Exception e)
{
Utility.Log("GetPlayerDatabaseIndex: " + e.Message);
return;
}
}
internal async Task GetKnifeFromDatabase(PlayerInfo player)
{
if (!_config.AdditionalSetting.KnifeEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
try
{
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId },
{ "knife", "1" }
};
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId.ToString()! },
{ "knife", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
@@ -64,13 +109,17 @@ namespace WeaponPaints
return;
}
using (var connection = new MySqlConnection(_databaseConnectionString))
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `knife` FROM `wp_player_knife` WHERE `steamid` = @steamid";
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { steamid = player.SteamId });
if (PlayerKnife != null)
string query = "SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = @userId";
string? PlayerKnife = await connection.QueryFirstOrDefaultAsync<string>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerKnife != null)
{
WeaponPaints.g_playersKnife[player.Index] = PlayerKnife;
}
@@ -83,30 +132,63 @@ namespace WeaponPaints
}
catch (Exception e)
{
Utility.Log(e.Message);
Utility.Log("GetKnifeFromDatabase: " + e.Message);
return;
}
}
internal async Task GetMusicKitFromDatabase(PlayerInfo player)
{
if (!_config.AdditionalSetting.MusicKitEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
try
{
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT `music` FROM `wp_users_music` WHERE `user_id` = @userId";
int? PlayerMusitKit = await connection.QueryFirstOrDefaultAsync<int?>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerMusitKit != null)
{
WeaponPaints.g_playersMusicKit[player.Index] = PlayerMusitKit;
}
else
{
return;
}
await connection.CloseAsync();
}
}
catch (Exception e)
{
Utility.Log("GetMusicKitFromDatabase: " + e.Message);
return;
}
}
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
internal async Task GetWeaponPaintsFromDatabase(PlayerInfo player)
{
if (!_config.Additional.SkinEnabled) return;
if (!_config.AdditionalSetting.SkinEnabled) return;
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<int, WeaponInfo>();
}
try
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out _))
{
WeaponPaints.gPlayerWeaponsInfo[player.Index] = new ConcurrentDictionary<ushort, WeaponInfo>();
}
try
{
if (_config.GlobalShare)
{
var values = new Dictionary<string, string>
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId },
{ "skins", "1" }
};
{
{ "server_id", _globalShareServerId.ToString() },
{ "steamid", player.SteamId.ToString()! },
{ "skins", "1" }
};
UriBuilder builder = new UriBuilder(_globalShareApi);
builder.Query = string.Join("&", values.Select(p => $"{Uri.EscapeDataString(p.Key)}={Uri.EscapeDataString(p.Value)}"));
@@ -124,19 +206,20 @@ namespace WeaponPaints
{
foreach (var weapon in jsonArray)
{
int? weaponDefIndex = weapon["weapon_defindex"]?.Value<int>();
int? weaponPaintId = weapon["weapon_paint_id"]?.Value<int>();
ushort? weaponDefIndex = weapon["weapon_defindex"]?.Value<ushort>();
ushort? weaponPaintId = weapon["weapon_paint_id"]?.Value<ushort>();
float? weaponWear = weapon["weapon_wear"]?.Value<float>();
int? weaponSeed = weapon["weapon_seed"]?.Value<int>();
ushort? weaponSeed = weapon["weapon_seed"]?.Value<ushort>();
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
if (weaponDefIndex != null && weaponPaintId != null && weaponWear != null && weaponSeed != null)
{
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId.Value,
Seed = weaponSeed.Value,
Wear = weaponWear.Value
};
Wear = weaponWear.Value,
NameTag = null
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex.Value] = weaponInfo;
}
}
@@ -150,28 +233,33 @@ namespace WeaponPaints
}
}
using (var connection = new MySqlConnection(_databaseConnectionString))
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
{
return;
}
using (var connection = new MySqlConnection(_databaseConnectionString))
{
await connection.OpenAsync();
string query = "SELECT * FROM `wp_player_skins` WHERE `steamid` = @steamid";
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { steamid = player.SteamId });
if (PlayerSkins != null && PlayerSkins.AsList().Count > 0)
string query = "SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = @userId";
IEnumerable<dynamic> PlayerSkins = await connection.QueryAsync<dynamic>(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index] });
if (PlayerSkins != null && PlayerSkins.Any())
{
PlayerSkins.ToList().ForEach(row =>
PlayerSkins.ToList().ForEach(row =>
{
int weaponDefIndex = row.weapon_defindex ?? default(int);
int weaponPaintId = row.weapon_paint_id ?? default(int);
float weaponWear = row.weapon_wear ?? default(float);
int weaponSeed = row.weapon_seed ?? default(int);
ushort weaponDefIndex = row.weapon ?? default(ushort);
ushort weaponPaintId = row.paint ?? default(ushort);
float weaponWear = row.wear ?? default(float);
ushort weaponSeed = row.seed ?? default(ushort);
string weaponNameTag = row.nametag;
WeaponInfo weaponInfo = new WeaponInfo
WeaponInfo weaponInfo = new WeaponInfo
{
Paint = weaponPaintId,
Seed = weaponSeed,
Wear = weaponWear
};
Wear = weaponWear,
NameTag = weaponNameTag
};
WeaponPaints.gPlayerWeaponsInfo[player.Index][weaponDefIndex] = weaponInfo;
});
}
@@ -184,22 +272,24 @@ namespace WeaponPaints
}
catch (Exception e)
{
Utility.Log(e.Message);
Utility.Log("GetWeaponPaintsFromDatabase: " + e.Message);
return;
}
}
internal async Task SyncKnifeToDatabase(PlayerInfo player, string knife)
{
if (!_config.Additional.KnifeEnabled) return;
try
if (!_config.AdditionalSetting.KnifeEnabled) return;
if(player == null || player.Index <= 0) return;
try
{
if (player.SteamId == null || player.Index == 0) return;
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out _))
return;
using var connection = new MySqlConnection(_databaseConnectionString);
using var connection = new MySqlConnection(_databaseConnectionString);
await connection.OpenAsync();
string query = "INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(@steamid, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { steamid = player.SteamId, newKnife = knife });
string query = "INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(@userId, @newKnife) ON DUPLICATE KEY UPDATE `knife` = @newKnife";
await connection.ExecuteAsync(query, new { userId = WeaponPaints.g_playersDatabaseIndex[player.Index], newKnife = knife });
await connection.CloseAsync();
}
catch (Exception e)
@@ -208,42 +298,34 @@ namespace WeaponPaints
return;
}
}
internal async Task SyncWeaponPaintsToDatabase(PlayerInfo player)
internal async Task SyncWeaponPaintToDatabase(PlayerInfo player, ushort weaponDefIndex)
{
if (player == null || player.Index <= 0 || player.SteamId == null) return;
if (!_config.AdditionalSetting.SkinEnabled) return;
if (player == null || player.Index <= 0) return;
using var connection = new MySqlConnection(_databaseConnectionString);
await connection.OpenAsync();
if (!WeaponPaints.g_playersDatabaseIndex.TryGetValue(player.Index, out var playerDatabaseIndex))
return;
if (!WeaponPaints.gPlayerWeaponsInfo.TryGetValue(player.Index, out var playerSavedWeapons))
return;
if (!playerSavedWeapons.TryGetValue(weaponDefIndex, out var weaponInfo))
return;
if (!WeaponPaints.gPlayerWeaponsInfo.ContainsKey(player.Index))
return;
foreach (var weaponInfoPair in WeaponPaints.gPlayerWeaponsInfo[player.Index])
{
int weaponDefIndex = weaponInfoPair.Key;
WeaponInfo weaponInfo = weaponInfoPair.Value;
int paintId = weaponInfo.Paint;
float wear = weaponInfo.Wear;
int seed = weaponInfo.Seed;
string updateSql = "UPDATE `wp_player_skins` SET `weapon_paint_id` = @paintId, " +
"`weapon_wear` = @wear, `weapon_seed` = @seed WHERE `steamid` = @steamid " +
"AND `weapon_defindex` = @weaponDefIndex";
var updateParams = new { paintId, wear, seed, steamid = player.SteamId, weaponDefIndex };
int rowsAffected = await connection.ExecuteAsync(updateSql, updateParams);
if (rowsAffected == 0)
{
string insertSql = "INSERT INTO `wp_player_skins` (`steamid`, `weapon_defindex`, " +
"`weapon_paint_id`, `weapon_wear`, `weapon_seed`) " +
"VALUES (@steamid, @weaponDefIndex, @paintId, @wear, @seed)";
await connection.ExecuteAsync(insertSql, updateParams);
}
}
await connection.CloseAsync();
using var connection = new MySqlConnection(_databaseConnectionString);
string querySql = @"
INSERT INTO `wp_users_items`
(`user_id`, `weapon`, `paint`, `wear`, `seed`)
VALUES
(@userId, @weaponDefIndex, @paintId, @wear, @seed)
ON DUPLICATE KEY UPDATE
paint = @paintId,
wear = @wear,
seed = @seed";
var queryParams = new { weaponDefIndex, userId = playerDatabaseIndex, paintId = weaponInfo.Paint, wear = weaponInfo.Wear, seed = weaponInfo.Seed };
await connection.ExecuteAsync(querySql, queryParams);
await connection.CloseAsync();
}
}
}

View File

@@ -1,29 +1,66 @@
<?php
/**
* Class DataBase
*
* This class handles database operations using PDO.
*/
class DataBase {
/**
* @var PDO The PDO instance for database connection.
*/
private $PDO;
/**
* Constructor method to initialize the database connection.
*/
public function __construct() {
try {
$this->PDO = new PDO("mysql:host=".DB_HOST."; port=".DB_PORT."; dbname=".DB_NAME, DB_USER, DB_PASS, array(PDO::MYSQL_ATTR_INIT_COMMAND => "SET NAMES utf8"));
// Establish a connection to the database using PDO
$this->PDO = new PDO(
"mysql:host=".DB_HOST.";port=".DB_PORT.";dbname=".DB_NAME,
DB_USER,
DB_PASS
);
// Set the connection to use utf8 encoding
$this->PDO->exec("SET NAMES utf8");
}
catch(PDOException $ex)
{
catch(PDOException $ex) {
// Display error message if connection fails
echo "<div style='display: flex; flex-direction: column;align-items: center;justify-content: center;text-align: center;'><h2>Problem with database!</h2>";
die("<pre style='padding: 10px;text-wrap: balance; border: 2px solid #ed6bd3;background: #252525; color: #ed6bd3; width: 50%;'>" . $ex . "</pre>");
}
}
public function select($query, $bindings = []) {
/**
* Perform a SELECT query on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return array|false Returns an array of rows as associative arrays or false if no results are found.
*/
public function select($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query);
$STH->execute($bindings);
// Fetch the results as associative arrays
$result = $STH->fetchAll(PDO::FETCH_ASSOC);
$result ??= false;
return $result;
if ($result === false) {
$result = array(); // Set $result to an empty array if no results found
}
return $result;
}
public function query($query, $bindings = []){
/**
* Perform a non-query SQL statement on the database.
*
* @param string $query The SQL query to execute.
* @param array $bindings An associative array of parameters and their values.
* @return bool Returns true on success or false on failure.
*/
public function query($query, $bindings = array()) {
// Prepare and execute the SQL query
$STH = $this->PDO->prepare($query);
return $STH->execute($bindings);
}
}
}

71
website/class/header.php Normal file
View File

@@ -0,0 +1,71 @@
<?php
// Set security headers to enhance security
header("X-Frame-Options: SAMEORIGIN");
header("X-XSS-Protection: 1; mode=block");
header("X-Content-Type-Options: nosniff");
header("Referrer-Policy: no-referrer-when-downgrade");
header("Content-Security-Policy: default-src 'self'; script-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net https://code.jquery.com; style-src 'self' 'unsafe-inline' https://cdn.jsdelivr.net; img-src 'self' data: https://cdn.jsdelivr.net https://steamcommunity-a.akamaihd.net https://raw.githubusercontent.com;");
// Include necessary classes and files
require 'class/config.php';
require 'class/database.php';
require 'steamauth/steamauth.php';
require 'class/utils.php';
// Create a database instance
$db = new DataBase();
// Check if the user is logged in
if (isset($_SESSION['steamid'])) {
// Insert or update user's Steam ID in the database
$steamid = $_SESSION['steamid'];
$db->query("INSERT INTO `wp_users` (`steamid`) VALUES ('{$steamid}') ON DUPLICATE KEY UPDATE `updated_at` = CURRENT_TIMESTAMP");
// Get user's database index
$userInfoQuery = $db->select("SELECT `id` FROM `wp_users` WHERE `steamid` = :steamid", ["steamid" => $steamid]);
$_SESSION['userDbIndex'] = $userDbIndex = (int)$userInfoQuery[0]['id'];
// Get weapons and skins information
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
// Retrieve user's selected skins and knife
$querySelected = $db->select("SELECT `weapon`, `paint`, `wear`, `seed`, `nametag` FROM `wp_users_items` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnifeResult = $db->select("SELECT `knife` FROM `wp_users_knife` WHERE `user_id` = :user_id", ["user_id" => $userDbIndex]);
// Determine user's selected knife or set default knife
if (!empty($selectedKnifeResult)) {
$selectedKnife = $selectedKnifeResult[0]['knife'];
} else {
$selectedKnife = "weapon_knife";
}
$knifes = UtilsClass::getKnifeTypes();
// Handle form submission
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
// Handle knife selection
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_users_knife` (`user_id`, `knife`) VALUES(:user_id, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["user_id" => $userDbIndex, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
// Handle skin selection
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
// Check if the skin is already selected and update or insert accordingly
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_users_items SET paint = :weapon_paint_id, wear = :weapon_wear, seed = :weapon_seed WHERE user_id = :user_id AND weapon = :weapon_defindex", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_users_items (`user_id`, `weapon`, `paint`, `wear`, `seed`) VALUES (:user_id, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["user_id" => $userDbIndex, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
// Redirect to the same page after form submission
header("Location: {$_SERVER['PHP_SELF']}");
}
}
?>

View File

@@ -1,98 +1,112 @@
<?php
/**
* Class UtilsClass
*
* Provides utility methods for handling skin and weapon data.
*/
class UtilsClass
{
public static function skinsFromJson(): array
/**
* Retrieve skins data from the JSON file.
*
* @return array An associative array containing skin data.
*/
public static function skinsFromJson()
{
$skins = [];
$json = json_decode(file_get_contents(__DIR__ . "/../data/skins.json"), true);
$skins = array();
$jsonFilePath = __DIR__ . "/../data/skins.json";
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = [
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
];
if (file_exists($jsonFilePath) && is_readable($jsonFilePath)) {
$json = json_decode(file_get_contents($jsonFilePath), true);
foreach ($json as $skin) {
$skins[(int) $skin['weapon_defindex']][(int) $skin['paint']] = array(
'weapon_name' => $skin['weapon_name'],
'paint_name' => $skin['paint_name'],
'image_url' => $skin['image'],
);
}
} else {
// Handle file not found or unreadable error
// You can throw an exception or log an error message
}
return $skins;
}
/**
* Retrieve weapons data from the skin data array.
*
* @return array An associative array containing weapon data.
*/
public static function getWeaponsFromArray()
{
$weapons = [];
$temp = self::skinsFromJson();
$weapons = array();
$skinsData = self::skinsFromJson();
foreach ($temp as $key => $value) {
if (key_exists($key, $weapons))
continue;
$weapons[$key] = [
foreach ($skinsData as $key => $value) {
$weapons[$key] = array(
'weapon_name' => $value[0]['weapon_name'],
'paint_name' => $value[0]['paint_name'],
'image_url' => $value[0]['image_url'],
];
);
}
return $weapons;
}
/**
* Retrieve knife types from the weapon data array.
*
* @return array An associative array containing knife types data.
*/
public static function getKnifeTypes()
{
$knifes = [];
$temp = self::getWeaponsFromArray();
$knifes = array();
$weaponsData = self::getWeaponsFromArray();
foreach ($temp as $key => $weapon) {
if (
!in_array($key, [
500,
503,
505,
506,
507,
508,
509,
512,
514,
515,
516,
517,
518,
519,
520,
521,
522,
523,
525
])
)
continue;
$allowedKnifeKeys = array(
500, 503, 505, 506, 507, 508, 509, 512, 514, 515,
516, 517, 518, 519, 520, 521, 522, 523, 525
);
$knifes[$key] = [
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
];
$knifes[0] = [
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
];
foreach ($weaponsData as $key => $weapon) {
if (in_array($key, $allowedKnifeKeys)) {
$knifes[$key] = array(
'weapon_name' => $weapon['weapon_name'],
'paint_name' => rtrim(explode("|", $weapon['paint_name'])[0]),
'image_url' => $weapon['image_url'],
);
}
}
// Add default knife
$knifes[0] = array(
'weapon_name' => "weapon_knife",
'paint_name' => "Default knife",
'image_url' => "https://raw.githubusercontent.com/Nereziel/cs2-WeaponPaints/main/website/img/skins/weapon_knife.png",
);
ksort($knifes);
return $knifes;
}
public static function getSelectedSkins(array $temp)
/**
* Retrieve selected skins data from the database result.
*
* @param array $temp An array containing the selected skins data.
* @return array An associative array containing selected skins data.
*/
public static function getSelectedSkins($temp)
{
$selected = [];
$selected = array();
foreach ($temp as $weapon) {
$selected[$weapon['weapon_defindex']] = [
'weapon_paint_id' => $weapon['weapon_paint_id'],
'weapon_seed' => $weapon['weapon_seed'],
'weapon_wear' => $weapon['weapon_wear'],
];
$selected[$weapon['weapon']] = array(
'weapon_paint_id' => $weapon['paint'],
'weapon_seed' => $weapon['seed'],
'weapon_wear' => $weapon['wear'],
);
}
return $selected;

File diff suppressed because one or more lines are too long

View File

@@ -1,261 +1,36 @@
<?php
require_once 'class/config.php';
require_once 'class/database.php';
require_once 'steamauth/steamauth.php';
require_once 'class/utils.php';
$db = new DataBase();
if (isset($_SESSION['steamid'])) {
$steamid = $_SESSION['steamid'];
$weapons = UtilsClass::getWeaponsFromArray();
$skins = UtilsClass::skinsFromJson();
$querySelected = $db->select("SELECT `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed` FROM `wp_player_skins` WHERE `wp_player_skins`.`steamid` = :steamid", ["steamid" => $steamid]);
$selectedSkins = UtilsClass::getSelectedSkins($querySelected);
$selectedKnife = $db->select("SELECT * FROM `wp_player_knife` WHERE `wp_player_knife`.`steamid` = :steamid", ["steamid" => $steamid]);
$knifes = UtilsClass::getKnifeTypes();
if (isset($_POST['forma'])) {
$ex = explode("-", $_POST['forma']);
if ($ex[0] == "knife") {
$db->query("INSERT INTO `wp_player_knife` (`steamid`, `knife`) VALUES(:steamid, :knife) ON DUPLICATE KEY UPDATE `knife` = :knife", ["steamid" => $steamid, "knife" => $knifes[$ex[1]]['weapon_name']]);
} else {
if (array_key_exists($ex[1], $skins[$ex[0]]) && isset($_POST['wear']) && $_POST['wear'] >= 0.00 && $_POST['wear'] <= 1.00 && isset($_POST['seed'])) {
$wear = floatval($_POST['wear']); // wear
$seed = intval($_POST['seed']); // seed
if (array_key_exists($ex[0], $selectedSkins)) {
$db->query("UPDATE wp_player_skins SET weapon_paint_id = :weapon_paint_id, weapon_wear = :weapon_wear, weapon_seed = :weapon_seed WHERE steamid = :steamid AND weapon_defindex = :weapon_defindex", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
} else {
$db->query("INSERT INTO wp_player_skins (`steamid`, `weapon_defindex`, `weapon_paint_id`, `weapon_wear`, `weapon_seed`) VALUES (:steamid, :weapon_defindex, :weapon_paint_id, :weapon_wear, :weapon_seed)", ["steamid" => $steamid, "weapon_defindex" => $ex[0], "weapon_paint_id" => $ex[1], "weapon_wear" => $wear, "weapon_seed" => $seed]);
}
}
}
header("Location: {$_SERVER['PHP_SELF']}");
}
}
require 'class/header.php';
?>
<!DOCTYPE html>
<html lang="en"<?php if(WEB_STYLE_DARK) echo 'data-bs-theme="dark"'?>>
<html lang="en" <?php if (WEB_STYLE_DARK) echo 'data-bs-theme="dark"' ?>>
<head>
<meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="style.css">
<title>CS2 Simple Weapon Paints</title>
<meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://code.jquery.com/jquery-3.6.4.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="style.css">
<title>CS2 Simple Weapon Paints</title>
</head>
<body>
<?php
if (!isset($_SESSION['steamid'])) {
echo "<div class='bg-primary'><h2>To choose weapon paints loadout, you need to ";
loginbutton("rectangle");
echo "</h2></div>";
} else {
echo "<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='{$_SERVER['PHP_SELF']}?logout'>Logout</a></h2> </div>";
echo "<div class='card-group mt-2'>";
?>
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
$actualKnife = $knifes[0];
if ($selectedKnife != null)
{
foreach ($knifes as $knife) {
if ($selectedKnife[0]['knife'] == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
}
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select knife</option>
<?php
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife[0]['knife'] == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>
<?php
foreach ($weapons as $defindex => $default) { ?>
<div class="col-sm-2">
<div class="card text-center mb-3">
<div class="card-body">
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$default["image_url"]}' class='skin-image'>";
}
?>
</div>
<div class="card-footer">
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select skin</option>
<?php
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
}
?>
</select>
<br></br>
<?php
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
if ($selectedSkinInfo) :
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
</button>
<?php else : ?>
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
Settings
</button>
<script>
function showSkinSelectionAlert() {
alert("You need to select a skin first.");
}
</script>
<?php endif; ?>
</div>
<?php
// wear value
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
// seed value
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
?>
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
<div class="modal-dialog" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
?>
</h5>
</div>
<div class="modal-body">
<div class="form-group">
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
<option disabled>Select Wear</option>
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
</select>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label for="wear">Wear:</label>
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label for="seed">Seed:</label>
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
</div>
</div>
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
<button type="submit" class="btn btn-danger">Use</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<script>
// wear
function updateWearValue<?php echo $defindex ?>(selectedValue) {
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
wearInputElement.value = selectedValue;
}
function validateWear(inputElement) {
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
}
// seed
function validateSeed(input) {
// Check entered value
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
if (inputValue === "") {
input.value = 0; // Set to 0 if empty or no numbers
} else {
var numericValue = parseInt(inputValue);
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
input.value = numericValue;
}
}
</script>
<?php } ?>
<?php } ?>
</div>
</div>
<div class="container">
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
<div class="col-md-4 d-flex align-items-center">
<span class="mb-3 mb-md-0 text-body-secondary">© 2023 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
</div>
</footer>
</div>
<?php if (!isset($_SESSION['steamid'])) : ?>
<div class='bg-primary'><h2>To choose weapon paints loadout, you need to <?php loginbutton("rectangle"); ?></h2></div>
<?php else : ?>
<div class='bg-primary'><h2>Your current weapon skin loadout <a class='btn btn-danger' href='<?php echo $_SERVER['PHP_SELF']; ?>?logout'>Logout</a></h2> </div>
<div class='card-group mt-2'>
<!-- Display user's selected knife -->
<?php require_once 'view/display_knife.php'; ?>
<!-- Display user's selected skins for different weapons -->
<?php require_once 'view/display_weapons.php'; ?>
</div>
<?php endif; ?>
<!-- Footer section -->
<div class="container">
<footer class="d-flex flex-wrap justify-content-between align-items-center py-3 my-4 border-top">
<div class="col-md-4 d-flex align-items-center">
<span class="mb-3 mb-md-0 text-body-secondary">© 2024 <a href="https://github.com/Nereziel/cs2-WeaponPaints">Nereziel/cs2-WeaponPaints</a></span>
</div>
</footer>
</div>
</body>
</html>

View File

@@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2016 Benjamin Smith
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -1,9 +1,11 @@
<?php
ob_start();
session_start();
//ob_start();
if (session_status() === PHP_SESSION_NONE) {
session_start();
}
function logoutbutton() {
echo "<form action='' method='get'><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form>"; //logout button
echo "<form><button class='btn btn-secondary' name='logout' type='submit'>Logout</button></form>"; //logout button
}
function loginbutton($buttonstyle = "square") {

View File

@@ -7,7 +7,6 @@ if (empty($_SESSION['steam_uptodate']) or empty($_SESSION['steam_personaname']))
$_SESSION['steam_communityvisibilitystate'] = $content['response']['players'][0]['communityvisibilitystate'];
$_SESSION['steam_profilestate'] = $content['response']['players'][0]['profilestate'];
$_SESSION['steam_personaname'] = $content['response']['players'][0]['personaname'];
$_SESSION['steam_lastlogoff'] = $content['response']['players'][0]['lastlogoff'];
$_SESSION['steam_profileurl'] = $content['response']['players'][0]['profileurl'];
$_SESSION['steam_avatar'] = $content['response']['players'][0]['avatar'];
$_SESSION['steam_avatarmedium'] = $content['response']['players'][0]['avatarmedium'];
@@ -27,7 +26,6 @@ $steamprofile['steamid'] = $_SESSION['steam_steamid'];
$steamprofile['communityvisibilitystate'] = $_SESSION['steam_communityvisibilitystate'];
$steamprofile['profilestate'] = $_SESSION['steam_profilestate'];
$steamprofile['personaname'] = $_SESSION['steam_personaname'];
$steamprofile['lastlogoff'] = $_SESSION['steam_lastlogoff'];
$steamprofile['profileurl'] = $_SESSION['steam_profileurl'];
$steamprofile['avatar'] = $_SESSION['steam_avatar'];
$steamprofile['avatarmedium'] = $_SESSION['steam_avatarmedium'];

View File

@@ -0,0 +1,42 @@
<div class="col-sm-2">
<div class="card text-center mb-3 border border-primary">
<div class="card-body">
<?php
// Determine the user's selected knife
$actualKnife = $knifes[0];
if ($selectedKnife != null) {
foreach ($knifes as $knife) {
if ($selectedKnife == $knife['weapon_name']) {
$actualKnife = $knife;
break;
}
}
}
// Display user's selected knife information
echo "<div class='card-header'>";
echo "<h6 class='card-title item-name'>Knife type</h6>";
echo "<h5 class='card-title item-name'>{$actualKnife["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$actualKnife["image_url"]}' class='skin-image'>";
?>
</div>
<div class="card-footer">
<!-- Form for selecting user's knife -->
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select knife</option>
<?php
// Display options for selecting different knives
foreach ($knifes as $knifeKey => $knife) {
if ($selectedKnife == $knife['weapon_name'])
echo "<option selected value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
else
echo "<option value=\"knife-{$knifeKey}\">{$knife['paint_name']}</option>";
}
?>
</select>
</form>
</div>
</div>
</div>

View File

@@ -0,0 +1,154 @@
<?php
// Display user's selected skins for different weapons
foreach ($weapons as $defindex => $default) {
?>
<div class="col-sm-2">
<div class="card text-center mb-3">
<div class="card-body">
<?php
// Determine the skin to display for the current weapon
if (array_key_exists($defindex, $selectedSkins)) {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]['image_url']}' class='skin-image'>";
} else {
echo "<div class='card-header'>";
echo "<h5 class='card-title item-name'>{$default["paint_name"]}</h5>";
echo "</div>";
echo "<img src='{$default["image_url"]}' class='skin-image'>";
}
?>
</div>
<div class="card-footer">
<!-- Form for selecting user's skin and settings -->
<form action="" method="POST">
<select name="forma" class="form-control select" onchange="this.form.submit()" class="SelectWeapon">
<option disabled>Select skin</option>
<?php
// Display options for selecting different skins
foreach ($skins[$defindex] as $paintKey => $paint) {
if (array_key_exists($defindex, $selectedSkins) && $selectedSkins[$defindex]['weapon_paint_id'] == $paintKey)
echo "<option selected value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
else
echo "<option value=\"{$defindex}-{$paintKey}\">{$paint['paint_name']}</option>";
}
?>
</select>
<br></br>
<?php
// Display settings button for selected skin
$selectedSkinInfo = isset($selectedSkins[$defindex]) ? $selectedSkins[$defindex] : null;
$steamid = $_SESSION['steamid'];
if ($selectedSkinInfo) :
?>
<button type="button" class="btn btn-primary" data-toggle="modal" data-target="#weaponModal<?php echo $defindex ?>">
Settings
</button>
<?php else : ?>
<!-- Display message if skin is not selected -->
<button type="button" class="btn btn-primary" onclick="showSkinSelectionAlert()">
Settings
</button>
<script>
function showSkinSelectionAlert() {
alert("You need to select a skin first.");
}
</script>
<?php endif; ?>
</div>
<?php
// Display modal for adjusting wear and seed values
$selectedSkinInfo = isset($selectedSkins[$defindex]['weapon_paint_id']) ? $selectedSkins[$defindex] : null;
$queryWear = $selectedSkins[$defindex]['weapon_wear'] ?? 1.0;
$initialWearValue = isset($selectedSkinInfo['weapon_wear']) ? $selectedSkinInfo['weapon_wear'] : (isset($queryWear[0]['weapon_wear']) ? $queryWear[0] : 0.0);
$querySeed = $selectedSkins[$defindex]['weapon_seed'] ?? 0;
$initialSeedValue = isset($selectedSkinInfo['weapon_seed']) ? $selectedSkinInfo['weapon_seed'] : 0;
?>
<!-- Modal for adjusting wear and seed values -->
<div class="modal fade" id="weaponModal<?php echo $defindex ?>" tabindex="-1" role="dialog" aria-labelledby="weaponModalLabel<?php echo $defindex ?>" aria-hidden="true">
<div class="modal-dialog" role="document">
<div class="modal-content">
<!-- Modal header -->
<div class="modal-header">
<h5 class='card-title item-name'>
<?php
if (array_key_exists($defindex, $selectedSkins)) {
echo "{$skins[$defindex][$selectedSkins[$defindex]['weapon_paint_id']]["paint_name"]} Settings";
} else {
echo "{$default["paint_name"]} Settings";
}
?>
</h5>
</div>
<!-- Modal body -->
<div class="modal-body">
<!-- Form for adjusting wear and seed values -->
<div class="form-group">
<select class="form-select" id="wearSelect<?php echo $defindex ?>" name="wearSelect" onchange="updateWearValue<?php echo $defindex ?>(this.value)">
<option disabled>Select Wear</option>
<option value="0.00" <?php echo ($initialWearValue == 0.00) ? 'selected' : ''; ?>>Factory New</option>
<option value="0.07" <?php echo ($initialWearValue == 0.07) ? 'selected' : ''; ?>>Minimal Wear</option>
<option value="0.15" <?php echo ($initialWearValue == 0.15) ? 'selected' : ''; ?>>Field-Tested</option>
<option value="0.38" <?php echo ($initialWearValue == 0.38) ? 'selected' : ''; ?>>Well-Worn</option>
<option value="0.45" <?php echo ($initialWearValue == 0.45) ? 'selected' : ''; ?>>Battle-Scarred</option>
</select>
</div>
<div class="row">
<div class="col-md-6">
<div class="form-group">
<label for="wear">Wear:</label>
<input type="text" value="<?php echo $initialWearValue; ?>" class="form-control" id="wear<?php echo $defindex ?>" name="wear">
</div>
</div>
<div class="col-md-6">
<div class="form-group">
<label for="seed">Seed:</label>
<input type="text" value="<?php echo $initialSeedValue; ?>" class="form-control" id="seed<?php echo $defindex ?>" name="seed" oninput="validateSeed(this)">
</div>
</div>
</div>
</div>
<!-- Modal footer -->
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
<button type="submit" class="btn btn-danger">Use</button>
</form>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- JavaScript functions for updating wear and seed values -->
<script>
// wear
function updateWearValue<?php echo $defindex ?>(selectedValue) {
var wearInputElement = document.getElementById("wear<?php echo $defindex ?>");
wearInputElement.value = selectedValue;
}
function validateWear(inputElement) {
inputElement.value = inputElement.value.replace(/[^0-9]/g, '');
}
// seed
function validateSeed(input) {
// Check entered value
var inputValue = input.value.replace(/[^0-9]/g, ''); // Just get the numbers
if (inputValue === "") {
input.value = 0; // Set to 0 if empty or no numbers
} else {
var numericValue = parseInt(inputValue);
numericValue = Math.min(1000, Math.max(1, numericValue)); // Interval control
input.value = numericValue;
}
}
</script>
<?php
}
?>